Maiden of Vigilance Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Maiden of Vigilance encounter in Tomb of Sargeras. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
The fight against the Maiden of Vigilance is comprised of 2 phases. The first phase, Divide and Conquer, encompasses the main part of the encounter. The second phase, Watcher's Wrath, will serve as an intermission of sorts where the Maiden will jump away and shield herself, beginning a channel than deals increasing damage with each tick and finally wiping the raid unavoidably at 30 stacks. If the raid manages to break the shield in time, the channel can be interrupted and the first phase resumes.
Infusion
The Maiden of Vigilance will infuse each raid member with either
Light Infusion or
Fel Infusion. Taking damage from an ability
that does not match your
Infusion will trigger an ability
(
Unstable Soul) that can explode on the entire raid for severe
damage. Much of the fight revolves around positioning in a manner that
allows you to evade damage from the abilities that will trigger the
explosion will correctly splitting or soaking matching mechanics.
All Phases
Unstable Soul inflicts moderate Fire damage every 2 seconds, and
causes the target to explode for high Fire damage to all allies. Target and
allies within 5 yards of them will also be knocked back.
Unstable Soul
is triggered by coming into contact with any mechanic that does not match your
infused element. It is also triggered directly via
Mass Instability.
The damage cannot be outranged.
Aegwynn's Ward essentially causes the pit in the centre of the room
to prevent allies from taking damage when
Unstable Soul detonates. This
means if Unstable Soul explodes in the pit, it will not hit any allies and thus
negate most of the effect.
Phase One: Divide and Conquer
Infusion affects the entire raid, and assigns an element to each
player. They will either be affected by
Fel Infusion or
Light Infusion. Coming within 3 yards of an ally affected by the
opposite debuff, or taking damage from a mechanic of the opposite element,
will trigger
Unstable Soul.
Hammer of Creation and
Hammer of Obliteration function
identically. The Maiden will cycle between her hammers, slamming the current
target for heavy Physical damage and splitting an extremely high amount of
damage between all targets within a 20 yard cone. The hammers also leave
behind
Light Remanence and
Fel Remanence, void zones that
deal moderate damage and emit
Light Echoes and
Fel Echoes
respectively. Taking damage from a hammer, echo, or remanence of the
opposite element will trigger
Unstable Soul.
Mass Instability instantly triggers
Unstable Soul on
several targets. This is performed periodically.
Phase Two: Watcher's Wrath
Blowback stuns all raid members for 6 seconds. The Maiden will
leap away during this time.
Titanic Bulwark is a large absorb shield protecting the Maiden
that prevents all interrupts while it is active. It can only be stripped away
by damage.
Wrath of the Creators buffets the raid with waves of Holy damage.
Each successive pulse will do increasing damage. If this damage reaches
30 stacks then
Extinguish Life is cast, wiping the raid. Wrath
of the Creators can be interrupted.
Essence Fragments travel around the platform during this phase.
There are Fragments of Creation (Light) and Fragments of Fel, which will
trigger
Unstable Soul if they connect with a player of the
opposing element. Collecting Fragments matching your element, however,
rewards
Creator's Grace and
Demon's Vigor, respectively.
These grant stacking buffs that increase damage and healing temporarily.
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