Marksmanship Hunter DPS Mythic+ Guide — The War Within (11.1.0)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Marksmanship Hunter in World of Warcraft — The War Within (11.1.0).
- 1. Marksmanship Hunter Mythic+ Guide for The War Within Season 2
- 2. Marksmanship Hunter in The War Within Mythic+
- 3. Best Mythic+ Talents for Marksmanship Hunter in The War Within
- 4. Best Mythic+ Talent Builds for Marksmanship Hunter
- 5. Mythic+ Utility for Marksmanship Hunter in The War Within Season 2
Marksmanship Hunter Mythic+ Guide for The War Within Season 2
In this guide, we will talk about getting the most out of your Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities in the most optimal way.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.
Marksmanship Hunter in The War Within Mythic+
Marksmanship Hunter specializes in AoE damage, and particularly burst. Expect to top the meters on most AoE trash packs from 4-8 mobs,
especially if you have Trueshot available.
Best Mythic+ Talents for Marksmanship Hunter in The War Within
For a more general overview of Talents for Marksmanship Hunter, please visit our dedicated Talents page.
Best Mythic+ Talent Builds for Marksmanship Hunter
Best Mythic+/AoE Talents for
Sentinel Marksmanship Hunter in The War Within Season 2
This build is my recommendation for anything AoE-centric, like Mythic+, Delves, and so on.
Flexible Talents
While I strongly recommend that you run the build exactly as listed, there are a few changes you could make to suit your personal preferences, though I cannot stress enough that significant deviations are likely to cost you significant performance. A lot of work went into every talent picked, combining simulations of single-target, pure AoE, and mixed dungeon simulation scenarios with a variety of pull sizes and durations.
- I have tried to collect as many relevant "Flex" Talents in a single Talent
Build here, so that you do not have to swap very often. Still, some omissions
have been made; if you want to pick up
Bursting Shot or
Kodo Tranquilizer/
Devilsaur Tranquilizer, I recommend dropping
Trailblazer,
Emergency Salve, and
Misdirection, in that order of priority.
Marksmanship Hunter Utility Talent Considerations in Mythic+
We cannot have everything we could possibly want for every single dungeon in a single build, unfortunately. Here are the recommended utility talents to swap to for different, specific Mythic+ dungeons in The War Within Season 2.
- For Cinderbrew Meadery, Darkflame Cleft,
Theater of Pain, and The MOTHERLODE!!, swap
Kodo Tranquilizer over to
Devilsaur Tranquilizer.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best Mythic+/AoE/Delve Talents for
Dark Ranger Marksmanship Hunter in The War Within Season 2
This build is my Dark Ranger recommendation for anything AoE-centric, like Mythic+, Delves, and so on. It does significantly less damage in AoE scenarios compared to
Sentinel.
Flexible Talents
While I strongly recommend that you run the build exactly as listed, there are a few changes you could make to suit your personal preferences, though I cannot stress enough that significant deviations are likely to cost you significant performance. A lot of work went into every talent picked, combining simulations of single-target, pure AoE, and mixed dungeon simulation scenarios with a variety of pull sizes and durations.
- The Single-Target damage of this build is bad. The only way to get significantly more single-target involves losing significantly more AoE, so I do not recommend this.
- I have tried to collect as many relevant "Flex" Talents in a single Talent
Build here, so that you do not have to swap very often. Still, some omissions
have been made; if you want to pick up
Bursting Shot or
Kodo Tranquilizer/
Devilsaur Tranquilizer, I recommend dropping
Trailblazer,
Emergency Salve, and
Misdirection, in that order of priority.
Marksmanship Hunter Utility Talent Considerations in Mythic+
We cannot have everything we could possibly want for every single dungeon in a single build, unfortunately. Here are the recommended utility talents to swap to for different, specific Mythic+ dungeons in The War Within Season 2.
- For Cinderbrew Meadery, Darkflame Cleft,
Theater of Pain, and The MOTHERLODE!!, swap
Kodo Tranquilizer over to
Devilsaur Tranquilizer.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Mythic+ Utility for Marksmanship Hunter in The War Within Season 2
This section talks mostly about the uses of different spells. For in-depth explanations of all Hunter Abilities and Talents, including these, check out our Spells page.
Utility of Marksmanship Hunter in The War Within
Interrupts, Stuns and Stops
Counter Shot is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Counter Shot
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly, so that you are always able to kick it on cooldown, or in coordination with the rest of your group.
Stunning and "Stops"
Implosive Trap is your "AoE stop". shortly after arming, it will knock up all targets in a generous radius, stopping
their casts. This is very potent when combined with
Binding Shot cast beforehand, as the knock-up effect will trigger the stun from
Binding Shot, turning your AoE stop into a 3-4 second AoE stun for the cost of a global cooldown usage.
Intimidation is your second-most important utility and is your
single-target "stop" for negating casts that cannot be normally interrupted. We recommend
using this in the same way as your Counter Shot, with the same macro (with
Intimidation swapped in for Counter Shot, of course).
Binding Shot can be used to save your tank in hectic moments by
helping them kite mobs and generate some range. It will most commonly be used in conjunction with
Implosive Trap to enable a stun alongside the knockback offered by the latter.
Freezing Trap can be used as an additional stop alongside
Intimidation, but it has a slow travel time and you will need to be
close to land it before most stunnable casts are finished.
Bursting Shot can be used as an additional stop, like
Implosive Trap, but it will knock enemies back which can be
disruptive and so it should be a last resort. Sometimes, you will use it to knock straggling enemies into the "deathball" of AoE that your
tank has made.
Other Utility
Feign Death can not only be used to drop aggro, but also negate
certain casts and channels on you. In some cases, these mechanics will simply
re-target someone else in the group, but occasionally the mechanic will be
entirely negated with huge benefits. If you notice a cast or effect on you, try
to
Feign Death it! It will also remove all Poisons and Diseases on you, and this WeakAura can help alert you when that is possible.
Tranquilizing Shot can negate beneficial Enrage and Magic effects
from enemy
targets, and with the
Disruptive Rounds Talent, we do not lose
meaningful damage from doing so. If the Dungeon is especially heavy on these dispels, you may choose to change our default Talents into grabbing either
Kodo Tranquilizer or
Devilsaur Tranquilizer.
Tar Trap can be used to aid your tank in kiting by slowing mobs. It is good to reflexively throw down a Tar Trap if your Tank dies, as it gives everyone else a better chance at kiting and surviving.
Affix Tips, Tricks and Management for Marksmanship Hunter in The War Within Season 2
This section has Hunter-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Marksmanship Hunter in The War Within
Ascendant Affix Management for Marksmanship Hunter
Use AoE Crowd Control tools like Implosive Trap and
Bursting Shot on dense clusters of Orbs to take out as many as
possible. You can use
Intimidation and
Freezing Trap for
remaining, singular ones.
Voidbound Affix Management for Marksmanship Hunter
Nothing specific to say here — use your solid target-swapping capabilities to focus the Void Emissary down as quickly as possible.
Pulsar Affix Management for Marksmanship Hunter
Pop Aspect of the Cheetah and dash around with your excellent mobility
to grab as many orbs as quickly as possible.
Devour Affix Management for Marksmanship Hunter
Feign Death's Poison/Disease dispel (via
Emergency Salve) is a
source of dispel type for removing
Void Rift. You can also
Exhilaration to heal it off, but that costs a GCD.
How To Sim Mythic+ for Marksmanship Hunter
MDT Sim
MDT Sim is the best way to sim Mythic+ for Marksmanship Hunter. It allows you to sim an entire dungeon, pull-by-pull, with appropriate HP amounts and so on. In this way, you get a full picture within a single sim, of various target counts and durations. I have created a route that I feel is a good "average" of all dungeons that you can use. Drop the contents of the Pastebin into your Raidbots > SimC Expert Mode at the bottom > 'Footer'. Detailed instructions and more info on MDT Sim can be found on the MDT Sim Wago page.
On our Gear Page below, we have compiled BiS items for Marksmanship Hunter that also apply to Mythic+.
Changelog
- 27 Feb. 2025: Updated the Sentinel Mythic+ Talent Build in light of recent simulation tool developments.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 30 Oct. 2024: Updated for October 29 Hotfixes.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 28 Sep. 2024: Updated the M+ Talent Build - one-point swap.
- 27 Sep. 2024: Updated Ara-Kara Tips.
- 13 Sep. 2024: Updated and clarified some tips.
- 09 Sep. 2024: Preliminary updates for The War Within Season 1.
More Hunter Guides
Guides from Other Classes
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This guide has been written by Azortharion, a Hunter Guidewriter, Theorycrafter, and top player since 2014, who is widely considered one of the best PvE Hunters in the world. He is an accomplished player with hundreds of top parses across all Hunter specs. He is the Head Admin of Trueshot Lodge, the official Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own, personal Discord server where you can freely ask him any Hunter questions you may have!
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