An Overview of Mage Class Changes in the War Within Patch 11.1
The following page covers the latest Mage changes in World of Warcraft.
TABLE OF CONTENTS OF THIS PAGE
1.
Mage Class Guides for the War Within Patch 11.1
If you are looking for Mage class guides, please visit one of the guides linked below.
2.
General Mage Changes for The War Within Patch 11.1
Mass Barrier mana cost reduced to 8% base mana (was 12%).
Polymorph health regeneration reduced by 50%.
- Polymorph now breaks based on a small damage threshold instead of any damage.
Time Anomaly procs now ignore mana costs.
Mirror Image now have their
Frostbolt missiles hidden for allies in raids and dungeons.
- Hero Talents — Frostfire:
Excess Fire now triggers when you cast
Meteor or
Comet Storm (was upon reaching max stacks of Fire Mastery).
- Excess Fire may now stack up to 2 times.
Frostfire Burst damage increased by 70%.
Excess Frost now triggers when you consume Excess Fire (was upon reaching max stacks of Frost Mastery) and may stack up to twice.
- Excess Frost now casts
Ice Nova at 200% effectiveness (was 125%).
- The cooldown reduction of Excess Frost has been reduced to 3 seconds (was 5 seconds).
- The talent locations of Excess Frost, Excess Fire,
Isothermic Core,
Imbued Warding, and
Meltdown have changed.
Frostfire Bolt will now appropriately consume Overflowing Energy when it critically strikes.
Frostfire Empowerment is now tracked on the personal resource display.
- Hero Talents — Sunfury:
- Consuming
Glorious Incandescence while at or around max range will now appropriately summon Meteorites.
- Consuming
3.
Arcane Mage Changes for The War Within Patch 11.1
- New Talent:
Aether Fragment —
Intuition’s damage bonus increased by 20%.
- New Talent:
Intuition — Casting a damaging spell has a 5% chance to make your next
Arcane Barrage deal 50% increased damage and generate 4 Arcane Charges.
- New Talent:
Arcane Rebound — When
Arcane Barrage hits more than 2 targets, it explodes, dealing light Arcane damage to all enemies within 10 yards of the primary target.
Resonance has been updated — Now increases
Arcane Barrage damage by 15% per target hit beyond the first.
Leydrinker has been updated:
- Now triggers from consuming
Clearcasting (was consuming
Nether Precision).
- Chance to trigger increased to 40% (was 25%).
- Echo damage increased to 70% (was 60%).
- Visuals updated.
- Now triggers from consuming
Enlightened has been updated — Arcane damage dealt increases based on your current mana, up to 6% at full mana. Mana regeneration is increased based on your current mana, up to 20% when out of mana.
- Nerub-ar Palace 4-set bonus updated — Now increases
Arcane Missiles and
Arcane Orb damage by 15%.
Arcane Barrage damage increased by 45%.
Arcane Explosion damage increased by 35%.
High Voltage bad luck protection chance increased to 15% (was 10%).
Arcane Surge is now tracked on the personal resource display.
Arcane Echo’s impact visual is now caster only.
Concentration has been removed.
- Hero Talents — Sunfury:
Burden of Power has been updated — Now benefits
Arcane Barrage.
- Burden of Power is now tracked on the personal resource display.
Arcane Soul has been updated — Each cast of
Arcane Barrage during Arcane Soul increases Arcane Barrage’s damage by 15%.
- Fixed an issue causing the Arcane Phoenix to occasionally cast the player’s version of
Meteorite.
4.
Fire Mage Changes for The War Within Patch 11.1
Heat Shimmer has been updated — No longer makes
Scorch instant-cast. Now increases Scorch damage by 10%.
Pyrotechnics critical chance increased to 20% (was 10%).
Controlled Destruction now also triggers from
Fireball.
Master of Flame now increases
Fireball and Ignite damage by 15% when
Combustion is not active.
Call of the Sun King now grants 15% increased
Phoenix Flames damage (no longer grants an additional charge).
Fire Blast cooldown increased to 14 seconds (was 12 seconds).
Hyperthermia duration reduced to 5 seconds (was 6 seconds). Chance to trigger reduced.
Pyroblast damage increased by 10%. Mana cost reduced to 1.5% base mana (was 2.5%).
Flamestrike damage increased by 10%. Mana cost reduced to 1.5% base mana (was 2.5%).
Unleashed Inferno damage bonus increased to 70% (was 60%).
Phoenix Reborn now refunds 1 Phoenix Flame charge on use (was 2). Phoenix Flames damage bonus increased to 200% (was 100%).
- Fixed an issue that caused
Pyromaniac to grant Hyperthermia more often than intended.
- Hyperthermia can no longer trigger if already active; its chance to trigger has been reduced.
- Hero Talents — Frostfire:
Frostfire Infusion damage reduced by 10%.
Excess Fire’s Phoenix Flames cooldown reduction reduced to 5 seconds (was 10 seconds).
Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds). Ice Nova effectiveness decreased to 150% (was 200%).
- Excess Frost now reduces the cooldown of
Meteor by 5 seconds when consumed (was 3 seconds).
Isothermic Core now causes
Comet Storm to hit at 250% effectiveness (was 200%).
Flash Freezeburn can no longer trigger from
Combustion granted by
Sun King's Blessing or
Time Anomaly.
- Hero Talents — Sunfury:
Glorious Incandescence Fire Blast cooldown reduction increased to 2 seconds when a meteorite strikes (was 1 second).
Memory of Al'ar will now extend an existing
Hyperthermia instead of replacing it.
- Fixed an issue causing
Ignite the Future not to increase
Mana Cascade stacks.
- Fixed an issue causing the Arcane Phoenix to occasionally cast the player’s version of
Meteorite.
5.
Frost Mage Changes for The War Within Patch 11.1
Freezing Winds has been redesigned — Now causes
Frozen Orb to deal 15% more damage to units affected by your
Blizzard.
Wintertide has been updated — Now grants 2/4% increased
Icicle and
Glacial Spike damage, stacking up to 2 times. Glacial Spike no longer consumes Wintertide.
Ice Lance damage increased by 20%.
Blizzard damage increased by 8%.
- Blizzard increased to a 12-yard radius (was 8 yards).
- Blizzard duration increased to 12 seconds (was 8 seconds).
Fingers of Frost’s Frozen Orb chance to trigger reduced to 5% (was 10%).
Ice Lance empowered by
Fingers of Frost no longer consumes
Winter's Chill.
Glacial Assault’s description has been updated to better communicate its effects.
- Permafrost Lance’s talent icon has been updated to match its aura icon.
- Fixed an issue with Wintertide’s aura being removed inconsistently.
Water Jet is now hidden for allies in raids and dungeons.
- Hero Talents — Frostfire:
Frostfire Infusion damage reduced by 10%.
Excess Frost cooldown reduction reduced to 5 seconds (was 10 seconds).
- Excess Frost’s
Ice Nova effectiveness decreased to 150% (was 200%).
Flash Freezeburn can no longer trigger from
Icy Veins granted by
Time Anomaly.
- Hero Talents — Spellslinger:
- Consuming
Fingers of Frost or
Winter's Chill now generates a Splinter (was Winter’s Chill).
Splintering Orbs now generates 4 Splinters for Frost Mages (was 6).
- All Splinter damage increased by 8%.
Spellfrost Teachings’
Frozen Orb damage bonus reduced to 15% (was 30%).
Spellfrost Teachings’ chance to trigger reduced to 2% (was 2.5%).
- Consuming
6.
Mage PvP Changes in The War Within Patch 11.1
- New PvP Talent:
Overpowered Barrier — All barriers absorb 100% more damage and have an additional effect but last 5 seconds.
Ice Barrier — If the barrier is fully absorbed, enemies within 10 yards suffer massive Frost damage and are slowed by 70% for 4 seconds.
Blazing Barrier — Reflects 100% of damage absorbed.
Prismatic Barrier — If the barrier is fully absorbed, gain
Time Warp for 4 seconds.
Ring of Fire (PvP Talent) has been redesigned — Now disorients enemies who enter for 3 seconds and burns for 3% of their maximum health over its duration (was 18%). Cooldown increased to 45 seconds (was 30 seconds). Overrides
Ring of Frost.
Ring of Fire now has a more pronounced visual effect.
Alter Time is now affected by healing reduction effects, such as dampening.
Arcane Familiar damage increased by 250% in PvP combat.
Temporal Shield (PvP Talent) has been removed.
- New PvP Talent:
Ignition Burst —
Heat Shimmer now additionally causes your next
Scorch to become instant cast and cast at 100% effectiveness.
Fireheart (PvP Talent) has been removed.
- Arcane Phoenix non-exceptional spell damage increased by 100% in PvP combat.
- Arcane Phoenix exceptional spell damage increased by 50% in PvP combat.
- Arcane Phoenix will now only use single-target spells in PvP combat.
- Fixed an issue that caused the Arcane Phoenix to occasionally cast the player’s version of
Meteorite.
7.
More War Within Patch 11.1 Class Changes
You can find other Patch 11.1 class changes linked below.
8.
Changelog
- 25 Feb. 2025: Updated for Patch 11.1 launch.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 20 Oct. 2024: Updated for Patch 11.0.5.
- 18 Aug. 2024: Updated for the War Within launch.
- 23 Jul. 2024: Updated for the War Within pre-patch.
- 06 May 2024: Updated for Patch 10.2.7.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 13 Jan. 2024: Updated for Patch 10.2.5.
- 24 Oct. 2023: Page added.
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