Mistweaver Monk Healing Spell List and Glossary — The War Within (11.2)
On this page, we present you with all spells and procs that you need to understand as a Mistweaver Monk in World of Warcraft — The War Within (11.2).
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Mistweaver Monk spells.
Introduction
This page contains all the basic spells and abilities that are available to Mistweavers upon reaching level 70, as well as how they fit in to the larger image of the spec as a whole. It also goes over some commonly accepted community acronyms/initialisms.
Main Resource of Mistweaver Monks
Mana is your only resource as a Mistweaver Monk. All of your healing abilities cost Mana, so managing it so that you do not run out over the course of each encounter is crucial to being able to heal competitively.
Unlocking Abilities
This guide is from the perspective of a max-level Mistweaver. For more information on when you will be acquiring the spells listed below, check out our leveling guide.
Baseline Abilities for Mistweaver Monks
Ability | Abbreviation | Description |
---|---|---|
![]() |
AT | Causes damage dealt by Tiger Palm, Blackout Kick, Rising Sun Kick, Spinning Crane Kick and Crackling Jade Lightning to transfer 30% of their damage as healing to 5 nearby injured allies. Allows for very minor maintenance healing during downtime. |
![]() |
BoK | One of your main DPS abilities. Has a cooldown the length of two Global Cooldowns. Interacts with a myriad of abilities in our kit in order to reset the cooldown of other spells, as well as deal healing. |
![]() |
CJL | A ranged damage ability. It is very weak in comparison to the rest of
our DPS options and should only be used if you cannot be in melee
or if buffed by ![]() |
![]() |
- | Mistweaver's Magic dispel. We should always be augmented by our talent
![]() |
![]() |
- | Whenever ![]() |
![]() |
EH | An instant cast self-heal that also deals damage to a nearby enemy.
It can be cast during ![]() |
![]() |
- | An AoE stun on a 1-minute cooldown. 6-yard range. |
![]() |
GoM (rare) | Causes all your single target heals, as well as ![]() ![]() |
![]() |
- | Any time you damage an enemy, you apply this debuff that causes them to take 5% more physical damage. Only Monks can apply this debuff. |
![]() |
- | Forces a target to attack you for 3 seconds |
![]() |
Res | Resurrects everyone in your party or raid. It can only be used out of combat. |
![]() |
Res | Resurrects a dead player. It can only be used outside of combat. |
![]() |
- | Causes you to roll a short distance forward. If you roll off a ledge, the speed of the Roll will be maintained until you touch the ground again. |
![]() |
SCK | Our AoE damage ability. Channels DPS over the course of 1 GCD to all enemies within 8 yards. Deals reduced damage past 5 targets. |
![]() |
TotM | Causes your ![]() ![]() ![]() |
![]() |
TP | This is our filler DPS spell. It does a very small amount of damage,
however, due to ![]() ![]() ![]() |
![]() |
ToD | Instantly kills your target if your Maximum Health is greater than their current Health. 3-minute cooldown. |
![]() |
Viv | This is our filler healing spell. In combination with
![]() ![]() |
![]() |
- | Allows you to slowly fly around on a cloud. It is mainly used as a parachute to avoid falling deaths. Only usable in areas where you can use a flying mount. |
![]() |
- | Teleports you to either the Peak of Serenity in Pandaria or to your Legion Order hall, depending on where you are in the story. As long as you do not leave either temple; you can reactivate this ability again to teleport you back. 1-minute cooldown. |
Talents
The War Within introduced a redesign to the talent tree, with many new passive and active abilities being added, as well as some old abilities making a comeback. The following list will be broken down into passive and active abilities, organized by the rows they appear in from top to bottom.
If you would like to know more about certain talent builds, feel free to check out our builds and talents section of the guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
SooM | Channels a heal on a single target over the course of 8 seconds. It
is a small but efficient heal and allows you to cast ![]() ![]() |
![]() |
Para | Incapacitates a target for 1 minute; any damage will break this effect. This is also a "soft" crowd control, meaning if you walk within aggro range of them, they will still enter into combat with you, meaning they will chase after you once the CC ends. |
![]() |
RSK | This is our largest single target DPS ability. It also can be augmented
via through our other talents to both extend all of our HoTs as well as
apply ![]() ![]() |
![]() |
TL | Increases your target's movement speed by 70% for 6 seconds and removes all snares and roots on them. 30-second cooldown, but with a fairly short range. |
![]() |
- | Slow the target by 50%. Attacks refresh the duration. |
![]() |
Kick/SHS | Allows you to interrupt an enemy spell cast, preventing them from casting any spell in that school of magic for 4 seconds. 15-second cooldown. |
![]() |
EnM/EvM | A powerful short-duration HoT that also increases the healing done by our other HoTs. Very expensive in terms of Mana and should only be used during periods of high single-target damage. |
![]() |
TFT | Augments our next ![]() ![]() ![]() ![]() ![]() |
![]() |
ReM | Applies a HoT to a target, healing them for a moderate amount over 20 seconds. If it overheals, it will jump to another injured party member within 20 yards. In that same vein, a hidden interaction that it has is that if you cast it on a target that already has ReM, the old instance of the HoT will jump to a new target within 20 yards instead of being refreshed. |
![]() |
LC | Puts a massive shield on a target for 12 seconds and increases HoT healing
they take by 50% while the shield holds. Also applies ![]() ![]() |
![]() |
MT | For every 10% Mana you spend, you gain a stack of Mana Tea. Using this ability will cause you to channel, consuming 1 stack of Mana Tea every 0.5s and generating ~1% mana per stack. When this effect is over, you will gain a buff that reduces the cost of your spells by 30% for 1 second per stack consumed on your latest channel. It can be channeled while moving and you have a chance equal to your Critical Strike to generate 2 stacks instead of 1. |
![]() |
- | Our Raid cooldown. Heals everyone in the group for a moderate amount and also procs our Mastery. Dispels all Magic, Poison, and Disease effects from the group. Additionally, it heals for 100% more in a 5-man group. 3 minute cooldown |
![]() |
- | It is exactly the same as ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
- | Places a 6% damage reduction on you and your Soothing Mist target. |
![]() |
- | Causes you to snare any mobs you ![]() |
![]() |
- | Increases the damage dealt by ![]() ![]() |
![]() |
- | Increases all healing taken by 4%. |
![]() |
- | Makes your Roll and Chi Torpedo go a little farther. |
![]() |
- | Reduces all damage taken by 3% |
![]() |
- | Increases the range of Disable, and the duration and severity of Crashing Momentum's slow |
![]() |
- | Causes ![]() |
![]() |
- | Casting ![]() ![]() |
![]() |
- | Makes you move faster out of combat. Primarily a leveling/Mythic+ talent. |
![]() |
- | Causes ![]() |
![]() |
- | Reduces the cooldown of Paralysis and Leg Sweep. |
![]() |
IM | Causes your ![]() ![]() |
![]() |
- | Causes your ![]() ![]() ![]() |
![]() |
HE | When dropping below 40%, this passively heals you for 15% of your maximum Health, with 2 charges. 30-second recharge. Excess charges are consumed and heal you. |
Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
CB | Fires an orb in a line that heals all targets it passes through, and damages all enemies as well. Its healing is reduced beyond 6 targets. The orb has a 40-yard range and is on a 30-second cooldown. |
![]() |
Port/Ghost | Leaves a spiritual clone of yourself in a location that allows you to swap positions with it on a 45-second cooldown. The transfer ignores line-of-sight and only requires that you be within 40 yards of the clone. However, you can be roughly 100 yards away from your clone before it despawns. Lasts 15 minutes. |
![]() |
RoP | Places a ring on the ground that will bump enemies out of it for 5 seconds. The ring has a maximum number of bumps, so using it against a swarm of enemies will cause the effect to end early. 40-yard range, 10-yard diameter, 45-second cooldown. |
![]() |
- | Sends a slow-moving cloud out in front of you that disorients any enemies hit for 20 seconds. Any damage taken will break the effect. 30 second cooldown. |
![]() |
DM | Reduces all Magic damage you take by 60% for 6 seconds while also transferring any harmful magic debuffs on you back to the original caster, if possible. 90-second cooldown. |
![]() |
FB | Increases your maximum Health by 15% and reduces all damage taken by 15% as well. 7-minute cooldown. |
![]() |
Yulon | Summons Yu'lon for 25 seconds, causing her to randomly heal injured
allies with Soothing Breath, hitting 3 targets at a time. Also causes
![]() ![]() |
![]() |
Chiji | Causes your ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
CW | A free spell that will fly to your target, damaging them if they are hostile, or healing them if they are friendly. It will then proceed to bounce back and forth between friend and foe, healing and damaging them respectively. 40-yard range, but the bounce has a 25-yard range. 15-second cooldown. |
![]() |
- | Reduces the cooldown of ![]() ![]() |
![]() |
- | Reduces the cooldown of Roll by 5 seconds and grants it an extra charge. |
![]() |
Torp | Replaces your ![]() |
![]() |
- | Causes your ![]() |
![]() |
- | Reduces the duration of snares on you by 20%. |
![]() |
- | Increases all damage by 2%. |
![]() |
- | Causes your ![]() |
![]() |
TTS(rare) | Increases the range of ![]() |
![]() |
- | Allows you to use ![]() |
![]() |
- | Increase the healing and Critical Strike chance of ![]() |
![]() |
- | While in combat, you gain a magic absorption shield for 1% of your max Health every 3 seconds while in combat, stacking up to 10 times. |
![]() |
- | Reduces the cooldown of ![]() ![]() |
![]() |
- | Reduces physical damage taken by 10% and additional 10% every 4 seconds until you receive a physical attack. |
![]() |
MoL | Causes your ![]() ![]() ![]() |
![]() |
- | Increases the absorb of ![]() |
![]() |
US | Causes your ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
- | ![]() ![]() ![]() |
![]() |
- | ![]() |
![]() |
ZP | Causes your ![]() ![]() |
![]() |
- | Causes ![]() ![]() ![]() |
![]() |
OM | Allies with your ![]() |
![]() |
- | Consuming a charge of ![]() ![]() |
![]() |
- | Causes your ![]() ![]() ![]() ![]() |
![]() |
- | Reduces the cooldown of ![]() |
![]() |
- | When Life Cocoon is consumed or fades, it will heal 3 nearby players. |
![]() |
YW | While channeling ![]() |
![]() |
MW | Increases the duration of ![]() ![]() |
![]() |
RJW | Using ![]() |
![]() |
- | Causes your ![]() |
![]() |
- | Gives ![]() |
![]() |
- | Increases ![]() |
![]() |
- | Causes your ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
JSS | Lets you summon a statue in a location that will channel an additional
![]() |
![]() |
- | Causes you and your target to charge at each other, meeting in the middle and rooting all enemies within 6 yards for 4 seconds. |
![]() |
JFS | Stomps the ground in front of you in a cone, dealing damage to up to 5 enemies and healing up to 5 allies, while also healing them for a small amount. While standing in the line it leaves on the ground, your abilites have a chance to reset its cooldown. |
![]() |
SG | Every 8 seconds while you are in combat, you will generate a cloud of mist. Using this ability will consume every available cloud and heal the target for an amount per cloud consumed, |
![]() |
RWK | Deals Nature damage to all enemies within a 25 yard cone, split evenly among them.
Damage is increased per enemy hit by 5% up to 30%. Additionally it increases the healing
of your ![]() ![]() |
Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
STA | Whenever you heal someone who is below 35% Health, your healing is increased by 10% for 4 seconds. |
![]() |
- | Allows roll to remove a snare on you once every 30 seconds. |
![]() |
- | Increases the Critical healing of ![]() |
![]() |
- | ![]() |
![]() |
- | Further increases your health and damage reduction while ![]() |
![]() |
- | Reduces the cooldown of ![]() |
![]() |
- | While you have a Celestial active, you cannot be slowed below 90%. Generally not a good talent for us seeing as how Chi-Ji already makes you immune to slows. |
![]() |
- | Increases your healing and magic damage by 2%. |
![]() |
- | Causes ![]() |
![]() |
- | Gives you and your allies within 10 yards a 4% movement speed increase. Allies will keep the effect for 10 seconds after leaving range of you. |
![]() |
GP | Increases your avoidance and physical damage by 2%. |
![]() |
- | After taking more than 12% of your Health in one hit, you will receive 20% reduced damage for 4 seconds. It cannot occur more than once every 30 seconds. |
![]() |
LTA | ![]() ![]() |
![]() |
- | Grants you varying buffs base on your Health pool: greater than 90% is a movement speed increase, 90-35% reduces damage taken by 5%, and under 35% increases healing received by 10%. |
![]() |
- | Instead of leaving a spirit on the ground, your ![]() |
![]() |
EfR | Allows you to use ![]() |
![]() |
- | Reduces the cooldown of ![]() |
![]() |
- | Causes your to dash to the closest enemy within 10 yards after using roll. Basically never worth taking. |
![]() |
PiP | 5% of your overhealing with ![]() ![]() ![]() |
![]() |
PoM | Grants you an extra charge of ![]() |
![]() |
JB | Causes Chi Cocoons to apply a 4 second duration ![]() |
![]() |
- | Reduces the cooldown of your Invoke spells by 2 minutes, but also reduces their duration to 12 seconds. Strength of your Chi Cocoons are from your Invoke spells are also halved. |
![]() |
DoCJ | Causes your abilities to have a chance to make your next ![]() |
![]() |
- | Casting ![]() ![]() |
![]() |
FT | Causes ![]() |
![]() |
AJ | Causes your ![]() ![]() ![]() |
![]() |
JFT | Causes your ![]() ![]() ![]() |
![]() |
- | Causes your ![]() |
![]() |
SI | Your ![]() ![]() ![]() ![]() |
![]() |
MP | Gives ![]() ![]() |
![]() |
- | Causes your ![]() ![]() ![]() |
![]() |
- | Grants you one of four buffs randomly, the duration of which will increase based
on how many stacks of ![]() |
![]() |
- | Causes ![]() |
![]() |
- | Causes ![]() ![]() ![]() ![]() |
![]() |
- | Causes ![]() ![]() ![]() ![]() |
![]() |
- | Causes ![]() |
![]() |
- | Causes your ![]() |
![]() |
ID | Grants 33% haste after summoning either Yu'lon or Chi-Ji. Lasts 20 seconds. |
![]() |
ToM | Causes your ![]() ![]() ![]() |
![]() |
RM | Causes ![]() ![]() ![]() |
![]() |
- | Reduces the cast time of ![]() |
![]() |
- | Increases the healing of ![]() |
Hero Talents
Conduit of the Celestials
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
CeCo | Causes you to radiate damage to enemies and healing to allies within 20 yards over 4 seconds, increasing per target hit up to 30%. This ability is channelled, but you can still move during the channel. |
![]() |
- | Increases the healing of ![]() ![]() |
![]() |
- | Increases the damage of ![]() ![]() |
![]() |
HotJS | Upon casting ![]() ![]() ![]() ![]() ![]() |
![]() |
- | ![]() |
![]() |
- | Heals you for 10% of your Health when you press ![]() |
![]() |
CotWT | ![]() ![]() |
![]() |
SotBO | After CotWT procs, your next ![]() |
![]() |
- | Gain ![]() |
![]() |
- | Increases the duration of ![]() |
![]() |
FotRC | Causes ![]() ![]() ![]() |
![]() |
- | Grants you a 2% stat buff depending on whichever Celestial last aided you. |
![]() |
- | ![]() ![]() ![]() |
Master of Harmony
Ability | Abbreviation | Description/Effect |
---|---|---|
![]() |
AoH | Causes you to store vitality from 10% of your damage and 20% of your healing.
Pressing ![]() |
![]() |
- | ![]() ![]() |
![]() |
- | ![]() ![]() |
![]() |
- | Causes ![]() |
![]() |
- | ![]() ![]() ![]() |
![]() |
- | When ![]() |
![]() |
- | During ![]() |
![]() |
- | Grants ![]() |
![]() |
- | ![]() |
![]() |
- | Your DPS abilities contribute an additional 30% vitality. |
![]() |
- | Casting physical abilities increase the damage or healing of your next nature ability 3% and vice versa, stacking up to 5 times. |
![]() |
- | Healing yourself is 10% stronger and leave a small HoT on you as well. |
![]() |
- | ![]() |
![]() |
- | ![]() ![]() |
![]() |
- | When your ![]() |
Further Reading
While it is important to understand what each of our spells does in a vacuum, it is even more important to grasp how they fit together and when you ought to choose one spell over another. Check out our rotations page to get a better understanding of how all our abilities fit together.
Changelog
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for the War Within Release.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Added Peer into Peace and Dance of Chi-Ji to the spell list.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Added Yu'lon's Grace and Dance of the Wind.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Added Legacy of Wisdom and changed Enveloping Breath to Celestial Harmony.
- 24 Jan. 2023: Added Sheilun's Gift, Shaohao's Lessons, Veil of Pride, and Burst of Life. Removed Bonedust Brew, Bountiful Brew, and Attenuation.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-Patch.
More Monk Guides
Guides from Other Classes
This guide has been written by Dhaubbs, a Mistweaver Monk theorycrafter, and founder of the once World 4th guild Big Dumb Guild (BDG) on Illidan-US. You can follow him on Twitter, Twitch, and YouTube.
- Huge Ascended Regalia 22 Weapon and 4 Transmog Set Store Pack
- The Weirdest Mobs in WoW: Actual Buildings, Mobs inside Mobs, Witches, and More
- Tuning Shakeup: BM and Aug Rise, New No.1 Arrives in Week 5 Raid Logs
- Raid, Class, Dungeon, Delve Tuning and Item Adjustments: War Within Weekly Hotfix Summary: September 8th – 15th
- This Forgotten Thrift Store WoW Statue Had a Secret No One Expected: And a Happy End!
- 70% of All M+ Runs Are Already +10 or Higher in Season 3 Week 4
- Protection and… Protection. Tank and Healer Manaforge Raid and Mythic+ Logs, Week 5
- Hunter Claims World First Solo Kill of Current Expansion Raid Boss