Download App Home
Go Ad Free
Hunter Crest

Marksmanship Hunter DPS Rotation, Cooldowns, and Abilities — 12.1

Last Updated: Aug 31, 2026 - 8:14 PM (4d ago)
NEW! The Icy Veins app is here Try out the WoW Class Codex Addon with the Icy Veins app Download App

On this page, you will learn how to optimize the rotation of your Marksmanship Hunter in both single-target and multi-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft Patch 12.1.

1.

Marksmanship Hunter Gameplay and Rotation Guide

Welcome to our Rotation page for Marksmanship Hunters. On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

The rotation here, aside from the more concrete openers, is laid out in a conditional priority list. Essentially, for every single spell that you cast, you should cast the highest-priority spell you can, for which the conditions are met. After the spell is cast, you should start over from the top of the priority list, and repeat the process.

The buttons below can be used to select between curated Single-Target and AoE/Mythic+ loadouts, with an extra Hydra Cleave loadout under Sentinel. You can also use the switches below to add or remove individual talents you may also be using.

Dark Ranger
Single Target
AoE
Sentinel
Single Target
recommended
best choice
AoE
recommended
best choice
Hydra Cleave
recommended
best choice
Active Talents
Passive Talents
Single-Target RotationAoE Rotation
1.1.

Single-Target Opener for Marksmanship Hunter

Ensure Hunter's Mark Icon Hunter's Mark is active on your primary target.


2.5s
Pull
2.5s
Pull

  1. Aimed Shot Icon Aimed Shot around 2.5 seconds before combat begins.
  2. Black Arrow Icon Black Arrow
  3. Explosive Shot Icon Explosive Shot
  4. Explosive Shot Icon Explosive Shot
  5. Volley Icon Volley
  6. Trueshot Icon Trueshot, alongside your Potion, on-use Trinket, Racials, etc.
  7. Aimed Shot Icon Aimed Shot
  8. Black Arrow Icon Black Arrow
  9. Rapid Fire Icon Rapid Fire
  10. Continue with the priority list as described below.
  11. Aimed Shot Icon Aimed Shot around 2.5 seconds before combat begins.
  12. Explosive Shot Icon Explosive Shot
  13. Explosive Shot Icon Explosive Shot
  14. Volley Icon Volley
  15. Trueshot Icon Trueshot, alongside your Potion, on-use Trinket, Racials, etc.
  16. Rapid Fire Icon Rapid Fire
  17. Aimed Shot Icon Aimed Shot
  18. Arcane Shot Icon Arcane Shot
  19. Aimed Shot Icon Aimed Shot
  20. Continue with the priority list as described below.
1.2.

Single-Target Priority List for Marksmanship Hunter

Below is the priority system that describes the optimal single-target rotation for Marksmanship Hunter.

  1. Cast Explosive Shot Icon Explosive Shot on cooldown. Thanks to Unstable Trigger Icon Unstable Trigger, you can cast it twice in a row and should do so.
  2. Cast Explosive Shot Icon Explosive Shot on cooldown, unless Lock and Load Icon Lock and Load is already up.
  3. Cast Explosive Shot Icon Explosive Shot on cooldown.
  4. Cast Volley Icon Volley on cooldown.
  5. Cast Trueshot Icon Trueshot on cooldown, holding the last one of the fight for 30 stacks of Bullseye Icon Bullseye. Delay it by up to 15 seconds if Explosive Shot Icon Explosive Shot is about to come off cooldown, so that you can send the Explos right before entering Trueshot Icon Trueshot.
  6. Before you press Trueshot Icon Trueshot, swap to a target that does not already have Sentinel's Mark Icon Sentinel's Mark - Click for Details

    Feathered Frenzy Icon Feathered Frenzy makes Trueshot Icon Trueshot apply Sentinel's Mark Icon Sentinel's Mark to whatever you have targeted when you press it, as pressing Trueshot Icon Trueshot on a target that is already marked wastes it.

  7. Cast Moonlight Chakram Icon Moonlight Chakram with around 5 seconds left on Trueshot Icon Trueshot.
  8. Cast Rapid Fire Icon Rapid Fire on cooldown.
  9. Cast Rapid Fire Icon Rapid Fire on cooldown at a target without Sentinel's Mark Icon Sentinel's Mark - Click for Details

    Precise Shots Icon Precise Shots gets spent twice here. The first shot Unload Icon Unload fires consumes the proc you went in with, No Scope Icon No Scope reapplies it immediately thereafter, and the last shot of the channel consumes the fresh one.

    If there is a priority target, focus on that instead of casting Rapid Fire on different targets for Marks.

  10. Cast Kill Shot Icon Kill Shot to spend Precise Shots Icon Precise Shots.
  11. Cast Multi-Shot Icon Multi-Shot instead of Arcane Shot Icon Arcane Shot to spend Precise Shots Icon Precise Shots on more than one target, unless you are focusing a priority target.
  12. Cast Arcane Shot Icon Arcane Shot to spend Precise Shots Icon Precise Shots.
  13. Cast Aimed Shot Icon Aimed Shot on cooldown, preferring targets with Sentinel's Mark Icon Sentinel's Mark unless you are focusing a priority target.
  14. Cast Moonlight Chakram Icon Moonlight Chakram.
  15. Cast Steady Shot Icon Steady Shot.
  16. Cast Black Arrow Icon Black Arrow if you have Precise Shots Icon Precise Shots, preferring targets without Spotter's Mark Icon Spotter's Mark unless you are focusing a priority target.
  17. Cast Explosive Shot Icon Explosive Shot on cooldown. Thanks to Unstable Trigger Icon Unstable Trigger, you can cast it twice in a row and should do so.
  18. Cast Explosive Shot Icon Explosive Shot on cooldown, unless Lock and Load Icon Lock and Load is already up.
  19. Cast Explosive Shot Icon Explosive Shot on cooldown.
  20. Cast Volley Icon Volley on cooldown.
  21. Cast Aimed Shot Icon Aimed Shot during Trueshot Icon Trueshot with no Precise Shots Icon Precise Shots if Black Arrow Icon Black Arrow is ready, or if Aimed Shot Icon Aimed Shot is about to reach 2 charges.
  22. Cast Trueshot Icon Trueshot on cooldown, holding the last one of the fight for 30 stacks of Bullseye Icon Bullseye. Delay it by up to 15 seconds if Explosive Shot Icon Explosive Shot is about to come off cooldown, so that you can send the Explos right before entering Trueshot Icon Trueshot.
  23. Before you press Trueshot Icon Trueshot, swap to a target that does not already have Spotter's Mark Icon Spotter's Mark - Click for Details

    Feathered Frenzy makes Trueshot Icon Trueshot apply Spotter's Mark Icon Spotter's Mark to whatever you have targeted when you press it, as pressing Trueshot Icon Trueshot on a target that is already marked wastes it.

    In an opener, you Trueshot Icon Trueshot on one target, Rapid Fire Icon Rapid Fire on a second, and a Multi-Shot Icon Multi-Shot on a third clipping the end of that Rapid Fire Icon Rapid Fire channel. One Aimed Shot Icon Aimed Shot then consumes all three Marks at once. Spending Precise Shots Icon Precise Shots applies a Mark around 40% of the time, and around 90% of the time inside Trueshot Icon Trueshot.

    This is somewhat difficult to perform and it breaks the flow of the rotation. Without some practice to perform it smoothly and consistently, the swapping will cost you more damage than the extra Marks are worth.

  24. Cast Rapid Fire Icon Rapid Fire on cooldown.
  25. Cast Rapid Fire Icon Rapid Fire on cooldown at a target without Spotter's Mark Icon Spotter's Mark. - Click for Details

    Keep it on your priority target when there is one.

  26. Cast Wailing Arrow Icon Wailing Arrow on cooldown.
  27. Cast Multi-Shot Icon Multi-Shot instead of Arcane Shot Icon Arcane Shot to spend Precise Shots Icon Precise Shots on more than one target, unless you are focusing a priority target.
  28. Cast Arcane Shot Icon Arcane Shot to spend Precise Shots Icon Precise Shots, preferring targets without Spotter's Mark Icon Spotter's Mark unless you are focusing a priority target.
  29. Cast Aimed Shot Icon Aimed Shot on cooldown, preferring targets with Spotter's Mark Icon Spotter's Mark unless you are focusing a priority target.
  30. Cast Black Arrow Icon Black Arrow.
  31. Cast Steady Shot Icon Steady Shot.
1.3.

AoE Opener for Marksmanship Hunter

Ensure Hunter's Mark Icon Hunter's Mark is active on your primary target.


2.5s
Pull
2.5s
Pull

  1. Aimed Shot Icon Aimed Shot around 2.5 seconds before combat begins.
  2. Explosive Shot Icon Explosive Shot
  3. Explosive Shot Icon Explosive Shot on a second target
  4. Explosive Shot Icon Explosive Shot
  5. Volley Icon Volley
  6. Black Arrow Icon Black Arrow
  7. Trueshot Icon Trueshot, alongside your Potion, on-use Trinket, Racials, etc.
  8. Rapid Fire Icon Rapid Fire
  9. Aimed Shot Icon Aimed Shot
  10. Black Arrow Icon Black Arrow
  11. Continue with the priority list as described below.
  12. Aimed Shot Icon Aimed Shot around 2.5 seconds before combat begins.
  13. Explosive Shot Icon Explosive Shot
  14. Explosive Shot Icon Explosive Shot on a second target
  15. Explosive Shot Icon Explosive Shot
  16. Volley Icon Volley
  17. Trueshot Icon Trueshot, alongside your Potion, on-use Trinket, Racials, etc.
  18. Multi-Shot Icon Multi-Shot
  19. Rapid Fire Icon Rapid Fire
  20. Multi-Shot Icon Multi-Shot, clipping the end of the Rapid Fire Icon Rapid Fire channel
  21. Aimed Shot Icon Aimed Shot
  22. Multi-Shot Icon Multi-Shot
  23. Continue with the priority list as described below.

Without Trick Shots Icon Trick Shots, the single-target and AoE opener are the same, so please refer to the single-target section for more information!

1.4.

AoE Priority List for Marksmanship Hunter

Below is the priority system that describes the optimal AoE rotation for Marksmanship Hunter.

Without Trick Shots Icon Trick Shots, the single-target and AoE rotation are the same, so please refer to the single-target section for more information!

Hydra Cleave is the raid cleave build: it grabs efficient AoE talents and performs a single-target rotation, spending Precise Shots Icon Precise Shots on Multi-Shot Icon Multi-Shot from 2 targets up.

  1. Cast Explosive Shot Icon Explosive Shot. With Unstable Trigger Icon Unstable Trigger, you can cast two in a row. Spread them across two targets unless there is a priority target up.
  2. Cast Explosive Shot Icon Explosive Shot, unless Lock and Load Icon Lock and Load is already up.
  3. Cast Explosive Shot Icon Explosive Shot.
  4. Cast Explosive Shot Icon Explosive Shot on cooldown. Thanks to Unstable Trigger Icon Unstable Trigger, you can cast it twice in a row and should do so.
  5. Cast Explosive Shot Icon Explosive Shot on cooldown, unless Lock and Load Icon Lock and Load is already up.
  6. Cast Explosive Shot Icon Explosive Shot on cooldown.
  7. Cast Volley Icon Volley on cooldown.
  8. Cast Trueshot Icon Trueshot on cooldown, holding the last one of the fight for 30 stacks of Bullseye Icon Bullseye. Delay it by up to 15 seconds if Explosive Shot Icon Explosive Shot is about to come off cooldown, so that you can send the Explos right before entering Trueshot Icon Trueshot.
  9. Before you press Trueshot Icon Trueshot, swap to a target that does not already have Sentinel's Mark Icon Sentinel's Mark - Click for Details

    Feathered Frenzy Icon Feathered Frenzy makes Trueshot Icon Trueshot apply Sentinel's Mark Icon Sentinel's Mark to whatever you have targeted when you press it, as pressing Trueshot Icon Trueshot on a target that is already marked wastes it.

    In an opener, you Trueshot Icon Trueshot on one target, Rapid Fire Icon Rapid Fire on a second, and a Multi-Shot Icon Multi-Shot on a third clipping the end of that Rapid Fire Icon Rapid Fire channel. One Aimed Shot Icon Aimed Shot then consumes all three Marks at once, which is three Lunar Storm Icon Lunar Storms from a single cast. Spending Precise Shots Icon Precise Shots applies a Mark around 40% of the time, and around 90% of the time inside Trueshot Icon Trueshot.

    This is somewhat difficult to perform and it breaks the flow of the rotation. Without some practice to perform it smoothly and consistently, the swapping will cost you more damage than the extra Marks are worth.

  10. Cast Moonlight Chakram Icon Moonlight Chakram if Trueshot Icon Trueshot is about to expire.
  11. Cast Multi-Shot Icon Multi-Shot to spend Precise Shots Icon Precise Shots, or to activate Trick Shots Icon Trick Shots if it is down. Use the Mouseover Multi-Shot macro on the Macros page for it. Always prefer to use it on targets that do not already have Sentinel's Mark Icon Sentinel's Mark.
  12. Cast Rapid Fire Icon Rapid Fire on cooldown with Trick Shots Icon Trick Shots up at a target without Sentinel's Mark Icon Sentinel's Mark, and mouseover-clip the end of the channel with Multi-Shot Icon Multi-Shot on a target with no Sentinel's Mark Icon Sentinel's Mark. - Click for Details

    That clipping Multi-Shot Icon Multi-Shot spends a Precise Shots Icon Precise Shots proc, generating a Sentinel's Mark Icon Sentinel's Mark proc chance on the Multi's primary target. We recommend using the mouseover macro from our Macros page to do so easily. If your Rapid Fire Icon Rapid Fire procced Mark on your current target at the beginning of its cast, you will want to mouseover-clip the Multi-Shot Icon Multi-Shot to a target without Mark. If Rapid Fire did not proc a Mark, you do not need to mouseover the Multi-Shot.

  13. Cast Rapid Fire Icon Rapid Fire on cooldown with Trick Shots Icon Trick Shots up.
  14. Cast Aimed Shot Icon Aimed Shot on cooldown with Trick Shots Icon Trick Shots up, preferring targets with Sentinel's Mark Icon Sentinel's Mark unless you are focusing a priority target. The Trick Shots Icon Trick Shots bounces only consume Sentinel's Mark Icon Sentinel's Mark if your primary target is marked as well.
  15. Cast Moonlight Chakram Icon Moonlight Chakram.
  16. Cast Steady Shot Icon Steady Shot.
  17. Cast Explosive Shot Icon Explosive Shot. With Unstable Trigger Icon Unstable Trigger, you can cast two in a row. Spread them across two targets unless there is a priority target up.
  18. Cast Explosive Shot Icon Explosive Shot, unless Lock and Load Icon Lock and Load is already up.
  19. Cast Explosive Shot Icon Explosive Shot.
  20. Cast Explosive Shot Icon Explosive Shot on cooldown. Thanks to Unstable Trigger Icon Unstable Trigger, you can cast it twice in a row and should do so.
  21. Cast Explosive Shot Icon Explosive Shot on cooldown, unless Lock and Load Icon Lock and Load is already up.
  22. Cast Explosive Shot Icon Explosive Shot on cooldown.
  23. Cast Volley Icon Volley on cooldown.
  24. Cast Aimed Shot Icon Aimed Shot with Trick Shots Icon Trick Shots up if it is about to reach 2 charges.
  25. Cast Black Arrow Icon Black Arrow if you have Precise Shots Icon Precise Shots, preferring targets without Spotter's Mark Icon Spotter's Mark unless you are focusing a priority target.
  26. Cast Multi-Shot Icon Multi-Shot to activate Trick Shots Icon Trick Shots if it is down.
  27. Cast Trueshot Icon Trueshot on cooldown, holding the last one of the fight for 30 stacks of Bullseye Icon Bullseye. Delay it by up to 15 seconds if Explosive Shot Icon Explosive Shot is about to come off cooldown, so that you can send the Explos right before entering Trueshot Icon Trueshot.
  28. Before you press Trueshot Icon Trueshot, swap to a target that does not already have Spotter's Mark Icon Spotter's Mark - Click for Details

    Feathered Frenzy makes Trueshot Icon Trueshot apply Spotter's Mark Icon Spotter's Mark to whatever you have targeted when you press it, as pressing Trueshot Icon Trueshot on a target that is already marked wastes it.

    In an opener, you Trueshot Icon Trueshot on one target, Rapid Fire Icon Rapid Fire on a second, and a Multi-Shot Icon Multi-Shot on a third clipping the end of that Rapid Fire Icon Rapid Fire channel. One Aimed Shot Icon Aimed Shot then consumes all three Marks at once. Spending Precise Shots Icon Precise Shots applies a Mark around 40% of the time, and around 90% of the time inside Trueshot Icon Trueshot.

    This is somewhat difficult to perform and it breaks the flow of the rotation. Without some practice to perform it smoothly and consistently, the swapping will cost you more damage than the extra Marks are worth.

  29. Cast Rapid Fire Icon Rapid Fire with Trick Shots Icon Trick Shots up.
  30. Cast Rapid Fire Icon Rapid Fire with Trick Shots Icon Trick Shots up if Bulletstorm Icon Bulletstorm is about to expire.
  31. Cast Wailing Arrow Icon Wailing Arrow if Black Arrow Icon Black Arrow is not ready.
  32. Cast Multi-Shot Icon Multi-Shot to spend Precise Shots Icon Precise Shots. Use the Mouseover Multi-Shot macro on the Macros page for it. Always prefer to use it on targets that do not already have Spotter's Mark Icon Spotter's Mark.
  33. Cast Aimed Shot Icon Aimed Shot on cooldown with Trick Shots Icon Trick Shots up, preferring targets with Spotter's Mark Icon Spotter's Mark unless you are focusing a priority target. The Trick Shots Icon Trick Shots bounces only consume Spotter's Mark Icon Spotter's Mark if your primary target is marked as well.
  34. Cast Black Arrow Icon Black Arrow.
  35. Cast Steady Shot Icon Steady Shot.
2.

Midnight Season 2 Tier Set

The Midnight Season 2 Tier Set has subtle impact on our rotation. It will extend the duration (and therefore the damage) of your Explosive Shot Icon Explosive Shot, and cause those ticks to reduce the cooldown of Aimed Shot Icon Aimed Shot and Rapid Fire Icon Rapid Fire by 0.5s per tick. On two or more targets, we prefer to cast our two Explosive Shot Icon Explosive Shots (two because of Unstable Trigger Icon Unstable Trigger) on two different targets, because we want to maximize this CDR effect. The damage is the same as if we cast both on 1 target, but because the CDR scales with the number of ticks, it is better to spread them out.

3.

Class and Spec Mechanics Explained

In order to better explain the specific usage and benefits of the Marksmanship Hunter kit, we have compiled a more detailed explanation on individual parts of our rotation, from important rotational mechanics that you need to pay attention to, to cooldowns and how to use them, so you can reach your full potential when playing Marksmanship Hunter.

Precise Shots "Take Aim" Apex Talents
3.1.

Precise Shots

Precise Shots Icon Precise Shots is a buff that you get after casting Aimed Shot Icon Aimed Shot, and, via the No Scope Icon No Scope talent, Rapid Fire Icon Rapid Fire as well.

It makes Arcane Shot Icon Arcane Shot and Multi-Shot Icon Multi-Shot deal 50% more damage and cost 60% less Focus.

Aside from wanting the damage and resource boosts, spending Precise Shots Icon Precise Shots fuels our Spotter's Mark Icon Spotter's Mark, which massively buffs Aimed Shot Icon Aimed Shot and Rapid Fire Icon Rapid Fire depending on talents, and even more so with Sentinel which has an empowered Sentinel's Mark Icon Sentinel's Mark.

Because Precise Shots Icon Precise Shots does not stack (or, more precisely, you cannot generate it twice without wasting some of it), we always want to spend our Precise Shots Icon Precise Shots Spenders (henceforth called PS Spenders) before our next Aimed Shot Icon Aimed Shot. The easiest way to do this is simply to follow up every Aimed Shot Icon Aimed Shot with a PS Spender.

Rapid Fire Icon Rapid Fire is the exception. With Unload Icon Unload and No Scope Icon No Scope, a Rapid Fire Icon Rapid Fire started with Precise Shots Icon Precise Shots still up automatically spends it twice: the first shot Unload Icon Unload fires consumes it, No Scope Icon No Scope reapplies it straight after that happens, and the last shot of the channel consumes the fresh one. You do not need a PS Spender between an Aimed Shot Icon Aimed Shot and a Rapid Fire Icon Rapid Fire.

On AoE, this has the added convenience of activating Trick Shots Icon Trick Shots right after spending it with those Aimeds and Rapids. By simply following up every single Aimed Shot Icon Aimed Shot and Rapid Fire Icon Rapid Fire with a Multi-Shot Icon Multi-Shot on AoE, we knock off two birds with one stone: Precise Shots Icon Precise Shots is spent, and Trick Shots Icon Trick Shots is activated.

3.2.

"Take Aim" Apex Talents

Take Aim Icon Take Aim makes Rapid Fire Icon Rapid Fire shave 5 seconds off Aimed Shot Icon Aimed Shot's cooldown over its channel time. With Aspect of the Hydra Icon Aspect of the Hydra and a second target in range, that doubles to 10 seconds. Take Aim Icon Take Aim adds a second effect on top. Your Spotter's Mark Icon Spotter's Mark now also increases the damage of your next Rapid Fire Icon Rapid Fire against the target by 20%, not just your next Aimed Shot Icon Aimed Shot. Neither one asks anything new of you. Both are "baked in" to the listed rotation above.


Icy Veins - Knowing how to play your rotation is only half the battle. Make sure to grab the
best talent build for every situation, and check out which trinkets and other items are
worth getting ASAP!
Marksmanship Hunter - Knowing how to play your rotation is only half the battle. Make sure to grab the
best talent build for every situation, and check out which trinkets and other items are
worth getting ASAP!
Combat Information
Talents and Gear
Knowing how to play your rotation is only half the battle. Make sure to grab the best talent build for every situation, and check out which trinkets and other items are worth getting ASAP!
4.

Important Cooldowns for Marksmanship Hunter

Trueshot Icon Trueshot Volley Icon Volley
4.1.

Trueshot

Trueshot Icon Trueshot is our main cooldown. It has either a 90-second or 2-minute cooldown, depending on whether you choose Calling the Shots Icon Calling the Shots or Unerring Vision Icon Unerring Vision. It lasts 17 seconds. While active, it increases your critical strike chance by 10% and your critical strike damage by 20%, doubled if you took Unerring Vision Icon Unerring Vision, and it speeds up how fast your primary Aimed Shot Icon Aimed Shot and Rapid Fire Icon Rapid Fire cooldowns recover, while also quickening the cast time of the former.

It also massively increases the chance of generating Spotter's Mark Icon Spotter's Mark procs when we consume Precise Shots Icon Precise Shots, and even activates Spotter's Mark Icon Spotter's Mark for free when you press it.

Trueshot Icon Trueshot simply makes us better at everything, and because the thing we do best is "lots of damage with Aimed Shot Icon Aimed Shot/Rapid Fire Icon Rapid Fire", a very good rule of thumb is to always try to cast Trueshot Icon Trueshot right before a Rapid Fire Icon Rapid Fire. This ensures that we are spending as much time as possible in Trueshot Icon Trueshot casting our most powerful ability.

On 5+ minute fights, you get to use two Potions, and they should not necessarily be the same one. Potion of Recklessness Icon Potion of Recklessness is your go-to/standard Potion. However, once Bullseye Icon Bullseye is stacking up in the execute phase of a fight, you already have a large amount of Critical Strike, so a second Potion of Recklessness Icon Potion of Recklessness is worth much less, and Liquid Luster Icon Liquid Luster is used instead. It ramps its Versatility effect over its duration, so to reach peak Versatility at the right time, pop it around 10 seconds before your execute-Trueshot Icon Trueshot.

4.1.1.

Hero Talent Impacts of Trueshot

For both Sentinel and Dark Ranger, Trueshot Icon Trueshot's button will turn into a different button once pressed; Moonlight Chakram Icon Moonlight Chakram or Wailing Arrow Icon Wailing Arrow for Sentinel and Dark Ranger respectively. In addition, for Dark Ranger, activating Trueshot Icon Trueshot also gives you a free Black Arrow Icon Black Arrow proc.

Moonlight Chakram Icon Moonlight Chakram is a filler that gives us a Lock and Load Icon Lock and Load proc and does a ton of damage. Notably, its bouncing effect is much slower to do damage on single-target than on AoE. So, on single-target we prefer to cast it with no less than 5 seconds left on Trueshot Icon Trueshot. On AoE, we just send it right before Trueshot Icon Trueshot expires.

Wailing Arrow Icon Wailing Arrow is a little more complicated. Because both Trueshot Icon Trueshot and Wailing Arrow Icon Wailing Arrow give you a Black Arrow Icon Black Arrow proc, and because we do not want to overwrite these procs, we want to cast both when we do not already have a proc coming up. In practice, this means we will usually use Wailing Arrow Icon Wailing Arrow as soon as we run out of other ways of generating it in a guaranteed way (such as Rapid Fire Icon Rapid Fire).

4.2.

Volley

Volley Icon Volley is a talented 45-second cooldown mostly associated with AoE. It is actually a fairly simple button, but there are common misconceptions about its use and value.

Essentially, because of the nature of the Precise Shots Icon Precise Shots mechanic we explained in the previous section, even though Volley Icon Volley gives us Trick Shots Icon Trick Shots, it is actually relatively uncommon for us to make any use of this "free" Trick Shots Icon Trick Shots whatsoever. Because we tend to run talents where Aimed Shot Icon Aimed Shot and Rapid Fire Icon Rapid Fire both give Precise Shots Icon Precise Shots, we have to use a PS Spender in-between all such casts. Because of this, even if Trick Shots Icon Trick Shots was permanently active, we would actually play more or less the same; the need to spend Precise Shots Icon Precise Shots is so pressing, and all of the Trick Shots Icon Trick Shots that Multi-Shot Icon Multi-Shot also gives are sort of a happy accident.

Azortharion
Azortharion
Guide Author
Follow Azortharion

This guide has been written by Azortharion, a full-timer Hunter Guidewriter, Theorycrafter, Content Creator, and top player since 2014 who is widely considered one of the best PvE Hunters in the world. He is an accomplished player with hundreds of top parses across all Hunter specs. He is the Head Admin of Trueshot Lodge, the official Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own, personal Discord server where you can freely ask him any Hunter questions you may have!

5.

Changelog

  • 31 Aug. 2026: Clarified mouseover Multi-Shotting and clipping.
  • 24 Aug. 2026: Moved Rapid Fire above the Precise Shots spenders in the Sentinel single-target priority list. Same fundamental rotation, but easier to parse/read.
  • 24 Aug. 2026: Moonlight Chakram now goes out with around 5 seconds of Trueshot left on single target, so that all 7 bounces land inside the Trueshot.
  • 24 Aug. 2026: Added Liquid Luster as the second Potion of the fight, popped around 10 seconds before Trueshot in the execute phase.
  • 22 Aug. 2026: Arcane Shot no longer has a separate rule during Trueshot.
  • 22 Aug. 2026: Updated the Rapid Fire advice for the recent hotfix. Only Sentinel still clips the channel, and only on AoE.
  • 18 Aug. 2026: Linked the Target Swap Multi-Shot macro from the Multi-Shot priority entries.
  • 18 Aug. 2026: Added target selection by Sentinel's Mark and Spotter's Mark to the Rapid Fire, Aimed Shot and Precise Shots spender priorities.
  • 18 Aug. 2026: Added swapping to a target without a Mark before pressing Trueshot.
  • 18 Aug. 2026: Added holding Trueshot for up to 15 seconds to line it up with Explosive Shot.
  • 16 Aug. 2026: Removed spreading Explosive Shot across two targets from the AoE priorities and opener if a priority target is up. It was found to not speed up M+ keys due to its prio damage loss, though it is a small AoE/2T DPS gain.
  • 16 Aug. 2026: Added clipping the end of Rapid Fire with Multi-Shot to the Sentinel AoE opener.
  • 15 Aug. 2026: Added clipping the end of Rapid Fire to the single-target priorities, and clarified that both shots benefit from Precise Shots.
  • 13 Aug. 2026: Added clipping the end of Rapid Fire to the AoE priorities.
  • 12 Aug. 2026: Clarified that Rapid Fire needs Trick Shots up in the AoE priority.
  • 11 Aug. 2026: Clarified Explosive Shot targeting in the AoE priority.
  • 10 Aug. 2026: Updated for Patch 12.1.
  • 16 Jul. 2026: Corrected Volley's cooldown and clarified Double Tap usage.
  • 15 Jun. 2026: Reviewed for Patch 12.0.7.
  • 29 May 2026: Added note of high-prio Aimed at 2 charges for DR ST.
  • 27 Apr. 2026: Rotation updates and simplifications. Opener updates.
  • 20 Apr. 2026: Updated for Patch 12.0.5.
  • 09 Apr. 2026: Dark Ranger Opener fix.
  • 17 Mar. 2026: Fixed error causing Volley not to appear in the opener under some conditions. Small updates to Sentinel AoE Rotation.
  • 16 Mar. 2026: Updated for Midnight Season 1.
  • 03 Mar. 2026: Opener clarifications for Moonlight Chakram.
  • 26 Feb. 2026: Updated for Midnight 12.0.1.
  • 10 Feb. 2026: Updated for Midnight Pre-Patch.
  • 30 Nov. 2025: Reviewed for Patch 11.2.7.
  • 05 Oct. 2025: Reviewed for Patch 11.2.5.
  • 28 Aug. 2025: Single-Target rotation update surrounding ES usage.
  • 27 Aug. 2025: Minor rotational clarifications and edits on AoE.
  • 25 Aug. 2025: Updated Explosive Shot usage on single-target to be more accomodating of Improved Streamline setups.
  • 25 Aug. 2025: Added information about rotational bugs.
  • 20 Aug. 2025: Added note on swapping Focused Aim to Improved Streamline for movement concerns.
  • 19 Aug. 2025: Removed filler-Multi Shot from Dark Ranger AoE.
  • 18 Aug. 2025: Minor Dark Ranger Single-Target Opener update (make it more explicit to spend PS stacks before entering Trueshot).
  • 17 Aug. 2025: Minor Dark Ranger Single-Target Rotation clarifications/simplifications. Minor Sentinel AoE clarification.
  • 15 Aug. 2025: Updated AoE Rotation(s).
  • 13 Aug. 2025: Small Dark Ranger Single-Target opener change.
  • 12 Aug. 2025: Updated Single-Target Rotations.
  • 11 Aug. 2025: Substantial Rotational Updates for Dark Ranger on Single-Target, worth quite a bit of extra DPS.
  • 08 Aug. 2025: Update default Dark Ranger Single-Target talent picks.
  • 07 Aug. 2025: Further opener update iteration.
  • 06 Aug. 2025: Substantial AoE Rotation updates, particularly Sentinel AoE Opener.
  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Updated for Patch 11.1.7.
  • 15 May 2025: Updated the Dark Ranger AoE Opener.
  • 07 May 2025: Updated the wording of the 4PC Doubledip in the rotation to make it clearer what it does and how it works.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 04 Apr. 2025: Very small rotation updates and clarifications.
  • 25 Mar. 2025: Added a fall-back line to Explosive Shot regardless of other statuses, as a low priority.
  • 18 Mar. 2025: Updated rotational details regarding 4PC and Precision Detonation. Updated wording to be clearer in places.
  • 14 Mar. 2025: Updated defaults to assume 4PC.
  • 04 Mar. 2025: Rotation improvements. Removed Kill Shot from AoE Priority, and Single-Target priority unless certain talents are chosen.
  • 27 Feb. 2025: Significant rotational updates relating to Arcane Shot, Aimed Shot, and Explosive Shot usage.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 13 Jan. 2025: Further separated Dark Ranger and Sentinel Single-Target Rotation differences.
  • 08 Jan. 2025: Small opener addition.
  • 27 Dec. 2024: Small Dark Ranger Opener and Rotation updates.
  • 15 Dec. 2024: Updated for Patch 11.0.7.
  • 31 Oct. 2024: Rotation overhaul, particularly for Dark Ranger.
  • 30 Oct. 2024: Updated for October 29 Hotfixes.
  • 26 Oct. 2024: Significant single-target rotation update.
  • 22 Oct. 2024: Updated for Patch 11.0.5.
  • 10 Oct. 2024: Updated Mad Queen's Mandate usage.
  • 02 Oct. 2024: Added more specific Trinket usage information.
  • 24 Sep. 2024: Added Lunar Storm Rapid Fire-holding to AoE Rotation.
  • 17 Sep. 2024: Added opener note about on-use Trinkets.
  • 15 Sep. 2024: Added note about on-use trinkets.
  • 14 Sep. 2024: Simplified the single-target rotation, specifically Aimed Shot usage.
  • 13 Sep. 2024: Added note about Wailing Arrow resetting the cooldown of Rapid Fire, updated opener.
  • 10 Sep. 2024: Clarified that Multi-Shot takes over from Arcane Shot at just 2 targets. Simplified the Steady Focus Rotation.
  • 09 Sep. 2024: Updated the Opener with Wailing Arrow specced.
  • 03 Sep. 2024: Preliminary updates for The War Within Season 1.
  • 22 Aug. 2024: Updated for The War Within.
  • 31 Jul. 2024: Simplified Steady Focus optimization. This affects the single-target opener, rotation, and AoE rotation.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
Show more
Show less