How To Improve As Feral Druid — The War Within (11.0.7)
On this page, you will find out how you can improve at playing Feral Druid in World of Warcraft — The War Within (11.0.7). We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance.
Optimizing Your Global Cooldowns
The most common mistake many Feral players make is not adjusting
their rotation to minimize empty Global Cooldowns as much as possible. This is
slightly different for Feral compared to other melee specializations, as it naturally
has downtime in its gameplay, and the goal is to condense these into cycles
of pooling and spending. Planning around situations such as your Bloodtalons
state, alongside refund methods in
Omen of Clarity and
Tiger's Fury
has a big impact on reducing empty space in your gameplay. Wasting Global Cooldowns
in situations where you want to spend efficiently slows down your cycle and, by
extension, the output you have. Making sure you have an immediate plan for the next
few seconds in your cycle, and a long-term plan of cooldown management nets the
most benefit due to Feral having multiple avenues of damage delivery.
Energy & Combo Point Management
Having a dual resource system that interacts with each other means that
ensuring you do not waste either is twice as important. Each
depends on the other, with a strong link between when you will spend one
or the other. Due to the steady rate at which Feral gains Energy with a
small number of extra burst generation (mostly via Tiger's Fury),
you need to use the periods of low Energy to plan your next cycle, pooling
Energy and then spending Combo Points on a finisher. This will lead to
a quick burst of builder spells, and the cycle begins anew.
Omen of Clarity injects an additional unpredictability
to your Energy generation, providing a free cast of one of your builder
spells. These are used as Energy buffers that help recover when you
are falling behind, so treat them as free Combo Point generation procs
that mix up your cycle and alleviate some Energy starvation.
Making sure that you have enough Energy available to keep Rake
active, alongside the dual requirement of both Energy and
Combo Points to maintain
Rip is the core of optimizing your output.
Planning around both resources to ensure you can do this efficiently
before either falls off is essential. As such, do not over-commit to casting
excess
Shreds or
Ferocious Bites if it will get in
the way of this goal. With the added focus of 50 Energy Bites with
Saber Jaws, it is also very important to pool to get full value out
of this whenever consuming your Combo Points; just pause your cycle
briefly to generate a buffer.
As a general rule, Energy waste is something you should avoid, but sometimes happens, but Combo Point waste is a significant loss and you should aim never to do that.
Worrying about Sabertooth
While the Sabertooth effect is powerful, micro-managing it
is often going to lead to using resources inefficiently or over-committing
to the effect. Instead, treat it as a passive boost to your DoTs on your primary
target whenever you would naturally
Ferocious Bite. Trying to weave in
extra full-cost Bites you do not really have the resources for can be disastrous
for your rotation, however, so be aware of your remaining Bleed durations before
committing to these.
Tiger's Fury Usage
The crux of using Tiger's Fury efficiently is to make sure
you drain your excess Energy in the lead-up to it coming off cooldown,
allowing it to refund 50 and refuel your pool. This also grants a surge
of resources at the most important moment &mdash, the damage buff that
follows the activation. You also ideally want to refresh both
Rake
and
Rip whenever possible within this window to take advantage of
the snapshotting effect. Treat this as a rotational 30-second cycle
ability that you need to plan around both during the buff and as it
is about to come off cooldown.
Using Berserk Correctly
Berserk grants passive Combo Point generation while
active. It also has an overflow mechanic to refresh up to 3 Combo Points
generated over the cap, meaning that you have some spare room to build more
without wasting any. That means during your windows, you should always be
aiming to reach 5 Combo Points without fear of burning any up, but also aware
that there will be a slow trickle of passive Combo Points throughout the
buff, giving opportunities to refresh
Bloodtalons without wasting
resources. Finally,
Rip should still be maintained as a priority, and
any
Sudden Ambush procs should be used to maintain buffed
Rakes
when possible.
Thrash is generally avoided in this window unless you
specifically need it to trigger
Bloodtalons. Thanks to
Berserk: Heart of the Lion,
reducing Berserk to a 2-minute cooldown, you should plan your cooldown windows
and other abilities around this to make the most out of your
burst and use this as often as possible.
Bleed & DoT Uptime
A common mistake many Feral players will make, especially in single-target situations, is not efficiently managing Bleed effects. This goes hand-in-hand with the above sections regarding resource management. Usually, the cause of this is not keeping track of when you should be refreshing them. This is a mix of not knowing the Pandemic timers (which is covered in our Rotation page) and not predicting resource requirements and Global Cooldowns needed to maintain them. Ideally, you should plan around when you expect them to fall off rather than reacting to the duration ending. Addons can be very helpful in tracking this, and we have some options on our dedicated page.
Remember that if you expect a long downtime period due to upcoming
mechanics, you should aim to refresh your DoT effects before you lose
the chance to do so. This means refreshing Rake,
Rip,
Thrash (where applicable) and
Moonfire
(if taking
Lunar Inspiration). This will, in most cases, net
more damage and allow your resources to regenerate during your time
away from the target.
Bloodtalons Management
If you take Bloodtalons, it heavily emphasizes
cycling your Energy and Combo Point expenditure. To trigger the effect,
you need to use three different builders within 4 seconds (this includes
Shred,
Rake,
Swipe,
Brutal Slash,
Moonfire and
Thrash). That means you need a
healthy Energy pool available to trigger it in a quick burst after
spending your Combo Points. You should always ensure that any finisher
you cast with this talent taken is buffed by the effect, as any
cast without it significantly reduces the value of the pick.
Depending on if you have Tiger's Fury ready, effectively
triggering this quick 3 spell burst can require pooling to make
sure you have enough resources available to activate it, as it will cost
a full Energy bar (not accounting for passive generation or talent
choices) to activate.
Omen of Clarity procs also make
this easier to execute if they come at a reasonable time but cannot
be relied upon, so you need to assume you need enough resources to
manually cast all 3 builders in quick succession. As it generates 3
charges, it is fairly lenient, allowing you to plan a few
cycles ahead and predict when you will need to prioritize generating
charges overspending them.
Knowing How to Sim Yourself
It is challenging to optimize your character without first accurately using Raidbots to sim your own character to identify a fixed starting point. This will allow you to quickly identify the ideal gear choices you have available to equip, and due to the variables of different gear interacting with each other should be the go-to tool to decide what you use.
On top of this, simming is now very easy, with no need to understand SimulationCraft APLs or installation yourself. All you will need is the in-game SimulationCraft AddOn and the Raidbots website. Below is a video on how to sim your character using the website.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated with relevant War Within information.
- 21 Aug. 2024: Reviewed for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5, no changes necessary.
- 06 Nov. 2023: Reviewed for Patch 10.2, small adjustment to Energy section.
- 04 Sep. 2023: Reviewed for Patch 10.1.7, no changes necessary.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, small wording adjustments.
- 01 May 2023: Updated for Patch 10.1 with new Berserk changes and Blootalons notes.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Reviewed for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
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