Kin'garoth Mythic Strategy/Tactics
Table of Contents
General Information
On this page, you will find a list of changes between Normal/Heroic modes and Mythic mode, as well as a working strategy to defeat Kin'garoth in Antorus, the Burning Throne in Mythic mode.
The other pages of our Kin'garoth guide can be accessed from the table of contents on the right.
Mythic Mode Abilities
Empowerments
On Mythic difficulty, Kin'garoth has a new passive ability called
Weapons Upgrade. Weapons Upgrade causes the last Fel Reaver created
during
Apocalypse Protocol that is destroyed to empower one of
Kin'garoth's abilities.
- Garothi Annihilator empowers
Ruiner.
- Garothi Decimator empowers
Reverberating Strike.
- Garothi Demolisher empowers
Diabolic Bomb.
Another passive, Overcharge, is triggered when any weapon
is empowered more than once. Overcharge increases all of Kin'garoth's
damage by 25% permanently, stacking.
All empowered abilities are listed below. These abilities are cast
simultaneously with their original abilities (e.g. Ruiner
and
Ruination).
Ruination
Ruination activates when
Ruiner is empowered by killing
the Garothi Annihilator last. Ruination summons a large number of
annihilation missiles (the same as Garothi Annihilator's Annihilation ability)
that appear as 4-yard circles and deal moderate Fire damage after a few seconds
delay.
Any annihilation missiles that are not soaked trigger
Ruination Blast, which deals moderate raid-wide Fire damage.
Reverberating Decimation
Reverberating Decimation activates when
Reverberating Strike
is empowered by killing the Garothi Decimator last. Reverberating
Decimation marks several players with debuffs that explode after several
seconds, dealing moderate Fire damage. The radius is 10-yards, and they
display as red circles around the targeted players.
Demolished
Demolished activates when
Diabolic Bombs are empowered
by killing the Garothi Demolisher last. Demolished causes anyone
damaged by Diabolic Bombs, including the AoE damage, to take 100% increased
Shadow damage for 7 seconds. This effect stacks.
Strategy and Positioning
Three raid markers should be placed around the room; one in front of each construction bay. As with Heroic and lesser difficulties, the tanks should position on the far side of the room, near the Decimator spawn. The rest of the raid should be split into two groups with roughly equal DPS and position loosely around the remaining two world markers (Demolisher and Annihilator spawns).
It is recommended anyone within melee range move away from the markers
before Reverberating Strike occurs, as placing a Detonation Charge
where the group is stacking will often result in deaths later in the fight
due to pulse damage.
If you have Havoc Demon Hunters, they should be sent to damage the
Decimator during Apocalypse Protocol using their cooldowns, as they
are the best class for dealing damage to the constructs. In an ideal situation,
two Havoc Demon Hunters will be sent to the Decimator while the remaining DPS
and Healers will be split amongst the remaining two constructs. The Annihilator
and Demolisher must be killed before or very shortly after Apocalypse Protocol
ends; if they are able to cast their abilities (
Demolish and
Annihilation) it will surely be a wipe. The tanks should also damage the
Decimator during the down phase. If you have Demon Hunters using their
Metamorphosis in addition to the tank damage, the Decimator
should emerge from Apocalypse Protocol relatively low on health.
For the first three Apocalypse Protocols the
Garothi Decimator should be killed last, activating
Reverberating Decimation. This does not affect positioning greatly;
the targeted players should simply move a short distance away from their marker
to ensure other players have space to maneuver.
Be aware that with each successive Garothi Decimator killed,
Overcharge will gain a stack. This means that the Tanks will have
to be more careful when clearing
Diabolic Bombs and the raid will
have to be more aware of environmental damage.
If you reach a fourth Apocalypse Protocol, the groups should
rotate clockwise immediately before it happens. This means that the group
killing the Garothi Demolisher will now kill the
Garothi Annihilator, and the group killing the Annihilator will
shift upwards and kill the Garothi Decimator. The Tanks (and
Havoc Demon Hunters, if you have them) will now be attacking the
Garothi Demolisher. The reason for this is that it becomes very
difficult to survive when Kin'garoth has three or more stacks
of
Overcharge.
If you finish the fourth Apocalypse Protocol and Kin'garoth
is still alive, you will have to deal with
Demolished for the
remainder of the encounter. The raid will now have to be extremely careful
not to accidentally trigger
Diabolic Bombs. The Tanks should continue
soaking them, however, they should only soak once every 7 seconds minimum
in this phase, allowing the debuff to fall off and the Healers to stabilize
the raid. This part of the fight can be very chaotic as the Diabolic Bombs
will generally spawn faster than you can soak them, and there will often be
six or more Diabolic Bombs active at once, putting high pressure on the raid
to avoid getting hit.
If you reach Apocalypse Protocol a 5th time (very unlikely), the
entire raid should focus down one construct. Your only hope at this point is
that
Feedback Overload damage will kill the boss before the phase
ends.
Bloodlust/Time Warp
Bloodlust/
Heroism usage is very flexible on Mythic. For first kills, it
is generally best used during an
Apocalypse Protocol you are struggling
with. The 4th
Apocalypse Protocol is a great choice, as players will
be taking massive damage from
Flames of the Forge due to the two stacks
of
Overcharge. Feel free to adjust the usage as necessary, however;
for example, if you can skip an entire
Apocalypse Protocol it should
instead be used when the boss is in execute.
Changelog
- 11 Jan. 2018: Page added.
- MoP Classic Upgrade Packs Now Available in Battle.Net Shop
- Slightly Rising: Mythic+ Runs Per Week and Data Round-up for the Penultimate Week of The War Within Season 1
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- New Cataclysm Classic Valor Cap Set to Week 2 Due to Bug
- Patch 11.1 PTR Hotfixes: More Updates to Season 2 Dungeons & Mythic+ Tuning
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