How To Improve As Brewmaster Monk — The War Within (11.0.5)

Last updated on Nov 06, 2024 at 19:33 by Sinzhu 27 comments
General Information

On this page, you will find out how you can improve at playing Brewmaster Monk in World of Warcraft — The War Within (11.0.5). We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance.

While every specialization has easy-to-make mistakes, Brewmaster's unique position as a tank that takes constant damage over time due to Stagger Icon Stagger instead of regular damage from each attack results in it often being misunderstood by players new to the playstyle. This section lists common errors made, along with strategies to both recognize and avoid them.

1.

Poor Shuffle Icon Shuffle/Brew Management

The most common mistake made by Brewmasters is misusing their Brews. While other tanks seek to use their abilities just before periods of damage (like Shield of the Righteous Icon Shield of the Righteous for Protection Paladins) Brewmasters are focused more on reducing the damage after it has been Stagger Icon Staggered with Purifying Brew Icon Purifying Brew by first maintaining 100% uptime on Shuffle Icon Shuffle. This will smooth out the damage you take — if it drops off, you will suddenly be taking a lot more damage up front from each attack and also reduce the power of Purifying Brew! Fortunately, provided you are using Keg Smash Icon Keg Smash and Blackout Kick Icon Blackout Kick on cooldown, you should naturally achieve full uptime on Shuffle.

While Purifying Brew Icon Purifying Brew may feel like a long cooldown with two charges, remember that your rotation will roughly cut it in half. However, it is also important to try to stay at a point where you have one charge available for a sudden spike of damage but never have both charges sitting off-cooldown. Though Moderate Stagger Icon Moderate Stagger (Yellow) will often be handled fine by healers — especially those that heal over time like Restoration Druids — you may find that you often have to Purify at this lower Stagger amount to avoid sitting on both charges. On the other hand, even Heavy Stagger Icon Heavy Stagger (Red) is not always threatening if you are the only one taking damage at the time. The hard part is striking a balance between knowing when your next big moment to Purify is coming and still using up spare charges in between.

Celestial Brew Icon Celestial Brew usage often does not have to rely on nearly as much of a decision-making process. You will generally use it more or less on cooldown, or potentially save it for an upcoming chunk of damage; you should have enhanced the absorb naturally from the stacks of Purified Chi Icon Purified Chi generated by regularly using Purifying Brew Icon Purifying Brew. Just remember that damage you have already Stagger Icon Staggered is also eating into the shield, so if you have created a large one during a time of relatively low damage, it may make more sense to not Purify and have less of the absorb go to waste by timing out.

2.

Bad Rotational Choices

Due to the nature of your abilities, having both offensive and defensive benefits as a Brewmaster Monk, your survivability can often suffer immensely from poor decision-making in the damage rotation. These mistakes most commonly appear in the form of not pressing Blackout Kick Icon Blackout Kick on cooldown in particular, though not using Keg Smash Icon Keg Smash on cooldown is also a frequent error.

When trying to correct for this in your play but still follow the recommended ability priority on our full rotation page, it may be helpful to think of your rotation in sets of four abilities like so:

  1. Blackout Kick Icon Blackout Kick
  2. Keg Smash Icon Keg Smash
  3. "Filler"
  4. "Filler"
  5. Blackout Kick Icon Blackout Kick

Using the example above, a sample sequence of abilities could include Blackout Kick Icon Blackout Kick, followed by Keg Smash Icon Keg Smash, then Breath of Fire Icon Breath of Fire, and potentially a cooldown like Weapons of Order Icon Weapons of Order before casting Blackout Kick again. By breaking down your overall rotation into smaller chunks like this, it can be easier to continuously hit Blackout Kick and Keg Smash on cooldown. In particular, notice that thinking of the rotation in this way means you will rarely be able to press multiple cooldowns back to back; this is not a bad thing as a Brewmaster, since many of these abilities last for a very long time and will still be active by the time you have another "filler" moment to use another longer cooldown!

If you would like to know more about what abilities to prioritize in your overall rotation during these small clusters of four, see our entire rotation section below; do not be afraid to put in some time fighting against training dummies while you work on mastering it!

2.1.

Poor Vitality Generation ( Master of Harmony)

Master of Harmony Brewmasters make use of the vitality mechanic to increase their damage done whenever Celestial Brew Icon Celestial Brew is cast through Aspect of Harmony Icon Aspect of Harmony. However, vitality cannot be generated during the 10-second window while Aspect of Harmony Icon Aspect of Harmony is active, and you cannot cancel its buff to end the effect early. This means that although it would make sense to activate Aspect of Harmony during damage cooldowns to take advantage of the Coalescence Icon Coalescence capstone, you are actually hindering your damage potential by not having the extra damage from cooldowns generate any vitality!

To get around this issue, it is recommended for you to avoid casting Celestial Brew Icon Celestial Brew during any periods where enemies are affected by four stacks of Weapons of Order Icon Weapons of Order's debuff. Ideally, you would activate Aspect of Harmony Icon Aspect of Harmony when enemies are at two stacks, spend this time building them to four debuff stacks, and then take advantage of Coalescence Icon Coalescence's damage buff from the lingering Aspect of Harmony Icon Aspect of Harmony DoT to use your hardest-hitting abilities like Exploding Keg Icon Exploding Keg. Of course, this may not be feasible if you are in any situation that benefits from using Celestial Brew defensively. Rather, it is an ideal scenario to consider. If anything, you should at least try to avoid casting Exploding Keg during the vitality spending period.

3.

Improper Energy Management

As a Brewmaster, you have three main rotational abilities which cost Energy: Keg Smash Icon Keg Smash on a low cooldown costing 40 and Tiger Palm Icon Tiger Palm/ Spinning Crane Kick Icon Spinning Crane Kick with no cooldown costing 25. Almost all players will make the mistake of overusing Tiger Palm or Spinning Crane Kick a little at some point. This happens when you do not have enough Energy to cast Keg Smash right as it comes off cooldown. However, players who do this too often will find it severely impacts their play. Keg Smash does a large amount of damage and reduces the cooldown on your all-important Brews.

To avoid this, you should use Tiger Palm Icon Tiger Palm or Spinning Crane Kick Icon Spinning Crane Kick two or three times between each Keg Smash Icon Keg Smash at most, with the rest of the globals filled with Blackout Kick Icon Blackout Kick, Breath of Fire Icon Breath of Fire, and talented abilities such as Rushing Jade Wind Icon Rushing Jade Wind or Chi Burst Icon Chi Burst. If Keg Smash's cooldown is finishing and you have only a little Energy, it is sometimes fine to not press anything.

If you find yourself in this position often, then you are also likely not pressing your other important abilities enough, such as Blackout Kick Icon Blackout Kick or Rushing Jade Wind Icon Rushing Jade Wind if you have it talented.

3.1.

Using Tiger Palm Icon Tiger Palm or Spinning Crane Kick Icon Spinning Crane Kick

In theory, the decision between Spinning Crane Kick Icon Spinning Crane Kick and Tiger Palm Icon Tiger Palm is meant to be easy: if you are fighting more than one target, then use Spinning Crane Kick instead. However, Spinning Crane Kick does not reduce the cooldown on your Brews, while Tiger Palm does. Although the Rotation section, linked below, goes into a little more detail about choosing between the two abilities, for now, this advice holds true. Do not be afraid to use Tiger Palm now and then against multiple enemies if you are only a second or two away from an additional cast of Purifying Brew Icon Purifying Brew, however!

4.

Using Gift of the Ox Icon Gift of the Ox Spheres

As you take damage or cast Blackout Kick Icon Blackout Kick and Rising Sun Kick Icon Rising Sun Kick, you will generate small yellow Gift of the Ox Icon Gift of the Ox spheres beside you. Stepping over these will heal you. In raid or other heavy-damage situations, you will be spawning plenty of them, and they can be very helpful when you are taking a lot of damage or healers are unable to pay full attention to you. Spheres that time out for any reason will still heal you for their normal amount, and you can have up to five active at a time. You can quickly see how many are present by looking at your Expel Harm Icon Expel Harm icon; the number on it represents your Gift of the Ox sphere count.

With how these spheres spawn, you can strafe left and right into them for some on-demand healing, though you will more often use Expel Harm Icon Expel Harm to instantly collect all your spheres, no matter how far away they are. However, strafing can be more useful if you only need a little bit of healing. Expel Harm also costs Energy and has a cooldown but rewards you with a bit of damage for your healing.

5.

Not Utilizing External Cooldowns

It is likely you are used to using Dampen Harm Icon Dampen Harm, Diffuse Magic Icon Diffuse Magic, and Fortifying Brew Icon Fortifying Brew when you need them, but there are other cooldowns available to you in a dungeon or raid setting: external ones from healers. If you are about to take a lot of damage from either a boss mechanic or accidentally letting your Shuffle Icon Shuffle drop, call for a specific external if you can! Healers will not always know the best time and may provide you with multiple at once if you just ask for help in general. This advice is mostly for those who play with a microphone and are comfortable using it, but it may often still be worthwhile asking a healer beforehand to use a cooldown at a certain point in a fight. A list of these externals are:

  • Restoration Druid: Ironbark Icon Ironbark (low-cooldown damage reduction)
  • Mistweaver Monk: Life Cocoon Icon Life Cocoon (large absorb and increase in healing received)
  • Paladin: Blessing of Sacrifice Icon Blessing of Sacrifice (damage reduction; also harms the Paladin)
  • Discipline Priest: Pain Suppression Icon Pain Suppression (strong damage reduction)
  • Holy Priest: Guardian Spirit Icon Guardian Spirit (saves you from damage that would have killed you, and increases healing received)
  • Preservation Evoker: Time Dilation Icon Time Dilation (essentially, a weaker form of Stagger Icon Stagger, but often providing more defense against MagicMagic damage than Stagger alone would have)
6.

Changelog

  • 21 Oct. 2024: Reviewed for Patch 11.0.5.
  • 09 Sep. 2024: Reviewed for The War Within Season 1.
  • 21 Aug. 2024: Added a potential gameplay mistake involving Master of Harmony talents.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Page reviewed for Dragonflight Season 4.
  • 19 Mar. 2024: Page reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Page reviewed for Patch 10.2.5
  • 10 Nov. 2023: Added a section detailing tips for mastering the damage rotation.
  • 06 Nov. 2023: Page reviewed for Patch 10.2.
  • 04 Sep. 2023: Page Reviewed for Patch 10.1.7.
  • 10 Jul. 2023: Page slightly reformatted.
  • 01 May 2023: Added mention of Time Dilation under healer external cooldowns to consider.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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