Mythic+ Healer Rankings: Beta Tier List for The War Within (Patch 11.0.2 / Season 1)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. These Beta-based Healer specialization rankings provided for The War Within's first Season of Mythic+ are based on pure Healer throughput and group-added-value such as utility, mobility, and survivability.
This list will be updated as new tuning and class changes come out over the course of leading up to the season's start and beyond.
About the Beta Tier List
Our analysis provides an estimate of the current Mythic+ meta with weekly updates every Monday on the website and every Sunday live on stream, until Season 1 arrives. However, it is important to remember that there will be many more changes, and what you see is not the final product. Instead, it is a progression of how each specialization performs from the start of the beta to the actual season release.
If you are interested in the DPS and Tank versions of this 11.0.2 Beta Tier List, check the links below!
If you are interested in our current tier list for Dragonflight Season 4 Patch 10.2.7, you can find that below:
Please note that anything I say is purely subjective and represents my opinion. However, it is an educated guess based on numerous hours of Beta testing and extensive discussions with some of the best theory crafters from each of their specs. If you have a different opinion, that is perfectly fine. I will be happy to answer any questions in the comment section. After the Beta testing is completed, we will compile all the data and create the official Tier List of Season 1. Thank you for reading, and enjoy!
Criteria of the Tier List
This tier list is entirely based on healer performance in Mythic+. The factors that are considered are HPS and DPS output, external cooldowns, utility, durability, and mobility.
Please keep in mind that what you're about to read is a preliminary iteration of the 11.0.2 Season 1 tier list in The War Within expansion, and it WILL change before the season is released. Nothing written here is a guarantee or promise. All opinions are subjective and should be taken with a grain of salt. I update this tier list every Sunday at 14:00 CEST live on my stream, before being uploaded on the website. If you have any questions, please feel free to ask.
Healer Tier List for Season 1 of Mythic+ in The War Within
Below, you can find the full rankings for Healer slots in Season 1 of Mythic+ in The War Within. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors considered, such as having a 4-piece tier-set active at all times and the key levels.
BETA HAS CLOSED AND THE OFFICIAL RANKINGS FOR EACH SPEC/CLASS IN TWW ARE DOWN BELOW.
Full Healer Class Rankings
Best Choice
Restoration Shaman
Patch 11.0.2 update: Restoration Shaman received a complete rework, brand new raid-utility, two new Hero Talents choices - Farseer and Totemic, as well as a new tier-set. The 2-piece will enable Tidal Waves to increase the healing of affected spells by an additional 10%, while the 4-piece bonus makes Tidal Waves 80% more effective and reduces the mana cost of affected spells by 8%.
Restoration Shaman received an overhaul in the early stages of Beta testing for the upcoming The War Within expansion. Their healing has become much more efficient, with several options for topping up health bars swiftly while dealing damage, stronger spot-heal options, and better defensive/group-wide utility. Their new Hero Talents have significantly helped them close the gaps and elevate their playstyle compared to the previous expansion. If you are an avid Restoration Shaman fan, this will be the expansion to get back to it as it currently ranks as one of the best healer in the upcoming Season 1.
Cons
No strong external-defensive cooldown outside of their long and powerful cooldown - Spirit Link Totem. Although it is a great choice when your team is stacked, a strong single-target external-damage-reduction spell (like Druid's Ironbark short cooldown) would be quite helpful.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Skyfury | - |
Core | Bloodlust | - |
Core | Earth Elemental | A powerful elemental summon that helps you survive. It can also tank non-boss-enemies for you. |
Core | Spirit Link Totem | Reduces damage taken to your party/raid within 10 yards of the totem by 10% and every 1 their health is redistributed evenly. |
Optional | Ancestral Vigor | Allows for some of your core abilities to temporary increase your health by 10% for 10 sec. |
Optional | Earthen Wall Totem | Have a choice between a protective totem or a totem that allows you to reincarnate upon death and provides a temporary 10% increased health. |
Optional | Mana Tide Totem | Increases Mana Regeneration to the whole party for a short time. |
Optional | Wind Rush Totem | On-demand extra movement speed which can be further bolstered by Jet Stream - removing all snares on all targets interaction with Wind Rush Totem (its like a massive Blessing of Freedom). |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Elemental Resistance | Small group-wide school of magic damage reduction. |
Excellent Choice
Restoration Druid
Patch 11.0.2 update: Restoration Druid received a ton of changes through the Alpha and Beta cycles, brand-new Hero Talents - Keeper of the Grove / Wildstalker, and a new tier set. The 2-piece will increase the healing of Regrowth, Wild Growth, and Swiftmend by 10%, while the 4-piece will increase your healing by 8% when consuming Soul of the Forest's bonus and for 6 sec afterwards.
Restoration Druid enjoyed many changes, which did not majorly change their playstyle coming from Dragonflight. They have a competitive healing output and absolutely crazy DPS profiles as a healer, which is always a massive bonus. Your defensive profile has gotten better, while keeping your incredible party-wide utility, and with all of that combined, we believe you are one of the best-performing healing specializations going forward to the first season of Mythic+ in The War Within.
Cons
One of the hardest healers to truly master. If you are a beginner player, beware!
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Entangling Roots | Single-target root effect. |
Core | Ironbark | Short-external damage-reduction cooldown. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Preservation Evoker
Patch 11.0.2 update: Preservation Evoker received massive changes leading to the The War Within expansion, followed by 2 brand-new Hero Talents - Flameshaper / Chronowarden and a new tier-set. The 2-piece bonus increases Reversion's healing by 10% and it has a 50% chance to grant 1 additional stack of Temporal Compression. In addition, the 4-p allows for Temporal Compression to increase the healing of your next empowered spell by 10% per stack.
Preservation Evoker still has the shortest offensive and defensive ability range among all healers, which is a massive issue. Their performing, more specifically their damage and healing output, has been absolutely incredible, following the rounds of Beta testing. With that in mind, their HPS profile is still their strongest asset, paired with great DPS. Both Hero Talents offer additional utility, adding flavor to the specialization as a whole. Overall, they do not stand out as the best healing option for Mythic+, simply because of how hard it is to make them work in a pug environment. The group awareness must be present, for them to understand how your healing profile works, so you can unlock your full potential.
Cons
They struggle to heal when the group is not stacked, which can be problematic with several ranged DPS or uncoordinated groups. In addition, although their utility and mob control are great, they still suffer from a lack of fully ranged abilities, which can be crucial in tough moments.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Core | Expunge | Removing all Poison effects from an ally. |
Core | Rewind | Rewinds 33% of damage taken in the last 5 sec by all allies. |
Core | Time Dilation | It causes 50% of damage your ally takes to be instead dealt over 8 sec. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Spatial Paradox | It enables your Healer of choice to move freely while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
Holy Paladin
Patch 11.0.2 update: Holy Paladin received a dozen changes leading to the The War Within expansion, brand new Hero Talents - Herald of the Sun / Lightsmith, and a new tier set. The 2-piece will increase the healing of Holy Shock by 10% and reduce its cooldown by 10%, while the 4-piece will focus on Holy Shock, increasing the initial healing of your next Word of Glory or Light of Dawn by 8%, stacking up to 4 times.
Holy Paladin received their fair share of changes, with one of the most notable being the removal of the Daybreak cooldown, giving them fewer cooldowns to manage. However, both Hero Talents will fill that void, shifting some power back to Avenging Wrath (which can be used as both an offensive or defensive cooldown and is now an even stronger cooldown). Overall, the new tier-set will add more healing throughput off-cooldowns, addressing a previous issue for the spec while also increasing their damage profile. There are no new changes for their Mythic+ toolkit, but everyone knows that Holy Paladin has one of the best party-wide utilities, strong defensiveness (even an immunity), and excellent mob control. Overall, we expect them a solid choice for a healer going into the first season of The War Within.
Cons
The most recent nerfs to their healing and damage output, Holy Paladin are no longer considered the best choice and now are more in line with the rest of the healing specializations. Still, they will remain a great choice for any group composition.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Devotion Aura | Permanent 3% group/raid-wide damage reduction aura. |
Core | Hammer of Justice | A powerful single-target 6 sec stun effect. |
Core | Lay on Hands | Heals a member of your party/raid to full health. |
Core | Intercession | Combat-resurrection |
Optional | Blessing of Sacrifice | Helps a single member of your raid in a critical situation. This can be further improved by talenting Sacrifice of the Just. |
Optional | Blessing of Protection | Physical immunity, which can help you with some boss encounters. |
Optional | Blessing of Freedom | Immunity to movement impairing effects. |
Optional | Repentance / Blinding Light | You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | Cleanse Toxins | Removes all Poison and Disease effects from the target. |
Optional | Turn Evil | Be able to fear any Undead, Aberration or Demon is an additional form of crowd control. |
Mistweaver Monk
Patch 11.0.2 update: Mistweaver Monk received a ton of changes and talent tweaks for the The War Within expansion, followed by 2 brand-new Hero Talents - Conduit of the Celestials / Master of Harmony and a new tier-set. The 2-piece will increase the Enveloping Mist and Renewing Mist healing by 10%, while the 4-piece enables Vivify to extend the duration of Renewing Mist and Enveloping Mist on its primary target by 2 sec, up to 4 sec.
Mistweaver Monk received not only massive changes in their spec-oriented talents but also some quality-of-life changes across the board (removal of Essence Font as an example). Its current HPS profile is amazing as it can easily tackle any given encounter in Mythic+ while contributing to the team with its great damage profile (yes, most of your damage still requires you to be in melee). All of this combined plays well with the strong utility package they offer, not only contributing to mob control but also being a "peel" for your tank in dangerous situations ( Ring of Peace). They are also the only healer capable of providing the Mystic Touch debuff, which can significantly boost damage output if a physical-damage-centric meta is being employed. As such, we are pleased with the current state of the Mistweaver Monk and although they are not the best, the spec is in a great position.
Cons
Mistweaver Monk is still the only healer that does not have any external damage-reduction cooldown to help support your team.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Mystic Touch | 5% extra Physical damage for your raid. |
Core | Life Cocoon | Apply a large absorb shield to a friendly target. |
Core | Revival | Removes all Magical, Poison and Disease effects on the entire party. |
Core | Leg Sweep | 3 sec stun effect. |
Optional | Tiger's Lust | Removes all roots and snares. |
Optional | Ring of Peace | It can be used to help your tank kite and as a AoE disturb effect. |
Optional | Detox | Removes all Poison and Disease effects from the target. |
Optional | Paralysis | Single-target disturb effect. |
Good choice
Holy Priest
Patch 11.0.2 update: Holy Priest received minimal changes since the onset of Beta testing. Like all specializations, they inherited two brand-new Hero Talents - Oracle / Archon and a new tier-set. The 2-piece bonus will enhance Serendipity by 10%, while the 4-piece bonus will grant Heal, Flash Heal, and Prayer of Healing a 50% chance to cast again at 35% effectiveness.
Holy Priest has undergone few changes throughout the initial Beta cycles, resulting in a rotation that remains largely unchanged. They maintain their competitive DPS and HPS profiles but continue to face the same limitations - low mobility and insufficient mob control. Additionally, they are one of the few healing specializations lacking an interrupt spell, which makes their mob-control one of the weakest, compared to the rest of the healing specs. However, it is noteworthy that this specialization is considered one of the "safer" healing options due to its reactive healing capabilities, which are adept at addressing any form of incoming or sustained HPS challenges, complemented by robust spot-healing. At last, Holy Priest is one of the easiest healers to pick up, hence why it would be a great option for inexperienced players to be introduced to healing.
Cons
Lack of an interrupt, exacerbating their already weak mob control capabilities. Deficient in strong mobility.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Guardian Spirit | Provides a "Cheat-Death" to a chosen player. |
Core | Holy Word: Chastise | Single-targe disturb effect. |
Core | Symbol of Hope | Replenishes Mana and helps restore defensive cooldowns. |
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Leap of Faith | Helps with repositioning. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Underperforming
Discipline Priest
Patch 11.0.2 update: Discipline Priest received barely any changes since the start of Beta testing and, like every specialization so far, inherited two new Hero Talents - Oracle / Voidweaver and a new tier set. The 2-piece bonus increases Atonement healing by 5%, while the 4-piece bonus enables Smite and Penance to increase the damage of your next Mind Blast by 25% or the absorb amount of your next Power Word: Shield by 15%, stacking up to 3 times.
There have not been any major changes in how Discipline Priest plays, nor any significant talent overhauls. Their Mythic+ performance continues to be poor, although they have one of the strongest external utility packages among any healing specialization. Mobility and durability remain ongoing issues, as well as being one of the only healers in the game without an interrupt. This can specifically harm their already weak mob control further (due to lack of interrupt), especially as Season 1 is shaping up to be full of dangerous caster mobs. Overall, we won't be surprised if Discipline Priest gets more adjustments down the line.
Cons
The biggest disadvantage of playing Discipline Priest is that high-mobility encounters might significantly impact your DPS/HPS profile. Having dungeon knowledge can help you with decision-making on when to greed globals, but it is ultimately an issue. Additionally, being one of the only healing specializations without an interrupt harms their already weak mob control even further. Lastly, higher raw output must be implemented to get closer to the performance of the rest of the healing specs.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Pain Suppression | External-defensive cooldown applied to a chosen target for 40% effectiveness. |
Core | Power Word: Barrier | Summons a barrier reducing the damage taken by all allies within the area with 20%. |
Core | Rapture | - |
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Leap of Faith | Helps with repositioning. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Changelog
- 18 Aug. 2024: Update #7 of the progressive Beta TWW tierlist.
- 11 Aug. 2024: Update #6 of the progressive Beta TWW tierlist.
- 04 Aug. 2024: Update #5 of the progressive Beta TWW tierlist.
- 28 Jul. 2024: Update #4 of the progressive Beta TWW tierlist.
- 21 Jul. 2024: Update #3 of the progressive Beta TWW tierlist.
- 14 Jul. 2024: Update #2 of the progressive Beta TWW tierlist.
- 07 Jul. 2024: Update #1 of the progressive Beta TWW tierlist.
- 29 Oct. 2023: New round of changes after the most recent PTR Build.
- 22 Oct. 2023: Second round of updates after the most recent PTR changes.
- 15 Oct. 2023: Page added.
This guide has been written by Petko, one of the top Mythic players of all time. He has accomplished several Europe- and World #1 Team and Solo Seasonal rankings with multiple specialization and classes. Moreover, he competes in the MDI and streams his runs live on Twitch, and shares his personal opinions on YouTube and Twitter.
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