How To Improve As Vengeance Demon Hunter — The War Within (11.0.5)
On this page, you will find out how you can improve at playing Vengeance Demon Hunter in World of Warcraft — The War Within (11.0.5). We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance.
Consuming Fury and Souls Correctly
One of the easiest mistakes to make as Vengeance is mismanaging Fury and Souls. Learning to properly manage these resources will make you stronger offensively as well as defensively. This may include some of the following.
- Consuming Soul Fragments with Soul Cleave when going for DPS, thus wasting souls that would otherwise be used on Spirit Bomb.
- Consuming fewer than 4 souls with Spirit Bomb.
- Generating Fury with spells like Felblade when you are close to full on Fury
- Generating Souls with Spells like Fracture when you already have 4 or more Souls available to use with Spirit Bomb.
Using Defensive Cooldowns Reactively instead of proactively
Using defensive cooldowns effectively means planning ahead before you take a big hit. Being proactive with your cooldowns means the most dangerous part of the spike is being reduced, thereby giving yourself and your healers plenty of time to react to the damage in a controlled manner. If you are just reacting to damage as it comes in, not only are you taking the full force of the original hit (and probably being brought very low in health), but once your defensive cooldown is running, often it is only reducing the smaller, non-threatening damage, and you are getting far less value out of it.
Not using Cooldowns Enough
Occasionally, there are periods in encounters where there are no obvious points at which to use your defensive cooldowns. In these cases, you should be using your cooldowns liberally to reduce your overall damage taken, save mana for your healer, and deal more damage. This is especially worthwhile as Vengeance since our major Defensive cooldowns are also strong offensive cooldowns.
Maximizing Damage Output
A mentality that is very common among tanks is that your damage output is irrelevant and that only your tankiness is important. While it is true that surviving is your number one priority, the idea that "tank damage does not matter" is a misconception for a few reasons.
The first and most relevant reason is that damage is threat. You generate threat by dealing damage, and the more damage you deal, the more threat you generate. If your co-tank is pulling aggro from you, it is because they are dealing more damage than you are. If you are ignoring your damage output to the point where your co-tank is pulling threat from you, you are also hindering their play by forcing them to lower their damage. Similarly, in dungeons, a tank that does not do damage can lead to frustration for DPS players who get aggro of enemies and die.
The second reason is that damage is damage. Whether it comes from the tank, a DPS, or a healer, all damage contributes equally towards killing the enemy. If you are neglecting your damage, you are hindering your group's chances at a kill by lowering the overall damage output. Often, by prioritizing offensive stats and a damage-oriented rotation, the amount of survivability you sacrifice pales in comparison to the amount of damage you gain.
Lastly, and maybe most importantly. Vengeance Demon Hunter is a tank that is built around our offensive rotation. Which means that if you are doing as much damage as possible, it will naturally lead to healing and mitigating as much damage as possible as well.
Planning Defensive Cooldowns
The vast majority of boss abilities are predictable and can be specifically planned for. Once you know your raid's strategy for a boss, you should develop a plan for what cooldowns you will use on what abilities throughout the entire encounter. Trying to use cooldowns on the fly dramatically increases the chances you will be left without a cooldown available and be killed by a threatening ability.
Cooldown planning also helps to avoid reactive cooldown usage. Most defensive cooldowns provide vastly reduced benefits as an emergency button, used when already at low health. The goal in cooldown usage is to activate your defensive cooldowns immediately before the first attack in a period of high damage, where the benefit will be maximized.
Using External Cooldowns
Healers (and some other specializations) have access to powerful, targeted defensive cooldowns, which are normally referred to as external cooldowns or externals. You need to remain in communication with your healers and be ready to call for them to use their external cooldowns on you when necessary. These cooldowns can be incorporated into your cooldown plan discussed above as needed. It can be helpful to use an addon or similar tool to keep track of available external defensive cooldowns in your group.
External cooldowns include the following.
- Restoration Druid: Ironbark (low cooldown damage reduction)
- Mistweaver Monk: Life Cocoon (small absorb, not great)
- Holy Paladin, Protection Paladin: Blessing of Sacrifice (also harms the Paladin)
- Discipline Priest: Pain Suppression (excellent damage reduction)
- Holy Priest: Guardian Spirit (brings you back to life if you die)
Not Stacking Defensive Tools Unnecessarily
It may be tempting to think of the only job you have as a tank to be survival, but taking additional defensive tools at the expense of damage is a common trap newer tanks fall into. Your damage still contributes to the death of the boss, and each additional defensive measure taken will provide diminishing benefit over the last. This is true of talents, gems, enchants, trinkets, and consumables.
In addition to the general effect of lower damage output on killing the boss, reducing your damage output too much in favor of unnecessary defensive tools will expose you to threat issues — both from your co-tank and from your DPS. In most situations, if you are having difficulty holding threat, you should consider what you need to do to increase your damage output.
Changelog
- 21 Oct. 2024: Reviewed for patch 11.0.5, no changes needed.
- 09 Sep. 2024: Corrected a minor grammatical error.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Expanded upon the list of common mistakes when mismanaging resources.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Reviewed for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
- Infinite Headless Horseman Farm: The Quickest Route to the Mount Drop
- Mayhem Map Unveiled: Track the Epic Boss Battles Across Azeroth!
- War Within, SoD and Cata Classic Hotfies: October 30th
- Nerub-ar Palace Lag Fixes Are Underway
- 11.0.7’s Siren Isle Is Actually a Scrapped Battle for Azeroth Map
- Visual Bug Shows MASSIVE Bronze Token Rewards, With Hundreds From a Quest!
- Patch 11.0.7’s Newest Mounts: Meet Thrayir & Goblin Surfboards!
- Patch 11.0.7’s New Best-in-Slot Ring: How Cyrce’s Circlet Could Change Your Gear Strategy!