Hunter Class Changes for Shadowlands (Patch 9.0.2)
On this page, you will find a list of all Hunter changes coming in Shadowlands.
In addition to the class changes listed here, Hunters also gain access to class-specific Hunter Covenant Abilities that can be used anywhere in the open world, Legendary Powers obtained through Runecarving, Soulbind Conduits, and Anima Powers that only work in Torghast.
1.
General Changes
- Stable size has been increased to 200 (was 60).
- Many new beasts can be tamed.
- Runestag, larion, owl steed, death chimaera, death roc, mawrat, shadebeast, glimmerfly, vulpin, shadehound, gargon, gorm wasp, maw roach, skull boar, etherwyrm, tauralus, giraffe, ram, alpaca, pig, horse, flat snake, and more.
- Many undead beasts are now tameable — Skeletal and mummy devilsaurs, raptors, eagles, zombie dogs, wind serpents, and hell hounds. Undead beasts are automatically tameable for the Forsaken while other races must acquire the Tome of Bone-Binding hidden somewhere within the Shadowlands.
- Battle for Azeroth dungeon bosses — The Golden Serpent, K.U.J.O., The Sand Queen, Merektha, and Cragmaw.
- Raid bosses — Guam and Skorpyron.
- Cloud Serpents are automatically tameable by Pandaren while other races must acquire the How to School Your Serpent Tome after reaching Exalted with Order of the Cloud Serpents.
- New pet families have been added:
- Mammoth — Tenacity: Contains Mammoths and Elekk.
- Courser — Ferocity: Contains Horses, Horned Horses, and Zebras.
- Camel — Cunning: Contains Camels and Alpacas.
- Some pet families have been renamed.
- Rare, rare elite, and quest bosses retain their names upon taming.
- Wing Clip can now be used with bows, guns, and crossbows. Wing Clip will be replaced with Concussive Shot at level 13 for Beast Mastery and Marksmanship Hunters.
- Revive Pet now has a 4-second cast time (was 2 seconds).
- All Hunters can now use the following abilities:
- Kill Shot — You attempt to finish off a wounded target dealing Physical damage. Only usable on enemies with less than 20% Health.
- Scare Beast — Scares a beast, causing it to run in fear for up to 20 seconds. Damage caused may interrupt the effect. Only one beast can be feared at a time.
- Eyes of the Beast — Take direct control of your pet and see through its eyes for 1 minute.
- Tranquilizing Shot — Removes 1 Enrage and 1 Magic effect from an enemy target. Pets that used to have Tranquilizing Shot as their special family ability now remove 1 poison, magic, and disease effect from the pet on a 10-second cooldown.
- Hunter's Mark is no longer a Marksmanship Talent. Apply Hunter's Mark to the target, allowing the target to always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time.
- Arcane Shot — A quick shot that causes Arcane damage.
- PvP Talent changes:
- Survival Tactics now reduces damage taken by 90% (down from 99%) and can now be used to reduce damage from spells that are already mid-air.
2.
General Hunter Abilities Learned Above Level 50
- Mend Pet (Level 52) — Mend Pet heals for an additional 15% of your pet's health over its duration.
- Tranquilizing Shot (Level 54) — When Tranquilizing Shot successfully dispels an effect, gain 10 Focus.
- Improved Traps (Level 56) — The cooldown of Tar Trap and Freezing Trap is reduced by 5 seconds.
- Kill Shot — Kill Shot's critical damage is increased by 25%.
3.
Beast Mastery Hunter
- Misdirection threat percentage has been increased by 100%.
- Spirit Mend (Spirit Beast pet ability) healing reduced by 66%.
- Aspect of the Wild no longer has a global cooldown.
- Bestial Wrath now causes your pet to instantly deal damage to your target upon activation.
- Multi-Shot and Beast Cleave are now capped at 5 targets.
3.1.
Beast Mastery Hunter Talent Changes
- New Talent: Bloodshed — Command your pet to tear into your target, causing it to bleed over 18 seconds and increase all damage taken from your pet by 15% for 18 seconds. 1-minute cooldown.
- Dire Beast no longer costs focus.
- Scent of Blood has been redesigned — Activating Bestial Wrath grants 2 charges of Barbed Shot.
- Venomous Bite has been redesigned and renamed to Spitting Cobra. When Bestial Wrath end, summon a Spitting Cobra to aid you in combat for 15 seconds. Each Cobra Shot used during Bestial Wrath increases the damage this Spitting Cobra deals by 10%.
- Stampede now has a 2-minute cooldown (was 3 minutes) and it is capped at 5 targets per beast per wave of Stampede.
- Barrage is now capped at 8 targets.
3.2.
Beast Mastery Hunter Talent Tree
Below is the current talent tree for Beast Mastery Hunters.
- Level 15 Talents: Killer Instinct / Animal Companion / Dire Beast;
- Level 25 Talents: Scent of Blood / One with the Pack / Chimaera Shot;
- Level 30 Talents: Trailblazer / Natural Mending / Camouflage;
- Level 35 Talents: Spitting Cobra / Thrill of the Hunt / A Murder of Crows;
- Level 40 Talents: Born To Be Wild / Posthaste / Binding Shot;
- Level 45 Talents: Stomp / Barrage / Stampede;
- Level 50 Talents: Aspect of the Beast / Killer Cobra / Bloodshed.
3.3.
Beast Mastery Hunter Shadowlands Guide
4.
Marksmanship Hunter
- Rapid Fire reduced to 2 seconds (was 3 seconds). Total damage dealt by the ability remains unchanged.
- Aimed Shot focus cost increased to 35 (was 30).
- Arcane Shot focus cost increased to 20 (was 15).
- Multi-Shot focus cost increased to 20 (was 15) and damage is now capped at 5 targets.
- Binding Shot is no longer a Talent and learned by all Marksmanship Hunters at level 33.
- Trueshot now increases your Focus regeneration and Focus generation by 50% while active in addition to its current effects.
4.1.
Marksmanship Hunter Talent Changes
- New Talent: Chimaera Shot — A two-headed shot that hits your primary target and another nearby target for reduced damage, dealing Nature damage to your primary target and reduced Frost damage to your secondary target. Replaces Arcane Shot, is instant-cast and costs 20 focus.
- New Talent: Binding Shackles — Targets rooted by Binding Shot deal 20% less damage to you for 8 seconds after the root effect ends.
- New Talent: Dead Eye — Kill Shot has 2 charges, and causes Aimed Shot to recharge 50% faster for 3 seconds.
- New Talent: Volley (replaces Piercing Shot) — Rain a volley of arrows down over 6 seconds, dealing Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Volley is instant-cast and has a 45-second cooldown.
- Master Marksman has been redesigned — Your critical shots cause your target to bleed for 15% of the damage dealt over 6 seconds.
- Serpent Sting's duration increased to 18 seconds (was 12 seconds).
- Careful Aim has had the low health benefit removed. Additionally, the bonus damage is applied to targets above 70% health (was 80%).
- Steady Focus has been redesigned — Casting Steady Shot twice in a row now increases your Haste by 7% for 15 seconds.
- Streamline has been redesigned — Rapid Fire damage is increased by 15%, and Rapid Fire now also reduces the cast time of your next Aimed Shot by 30%.
- Lethal Shots proc chance has been increased to 30% (was 20%).
- Lock and Load's proc chance has been increased to 8% (was 5%).
- Barrage is now capped at 8 targets.
- Explosive Shot is now capped at 6 targets.
4.2.
Marksmanship Hunter Talent Tree
Below is the current talent tree for Marksmanship Hunters.
- Level 15 Talents: Master Marksman / Serpent Sting / A Murder of Crows;
- Level 25 Talents: Careful Aim / Barrage / Explosive Shot;
- Level 30 Talents: Trailblazer / Natural Mending / Camouflage;
- Level 35 Talents: Steady Focus / Streamline / Chimaera Shot;
- Level 40 Talents: Born To Be Wild / Posthaste / Binding Shackles;
- Level 45 Talents: Lethal Shots / Dead Eye / Double Tap;
- Level 50 Talents: Calling the Shots / Lock and Load / Volley.
4.3.
Marksmanship Hunter Shadowlands Guide
5.
Survival Hunter
No general changes for Survival Hunters are coming in Shadowlands.
5.1.
Survival Hunter Talent Changes
- Tip of the Spear now causes Kill Command to increase the damage of your next Raptor Strike by 25% (was 20%), stacking up to 3 times.
- Flanking Strike now has a 30-second cooldown (was 40 seconds).
- Chakrams now costs 15 focus (was 30).
- Carve and Butchery are now capped at 5 targets.
- Hydra's Bite damage-over-time increased to 20% (was 10%).
- Butchery damage increased to 88% (was 80%).
- Steel Trap damage increased to 200% (was 120%).
5.2.
Survival Hunter Talent Tree
Below is the current talent tree for Survival Hunters.
- Level 15 Talents: Viper's Venom / Terms of Engagement / Alpha Predator;
- Level 25 Talents: Guerrilla Tactics / Hydra's Bite / Butchery;
- Level 30 Talents: Trailblazer / Natural Mending / Camouflage;
- Level 35 Talents: Bloodseeker / Steel Trap / A Murder of Crows;
- Level 40 Talents: Born To Be Wild / Posthaste / Binding Shot;
- Level 45 Talents: Tip of the Spear / Mongoose Bite / Flanking Strike;
- Level 50 Talents: Birds of Prey / Wildfire Infusion / Chakrams.
5.3.
Survival Hunter Shadowlands Guide
6.
More Patch 9.0.1 Class Changes
You can find other Patch 9.0.1 class changes linked below.
7.
Changelog
- 23 Nov. 2020: New Hunter tames highlighted.
- 16 Nov. 2020: Updated for Shadowlands release.
- 11 Oct. 2020: Updated for Shadowlands Pre-Patch.
- 16 Aug. 2020: Marksmanship Hunter updated for Beta Build 35522.
- 20 Jun. 2020: Reviewed for Alpha Build 34821.
- 15 Jun. 2020: Reviewed for Alpha Build 34714.
- 09 Jun. 2020: Reviewed for Alpha Build 34615.
- 02 Jun. 2020: Updated intro with links to Anima Powers and Covenant Abilities.
- 25 May 2020: Reviewed for Alpha Build 34490.
- 15 May 2020: Reviewed for Alpha Build 34365.
- 08 May 2020: Reviewed for Alpha Build 34278.
- 30 Apr. 2020: Reviewed for Alpha Build 34199.
- 28 Apr. 2020: Updated for Alpha Build 34137.
- 21 Apr. 2020: Page added.
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