Imonar the Soulhunter Mythic Strategy/Tactics

Last updated on Feb 02, 2018 at 07:54 by Furty 3 comments

Table of Contents

General Information

On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Imonar the Soulhunter in Antorus, the Burning Throne in Mythic mode.

The other pages of our Imonar the Soulhunter guide can be accessed from the table of contents on the right.

1.

Mythic Mode Abilities

Imonar the Soulhunter has two additional phases on Mythic difficulty, and will now change platforms at 80%, 60%, 40%, and 20% health, respectively. This brings the total number of phases from 3 to 5 and the total number of intermissions from 2 to 4.

Imonar the Soulhunter has no Mythic-exclusive abilities, however, knowing which abilities he uses in each phase constitutes the most important part of the encounter on this difficulty.

1.1.

Phase One

  • Shock Lance Icon Shock Lance
  • Sleep Canister Icon Sleep Canister
  • Empowered Pulse Grenade Icon Empowered Pulse Grenade
  • Infernal Rockets Icon Infernal Rockets
1.2.

Phase Two

  • Sever Icon Sever
  • Charged Blasts Icon Charged Blasts
  • Shrapnel Blast Icon Shrapnel Blast
  • Infernal Rockets Icon Infernal Rockets
1.3.

Phase Three

  • Shock Lance Icon Shock Lance
  • Sleep Canister Icon Sleep Canister
  • Empowered Pulse Grenade Icon Empowered Pulse Grenade
  • Shrapnel Blast Icon Shrapnel Blast
  • Infernal Rockets Icon Infernal Rockets
1.4.

Phase Four

  • Sever Icon Sever
  • Empowered Shrapnel Blast Icon Empowered Shrapnel Blast
  • Charged Blasts Icon Charged Blasts
  • Sleep Canister Icon Sleep Canister
  • Infernal Rockets Icon Infernal Rockets
1.5.

Phase Five

  • Empowered Shock Lance Icon Empowered Shock Lance
  • Empowered Pulse Grenade Icon Empowered Pulse Grenade
  • Empowered Shrapnel Blast Icon Empowered Shrapnel Blast
  • Sleep Canister Icon Sleep Canister
  • Infernal Rockets Icon Infernal Rockets
1.6.

All Intermissions

  • Seared Skin Icon Seared Skin
  • Stasis Trap Icon Stasis Trap
  • Pulse Grenade Icon Pulse Grenade
  • Blastwire Icon Blastwire
  • Shrapnel Blast Icon Shrapnel Blast
  • Conflagration Icon Conflagration
2.

Strategy

Imonar the Soulhunter is very much an execution fight on Mythic difficulty. Success or failure on this encounter boils down to simply avoiding the mechanics that you can, while simultaneously healing and using cooldowns to brute-force through unavoidable damage.

As none of the mechanics have changed from the lesser difficulties, we have included a quick rundown of each Phase and Intermission to give you an idea of what to expect. This fight gets progressively more difficult with each Phase, as more mechanics become empowered and more traps build up on the bridge between each Intermission.

2.1.

Phase One

The raid should spread out to minimize the disruption of Sleep Canister Icon Sleep Canister. Melee should alternate between the back legs of the boss if one of them is slept so that DPS is not affected. Anyone with an Empowered Pulse Grenade Icon Empowered Pulse Grenade at the end of the phase should wait for the rest of the players to go onto the bridge first so that they do not knock any players into traps by accident.

2.2.

Intermission One

This intermission starts when Imonar the Soulhunter reaches 80% health.

Cross the bridge as quickly as possible, waiting for all players to reach the other side before interrupting the boss. Damage should be fairly light on this intermission and healing cooldowns should be unnecessary.

2.3.

Phase Two

Phase Two is identical to lower difficulties. Players targeted with Charged Blasts Icon Charged Blasts should point the beams away from the raid, to the sides of the room. All players should be very careful to avoid triggered Shrapnel Blast Icon Shrapnel Blast mines, as they deal heavy Physical damage.

2.4.

Intermission Two

This intermission starts when Imonar the Soulhunter reaches 60% health.

Intermission Two is much more intense than the first. A few healing cooldowns should be assigned, particularly as you reach the latter half of the bridge and the raid group starts to stretch out and become less grouped.

2.5.

Phase Three

Phase Three is the same as Phase One, however, with the addition of Shrapnel Blast Icon Shrapnel Blast mines. Ranged DPS and Healers should stick to the edges of the room when possible, as you will want to keep the main part of the platform clear for the final phase. As with Phase One, players with Empowered Pulse Grenade Icon Empowered Pulse Grenades should be last to step onto the bridge when the phase ends.

2.6.

Intermission Three

This intermission starts when Imonar the Soulhunter reaches 40% health.

Intermission Three will be extremely healing intensive, and should be approached with patience, but decisiveness. Your raid group cannot afford to take too long, as too many stacks of Gathering Power Icon Gathering Power will make the next minute of the fight extremely painful. Healing cooldowns should be assigned to cover as much of the duration of the bridge as possible.

2.7.

Phase Four

Phase Four is similar to Phase Two, except Shrapnel Blast Icon Shrapnel Blast has evolved into Empowered Shrapnel Blast Icon Empowered Shrapnel Blast and Sleep Canister Icon Sleep Canister has been added. Pay special attention to the overlap of abilities in this phase; Sleep Canisters can often greatly disrupt movement and positioning. Empowered Shrapnel Blast must be avoided at all costs, as it will put a debuff on players that persists for the remainder of the fight, and stacks. Players with the debuff will be extremely difficulty to keep alive during the final intermission.

2.8.

Intermission Four

This intermission starts when Imonar the Soulhunter reaches 20% health.

This is the most lethal part of the fight, as all the traps from previous intermissions are still on the bridge. Healing and personal defensive cooldowns must be overlapped for the entire duration of the bridge to avoid fatalities. The group should be very patient, however, taking too long will cause you to run out of cooldowns while Imonar stacks up his Gathering Power Icon Gathering Power passive. The last half of the bridge is typically the hardest area, as the group will have naturally spread out a bit due to differences in movement speed and players dodging the Conflagration Icon Conflagration orbs in different directions, so save the best spread throughput cooldowns for this time.

2.9.

Phase Five

The DPS should save cooldowns for this phase, which should be fairly short, as the boss has reached execute range. Heroism Icon Heroism/Bloodlust Icon Bloodlust should also be used to quickly end the encounter and stabilize healing from the last intermission. The Ranged DPS and Healers should spread out to minimize the effects of Empowered Pulse Grenade Icon Empowered Pulse Grenade and Sleep Canister Icon Sleep Canister while burning the boss as hard as possible.

3.

Changelog

  • 02 Feb. 2018: Page added.
+ show all entries - show only first 2 entries