Marksmanship Hunter DPS Rotation, Cooldowns, and Abilities — 12.0.5
On this page, you will learn how to optimize the rotation of your Marksmanship Hunter in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — 12.0.5.
If you were looking for TBC Classic content, please refer to our TBC Classic Marksmanship Hunter Rotation, Cooldowns, and Abilities.
Marksmanship Hunter Rotation Guide for Midnight
Welcome to our Rotation page for Marksmanship Hunters. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.
The rotation here, aside from the more concrete openers, is laid out in a conditional priority list. Essentially, for every single spell that you cast, you should cast the highest-priority spell you can, for which the conditions are met. After the spell is cast, you should start over from the top of the priority list, and repeat the process.
Marksmanship Hunter Rotation
The buttons below can be used to select between curated Single-Target and AoE/Mythic+ loadouts. You can also use the switches below to add or remove individual talents you may also be using.
To see our recommended Talent Builds in detail, visit the Talent page:
| Hero Talents | |
|---|---|
Dark Ranger
|
Sentinel
|
| Talent Selections, etc. | ||
|---|---|---|
Single-Target Opener for
Sentinel Marksmanship Hunter
- Ensure
Hunter's Mark is active on the highest-health target from you or another
Hunter in the group! - Pre-cast
Algeth'ar Puzzle Box around 4.5 seconds before combat begins. - Pre-cast
Aimed Shot around 2.5 seconds before combat begins. - Cast
Volley. - Cast
Rapid Fire. - Cast
Arcane Shot. - Cast
Volley. - Activate
Trueshot. - Cast
Aimed Shot. - Cast
Arcane Shot. - Cast
Aimed Shot. - Cast
Arcane Shot. - Cast
Moonlight Chakram. - Continue Aimed-Arcaning until you can't anymore.
Single-Target Rotation for
Sentinel Marksmanship Hunter
This priority list describes the optimal single-target Rotation for Marksmanship Hunter.
- Trinket Usage We generally want to use stat-granting on-use
trinkets with
Trueshot.
Algeth'ar Puzzle Box should be used
shortly before entering
Trueshot, we do not want to spend time casting
it after Trueshot has already been popped. Ideally we try to do as the opener
does mid-fight as well, Puzzle Boxing before
Rapid Fire. - Cast
Volley on cooldown. On
single-target, its only role is doing a bit of damage for us, and activating
Double Tap. Never
cast
Volley and
Trueshot back-to-back in any order, as this
wastes
Double Tap. - Activate
Trueshot, your main cooldown. We ideally activate
Trueshot right before we would normally intend to
Aimed Shot, and ideally, right or shortly after a
Rapid Fire, so that you have a fresh
Bulletstorm going into
your cooldowns. Never
Trueshot and
Volley back-to-back in any order, as that wastes
Double Tap. - Cast
Aimed Shot if it is about to reach 2 charges. - Cast
Rapid Fire if
Bulletstorm would expire before your next
Aimed Shot, or regardless, if your target is below 20% HP. - Spend the
Precise Shots stacks generated
by
Aimed Shot and
Rapid Fire. Your PS Spender priority is:
Kill Shot >
Arcane Shot for single-target. If there are 2 targets+ up, skip Kill Shot. Sometimes,
spending these will proc another
Precise Shots thanks to
Windrunner Quiver. Treat these the same as the initial proc, but note
that
Aimed Shot takes priority if it is about to reach 2 charges. - Spend the
Precise Shots stacks generated
by
Aimed Shot and
Rapid Fire. Your PS Spender is
Arcane Shot. Sometimes,
spending these will proc another
Precise Shots thanks to
Windrunner Quiver. Treat these the same as the initial proc, but note
that
Aimed Shot takes priority if it is about to reach 2 charges. - Cast
Moonlight Chakram if
Trueshot has less than ~3 seconds
remaining on it, to guarantee you get a Chakram cast inside the window. - Cast
Rapid Fire if you do not
have the
Bulletstorm buff active, or if it would expire before you can
fit another
Aimed Shot into it. - Cast
Aimed Shot. - Cast
Moonlight Chakram as a filler. You never want to let it lapse. - Cast
Rapid Fire. - Cast
Explosive Shot. - Cast
Steady Shot as a filler. Do not neglect the importance of
filling every "empty" moment with these, as they generate a lot of Focus and
Aimed Shot cooldown reduction.
Single-Target Opener for
Dark Ranger Marksmanship Hunter
Note that the
Dark Ranger opener is quite sensitive to
Black Arrow procs, which should be used whenever you can with
Precise Shots. The opener
assumes no RNG procs.
- Ensure
Hunter's Mark is active on the highest-health target from
you or another Hunter in the group! - Pre-cast
Algeth'ar Puzzle Box
roughly 4.5 seconds before combat begins. - Pre-cast
Aimed Shot around 2.5 seconds before combat begins. - Cast
Black Arrow. - Cast
Aimed Shot. - Activate
Trueshot. - Cast
Black Arrow. - Cast
Rapid Fire. - Cast
Black Arrow. - Cast
Volley. - Cast
Aimed Shot. - Cast
Wailing Arrow. - Cast
Black Arrow. - Continue your rotation, according to the priority list below.
Single-Target Rotation for
Dark Ranger Marksmanship Hunter
This priority list describes the optimal single-target Rotation for Marksmanship Hunter.
- Trinket Usage We generally want to use stat-granting on-use
trinkets with
Trueshot.
Algeth'ar Puzzle Box should be used
shortly before entering
Trueshot, we do not want to spend time casting
it after Trueshot has already been popped. Ideally we try to do as the opener
does mid-fight as well, Puzzle Boxing before
Rapid Fire. - Cast
Black Arrow as your primary
Precise Shots spender.
Always cast
Black Arrow immediately after every
Aimed Shot and
Rapid Fire, provided you have a Black Arrow proc available. Sometimes,
spending these will proc another
Precise Shots thanks to
Windrunner Quiver. Treat these the same as the initial proc, but note
that
Aimed Shot takes priority if it is about to reach 2 charges. - Cast
Aimed Shot if it is about to reach 2 charges. - During
Trueshot, cast
Aimed Shot if you have a
Black Arrow proc available but no
Precise Shots to spend it
with. - Activate
Trueshot, your main cooldown. We ideally activate
Trueshot right before we would normally intend to
Aimed Shot, and ideally, right or shortly after a
Rapid Fire, so that you have a fresh
Bulletstorm going into
your cooldowns. Never
Trueshot and
Volley back-to-back in any order, as that wastes
Double Tap. - Cast
Rapid Fire on cooldown. - Cast
Wailing Arrow if you do not have a
Black Arrow proc
available. - Cast
Arcane Shot as a backup
Precise Shots spender if
Black Arrow is not available. Sometimes,
spending these will proc another
Precise Shots thanks to
Windrunner Quiver. Treat these the same as the initial proc, but note
that
Aimed Shot takes priority if it is about to reach 2 charges. - Cast
Arcane Shot as a backup
Precise Shots spender if
Black Arrow is not available. Sometimes,
spending these will proc another
Precise Shots thanks to
Windrunner Quiver. Treat these the same as the initial proc, but note
that
Aimed Shot takes priority if it is about to reach 2 charges. - Cast
Volley on cooldown. On
single-target, its only role is doing a bit of damage for us, and activating
Double Tap. Never
cast
Volley and
Trueshot back-to-back in any order, as this wastes
Double Tap. - Cast
Aimed Shot. - Cast
Explosive Shot. - Cast
Steady Shot as a filler. Do not neglect the importance of
filling every "empty" moment with these, as they generate a lot of Focus and
Aimed Shot cooldown reduction.
Double Tap Usage
Double Tap is activated by both
Trueshot and
Volley, and increases the damage/shots fired from
Aimed Shot/
Rapid Fire respectively by 80%. Double Tapped versions of these
abilities benefit from all relevant effects like
Trick Shots as well.
The best way to use
Double Tap on single-target is to use it on
Rapid Fire in the opener or right before a
Trueshot. The logic
is that by having
Rapid Fire hit 80% more times, we also generate 80%
more stacks of
Bulletstorm, which we can then take into our
Trueshot and massively buff all the
Aimed Shots within.
However, for
Volleys that are used independently of
Trueshot, it does not really matter what you spend Double Taps on.
Here, it is more important that you aggressively cast
Volley on
cooldown.
In AoE situations,
Rapid Fire will get 18-20 stacks regardless, so
we always prefer to
Double Tap
Aimed Shot in such scenarios.
AoE Opener for
Sentinel Marksmanship Hunter
The opener presumes you are using the recommended talents for
Sentinel in Mythic+, which includes
Trick Shots. If you
are not using Trick Shots, then play the single-target opener, but with
Volley used on
your second
Aimed Shot in
Trueshot.
- Ensure
Hunter's Mark is active on the highest-health target from you or another
Hunter in the group! - Pre-cast
Algeth'ar Puzzle Box around 2 seconds before combat begins. - Cast
Multi-Shot. - Cast
Rapid Fire. - Cast
Multi-Shot. - Activate
Trueshot. - Cast
Aimed Shot. - Cast
Multi-Shot. - Cast
Volley. - Cast
Aimed Shot. - Cast
Multi-Shot. - Cast
Moonlight Chakram. - Continue with your normal rotation.
AoE Rotation for
Sentinel Marksmanship Hunter
Without
Trick Shots, i.e., when running
Aspect of the Hydra,
the AoE rotation is identical to the Single-Target rotation with one exception. Refer to
the Single-Target Rotation above and follow it for AoE scenarios as well.
Aspect of the Hydra's cleaving handles the multi-target damage naturally
within that priority.
The exception is that on AoE, we never use
Volley into
Rapid Fire, it must only ever be used prior to an
Aimed Shot.
This priority list describes the optimal AoE Rotation for Marksmanship Hunter.
- Trinket Usage We generally want to use stat-granting on-use
trinkets with
Trueshot.
Algeth'ar Puzzle Box should be used
shortly before entering
Trueshot, we do not want to spend time casting
it after Trueshot has already been popped. Ideally we try to do as the opener
does mid-fight as well, Puzzle Boxing before
Rapid Fire. - Cast
Multi-Shot to spend the
Precise Shots stacks generated
by
Aimed Shot and
Rapid Fire. As a rule of thumb, always cast
Multi-Shot
immediately after every
Aimed Shot
and
Rapid Fire. You should also use it to activate
Trick Shots if it is down, regardless of other conditions. - Cast
Rapid Fire if
Bulletstorm is either down, or if it would expire before your next
Aimed Shot or regardless, if your
target is below 20% HP. - Activate
Trueshot, your main cooldown. We ideally activate
Trueshot right before we would normally intend to
Aimed Shot, and ideally, right or shortly after a
Rapid Fire, so that you have a fresh
Bulletstorm going into
your cooldowns. Never
Trueshot and
Volley back-to-back in any order, as that wastes
Double Tap. - Cast
Volley on cooldown. Never
cast
Volley and
Trueshot back-to-back in any order, as this wastes
Double Tap. - Cast
Explosive Shot outside
of
Trueshot and when you do not already have a
Lock and Load
proc, to give yourself one, if
Aimed Shot has 1 or fewer charges
available. - Cast
Aimed Shot whenever possible. - Cast
Moonlight Chakram when you have no
Aimed Shots
remaining, essentially as a filler, or if
Trueshot is about to run out. - Cast
Rapid Fire with
Trick Shots. - Cast
Multi-Shot with
Precise Shots. - Cast
Explosive Shot. - Cast
Steady Shot as a filler. Do not neglect the importance of
filling every "empty" moment with these, as they generate a lot of Focus and
Aimed Shot cooldown reduction.
AoE Opener for
Dark Ranger Marksmanship Hunter
The opener presumes you are using the recommended talents for
Dark Ranger in Mythic+.
- Ensure
Hunter's Mark is active on the highest-health target from
you or another Hunter in the group! - Pre-cast
Algeth'ar Puzzle Box around 2 seconds before combat begins. - Cast
Black Arrow. - Activate
Trueshot. - Cast
Rapid Fire. - Cast
Black Arrow. - Cast
Aimed Shot. - Cast
Multi-Shot. - Cast
Volley. - Continue your normal rotation, spending
Black Arrow procs as you
get them with
Precise Shots.
AoE Rotation for
Dark Ranger Marksmanship Hunter
This priority list describes the optimal AoE Rotation for Marksmanship Hunter.
- Trinket Usage We generally want to use stat-granting on-use
trinkets with
Trueshot.
Algeth'ar Puzzle Box should be used
shortly before entering
Trueshot, we do not want to spend time casting
it after Trueshot has already been popped. Ideally we try to do as the opener
does mid-fight as well, Puzzle Boxing before
Rapid Fire. - Cast
Multi-Shot to activate
Trick Shots if it is down. - Cast
Aimed Shot if it is at, or about to reach, 2 charges, provided
Trick Shots is up. - Spend the
Precise Shots stacks generated
by
Aimed Shot and
Rapid Fire. Your PS Spender priority is:
Black Arrow >
Multi-Shot. Sometimes,
spending these will proc another
Precise Shots thanks to
Windrunner Quiver. Treat these the same as the initial proc, but note
that
Aimed Shot takes priority if it is about to reach 2 charges. - Activate
Trueshot, your main cooldown. We ideally activate
Trueshot right before we would normally intend to
Aimed Shot, and ideally, right or shortly after a
Rapid Fire, so that you have a fresh
Bulletstorm going into
your cooldowns. Never
Trueshot and
Volley back-to-back in any order, as that wastes
Double Tap. - Cast
Rapid Fire if
Bulletstorm is either down, or if it would expire before your next
Aimed Shot or regardless, if your
target is below 20% HP. - Cast
Rapid Fire on cooldown, provided
Trick Shots is up. - Cast
Rapid Fire if you do not
have the
Bulletstorm buff active, or if it would expire before you can
fit another
Aimed Shot into it, provided
Trick Shots is up. - Cast
Wailing Arrow if you have no
Black Arrow available. - Cast
Volley on cooldown. Never
cast
Volley and
Trueshot back-to-back in any order, as this wastes
Double Tap. - Cast
Aimed Shot. - Cast
Multi-Shot with
Precise Shots. - Cast
Explosive Shot. - Cast
Steady Shot as a filler. Do not neglect the importance of
filling every "empty" moment with these, as they generate a lot of Focus and
Aimed Shot cooldown reduction.
Double Tap Usage
Double Tap is activated by both
Trueshot and
Volley, and increases the damage/shots fired from
Aimed Shot/
Rapid Fire respectively by 80%. Double Tapped versions of these
abilities benefit from all relevant effects like
Trick Shots as well.
The best way to use
Double Tap
on single-target is to use it on
Rapid Fire in the opener or right
before a
Trueshot. The logic
is that by having
Rapid Fire hit 80% more times, we also generate 80%
more stacks of
Bulletstorm, which we can then take into our
Trueshot and massively buff all the
Aimed Shots within.
However, for
Volleys that are used independently of
Trueshot, it does not really matter what you spend Double Taps on.
Here, it is more important that you aggressively cast
Volley on
cooldown.
In AoE situations,
Rapid Fire will get 18-20 stacks regardless, so
we always prefer to
Double Tap
Aimed Shot in such scenarios.
The best way to use
Double Tap
on single-target is with
Aimed Shot in all situations, without
exception.
Combat Assistant & One-Button Mode
The game offers the option of an in-game "Combat Assistant", which has two modes; A Rotation Helper that will suggest spells to cast next, and a "One-Button Mode", that automatically performs this rotation for you if you simply press one button repeatedly.
These tools can be worthwhile for beginners, as they provide a reasonable "minimum" level of performance. For Marksmanship Hunter, using just the Rotation Helper is a ~2-7% DPS loss compared to playing perfectly (which almost nobody does), the lower bound being AoE, and the higher one being single-target. Using the one-button mode adds another ~9% to this DPS loss.
Obviously, peak performance cannot be obtained using these tools, but it is something worth considering if you are happy to take the DPS losses above for the sake of ease of play. Do not let anyone in-game or on a forum or Discord tell you that there is something inherently wrong with using these tools! Blizzard created them for a reason, and the game is about having fun, whatever that means for you.
Marksmanship Hunter Gameplay Mechanics
In order to better explain the specific usage and benefits of the Marksmanship Hunter kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Marksmanship Hunter.
Marksmanship Hunter Mechanics
Precise Shots
Precise Shots is a buff that you get after casting
Aimed Shot, and, via the
No Scope Talent,
Rapid Fire as
well.
It buffs
Arcane Shot and
Multi-Shot significantly, making
them do significantly more damage and cost less Focus. With only a few
exceptions, every single
Arcane Shot or
Multi-Shot that you cast
in an encounter, should be with
Precise Shots active. One such exception
may be the first
Multi-Shot of a fight, which we activate solely to
activate
Trick Shots.
Aside from wanting the damage and resource boosts, spending
Precise Shots is the engine of our
Spotter's Mark, which
massively buffs
Aimed Shot — even more so with
Sentinel
which has an empowered
Sentinel's Mark.
Because
Precise Shots does not stack (or, more precisely, you cannot
generate it twice without wasting some of it), we always want to weave
our
Precise Shots Spenders (henceforth called PS Spenders) between our
Aimed Shot and
Rapid Fire. Generally speaking, the best and
easiest way to do this is simply to follow up every
Aimed Shot and
Rapid Fire with a PS Spender.
On AoE, this has the added convenience of activating
Trick Shots
right after spending it with those Aimeds and Rapids. By simply following up
every single
Aimed Shot and
Rapid Fire with a
Multi-Shot
on AoE, we knock off two birds with one stone:
Precise Shots is spent,
and
Trick Shots is activated.
"Take Aim" Apex Talents
The only rotational impact from our Apex Talents is that
Rapid Fire
will now shave off 5 seconds from
Aimed Shot's cooldown over its channel
time, thanks to
Take Aim. This has some impact on our rotational
priorities, but those are "baked in" to the listed rotation above and is not
necessarily something you need to think about.
Major Cooldowns
Trueshot
Trueshot is our main cooldown. It has either a 90-second or 2-minute
cooldown, depending on whether you choose
Calling the Shots or
Unerring Vision. It lasts 15 seconds, or 19 seconds as a
Sentinel. While active, it increases your critical strike chance and
critical strike damage significantly, and it reduces the cooldown of your
primary
Aimed Shot and
Rapid Fire abilities, while also
quickening the cast time of the former.
It also massively increases the chance of generating
Spotter's Mark
procs when we consume
Precise Shots, and even activates
Spotter's Mark for free when you press it.
Trueshot simply makes us better at everything, and because the thing
we do best is "lots of damage with
Aimed Shot", a very good rule of
thumb is to always try to cast
Trueshot right before an
Aimed Shot. This ensures that we are spending as much time as possible
in
Trueshot casting our most powerful ability.
Due to the
Bulletstorm Talent, another good rule of thumb is to try
and enter
Trueshot right on the back of a
Rapid Fire, once
again with the goal of maximizing the power and impact of the
Aimed Shots we fire inside it. The "perfect"
Trueshot setup
tends to be
Rapid Fire into
Trueshot into
Aimed Shot
for this reason, with PS Spenders like
Arcane Shot/
Multi-Shot
always woven in between them.
Hero Talent Impacts of Trueshot
For both
Sentinel and
Dark Ranger,
Trueshot's
button will turn into a different button once pressed;
Moonlight Chakram
or
Wailing Arrow for Sentinel and Dark Ranger respectively. In addition,
for
Dark Ranger, activating
Trueshot also gives you a free
Black Arrow proc.
Moonlight Chakram should be thought of as a filler. We absolutely
have to use it, but we do not want to use it in a way that interferes with our
Aimed Shots, so we tend to wait until we are close to running out of
Aimed Shots late in our Trueshot window.
Wailing Arrow is a little more complicated. Because both
Trueshot and
Wailing Arrow give you a
Black Arrow
proc, and because we do not want to overwrite these procs, ever, the best setup
for a
Dark Ranger
Trueshot becomes
Trueshot >
Black Arrow >
Wailing Arrow >
Black Arrow, before
you kick into the normal rotation. This maximizes our
Black Arrow
spendage from these mechanics, and it can get a little "busy" feeling in the
beginning of our cooldowns.
Volley
Volley is a talented 45-second (or 30-second) cooldown mostly
associated with AoE. It is actually a fairly simple button, but there are common
misconceptions about its use and value.
Essentially, because of the nature of the
Precise Shots mechanic we
explained in the previous session, even though
Volley gives us
Trick Shots, it is actually relatively uncommon for us to make any use
of this "free"
Trick Shots whatsoever. Because we tend to run Talents
where
Aimed Shot and
Rapid Fire both give
Precise Shots,
we have to use a PS Spender in-between all such casts. Because of this,
even if
Trick Shots was permanently active, we would actually play more
or less the same; the need to spend
Precise Shots is so pressing, and
all of the
Trick Shots that
Multi-Shot also gives is sort of a
happy accident.
This limits
Volley's role to two things; a simple damage dealer, and
a
Double Tap activator.
The
Double Tap Talent does not stack, and it triggers off of
Trueshot and
Volley. In many cases, it is very tempting to
cast
Volley right before or after entering
Trueshot, but
this is a trap. When running this Talent, it is mandatory that we get a
Aimed Shot or
Rapid Fire in between our
Trueshot and
our
Volley, whichever order we are using them in.
On single-target with
Trueshot up, it is best to
Double Tap
a
Rapid Fire right before casting
Trueshot. Outside of
Trueshot moments, it does not matter which ability you spend
Double Tap
on. On AoE, always spend it on
Aimed Shot, ideally inside
Trueshot.
I recommend sticking to a simple rule; when running
Volley and
Double Tap, start your
Trueshot windows like:
Trueshot,
Aimed Shot,
Volley.
Other Marksmanship Hunter Resources
If the rotations above seem overwhelming to you, you might benefit from visiting our Easy Mode page, which outlines a close-to-optimal rotation in simpler terms.
For information about Mythic+ as a Marksmanship Hunter, please refer to our Mythic+ page.
The content on this page is purely PvE-related. If you are looking for PvP Rotation Tips, please visit our PvP page below.
Addons and Macros
Check out our Addons/Macros page below for some recommended Addons and Macros to get the most out of your Marksmanship Hunter!
Questions for the Author
Thanks for reading my Rotation Guide for Marksmanship Hunter. If you have any questions about it that you would like to ask me directly, feel free to drop into my Discord Server and drop me (Azortharion) a ping at any time.
Changelog
- 27 Apr. 2026: Rotation updates and simplifications. Opener updates.
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 09 Apr. 2026: Dark Ranger Opener fix.
- 17 Mar. 2026: Fixed error causing Volley not to appear in the opener under some conditions. Small updates to Sentinel AoE Rotation.
- 16 Mar. 2026: Updated for Midnight Season 1.
- 03 Mar. 2026: Opener clarifications for Moonlight Chakram.
- 26 Feb. 2026: Updated for Midnight 12.0.1.
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 28 Aug. 2025: Single-Target rotation update surrounding ES usage.
- 27 Aug. 2025: Minor rotational clarifications and edits on AoE.
- 25 Aug. 2025: Updated Explosive Shot usage on single-target to be more accomodating of Improved Streamline setups.
- 25 Aug. 2025: Added information about rotational bugs.
- 20 Aug. 2025: Added note on swapping Focused Aim to Improved Streamline for movement concerns.
- 19 Aug. 2025: Removed filler-Multi Shot from Dark Ranger AoE.
- 18 Aug. 2025: Minor Dark Ranger Single-Target Opener update (make it more explicit to spend PS stacks before entering Trueshot).
- 17 Aug. 2025: Minor Dark Ranger Single-Target Rotation clarifications/simplifications. Minor Sentinel AoE clarification.
- 15 Aug. 2025: Updated AoE Rotation(s).
- 13 Aug. 2025: Small Dark Ranger Single-Target opener change.
- 12 Aug. 2025: Updated Single-Target Rotations.
- 11 Aug. 2025: Substantial Rotational Updates for Dark Ranger on Single-Target, worth quite a bit of extra DPS.
- 08 Aug. 2025: Update default Dark Ranger Single-Target talent picks.
- 07 Aug. 2025: Further opener update iteration.
- 06 Aug. 2025: Substantial AoE Rotation updates, particularly Sentinel AoE Opener.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 15 May 2025: Updated the Dark Ranger AoE Opener.
- 07 May 2025: Updated the wording of the 4PC Doubledip in the rotation to make it clearer what it does and how it works.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 04 Apr. 2025: Very small rotation updates and clarifications.
- 25 Mar. 2025: Added a fall-back line to Explosive Shot regardless of other statuses, as a low priority.
- 18 Mar. 2025: Updated rotational details regarding 4PC and Precision Detonation. Updated wording to be clearer in places.
- 14 Mar. 2025: Updated defaults to assume 4PC.
- 04 Mar. 2025: Rotation improvements. Removed Kill Shot from AoE Priority, and Single-Target priority unless certain talents are chosen.
- 27 Feb. 2025: Significant rotational updates relating to Arcane Shot, Aimed Shot, and Explosive Shot usage.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 13 Jan. 2025: Further separated Dark Ranger and Sentinel Single-Target Rotation differences.
- 08 Jan. 2025: Small opener addition.
- 27 Dec. 2024: Small Dark Ranger Opener and Rotation updates.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 31 Oct. 2024: Rotation overhaul, particularly for Dark Ranger.
- 30 Oct. 2024: Updated for October 29 Hotfixes.
- 26 Oct. 2024: Significant single-target rotation update.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 10 Oct. 2024: Updated Mad Queen's Mandate usage.
- 02 Oct. 2024: Added more specific Trinket usage information.
- 24 Sep. 2024: Added Lunar Storm Rapid Fire-holding to AoE Rotation.
- 17 Sep. 2024: Added opener note about on-use Trinkets.
- 15 Sep. 2024: Added note about on-use trinkets.
- 14 Sep. 2024: Simplified the single-target rotation, specifically Aimed Shot usage.
- 13 Sep. 2024: Added note about Wailing Arrow resetting the cooldown of Rapid Fire, updated opener.
- 10 Sep. 2024: Clarified that Multi-Shot takes over from Arcane Shot at just 2 targets. Simplified the Steady Focus Rotation.
- 09 Sep. 2024: Updated the Opener with Wailing Arrow specced.
- 03 Sep. 2024: Preliminary updates for The War Within Season 1.
- 22 Aug. 2024: Updated for The War Within.
- 31 Jul. 2024: Simplified Steady Focus optimization. This affects the single-target opener, rotation, and AoE rotation.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
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This guide has been written by Azortharion, a full-timer Hunter Guidewriter, Theorycrafter, Content Creator, and top player since 2014 who is widely considered one of the best PvE Hunters in the world. He is an accomplished player with hundreds of top parses across all Hunter specs. He is the Head Admin of Trueshot Lodge, the official Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own, personal Discord server where you can freely ask him any Hunter questions you may have!
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