Mythic+ Healer Rankings: PTR Tier List for The War Within (Patch 11.1 / Season 2)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. These PTR-based Healer specialization rankings provided for The War Within's second Season of Mythic+ are based on pure Healer throughput and group-added-value such as utility, mobility, and survivability.
This list will be updated as new tuning and class changes come out over the course of leading up to the season's start and beyond.
About the PTR Tier List
Our analysis provides an estimate of the current Mythic+ meta with weekly updates every Monday on the website and every Sunday live on stream, until Season 2 arrives. However, it is important to remember that there will be many more changes, and what you see is not the final product. Instead, it is a progression of how each specialization performs from the start of the PTR to the actual season release.
If you are interested in the DPS and Tank versions of this 11.1 PTR Tier List, check the links below!
If you are interested in our current tier list for TWW Season 1 Patch 11.0.7, you can find that below:
Please note that anything I say is purely subjective and represents my opinion. However, it is an educated guess based on numerous hours of PTR testing and extensive discussions with some of the best theory crafters from each of their specs. If you have a different opinion, that is perfectly fine. I will be happy to answer any questions in the comment section. After the PTR testing is completed, we will compile all the data and create the official Tier List of Season 2. Thank you for reading, and enjoy!
Criteria of the Tier List
This tier list is entirely based on healer performance in Mythic+. The factors that are considered are HPS and DPS output, external cooldowns, utility, durability, and mobility.
Please keep in mind that what you're about to read is a preliminary iteration of the 11.0.2 Season 2 tier list in The War Within expansion, and it WILL change before the season is released. Nothing written here is a guarantee or promise. All opinions are subjective and should be taken with a grain of salt. I update this tier list every Sunday at 14:00 CEST live on my stream, before being uploaded on the website. If you have any questions, please feel free to ask.
Healer Tier List for Season 2 of Mythic+ in The War Within
Below, you can find the full rankings for Healer slots in Season 2 of Mythic+ in The War Within. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors considered, such as having a 4-piece tier-set active at all times and the key levels.
Last UPDATED - 19th of January.
S | Mistweaver MonkMistweaver Monk received quite a few changes in the upcoming patch, leading to improvement in their Mythic+ performance for Season 2. One of the best things to ever happen to the spec is the introduction of Jade Empowerment which allows your Crackling Jade Lightning do to a ton of single-target/priority-target and AoE damage while also healing you allies (like an extra minor cooldown). That in combination with how great Jade Bond talent has been (especially the CDR thanks to Invoke Chi-Ji, the Red Crane) makes them crazy good. In addition to that, their new tier-set is fantastic! Mistweaver's current HPS profile is amazing as it can easily tackle any given encounter in Mythic+ while contributing to the team with its great damage profile (yes, most of your damage still requires you to be in melee). All of this combined plays well with the strong utility package they offer, cementing their current best spot on the PTR. |
A | Holy PaladinHoly Paladin received quite a bit of changes, with the most notable being beefing up the Holy Shock healing/damage output which creates further synergy with their tier-set, giving further damage amps during Divine Toll windows. All of this combined allows Divine Toll to have a shorter cooldown which makes it easier to tackle hard healing checks which come frequently. So both healing and damage output at the moment are better than what they were in the previous season. Their toolkit remains the same - one of the best party-wide utilities paired with strong defensiveness (even immunity), and excellent mob control. Overall, we expect them to continue to be a solid choice for a healer going into Season 2. Restoration DruidRestoration Druid has gotten their fair share of changes leading up to Season 2, most notably changes done to their Mastery effect. Although their current rotation plays similar to what we are used to in Season 1, there have been numerous quality-of-life changes that will ease your life in Mythic+ (like interrupting a target), with a bigger emphasis on committing to either "Owl weaving" or "Cat weaving" (choose one!!). There are a few more survivability notes that could strengthen their durability further while keeping your incredible party-wide utility unchanged. Both their damage and healing profiles are in a good state but nowhere near "broken" to enter S-tier rankings. |
B | Holy PriestUnfortunately for Holy Priest, received its fair share of changes leading up to Season 2, which will not cause a significant shift of gameplay of what you are already used to. They will maintain their decent DPS and HPS profiles, which output is not enough to rank them higher on the tierlist compared to the rest of the healing specs. In addition, they will continue to face the same limitations as in Season 1 - low mobility and insufficient mob control. Additionally, they are one of the few healing specializations lacking an interrupt spell, which makes their mob-control one of the weakest, compared to the rest of the healing specs. However, it is noteworthy that this specialization is considered one of the easier healing options due to its reactive healing capabilities, which are adept at addressing any form of incoming or sustained HPS challenges, complemented by robust spot-healing. |
C | Restoration ShamanRestoration Shaman received its fair share of changes, including the removal of some of their minor cooldowns like Ancestral Guidance and Mana Tide Totem to name a few, which will have a minor impact on your gameplay. They will however retain their incredibly party-wide utility and healing capabilities, but it seems this time around to be much more mana "hungry" than the rest of the specialization, as well as having lower damage output. Further changes will determine their final placement but for now, other specializations just have higher output than you. |
Unsure | Discipline PriestDiscipline Priest is likely the healer with the most amount of changes coming into Season 2, from removal of Rapture cooldown, to redesigning how Void Summoner plays out (degenerate Smite playstyle is now no more) being triggered by either Mind Blast / Penance and such. Their healing/damage output still appears to be great, but nowhere near as dominant as they were in Season 1 (the best by far!). In addition, they will retain their strong external utility packages such as 2x Pain Suppression and Power Word: Barrier. Further tuning will tell how they turn out, but as of now, they remain a promising choice. Preservation EvokerPreservation Evoker has received its fair share of changes, more specifically focusing on making Flameshaper builds a lot more competitive in PvE environment. They still have the shortest offensive and defensive ability range among all healers, which is a massive issue. Their performance, more specifically their damage and healing output, has been great, making it a great pick up with any group composition. Overall, they do not stand out as the best healing option for Mythic+ simply because of how hard it is to make them work in a pug environment and inability to compete with the top healing specs for pure output (current best Mistweaver Monk for example). The group awareness must be present for them to understand how your healing profile works so you can unlock your full potential. |
Full Healer Class Rankings
S-tier
Mistweaver Monk
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Mystic Touch | 5% extra Physical damage for your raid. |
Core | Life Cocoon | Apply a large absorb shield to a friendly target. |
Core | Revival | Removes all Magical, Poison and Disease effects on the entire party. |
Core | Leg Sweep | 3 sec stun effect. |
Optional | Tiger's Lust | Removes all roots and snares. |
Optional | Ring of Peace | It can be used to help your tank kite and as a AoE disturb effect. |
Optional | Detox | Removes all Poison and Disease effects from the target. |
Optional | Paralysis | Single-target disturb effect. |
A-tier
Holy Paladin
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Devotion Aura | Permanent 3% group/raid-wide damage reduction aura. |
Core | Lay on Hands | Heals a member of your party/raid to full health. |
Core | Intercession | Combat-resurrection |
Optional | Blessing of Sacrifice | Helps a single member of your raid in a critical situation. This can be further improved by talenting Sacrifice of the Just. |
Optional | Blessing of Protection | Physical immunity, which can help you with some boss encounters. |
Optional | Blessing of Freedom | Immunity to movement impairing effects. |
Optional | Cleanse Toxins | Removes all Poison and Disease effects from the target. |
Optional | Turn Evil | Be able to fear any Undead, Aberration or Demon is an additional form of crowd control. |
Restoration Druid
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Ironbark | Short-external damage-reduction cooldown. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
B-tier
Holy Priest
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Guardian Spirit | Provides a "Cheat-Death" to a chosen player. |
Core | Holy Word: Chastise | Single-targe disturb effect. |
Core | Symbol of Hope | Replenishes Mana and helps restore defensive cooldowns. |
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
C-tier
Restoration Shaman
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Skyfury | - |
Core | Bloodlust | - |
Core | Earth Elemental | A powerful elemental summon that helps you survive. It can also tank non-boss-enemies for you. |
Core | Spirit Link Totem | Reduces damage taken to your party/raid within 10 yards of the totem by 10% and every 1 their health is redistributed evenly. |
Optional | Ancestral Vigor | Allows for some of your core abilities to temporary increase your health by 10% for 10 sec. |
Optional | Earthen Wall Totem | Have a choice between a protective totem or a totem that allows you to reincarnate upon death and provides a temporary 10% increased health. |
Optional | Wind Rush Totem | On-demand extra movement speed which can be further bolstered by Jet Stream - removing all snares on all targets interaction with Wind Rush Totem (its like a massive Blessing of Freedom). |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Elemental Resistance | Small group-wide school of magic damage reduction. |
Unsure
Discipline Priest
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Pain Suppression | External-defensive cooldown applied to a chosen target for 40% effectiveness. |
Core | Power Word: Barrier | Summons a barrier reducing the damage taken by all allies within the area with 20%. |
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Preservation Evoker
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Expunge | Removing all Poison effects from an ally. |
Core | Rewind | Rewinds 33% of damage taken in the last 5 sec by all allies. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Spatial Paradox | It enables your Healer of choice to move freely while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
Changelog
- 19 Jan. 2025: First update for Season 2 tierlist after the most recent PTR changes.
- 18 Aug. 2024: Update #7 of the progressive Beta TWW tierlist.
- 11 Aug. 2024: Update #6 of the progressive Beta TWW tierlist.
- 04 Aug. 2024: Update #5 of the progressive Beta TWW tierlist.
- 28 Jul. 2024: Update #4 of the progressive Beta TWW tierlist.
- 21 Jul. 2024: Update #3 of the progressive Beta TWW tierlist.
- 14 Jul. 2024: Update #2 of the progressive Beta TWW tierlist.
- 07 Jul. 2024: Update #1 of the progressive Beta TWW tierlist.
- 29 Oct. 2023: New round of changes after the most recent PTR Build.
- 22 Oct. 2023: Second round of updates after the most recent PTR changes.
- 15 Oct. 2023: Page added.
This guide has been written by Petko, one of the top Mythic players of all time. He has accomplished several Europe- and World #1 Team and Solo Seasonal rankings with multiple specialization and classes. Moreover, he competes in the MDI and streams his runs live on Twitch, and shares his personal opinions on YouTube and Twitter.
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