An Overview of Mage Class Changes in Dragonflight Patch 10.1.5
The following page covers all Mage changes that went live in Patch 10.1.5.
TABLE OF CONTENTS OF THIS PAGE
1.
Mage Class Guides for Dragonflight Patch 10.1.7
If you are looking for Mage class guides, please, visit one of the guides linked below.
2.
General Mage Changes in Dragonflight Patch 10.1.5
- All ability damage increased by 15%.
Invisibility is now learned by all specializations at level 16.
Incanter's Flow now replaces
Invisibility in the Class tree.
Shifting Power has been moved to
Incanter's Flow previous location.
Rune of Power and
Meteor have been removed.
- New Talent:
Ice Cold —
Ice Block now reduces all damage taken by 70% for 6 seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Ice Cold is located on
Shifting Power's previous location on the talent tree.
- New Talent:
Mass Barrier — Cast
Prismatic Barrier/
Blazing Barrier/
Ice Barrier (based on your specialization) on yourself and 3 nearby allies. 2 minute cooldown.
Mass Barrier is located as a choice node with
Mass Invisibility.
- New Talent:
Mass Invisibility — You and your allies within 40 yards instantly become invisible for 10 seconds. Taking any action will cancel the effect. Does not affect allies in combat.
Mass Invisibility located as a choice node with
Mass Barrier.
Accumulative Shielding is now a 1 rank talent (was 2). Barrier cooldowns now recharge 30% faster while the shield persists at rank 1.
Accumulative Shielding now connects to the
Time Anomaly/
Temporal Warp choice node.
Time Manipulation is now a 1 rank talent (was 2). Now reduces the cooldown of your loss of control abilities by 2 seconds at rank 1.
Time Manipulation now connects to the
Time Anomaly/
Temporal Warp choice node.
Displacement now heals the caster for 20% of their maximum health when returning to the
Blink location.
Winter's Protection now reduces the cooldown of
Ice Block by 30 seconds per rank.
Displacement is now located after
Flow of Time.
Greater Invisibility now replaces
Invisibility when talented and is located below
Temporal Velocity.
Mass Barrier is now cast on yourself and 4 allies (was 3).
- Fixed an issue with
Prismatic Barrier applying to more than 4 allies.
Mass Invisibility duration increased to 12 seconds (was 10 seconds).
Diverted Energy’s barriers now heal you for 20/40% of the damage absorbed (was 10/20%).
Flow of Time reduces the cooldown of
Blink by 2/4 seconds (was 1/2 seconds).
Temporal Velocity’s movement speed duration increased to 3 seconds and 5 seconds after using
Blink and
Alter Time, respectively.
Temporal Velocity’s movement speed after Blinking increased by 10/20% (was 5/10%).
Incantation of Swiftness now increases movement speed by 40/80% for both
Invisibility and
Greater Invisibility.
- Fixed an issue that caused
Displacement to replace
Invisibility and
Greater Invisibility.
Incanter's Flow damage now flows between 2% and 10% (was 4% and 20%).
Mass Barrier now always casts on nearby players instead of pets or summons.
3.
Arcane Mage Changes in Dragonflight Patch 10.1.5
Arcane Power has been removed.
Arcane Surge duration has been increased by 3 seconds and now increases spell damage by 35% (was 10%).
- New Talent:
Concentrated Power — Clearcasting makes your next
Arcane Missiles channel 20% faster or causes your next
Arcane Explosion to echo for 40% damage.
Orb Barrage has been redesigned —
Arcane Barrage has a 10% chance per Arcane Charge consumed to launch an
Arcane Orb in front of you.
- Clearcasting no longer makes
Arcane Missiles channel time faster.
Arcane Barrage is now learned baseline at level 11.
- Clearcasting is now learned baseline at level 12.
Reverberate is no longer a choice node with
Nether Tempest and is located directly after
Arcane Missiles.
Siphon Storm no longer grants Arcane Charges and now halves
Evocation’s channel time.
Nether Tempest now connects to
Chrono Shift and
Supernova in the Arcane tree.
Improved Prismatic Barrier reduces magic damage taken by 10% (was 5%) and reduces harmful Magic effect durations by 15% (10%).
Improved Prismatic Barrier no longer connects to
Touch of the Magi.
Arcing Cleave no longer connects to
Touch of the Magi.
Arcane Barrage damage increased by 6% and no longer has a 3-second cooldown.
Resonance now increases
Arcane Barrage damage by 12% per target hit (was 15%).
Arcane Explosion damage reduced by 6%.
Arcane Orb damage reduced by 6%.
4.
Fire Mage Changes in Dragonflight Patch 10.1.5
Flamestrike has been removed from the talent tree and is now learned at level 12.
Flamestrike cast time reduced to 3.5 seconds (was 4 seconds).
Cauterize has been removed from the talent tree and is now learned at level 19.
Pyroblast cast time reduced to 4 seconds (was 4.5 seconds).
Mastery: Ignite now causes
Fire Blast to spread
Mastery: Ignite to 3 targets (was 4).
From the Ashes now increases Mastery by 2% for each
Phoenix Flames charge on cooldown (was previously for each charge off cooldown).
Pyrotechnics is now located on row 2.
Improved Flamestrike has been renamed to
Surging Blaze.
Surging Blaze now increases the cast speed of
Pyroblast and
Flamestrike by 0.5 seconds and their damage by 10%.
Surging Blaze is now located on row 3 after
Pyrotechnics.
- New Talent:
Fuel the Fire —
Flamestrike has a chance equal to 100% of your critical strike chance to contribute to
Hot Streak.
Fuel the Fire is located on row 4 after
Surging Blaze.
Pyroclasm has been removed.
Sun King's Blessing now also increases the damage of your next
Pyroblast or
Flamestrike by 300% in addition to granting
Combustion.
- The temporary buff granted by
Sun King's Blessing that increased damage and
Combustion has been renamed to
Fury of the Sun King and it now has a new icon to better differentiate between the stacking buff and the actual buff.
Fury of the Sun King duration increased to 30 seconds (was 15 seconds).
- New Talent:
Unleashed Inferno — While
Combustion is active your
Fireball,
Pyroblast,
Fire Blast,
Scorch, and
Phoenix Flames deal 40% increased damage and reduce the cooldown of
Combustion by 2.5 seconds.
Unleashed Inferno is located as a choice node with
Sun King's Blessing.
- New Talent:
Intensifying Flame — While
Mastery: Ignite is on 3 or fewer enemies, it deals 15% increased damage.
Intensifying Flame is located on row 5, replacing
Cauterize.
Fervent Flickering is now located on row 4 after
Phoenix Flames.
Improved Scorch max ranks reduced to 1 (was 2) and damage dealt to targets with the debuff increased to 4% per stack at rank 1 (was 2%).
Call of the Sun King now also increases
Phoenix Flames damage by 15%.
Firefall’s number of
Fireballs and
Pyroblasts required to call down a
Meteor reduced to 15 (was 30).
Firefall no longer grants double benefit from hitting players.
Firefall is no longer a choice node with
Pyromaniac.
Pyromaniac is no longer a choice node with
Firefall. It is now located after the
Feel the Burn and
Improved Combustion choice node.
Conflagration damage over time increased by 12%. The chance for enemies to flare up increased to 15% (10%).
Master of Flame now spreads
Mastery: Ignite to 2 additional enemies during
Combustion (was 4).
Master of Flame is now located below the
Firemind and
Improved Combustion choice node.
Fevered Incantation max ranks reduced to 1 (was 2) and critical strike damage increased to 2% per stack (was 1% at rank 1).
Fevered Incantation is now located on row 8, replacing
Pyroclasm in the tree.
Wildfire no longer increases
Mastery: Ignite damage. Instead, it now grants 4/8% critical strike damage and an additional 3/6% critical strike damage when you activate
Combustion.
Hyperthermia’s duration increased to 6 seconds (was 5 seconds).
Hyperthermia is now located on the final row.
Fiery Rush is now located on row 9 directly after
Kindling.
Living Bomb’s cooldown increased to 30 seconds (was 12 seconds), damage over time increased by 30%, and explosion damage increased by 20%.
Kindling now causes
Scorch critical strikes to reduce
Combustion’s cooldown in addition to its current effect.
- New Talent:
Convection — Each time
Living Bomb explodes, it has a 35% chance to reduce its cooldown by 2 seconds.
Convection is located on row 7, directly after
Living Bomb and
Incendiary Eruptions.
Meteor is now located on row 9 of the Fire tree.
Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond 8 targets.
Meteor’s damage increased by 10%.
- New Talent:
Deep Impact —
Meteor’s damage is increased by 20% but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.
- New Talent:
Inflame —
Hot Streak increases the amount of
Mastery: Ignite damage from
Pyroblast or
Flamestrike by an additional 10%. Now a choice node with
Pyromaniac.
Flamestrike damage increased by 12%.
Flame Patch damage reduced by 12%.
Mastery: Ignite damage reduced by 6%.
Unleashed Inferno cooldown reduction is now 1.25 seconds (was 2.5 seconds) and the damage bonus increased to 45% (40%).
Tempered Flames now reduces
Pyroblast cast time by 15% (was 30%).
Hyperthermia now triggers when
Hot Streak is consumed instead of when it is activated.
Hyperthermia is now available as the left side capstone (swapped with
Sun King's Blessing/
Unleashed Inferno choice node).
Firemind max ranks reduced to 1 (was 2). Intellect per stack increased to 2% (was 1%).
Feel the Burn max ranks reduced to 1 (was 2). Mastery per stack increased to 4% (was 2%) and now also triggers off
Phoenix Flames.
Sun King's Blessing/
Unleashed Inferno now available as the center capstone (swapped with
Hyperthermia).
Living Bomb no longer scales with Haste, damage over time increased by 30%, and explosion damage increased by 35%.
Convection’s chance to grant reduced cooldown increased to 30% (was 25%).
Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration.
- Fixed an issue that caused
Phoenix Flames to spread Ignite.
Phoenix Flames now only generates 1 stack of
Feel the Burn.
Feel the Burn increases Mastery per stack by 2% (was 4%).
Searing Touch increases
Scorch damage by 175% when the target is below 30% health (was 150%).
Firemind increases Intellect per stack by 1% (was 2%).
Fevered Incantation critical strike damage increases up to 8% (was 10%).
Wildfire now increases critical strike damage by 3/6% (was 4/8%) and increases critical strike damage by an additional 2/4% when you activate
Combustion (was 3/6%).
Sun King's Blessing increases your next
Pyroblast or
Flamestrike damage by 275% (was 300%).
Hyperthermia will no longer trigger while
Combustion is active. The tooltip has been updated to reflect this change.
Living Bomb damage increased by 12%.
Pyroblast damage reduced by 12%.
Fireball damage reduced by 5%.
Fire Blast damage reduced by 12%.
Phoenix Flames damage reduced by 12%.
Mastery: Ignite damage reduced by 6%.
Scorch damage reduced by 10%.
Flamestrike damage reduced by 10%.
Flame Patch damage reduced by 10%.
Unleashed Inferno damage bonus during
Combustion increased to 50% (was 45%).
- Fixed an issue that caused the
Critical Mass effect to be granted the full value at rank 1.
Pyroblast damage increased by 4%.
Mastery: Ignite damage increased by 3%.
Fireball damage increased by 4%.
5.
Frost Mage Changes in Dragonflight Patch 10.1.5
Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
- New Talent:
Winter's Blessing — Your Haste is increased by 3%, and you gain 10% more of the Haste stat from all sources.
Winter's Blessing is located on row 4 in
Cold Snap’s previous location.
Wintertide
Frostbolt damage reduced to 5/10% (was 7/15%).
Comet Storm damage increased by 10%.
Comet Storm has swapped positions with
Glacial Assault and now available after
Perpetual Winter on row 6.
Glacial Assault damage increased by 15% and now also causes your
Comet Storm to increase the damage enemies take from you by 2%, up to 10% for 10 seconds.
Glacial Assault has swapped positions with
Comet Storm and now available after
Deep Shatter and Comet Storm on row 8.
Splitting Ice now causes
Ebonbolt and
Glacial Spike to deal 100% damage to a second nearby target.
Splitting Ice’s tooltip now correctly causes
Ice Lance and
Icicle tooltip to display that it deals 80% damage to secondary targets.
Deep Shatter now causes
Frostbolt to deal 10/25% increased damage to Frozen targets (was 20/40%).
Ebonbolt damage increased by 15% and cooldown reduced to 30 seconds.
Glacial Spike damage increased by 10%.
Chain Reaction has moved to row 8 directly after
Icy Veins in
Ray of Frost’s old position.
Slick Ice has replaced
Icy Propulsion in the tree on row 8.
Thermal Void now also extends
Icy Veins an additional 3 seconds when
Glacial Spike hits a frozen enemy in addition to its current effect.
Thermal Void is now located directly after
Slick Ice on row 9.
Ray of Frost is now available after
Chain Reaction and
Slick Ice on row 9.
Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
- New Talent:
Cryopathy — The damage of your next
Ray of Frost is increased by 8% each time you consume
Fingers of Frost, stacking up to 80%.
Icy Veins grants 10 stacks instantly.
Cryopathy is available directly after
Ray of Frost in row 10.
- New Talent:
Coldest Snap —
Cold Snap now also resets the cooldown of
Frozen Orb,
Comet Storm, and
Blizzard. In addition, your next
Cone of Cold applies
Winter's Chill to all enemies hit.
- Activating
Icy Veins now also summons a water elemental for its duration. The water elemental’s abilities apply
Frigid Empowerment, increasing the Frost damage enemies take from you by 2%, stacking up to 20%.
- Water Elemental’s
Waterbolt damage increased by 50%.
Water Jet damage increased by 75% and its cooldown reduced to 15 seconds (was 45 seconds).
Summon Water Elemental,
Icy Propulsion, and
Snap Freeze have been removed.
Icy Veins cooldown reduced to 2 minutes (was 3 minutes) and Haste reduced to 20% (was 30%).
Icy Veins Water Elemental abilities can be controlled again.
Water Jet cooldown increased to 20 seconds (was 15 seconds).
Freeze now applies maximum stacks for
Frigid Empowerment.
Frigid Empowerment now increases damage taken by 4% per stack (was 2%) and maximum stacks reduced to 5 (was 10).
Winter's Blessing Haste increased to 8% (was 3%).
Thermal Void increases
Icy Veins duration by 5 seconds (was 10 seconds).
Thermal Void causes
Ice Lance to increase
Icy Veins’ duration by 0.5 seconds (was 1 second) and causes
Glacial Spike to increase Icy Veins’ duration by 1.5 seconds (was 3 seconds).
Frozen Orb radius increased by 15% and damage increased by 25%.
Frostbolt’s chance to gain
Brain Freeze reduced to 25% (was 30%).
Coldest Snap has been slightly redesigned —
Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of
Frozen Orb,
Comet Storm, and
Blizzard. In addition, Cone of Cold applies
Winter's Chill to all enemies hit.
Snowstorm increases
Cone of Cold’s damage by 18/36% per stack (was 12/24%). Maximum stacks reduced to 15 (was 30).
Frozen Touch now grants
Fingers of Frost 25% more often (was 20%) and now grants
Brain Freeze 15% more often (was 20%).
Glacial Spike cast time reduced by 0.5 seconds and damage increased by 10%.
Mastery: Icicles damage of icicles reduced by 25%. Mastery now also increases the damage of
Blizzard,
Comet Storm,
Ice Lance,
Glacial Spike, and
Ray of Frost.
Frozen Orb’s damage from
Mastery: Icicles has been reduced to account for the newly added abilities that gain Mastery scaling.
- Fixed an issue with
Thermal Void’s
Ice Lance extending
Summon Water Elemental longer than intended.
- Fixed an issue with
Thermal Void’s
Glacial Spike not extending
Summon Water Elemental.
Thermal Void extension with
Glacial Spike reduced to 1 second (was 1.5 seconds).
Coldest Snap no longer resets the cooldown of
Blizzard.
Cone of Cold’s cooldown while
Coldest Snap is talented can no longer be reduced or reset by
Time Manipulation,
Shifting Power, or
Cold Snap.
Mastery: Icicles now also increases
Ebonbolt damage. The Mastery scaling for
Frozen Orb,
Blizzard, and
Comet Storm is now separate from the single-target spells.
Frozen Orb damage reduced by 15%.
Glacial Spike cast time increased by 0.25 seconds and damage reduced by 20%.
Freezing Winds now grants
Fingers of Frost every 3 seconds (was 2 seconds).
- Fixed an issue with
Freezing Winds not properly staying on the player when multiple
Frozen Orbs are cast.
Ray of Frost damage increased by 15%.
Lonely Winter now increases the damage of
Frostbolt,
Ice Lance, and
Flurry by 15% (was 25%).
Slick Ice swapped positions in the tree with
Thermal Void.
Thermal Void swapped positions in the tree with
Slick Ice.
Cryopathy damage per stack reduced to 5% (was 8%). Now a choice node with
Splintering Ray.
- New Talent:
Splintering Ray —
Ray of Frost deals 25% of its damage to 5 nearby enemies. Now a choice node with
Cryopathy.
Glacial Assault now increases damage enemies take from you by 6% (was 2%). No longer stacks.
Glacial Assault duration reduced to 6 seconds (was 10 seconds) and reduced to 1 rank (was 2).
Icy Veins
Summon Water Elemental no longer increases the damage enemies take from you and instead increases the Frost damage you deal.
Icy Veins
Frigid Empowerment increases the Frost damage you deal by 3%, up to 15%.
Glacial Assault’s chance to trigger increased to 25% (was 15%).
Cryopathy duration increased to 60 seconds (was 30 seconds).
Glacial Spike damage reduced by 4%.
Ice Lance damage reduced by 12%.
Frozen Orb damage reduced by 12%.
Blizzard damage reduced by 12%.
Comet Storm damage reduced by 12%.
Ray of Frost damage reduced by 12%.
Flurry damage reduced by 12%.
Frostbolt damage reduced by 12%.
- Fixed an issue with
Thermal Void’s
Ice Lance extending
Icy Veins longer than intended.
- Fixed an issue with the Icicle damage double dipping with
Glacial Spike’s Mastery bonus.
Ice Lance damage increased by 8%.
Flurry damage reduced by 6%.
Cryopathy now highlights
Ray of Frost’s icon when at max stacks.
Chain Reaction now increases
Ice Lance damage per stack by 2% (was 1%).
Brain Freeze increases the damage of your next
Flurry by 50% (was 65%).
Slick Ice now reduces
Frostbolt’s cast time and damage by 4% (was 2%). Maximum stacks reduced to 5 (was 10).
Coldest Snap has been updated to require you hit 3 or more enemies to reset cooldowns and apply Winter’s Chill.
Ebonbolt has been removed from the talent tree.
6.
Mage PvP Changes in Dragonflight Patch 10.1.5
- The
Improved Mass Invisibility PvP talent is now available for Fire and Frost Mages.
Diverted Energy healing reduced by 75% in PvP combat (was 50%).
Flow of Time reduced by 50% in PvP combat.
- New PvP Talent:
Improved Mass Invisibility — The cooldown of
Mass Invisibility is reduced to 1 minute, and it can affect allies in combat.
Arcane Surge now increases Spell Power by 25% in PvP combat (was 35%).
Arcane Blasts now deal 85% damage when cast with
Presence of Mind in PvP combat.
Unleashed Inferno’s damage increase is now 33% effective in PvP combat.
Sun King's Blessing damage increase is now 40% effective in PvP combat.
Flame Accelerant’s damage increase is now 60% effective in PvP combat.
Wildfire’s critical strike damage effect is now 75% effective in PvP combat.
Wildfire’s critical strike damage effect during
Combustion is now 67% effective in PvP combat.
Pyrokinesis has been removed.
Glacial Assault damage increase reduced by 50% in PvP combat.
Cryopathy damage per stack reduced by 40% in PvP combat.
Ice Lance damage is increased by 15% in PvP combat (was 34%).
Winter's Blessing Haste reduced by 50% in PvP combat.
Frigid Empowerment reduced by 33% in PvP combat.
Splitting Ices damage to secondary targets for
Ebonbolt and
Glacial Spike is reduced by 50% in PvP combat.
7.
More Dragonflight Patch 10.1.5 Class Changes
You will find other Patch 10.1.5 class changes linked below.
8.
Changelog
- 01 Sep. 2023: Updated for Patch 10.1.7.
- 07 Jul. 2023: Guide added.
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