Marksmanship Hunter PvP Talents and Builds — The War Within (11.0.7)
Choosing the right PvP and PvE talents is a prerequisite to proper performance in PvP. This guide goes through the various talent choices available to you as a Marksmanship Hunter and gives you the best combinations you can take.
This page is part of our Marksmanship Hunter PvP Guide.
Best The War Within Talent Builds for Marksmanship Hunters
Note that these builds are generic recommendations for arena and battlegrounds. There are multiple viable Marksmanship builds and tweaks that are very powerful in certain matchups. A description of each talent point is below.
If you are looking for advice on which pets to use, there is a seperate page on this guide answering that question in detail. Generally, you want a Cunning pet unless you expect the enemy team to burst you in a stun, in which case you are likely better off with a Tenacity pet.
The War Within PvP Talent Builds for Marksmanship Hunters in Arena
Wailing Arrow Best Single Target Arena Build for
Marksmanship Hunters (
Dark Ranger)
This build still has the single target damage talents in the Marksmanship
talent tree but trades Salvo and
Kill Zone to pick up
Razor Fragments,
Wailing Arrow and
Readiness.
Wailing Arrow is a powerful, armor-piercing modification to your
Aimed Shot that you generate charges of through casting
Aimed Shot and
Rapid Fire or using
Trueshot.
The mechanic that you need to be aware of and play around with the
Wailing Arrow build is the reset on
Rapid Fire when firing a
Wailing Arrow (through
Readiness). You ideally want to time it
so that you are able to use
Wailing Arrow directly following your
Rapid Fire so you can immediately
Rapid Fire again.
Whenever you have Trueshot available you should be using
Rapid Fire followed by
Trueshot followed by
Wailing Arrow followed by another
Rapid Fire to get the most
out of this build.
If you are going to use Volley to cleave enemies, you should avoid
using it when
Wailing Arrow is available because
Wailing Arrow
does not benefit from
Trick Shots. You want to cast
Aimed Shot
and
Rapid Fire into your volley if possible. You will also do a small
amount of area of effect damage casting
Black Arrow during
Volley because of the talent
Bleak Powder.
This build uses the Dark Ranger Hero Talent tree for the
additional throughput.
Dark Ranger also indirectly makes you more
mobile because you are casting
Black Arrow (which replaces
Kill Shot) more, and are less reliant on standing still to
cast
Aimed Shot. The
Smoke Screen effect also significantly
empowers your
Survival of the Fittest and
Exhilaration.
This build uses the newly reworked Steady Focus effect, and you
should try to maintain the
Steady Focus buff where possible by casting
Steady Shot whenever it is about to run out.
This build takes Kodo Tranquilizer and you should press
Tranquilizing Shot on cooldown, especially when it will purge a
magic effect off more than one player.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Wailing Arrow Wallhack Arena Build for
Marksmanship Hunters (
Dark Ranger)
This build is very similar to the single target Wailing Arrow build
but trades the overall damage increase from
Focused Aim for the
versatile new wallhack talent,
Kill Zone, which gives the build a very
different playstyle and win condition.
Against teams that you know will look to line of sight your casts
(particularly using teleports such as Warlocks with
Demonic Circle: Teleport),
Kill Zone can be an excellent way to
finish kills. You will ideally use your
Volley this way only when
Black Arrow,
Rapid Fire and/or
Wailing Arrow is
available, as these are your highest burst damage abilities, and players who
have seen this strategy before will move our of your
Volley as soon as
they can.
To do the maximum single target burst using Kill Zone you should
line it up so that you are able to cast
Rapid Fire into
Wailing Arrow into
Rapid Fire all within the six second
Volley duration. When doing this, even if the target is within your
line of sight it is usually worth moving near a pillar and deliberately moving
slightly out of line of sight during your casts, so make it more difficult for
the enemy team to disrupt your burst (for example with
Storm Bolt or
Grapple Weapon).
Kill Zone can also be used as part of your damage rotation against
enemies who are standing still far away from pillars (for example a melee
cleave that are stacked on one of your partners), without taking advantage of
the "ignore line of sight" effect, simply to add 8% damage to targets within
the
Volley. If you are going to use
Volley to cleave enemies,
you should avoid using it when
Wailing Arrow is available because
Wailing Arrow does not benefit from
Trick Shots. You want to
cast
Aimed Shot and
Rapid Fire into your volley if possible.
You will also do a small amount of area of effect damage casting
Black Arrow during
Volley because of the talent
Bleak Powder.
Outside of your Kill Zone windows the mechanic that you need to be
aware of and play around when using a
Wailing Arrow build is the reset
on
Rapid Fire when firing a
Wailing Arrow (through
Readiness). You ideally want to time it so that you are able to use
Wailing Arrow directly following your
Rapid Fire so you can
immediately
Rapid Fire again.
Whenever you have Trueshot available you should also be using
Rapid Fire followed by
Trueshot followed by
Wailing Arrow followed by another
Rapid Fire to get the most
out of this build.
This build uses the Dark Ranger Hero Talent tree for the
additional throughput.
Dark Ranger also indirectly makes you more
mobile because you are casting
Black Arrow (which replaces
Kill Shot) more, and are less reliant on standing still to
cast
Aimed Shot. The
Smoke Screen effect also significantly
empowers your
Survival of the Fittest and
Exhilaration.
This build uses the newly reworked Steady Focus effect, and you
should try to maintain the
Steady Focus buff where possible by casting
Steady Shot whenever it is about to run out.
This build takes Kodo Tranquilizer and you should press
Tranquilizing Shot on cooldown, especially when it will purge a
magic effect off more than one player.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Salvo Best Burst/Cleave Arena Build for
Marksmanship Hunters (
Sentinel)
This build has all of the main single-target damage talents from the
Marksman tree, but trades the Wailing Arrow talents to get the
on-demand burst/cleave from
Salvo and
Volley. This build is
ideal whenever you are likely to face multiple targets, as you will be able to
get multiple
Explosive Shots through
Salvo.
The build does its huge area of effect burst damage when using
Volley, and you should make sure that you have
Rapid Fire
available before committing your
Volley and
Salvo combination
so the
Explosive Shots hit at the same time as your
Rapid Fire
channel.
This build will always grant Lunar Storm from the
Sentinel Hero Talent tree during your opening rotation when you
first use
Rapid Fire, and then regularly throughout the fight. This
deals a high amount of damage to all targets stood in the area. This is also
enhanced by your
Kill Zone when used during
Volley.
Because this build has Kill Zone, you can take advantage of the
wallhack effect during
Volley. This build is excellent at cleaving
teams that are trying to line of sight you, stacked up on the same pillar.
This build uses the newly reworked Steady Focus effect, and you
should try to maintain the
Steady Focus buff where possible by casting
Steady Shot whenever it is about to run out, it also includes
Improved Steady Shot so you gain more focus whenever refreshing
Steady Focus.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Marksmanship Hunter Class Tree Rationale and Explanations
Below is an explanation of the talents available to Marksmanship Hunters and when you would use them.
Row 1
Natural Mending provides cooldown reduction to
Exhilaration and access to
Rejuvenating Wind is worth taking in all situations
Posthaste is essential to your mobility and a mandatory pick.
Kill Shot is a strong DPS button and a mandatory pick.
Row 2
Rejuvenating Wind increases our maximum health and increases healing from
Exhilaration. This is a mandatory defensive talent to survive stuns and should never be replaced.
Hunter's Avoidance is a passive but decent defensive, particularly as a lot of cleave/area of effect damage has been added in The War Within.
Deathblow is the newly reworked source of
Black Arrow/
Kill Shot procs and is a mandatory pick.
Row 3
Wilderness Medicine is very rarely worth taking (if at all). Most debuffs you would want to regularly dispel from your pet also deal backlash damage when dispelled (Unstable Affliction, Control of Lava, Vampiric Touch).
Tar Trap is essential to your ability to kite and combined with Entrapment is a mandatory pick.
Tranquilizing Shot is useful for many scenarios to dispel important magic buffs and some enrage mechanics. When you are not running Improved Steady Shot,
Tranquilizing Shot is usually a better filler ability than Steady Shot.
Concussive Shot is central to Marksmanship in all PvP scenarios and a mandatory pick.
Row 4
Survival of the Fittest is a strong defensive and a mandatory pick, especially with the synergy with
Padded Armor and
Lone Survivor
Entrapment is essential to your ability to kite and is a mandatory pick.
Counter Shot is required in all PvP scenarios and a mandatory pick (even in exceptional cases in 2v2 where the other team will not have any casts to kick because it leads to
Specialized Arsenal).
Kodo Tranquilizer is an exceptionally powerful talent into any healer with heal-over-time effects where players will stack, and is still good against most healers where players will stack.
Devilsaur Tranquilizer is effectively useless in PvP, where it only really does anything into Fury Warriors and is still not great.
Misdirection has no use in PvP unless combined with
Interlope, which can be a very powerful combination in certain matchups.
Row 5
Scout's Instincts is a nice mobility boost, meaning that as long as you have
Concussive Shot on a target, they can't catch you during
Aspect of the Cheetah.
Padded Armor is very powerful in all scenarios.
Lone Survivor is a big bonus to your Survival of the Fittest that you should always pick.
Specialized Arsenal is a huge throughput increase that you should always take.
Disruptive Rounds is an incentive to
Tranquilizing Shot when we can, and gives you a lot of focus throughout a game.
No Hard Feelings is rarely worth taking (if ever), especially as it requires you to take
Misdirection.
Scare Beast is situationally useful, mostly into Feral Druids. Even if the Druid shapeshifts to cancel your cast, doing this will force them out of Bear Form and greatly increase their damage taken. If the Druid doesn't shapeshift your cast; you can use it to interrupt a go.
Row 6
Intimidation is central to your ability to crowd control and should be taken in all PvP situations.
Explosive Shot does some AOE damage. It is not essential to take this. If you are using
Explosive Shot you should use it before
Rapid Fire for maximum burst. This ability can break crowd control, so you will need to be careful with the timing or use it between crowd control setups to maintain pressure.
Binding Shot is a powerful area of effect stun that is great for kiting as well as setting up traps.
Row 7
Scatter Shot is a versatile spell that is essential to your ability to kite, cross-crowd control, set up
Aimed Shots, and peel enemies. I do not usually recommend playing without this.
Bursting Shot is a knockback that is unique because it does not share diminishing returns with any other knockback. This means that when playing
Quick Load, you can knock back the same player twice in a row. Use this in matchups where your team has a lot of damage over time effects that would make
Scatter Shot lose value.
Territorial Instincts allows you to use
Intimidation while playing
Lone Wolf. I do not recommend playing
Lone Wolf in arena unless your team already has a Mortal Strike effect and you are facing DoT specs where Roar of Sacrifice isn't very effective, and they would otherwise funnel damage by hitting your pet.
Trigger Finger is an important talent because despite the tooltip implying that it only effects auto attacks, it actually reduces the cast time of
Aimed Shot. On a geared character you can expect a 0.1-0.2 second cast time reduction on your
Aimed Shots. This is further increased if you are playing without a pet and is one of the main benefits of playing
Lone Wolf. It is unclear whether this is an intended mechanic.
Blackrock Munitions is a small increase to the damage of Explosive Shot.
Keen Eyesight is a decent buff to crit chance that you should always take.
Tar-Coated Bindings is a decent buff to
Binding Shot that is basically always worth taking, as it is difficult to consistently use
Freezing Trap out of
Binding Shot otherwise.
Scrappy is a slight cooldown reduction on both of your stuns and is but is optional when there are better choices.
Row 8
Quick Load is a nice cooldown reduction on
Scatter Shot and
Bursting Shot. It can be nice to be able to
Scatter Shot a DPS on the opener and still have it on the healer. It's particularly powerful with
Bursting Shot because
Bursting Shot does not have a diminishing return with itself and can be combined with the PvP talent Rangers Finesse to get more value from each
Bursting Shot.
Pathfinding is a solid boost to movement speed that you should basically always play.
Binding Shackles is a better talent than it initially looks. If you are using
Scatter Shot on a target every 30 seconds, the uptime on this talent will be high and will help you to survive when being trained. You can also apply it to several players at once because
Binding Shot and High Explosive Trap are both area of effect abilities.
Camouflage is recommended in every game to ensure you get the best opener possible. It can also be used defensively if you get an opportunity to drop combat.
Kindling Flare is useless in all content.
Row 9
Trailblazer can be good in very rare situations where you expect to kite or be kited around pillars for the majority of a game.
Roar of Sacrifice is essential to you and your team's survival. This is a mandatory talent unless you are playing without a pet (which I do not recommend).
Serrated Tips is a slight buff to your Critical Strike rating, which becomes more effective based on how much Critical Strike rating you have. There is synergy with
Penetrating Shots, but if you have a very low crit chance, the effect is minor.
Moment of Opportunity is a slight mobility buff but with a long cooldown, so is not an exceptional talent.
Born To Be Wild is a solid cooldown reduction for
Aspect of the Turtle and
Aspect of the Cheetah, making it strong for both survivability and mobility in games that you expect to last longer than 2 minutes. If your games are shorter than 2 minutes, this talent has no value.
Ghillie Suit is useless in all content.
Improved Traps is essential to your crowd control and is almost always worth taking.
Row 10
Emergency Salve is very good (into Assassination Rogues), decent into Shadow Priests to remove Devouring Plague, and makes Subtlety and Outlaw Rogues easier to kite.
High Explosive Trap is a very powerful and versatile knockback that is great for kiting generally and incredible on Z-axis maps where you can knock players off a ledge. This will usually be the better option on this choice node.
Implosive Trap is an alternative to
High Explosive Trap that serves the opposite function.
High Explosive Trap is generally used to knock players away, whereas
Implosive Trap is used to disrupt players and keep them in the same position. This is useful to use, especially into casters when they would otherwise be moving out of your line of sight.
Unnatural Causes is a slight damage buff that is still usually worth playing, especially with a
Dark Ranger build.
Row 1
Aimed Shot is required.
Row 2
Rapid Fire is another required core ability of the spec.
Multi-Shot enables
Trick Shots builds and is otherwise not worth taking.
Precise Shot is a required DPS talent.
Row 3
Surging Shots is a large increase to your burst damage and gives you cooldown resets on
Rapid Fire. This is a mandatory talent.
Streamline is a solid, passive DPS increase, which also helps you get
Aimed Shot casts off and leads us to other important talents.
Improved Steady Shot is an optional talent because you still gain focus from
Rapid Fire and
Tranquilizing Shot and so many of your abilities do not cost focus.
Pin Cushion is a decent talent in games where you are able to freecast a lot, but will rarely make a difference in Arena.
Crack Shot is a strong talent, and usually better than
Improved Steady Shot and
Pin Cushion.
Row 4
Penetrating Shots is a new talent that increases the damage of your critical strikes, based on your critical strike chance. It is a mandatory because of its location on the tree.
Trick Shots is core to the three target cleave of Marksman, but in PvP is only really worth taking in battlegrounds as it requires
Multi-Shot to hit three targets.
Master Marksman is a DPS increase and a mandatory pick.
Row 5
Fan the Hammer is a large increase to your
Rapid Fire damage and burst and is a mandatory pick.
Careful Aim is essential to your damage and is the reason switching targets is so effective as Marksman.
Heavy Ammo adds a noticeable amount of cleave to your
Trick Shots, but taking this talent costs a lot of single-target damage.
Light Ammo is essentially useless in all PvP.
Bulletstorm is not worth taking in PvP.
Lock and Load is a mandatory talent saving you focus, giving you more
Aimed Shots, and giving you more buffed Arcane Shots
Steady Focus is a decent talent in games where you are able to freecast enough to use
Steady Shot often, but when you are under pressure it is difficult to maintain the buff, and you will usually have more important abilities to use. If you are running
Consecutive Concussion in 2v2 and expect to kite the entire game without pushing for traps and setups this is a very strong talent, but otherwise it is optional.
Row 6
Improved Deathblow increases the frequency of
Deathblow procs as well as buffing your
Black Arrow/
Kill Shot damage and is a mandatory talent, especially with a
Dark Ranger build.
Barrage is not worth taking in PvP.
Night Hunter is a mandatory throughput increase.
Tactical Reload is a mandatory throughput increase.
Serpentstalker's Trickery is a mandatory throughput increase.
Chimaera Shot adds some two target cleave to your rotation (but slightly reduces single target damage) and is rarely worth taking.
Row 7
Killer Accuracy is a solid increase to your kill potential and increases your damage when it matters most.
Rapid Fire Barrage is useless in PvP.
In the Rhythm is a solid DPS buff.
Lone Wolf has been nerfed in The War Within and does not usually compete with the benefits of playing with a pet.
Bullseye will rarely proc in arena and is not usually worth taking.
Hydra's Bite adds some passive cleave to your rotation and is useful when you know that enemies will be stacked.
Volley is a strong button combined with
Salvo for bursting one or multiple targets, and is further enhanced by
Kill Zone, which increases your damage into
Volley and allows you to ignore line of sight. The damage
Volley itself does is not very significant, but it can be useful to activate
Trick Shots for cleave damage, or if you aren't able use any other abilities it can be good to use
Volley anyway to give yourself
Razor Fragments for your next
Black Arrow/
Kill Shot.
Row 8
Legacy of the Windrunners is a slight passive damage increase.
Trueshot is a mandatory talent and is your big burst cooldown.
Focused Aim is a powerful throughput increase, which you may want to situationally drop a point in, for example when taking
Kill Zone.
Row 9
Razor Fragments enhances your
Deathblow procs considerably and makes your next
Black Arrow/
Kill Shot lethal when your
Volley effect ends.
Wailing Arrow occasionally buffs your
Aimed Shot, making it do shadow damage that ignores armor and leaves an additional damage over time effect, and combined with
Readiness gives you extra
Rapid Fires.
Unerring Vision further enhances your
Trueshot and is a powerful talent when you are able to freecast during
Trueshot.
Small Game Hunter enhances your
Explosive Shot and is a strong talent.
Kill Zone is a powerful talent into specialisations that you know will teleport or line of sight your casts at low health, as you will be able to use
Volley to finish them off. The damage increase can be useful when bursting, but the line of sight element is the more useful part of this talent in arena.
Row 10
Readiness is the talent which makes
Wailing Arrow so potent in arena. This gives you access to
Wailing Arrow on demand when you use
Trueshot, and resets
Rapid Fire after the cast. This talent is essential for any
Wailing Arrow build.
Calling the Shots greatly reduces the cooldown of your
Trueshot and is a mandatory talent in Arena.
Salvo greatly enhances your
Volley when you are attacking stacked enemies.
PvP Talents for Marksmanship Hunters
You can choose 3 of the following PvP talents. Each of them has its uses, but some are better for certain strategies and matchups than others.
Mandatory PvP Talents for Marksmanship Hunters
Survival Tactics
Survival Tactics is the best overall PvP Talent. It turns
Feign Death into your best defensive ability by negating damage for
two seconds. This talent is very powerful into burst specializations when
timed correctly.
When facing matchups where you are guaranteed not to be attacked, there are occasionally better options, but it is safer just always to play this talent.
Powerful PvP Talents for Marksmanship Hunters
Chimaeral Sting
Chimaeral Sting is a versatile ability that can be used in many
ways, for example:
- To silence an enemy healer while bursting their partner (note that it does
damage on application, and the silence only applies after 3 seconds, so you
cannot
Chimaeral Sting during or immediately after a trap)
- To silence a healer before swapping to them (particularly good against
priests as they cannot use
Pain Suppression when silenced, when they would have been able to if you swapped with
Intimidation)
- To peel a DPS on their go (for example, use
Chimaeral Sting on a Mage when they cast
Dragon's Breath; they will still be able to
Polymorph your healer, but will be silenced immediately afterward and not be able to capitalize on the Polymorph, or to cancel a Shaman's
Lightning Lasso when you know it is coming)
- To cancel a Restoration Druid's
Tranquility by casting
Chimaeral Sting before they use it
- To deny a healer's trinket by casting
Chimaeral Sting when they are stunned (when they trinket the stun, they are instantly silenced)
- To apply a powerful slow to a melee DPS when you have no other options
Trueshot Mastery
Trueshot Mastery reduces your
Trueshot to less than two
minutes — this is critical because a DPS player's PvP trinket has a
two-minute cooldown. This means that if you can force an enemy kill target to
trinket with the first
Trueshot, they will not be able to trinket when
you use the second. Note that the cooldown of
Power Infusion is two
minutes, so if you are playing with a priest that is able to give you
Power Infusion,
Trueshot Mastery loses a lot of value. Having a
shorter cooldown on Trueshot also gives you momentum because most DPS
throughput cooldowns are active every two minutes, meaning that if you use
cooldowns early you get yours back first.
Consecutive Concussion
Consecutive Concussion is situationally very useful against
melee, as it keeps them at bay for longer and interrupts their damage via the
stun in a slow game where you are able to cast
Steady Shot a lot.
This talent can also be very good into Fistweaver (melee healer) Monks. If you
maintain a
Concussive Shot on them while your team is kiting, the
Fistweaver will be unable to heal.
Diamond Ice
Diamond Ice makes your
Freezing Trap undispellable but
reduces the duration and makes the target immune to all spells while active.
This is useful:
- Against Shadow Priests, Demon Hunters, and Affliction/Destruction Warlocks
that are otherwise able to dispel your
Freezing Trap
- To crowd control DPS players without the healer being able to dispel the trap
- To keep a target at low health (you can trap a target at low health, then
pre-cast a
Sniper Shot or
Aimed Shot, your target will not be able to stop your cast, and their healer will not be able to recover the target's health), this is a strategy that is particularly effective in 2v2 arena
Interlope
Interlope is powerful into casters and hunters. You can
Interlope your healer when they are stunned, to eat an enemy Hunter's
Freezing Trap or use it on yourself/your team to absorb spell casts.
The pet positioning requirement of this spell can make it awkward to use, but
when used properly, it is a very powerful defensive talent. (Remember that you
need to talent into
Misdirection to use this!)
Niche or Not Used PvP Talents for Marksmanship Hunters
Ranger's Finesse
Ranger's Finesse theoretically can reduce the cooldown of
Aspect of the Turtle significantly, but is awkward to use, and there are
usually better talents available. The duration bonus to
Volley is
noticeable, and so is the knockback increase to
Bursting Shot. If your
talent build allows, you can consider also playing
Quick Load for more
frequent access to
Bursting Shot. If you play with this talent,
ideally, you want to use
Aspect of the Turtle early in the game to save
your healer's cooldowns to get the maximum benefit.
If your team is able to lock several players in one place for a long time
(for example, playing with an Unholy Death Knight with Blinding Sleet
and Restoration Druid for
Ursol's Vortex) Rangers Finesse combined with
Volley and
Kill Zone can lead to enormous AoE burst.
Hunting Pack
Hunting Pack is a mobility talent that vastly reduces the cooldown
of
Aspect of the Cheetah and applies its buff to your teammates but
requires your teammates to be within 15 yards. There are better talents
available to you in almost all cases.
Wild Kingdom
Wild Kingdom will help you keep your pet alive. With proper
positioning of your pet and using
Mend Pet and
Exhilaration
properly, your pet should not die often. Remember that if your team already
has a
Mortal Strike effect, you can use a Mechanical family pet,
which will be significantly more tanky than a regular pet anyway.
Sniper Shot
Sniper Shot is a very long-range cast with a long cast time and
a reasonably short cooldown. It does decent damage but is unable to crit. The
most useful part of
Sniper Shot is the extension to the range of your
abilities for six seconds after casting. This will allow you to hit targets
very far away or land a
Scatter Shot into
Freezing Trap from a
good distance. This talent is very rarely taken in the arena, and you can do
more damage with a regular rotation, so unless you are taking it for the
increased range effects, it is not worth taking.
Changelog
- 15 Dec. 2024: Reviewed for patch 11.0.7.
- 20 Nov. 2024: Updated talent descriptions.
- 21 Oct. 2024: Updated for 11.0.5 rework.
- 08 Oct. 2024: Updated talents.
- 16 Sep. 2024: Added Wallhack Build.
- 14 Sep. 2024: Updated talent trees and explained Trigger Finger interaction with Aimed Shot.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Launch.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 15 May 2024: Moved Sniper Shot down a tier.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 16 Apr. 2024: Reorganised recommended talents.
- 20 Mar. 2024: Reviewed for patch 10.2.6
- 15 Jan. 2024: Reviewed for patch 10.2.5
- 19 Nov. 2023: Updated recommended builds and their notes.
- 06 Nov. 2023: Updated for Dragonflight Patch 10.2.
- 04 Sep. 2023: Reviewed for patch 10.1.7 with minor tweaks.
- 10 Jul. 2023: Expanded on Talents and PvP Talents.
- 01 Jul. 2023: Guide re-written.
- 09 May 2023: Updated for Dragonflight Patch 10.1.
- 30 Jan. 2023: Updated the recommended Talent Build.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 22 Feb. 2022: Updated the PvP Talent recommendations and the pet families you should use. Added Ferocity alternatives.
- 10 Nov. 2021: Reviewed for Patch 9.1.5.
- 06 Jul. 2021: Updated PvP Talents.
- 18 Mar. 2021: Updated Tier 7 Regular Talent.
- 06 Nov. 2020: Updated Talent Table.
- Updated Tiers 4 and 7 Regular Talents.
- 26 Oct. 2020: Updated Talent Table.
- 15 Oct. 2020: Updated for Shadowlands pre-patch (9.0.1)
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This guide is written and maintained by Slo, a Multi-Gladiator and Multi-Rank 1 Solo Shuffle Hunter. You can find Slo on YouTube, Twitch, and Reddit
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