This page contains all the basic spells and abilities that are available to
Mistweavers upon reaching level 70, as well as how they fit in to the larger
image of the spec as a whole. It also goes over some commonly accepted community
acronyms/initialisms.
Mana is your only resource as a Mistweaver Monk. All of your healing
abilities cost Mana, so managing it so that you do not run out over the course of each
encounter is crucial to being able to heal competitively.
This guide is from the perspective of a max-level Mistweaver. For more
information on when you will be acquiring the spells listed below, check out our
leveling guide.
Ability |
Abbreviation |
Description |
Ancient Teachings |
AT |
Causes damage dealt by Tiger Palm, Blackout Kick, Rising Sun Kick, Spinning Crane Kick
and Crackling Jade Lightning to transfer 30% of their damage as healing to 5
nearby injured allies. Allows for very minor maintenance healing during downtime. |
Blackout Kick |
BoK |
One of your main DPS abilities. Has cooldown the length of two Global
Cooldowns. Interacts with a myriad of our kit in order to reset the
cooldown of other spells, as well as deal healing. |
Crackling Jade Lightning |
CJL |
A ranged damage ability. It is very weak in comparison to the rest of
our DPS options and should only be used if you cannot be in melee
or if buffed by Jade Empowerment. |
Detox |
- |
Mistweaver's Magic dispel. We should always be augmented by our talent
Improved Detox, causing it to also remove Poisons and Diseases. |
Dome of Mist |
- |
Whenever Enveloping Mist is dispelled it leaves a shield on the
target for 80% of the remaining HoT. |
Expel Harm |
EH |
An instant cast self-heal that also deals damage to a nearby enemy.
It can be cast during Soothing Mist, and it will also heal that target as
well. |
Leg Sweep |
- |
An AoE stun on a 1-minute cooldown. 6-yard range. |
Mastery: Gust of Mists |
GoM (rare) |
Causes all your single target heals, as well as Revival and
Restoral to heal for a flat amount depending on your Mastery.
This ability can crit. |
Mystic Touch |
- |
Any time you damage an enemy, you apply this debuff that causes them to
take 5% more physical damage. Only Monks can apply this debuff. |
Provoke |
- |
Forces a target to attack you for 3 seconds |
Reawaken |
Res |
Resurrects everyone in your party or raid. It can only be used out of combat. |
Resuscitate |
Res |
Resurrects a dead player. It can only be used outside of combat. |
Roll |
- |
Causes you to roll a short distance forward. If you roll off a ledge, the
speed of the Roll will be maintained until you touch the ground again.
|
Spinning Crane Kick |
SCK |
Our AoE damage ability. Channels DPS over the course of 1 GCD to all
enemies within 8 yards. Deals reduced damage past 5 targets. |
Teachings of the Monastery |
TotM |
Causes your Tiger Palm to make your next Blackout Kick
strike an additional time, stacking up to 4 times. It also causes your
Blackout Kick to have a 12% chance of resetting the cooldown on Rising Sun Kick. |
Tiger Palm |
TP |
This is our filler DPS spell. It does a very small amount of damage,
however, due to Teachings of the Monastery, each time you use Tiger Palm,
your next Blackout Kick will hit an additional time. This is further
augmented by other talents such as Awakened Jadefire. |
Touch of Death |
ToD |
Instantly kills your target if your Maximum Health is greater than
their current Health. 3-minute cooldown. |
Vivify |
Viv |
This is our filler healing spell. In combination with
Invigorating Mists it will heal your main target as well as anyone that
has Renewing Mist on them (Healing is reduced beyond 5 targets).
In order to remain mana-efficient, this spell requires a high uptime of Renewing Mists. |
Zen Flight |
- |
Allows you to slowly fly around on a cloud. It is mainly used as a
parachute to avoid falling deaths. Only usable in areas where you can use a
flying mount. |
Zen Pilgrimage |
- |
Teleports you to either the Peak of Serenity in Pandaria or to
your Legion Order hall, depending on where you are in the story. As long as you
do not leave either temple; you can reactivate this ability again to teleport
you back. 1-minute cooldown. |
If you would like to know more about certain talent builds, feel free to check
out our builds and talents section of the guide.
Ability |
Abbreviation |
Description/Effect |
Soothing Mist |
SooM |
Channels a heal on a single target over the course of 8 seconds. It
is a small but efficient heal and allows you to cast Vivify and
Enveloping Mist instantly on that target, without
breaking SooM's channel. It also procs our Mastery but on a 1/8 deck system.
To visualize this, imagine you have a deck of 8 cards, 7 of which are blank,
and 1 is our Gusts of Mists proc. Every time Soothing Mist ticks, it is
like drawing a card. Once all 8 cards are drawn, the deck is shuffled and
reset. What this means is while it is possible to get two Gust procs back to
back, three is impossible. Not that it matters at all to your healing, or
changes how you play. |
Paralysis |
Para |
Incapacitates a target for 1 minute; any damage will break this
effect. This is also a "soft" crowd control, meaning if you walk within aggro
range of them, they will still enter into combat with you, meaning they will
chase after you once the CC ends. |
Rising Sun Kick |
RSK |
This is our largest single target DPS ability. It also can be augmented
via through our other talents to both extend all of our HoTs as well as
apply Renewing Mist. The 12-second cooldown can be reset by Blackout Kick. |
Tiger's Lust |
TL |
Increases your target's movement speed by 70% for 6 seconds and removes
all snares and roots on them. 30-second cooldown, but with a fairly short
range. |
Disable |
- |
Slow the target by 50%. Attacks refresh the duration. |
Spear Hand Strike |
Kick/SHS |
Allows you to interrupt an enemy spell cast, preventing them from
casting any spell in that school of magic for 4 seconds. 15-second
cooldown. |
Enveloping Mist |
EnM/EvM |
A powerful short-duration HoT that also increases the healing done by
our other HoTs. Very expensive in terms of Mana and should only be used
during periods of high single-target damage. |
Thunder Focus Tea |
TFT |
Augments our next Enveloping Mist, Renewing Mist,
Vivify, Rising Sun Kick, Expel Harm. For Enveloping
Mist causes it to instantly heal for a large amount; for Renewing Mist, it
increases its duration by 10s; for Vivify, it removes the mana cost; for RSK,
it deduces its cooldown by 9s; and for Expel Harm, it increases its damage and grants a shield.
Thunder Focus Tea is a 30-second buff with a 30-second cooldown. |
Renewing Mist |
ReM |
Applies a HoT to a target, healing them for a moderate amount over
20 seconds. If it overheals, it will jump to another injured party member
within 20 yards. In that same vein, a hidden interaction that it has is that if
you cast it on a target that already has ReM, the old instance of the HoT will
jump to a new target within 20 yards instead of being refreshed. |
Life Cocoon |
LC |
Puts a massive shield on a target for 12 seconds and increases HoT healing
they take by 50% while the shield holds. Also applies Renewing Mist
and Enveloping Mist. 2-minute cooldown |
Mana Tea |
MT |
For every 10% Mana you spend, you gain a stack of Mana Tea.
Using this ability will cause you to channel, consuming 1 stack of Mana Tea
every 0.5s and generating 1.2% mana per stack. When this effect is over,
you will gain a buff that reduces the cost of your spells by 30% for 1
second per stack consumed on your latest channel. It can be channeled while moving
and you have a chance equal to your Critical Strike to generate 2 stacks instead of
1. |
Revival |
- |
Our Raid cooldown. Heals everyone in the group for a moderate amount
and also procs our Mastery. Dispels all Magic, Poison, and Disease effects
from the group. Additionally, it heals for 100% more in a 5-man group.
3 minute cooldown |
Restoral |
- |
It is exactly the same as Revival, except it does not dispel
Magic effects. Useful for when dispelling multiple things at a time will
wipe the raid. |
Ability |
Abbreviation |
Description/Effect |
Elusive Mists |
- |
Places a 6% damage reduction on you and your Soothing Mist target. |
Crashing Momentum |
- |
Causes you to snare any mobs you Roll through by 40%. |
Fast Feet |
- |
Increases the damage dealt by Rising Sun Kick by 70%, and the
damage dealt by Spinning Crane Kick by 10%. |
Grace of the Crane |
- |
Increases all healing taken by 4%. |
Bounding Agility |
- |
Makes your Roll and Chi Torpedo go a little farther. |
Calming Presence |
- |
Reduces all damage taken by 3% |
Wind's Reach |
- |
Increases the range of Disable, and the duration and severity of Crashing Momentum's slow |
Improved Detox |
- |
Causes Detox to also dispel Poisons and Diseases. |
Vivacious Vivification |
- |
Every 10 seconds, your next Vivify becomes instant cast. This timer
keeps rolling regardless of when you consume the buff. |
Jade Walk |
- |
Makes you move faster out of combat. Primarily a leveling/Mythic+ talent. |
Pressure Points |
- |
Causes Paralysis to also dispel Enrage effects from the target. |
Ancient Arts |
- |
Reduces the cooldown of Paralysis and Leg Sweep. |
Invigorating Mists |
IM |
Causes your Vivify to heal friendly players with your Renewing Mist
active for 124% of your Spellpower. |
Crane Style |
- |
Causes your Rising Sun Kick to proc your mastery on 2 people. Spinning Crane Kick
and Blackout Kick also have a chance to proc a mastery hit, at roughly 10 procs per minute. |
Healing Elixir |
HE |
When dropping below 40%, this passively heals you for 15% of your
maximum Health, with 2 charges. 30-second recharge. Excess charges are
consumed and heal you. |
Ability |
Abbreviation |
Description/Effect |
Chi Burst |
CB |
Fires an orb in a line that heals all targets it passes through, and
damages all enemies as well. Its healing is reduced beyond 6 targets. The orb
has a 40-yard range and is on a 30-second cooldown. |
Transcendence |
Port/Ghost |
Leaves a spiritual clone of yourself in a location that allows you to swap
positions with it on a 45-second cooldown. The transfer ignores line-of-sight
and only requires that you be within 40 yards of the clone. However, you can
be roughly 100 yards away from your clone before it despawns. Lasts 15
minutes. |
Ring of Peace |
RoP |
Places a ring on the ground that will bump enemies out of it for 5
seconds. The ring has a maximum number of bumps, so using it against a swarm
of enemies will cause the effect to end early. 40-yard range, 10-yard diameter,
45-second cooldown. |
Song of Chi-Ji |
- |
Sends a slow-moving cloud out in front of you that disorients any enemies
hit for 20 seconds. Any damage taken will break the effect. 30 second cooldown. |
Diffuse Magic |
DM |
Reduces all Magic damage you take by 60% for 6 seconds while also
transferring any harmful magic debuffs on you back to the original caster, if
possible. 90-second cooldown. |
Fortifying Brew |
FB |
Increases your maximum Health by 15% and reduces all damage taken
by 15% as well. 7-minute cooldown. |
Invoke Yu'lon, the Jade Serpent |
Yulon |
Summons Yu'lon for 25 seconds, causing her to randomly heal injured
allies with Soothing Breath, hitting 3 targets at a time. Also causes
Enveloping Mist to cost 33% mana while Yu'lon is active. The later
talent Enveloping Breath causes your Enveloping Mists to splash a
powerful HoT onto 5 allies near your target. 3-minute cooldown. |
Invoke Chi-Ji, the Red Crane |
Chiji |
Causes your Blackout Kick, Rising Sun Kick, and
Spinning Crane Kick to trigger a Mastery: Gust of Mists proc on two
injured allies. They will also grant you a stacking buff that reduces the Mana
cost and cast time of your next Enveloping Mist by 33% per stack. The
later talent Enveloping Breath makes spending those stacks very
powerful. 3-minute cooldown. |
Ability |
Abbreviation |
Description/Effect |
Chi Wave |
CW |
A free spell that will fly to your target, damaging them if they
are hostile, or healing them if they are friendly. It will then proceed to
bounce back and forth between friend and foe, healing and damaging them
respectively. 40-yard range, but the bounce has a 25-yard range. 15-second
cooldown. |
Energy Transfer |
- |
Reduces the cooldown of Roll and Paralysis by 5
seconds when you successfully interrupt a target. |
Celerity |
- |
Reduces the cooldown of Roll by 5 seconds and grants it an extra charge. |
Chi Torpedo |
Torp |
Replaces your Roll, causing you to travel a much farther
distance and also granting you 30% movement speed for 10 seconds, stacking
twice. People are often cautious to take this talent due to it requiring much
more careful and accurate use, simply due to the distance it causes you to go.
One wrong move, and it can send you right off the edge of a boss platform to
your death. But otherwise, it is an unparalleled movement ability. |
Hasty Provocation |
- |
Causes your Provoke to increase the target's movement speed by
50%. |
Quick Footed |
- |
Reduces the duration of snares on you by 20%. |
Ferocity of Xuen |
- |
Increases all damage by 2%. |
Spirit's Essence |
- |
Causes your Transcendence: Transfer to to slow all enemies within
10 yards by 70%. |
Tiger Tail Sweep |
TTS(rare) |
Increases the range of Leg Sweep by 4 yards. Generally not worth taking. |
Improved Touch of Death |
- |
Allows you to use Touch of Death on targets below 15% Health, dealing
35% of your maximum Health as damage. You can still wait for the target to
be below your maximum Health in order to hit it for the full amount, but that
timing can be pretty tight in a raid scenario. |
Vigorous Expulsion |
- |
Increase the healing and Critical Strike chance of Expel Harm. |
Yu'lon's Grace |
- |
While in combat, you gain a magic absorption shield for 1% of
your max Health every 3 seconds while in combat, stacking up to 10 times. |
Peace and Prosperity |
- |
Reduces the cooldown of Ring of Peace by 5 seconds and the cast time
of Song of Chi-Ji by 0.5 seconds. |
Dance of the Wind |
- |
Increases dodge chance by 10% and additional 10% every 4 seconds until you dodge
an attack. |
Refreshment |
MoL |
Causes your Life Cocoon to also apply two stacks of Healing Elixir
to your target, as well as granting your 5 stacks of Mana Tea. |
Calming Coalescence |
- |
Increases the absorb of Life Cocoon by 80%. |
Uplifted Spirits |
US |
Causes your Vivify and Rising Sun Kick Critical Strikes
to reduce the cooldown of Revival/ Restoral by 1 second, and
Revival/ Restoral heals for an additional 15% over 10 seconds. |
Lifecycles |
- |
Vivify has a 20% chance to make your next Rising Sun Kick or
Enveloping Mist generate a stack of Mana Tea. Also Enveloping Mist
or Rising Sun Kick have a 20% chance to make your next Vivify generate a stack of
Mana Tea. |
Energizing Brew |
- |
Mana Tea channels 50% faster and gives 20% more Mana. |
Zen Pulse |
ZP |
Causes your Renewing Mist to proc a buff on that will make your next
Vivify heal all players with a Renewing Mist on them for a moderate amount. |
Mists of Life |
- |
Causes Life Cocoon to apply Renewing Mist and Enveloping Mist
to the target as well. |
Overflowing Mists |
OM |
Allies with your Enveloping Mist on them will be healed for
1% of their maximum Health whenever they take damage. This seems very strong
for tanks being hit by many mobs or on targets taking rapid DoT damage, but
this effect has a 1-second internal cooldown, making it fairly weak. |
Deep Clarity |
- |
Consuming a charge of Thunder Focus Tea will now also cause your next
Vivify to proc Zen Pulse |
Rapid Diffusion |
- |
Causes your Rising Sun Kick and Enveloping Mist to apply
a Renewing Mist with a 6-second duration to an ally within 40 yards.
These can be extended by Rising Mist. |
Chrysalis |
- |
Reduces the cooldown of Life Cocoon by 45 seconds |
Burst of Life |
- |
When Life Cocoon is consumed or fades, it will heal 3 nearby
players. |
Yu'lon's Whisper |
YW |
While channeling Mana Tea, you will spew a cone of healing
15 yards in front of you, healing up to 5 allies for a small amount every 0.5
seconds. |
Mist Wrap |
MW |
Increase the duration of Enveloping Breath and Enveloping Mist
by 1 second, and increases their healing bonus by 10%. |
Refreshing Jade Wind |
RJW |
Using Thunder Focus Tea will now grant you a buff for 6 seconds
that periodically heals up to 6 allies within 10 yards. |
Celestial Harmony |
- |
Causes your Enveloping Mist to apply a copy of itself at
~60% effectiveness on 5 allies within 10 yards. Additionally, it also places a Life Cocoon on
5 friendly targets for 10% of their Health. This talent is mandatory. |
Dancing Mists |
- |
Gives Renewing Mist an 8% chance to instantly spread to
an additional target when it jumps. This counts for both when it overheals
and finds a new target, as well as for when you initially cast the
spell. |
Lotus Infusion |
- |
Increases Renewing Mist's duration by 2 seconds and increase the healing
you do to target with Renewing Mist by 8%. |
Chi Harmony |
- |
Causes your Renewing Mist to increase the healing you do to that target
by 50% for 8 seconds, and prevents Renewing Mist from jumping to a new target. |
Ability |
Abbreviation |
Description/Effect |
Save Them All |
STA |
Whenever you heal someone who is below 35% Health, your healing is
increased by 10% for 4 seconds. |
Swift Art |
- |
Allows roll to remove a snare on you once every 30 seconds. |
Profound Rebuttal |
- |
Increases the Critical healing of Expel Harm by 50% |
Strength of Spirit |
- |
Expel Harm's healing is increased by up to 100% depending on
your missing Health. |
Ironshell Brew |
- |
Further increases your health and damage reduction while Fortifying Brew is active. |
Expeditious Fortification |
- |
Reduces the cooldown of Fortifying Brew by 30 seconds. |
Celestial Determination |
- |
While you have a Celestial active, you cannot be slowed below 90%. Generally
not a good talent for us seeing as how Chi-Ji already makes you immune to slows. |
Chi Proficiency |
- |
Increases your healing and magic damage by 2%. |
Healing Winds |
- |
Causes Transcendence: Transfer to heal you for 10% of your Health. |
Windwalking |
- |
Gives you and your allies within 10 yards a 4% movement speed increase.
Allies will keep the effect for 10 seconds after leaving range of you. |
Martial Instincts |
GP |
Increases your avoidance and physical damage by 2%. |
Bounce Back |
- |
After taking more than 12% of your Health in one hit, you will receive
20% reduced damage for 4 seconds. It cannot occur more than once every
30 seconds. |
Lighter Than Air |
LTA |
Roll and Chi Torpedo grant you a 5 second buff that allow you
to trigger a small dash by double-jumping. While you have this buff, you are also
able to walk on water. |
Flow of Chi |
- |
Grants you varying buffs base on your Health pool: greater than 90% is a
movement speed increase, 90-35% reduces damage taken by 5%, and under 35% increases
healing received by 10%. |
Transcendence: Linked Spirits |
- |
Instead of leaving a spirit on the ground, your Transcendence can now
be applied to a player, allowing you to teleport to their location. |
Escape from Reality |
EfR |
Allows you to use Transcendence: Transfer again within 10 seconds
of the initial port. |
Fatal Touch |
- |
Reduces the cooldown of Touch of Death by 90 seconds and increases
your damage dealt by 5% for 30 seconds. |
Rushing Reflexes |
- |
Causes your to dash to the closest enemy within 10 yards after using roll.
Basically never worth taking. |
Peer Into Peace |
PiP |
5% of your overhealing with Soothing Mist is spread onto 3 nearby targets and Soothing Mist
now lasts 4 seconds longer and will follow your Vivify and Enveloping Mist targets. |
Pool of Mists |
PoM |
Grants you an extra charge of Renewing Mist as well as granting the
ability for Renewing Mist and Rising Sun Kick to reduce each others cooldowns. |
Jade Bond |
JB |
Causes Gust procs to reduce the cooldown of your Invoke spells by 0.5 seconds,
and increase the Gust Healing of Chi-ji by 60% and the Soothing Breath
healing of Yu'lon by 500% |
Gift of the Celestials |
- |
Reduces the cooldown of your Invoke spells by 2 minutes, but also reduces
their duration to 12 seconds. |
Dance of Chi-Ji |
DoCJ |
Causes your abilities to have a chance to make your next Spinning Crane Kick hit 400% harder. |
Jade Empowerment |
- |
Casting Thunder Focus Tea will now cause your next Crackling Jade Lightning to hit
800% harder and hit 5 targets. |
Focused Thunder |
FT |
Causes Thunder Focus Tea to empower your next 2 spells instead of 1. |
Awakened Jadefire |
AJ |
Causes your Tiger Palm to strike twice, your Blackout Kick To
strike 2 additional targets at 70% effectiveness, and your Spinning Crane Kick
to heal 3 nearby allies for 90% of the damage dealt while standing in the
Jadefire. Additionally, your abilities' chance to reset Jadefire Stomp is
doubled. |
Jadefire Teachings |
JFT |
Causes your Thunder Focus Tea or Jadefire Stomp to increase
the healing transfer of Ancient Teachings by 140% This talent allows
you to deal significant damage while still taking care of small maintenance healing. |
Resplendent Mist |
- |
Causes your Mastery: Gust of Mists to have a 30% chance of doing 75%/150%
more healing. |
Secret Infusion |
SI |
Your Thunder Focus Tea will now increase one of your secondary
stats by 8%/15% for 10 seconds, depending on which spell you cast. This buff
should almost always be used on Renewing Mist for the Haste or
Rising Sun Kick for the Versatility and HoT extension from Rising Mist. |
Misty Peaks |
MP |
Gives Renewing Mist a 4%/8% chance on heal to proc an Enveloping Mist
for 2 seconds |
Peaceful Mending |
- |
Causes your Soothing Mist to increase healing taken from Enveloping Mist
and Renewing Mist by 40%. Not worth taking. |
Shaohao's Lessons |
- |
Grants you one of four buffs randomly, the duration of which will increase based
on how many stacks of Sheilun's Gift you expend. |
Veil of Pride |
- |
Causes Sheilun's Gift to spawn clouds every 4 seconds instead of 8. |
Tea of Serenity |
- |
Causes Thunder Focus Tea to empower 2 additional Renewing Mist,
Enveloping Mist, or Vivify at random. |
Tea of Plenty |
- |
Causes Thunder Focus Tea to empower 2 additional Expel Harms,
Enveloping Mists, or Rising Sun Kicks at random. |
Unison |
- |
Causes Soothing Mist to heal an additional target within 40 yards for 25% of the amount healed. |
Mending Proliferation |
- |
Causes your Enveloping Mist to have a 50% chance each time it heals
to spread its healing bonus to an injured ally within 30 yards. |
Invoker's Delight |
ID |
Grants 33% haste after summoning either Yu'lon or Chi-Ji. Lasts 20 seconds. |
Tear of Morning |
ToM |
Causes your Vivify and Enveloping Mist casts on a
target with Renewing Mist to have a 10% chance to spread that Renewing
Mist to a new target. It also increases the healing done by Vivify to targets
with Renewing Mist on them by 10% and causes Enveloping Mist to heal all
targets with Renewing Mist for 12% of its healing. |
Rising Mist |
RM |
Causes Rising Sun Kick to increase the duration of your
Renewing Mist and Enveloping Mist HoTs by 4 seconds, up to
100% of their original durations. Also, all targets buffed by any of the HoTs
listed above will also be healed for a small amount after each Rising Sun Kick. |
Legacy of Wisdom |
- |
Reduces the cast time of Sheilun's Gift by 0.5s and causes it to heal 2 additional targets. |
Ability |
Abbreviation |
Description/Effect |
Celestial Conduit |
CeCo |
Causes you to radiate damage to enemies and healing to allies within 20 yards
over 4 seconds, increasing per target hit up to 30%. This ability is channelled,
but you can still move during the channel. |
Temple Training |
- |
Increases the healing of Enveloping Mist and Vivify. |
Xuen's Guidance |
- |
Increases the damage of Tiger Palm, and gives a chance for
Teachings of the Monastery to not consume a charge when used. |
Heart of the Jade Serpent |
HotJS |
Upon consuming 10 stacks of Sheilun's Gift (20 if talented into Veil of Pride,
you gain 75% increased cooldown reduction for Renewing Mist, Rising Sun Kick, Life Cocoon
and Thunder Focus Tea. |
Niuzao's Protection |
- |
Fortifying Brew grants you a shield for 25% of your Health. |
Jade Sanctuary |
- |
Heals you for 10% of your Health when you press Celestial Conduit,
while granting you a 15% damage reduction during, and for 8 seconds after. |
Courage of the White Tiger |
CotWT |
Tiger Palm and Vivify have a chance to summon Xuen who deals
damage to an enemy and heals a member of your group for 100% of the damage dealt.
Also, invoking Yu'lon or Chi-Ji will guarantee this effect on your next cast of TP or Viv. |
Strength of the Black Ox |
SotBO |
After CotWT procs, your next Enveloping Mist casts 50% faster and grants
a shield to 5 nearby targets for 3% of your max Health. |
Restore Balance |
- |
Gain Refreshing Jade Wind whenever either of your Invokes are active. |
Yu'lon's Knowledge |
- |
Increases the duration of Refreshing Jade Wind by 4 seconds. |
Flight of the Red Crane |
FotRC |
Causes Refreshing Jade Wind and Spinning Crane Kick to have a chance
to grant you a stack of Mana Tea, and heal 5 members of your party. |
Inner Compass |
- |
Grants you a 2% stat buff depending on whichever Celestial last aided you. |
August Dynasty |
- |
Jadefire Stomp now increases the damage of your next Rising Sun Kick 30%
or the healing of your next Vivify by 50%. |
Ability |
Abbreviation |
Description/Effect |
Aspect of Harmony |
AoH |
Causes you to store vitality from 10% of your damage and 20% of your healing.
Pressing Thunder Focus Tea will now cause you to draw from stored vitality
for 10 seconds, making your heals apply a HoT to your targets for 25% of the
amount healed. |
Manifestation |
- |
Chi Burst and Chi Wave have 50% increased throughput. |
Tiger's Vigor |
- |
Tiger's Lust now reduces the cooldown of Roll by 5 seconds. |
Roar from the Heavens |
- |
Causes Tiger's Lust to grant 2 nearby allies 20% movement speed. |
Overwhelming Force |
- |
Rising Sun Kick, Blackout Kick, and Tiger Palm deal
15% extra damage to enemies within a line in front of you, reduced beyond 5 targets. |
Purified Spirit |
- |
When Aspect of Harmony ends, all remaining vitality is consumed as
healing over 8 seconds, split among nearby allies. |
Harmonic Gambit |
- |
During Aspect of Harmony, your dps abilities pull vitality in order
to deal extra damage. |
Endless Draught |
- |
Grants Thunder Focus Tea 1 more charge. |
Path of Resurgence |
- |
Chi Wave increases the amount of vitality stored by 25% for 10s. |
Way of a Thousand Strikes |
- |
Your DPS abilities contribute an additional 30% vitality. |
Balanced Stratagem |
- |
Casting physical abilities increase the damage or healing of your next
nature ability 3% and vice versa, stacking up to 5 times. |
Mantra of Purity |
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Healing yourself is 10% stronger and leave a small HoT on you as well. |
Mantra of Tenacity |
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Fortifying Brew grants you 20% stagger. |
Clarity of Purpose |
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Vivify stores additional vitality based on your recent Gust of Mists. |
Coalescence |
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When your Aspect of Harmony HoTs heal, they have a chance to spread to
another ally. Directly healing an ally with these HoTs causes them to intensify.
Also these targets receive an additional 10% healing from you. |
While it is important to understand what each of our spells does in a vacuum,
it is even more important to grasp how they fit together and when you ought to
choose one spell over another. Check out our rotations page to get a better understanding
of how all our abilities fit together.