Check out all the datamined class changes that went live in this week’s Patch 11.1 Build 58774 on the PTR.
Death Knight
- Permafrost – Frost, Unholy: Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
- Obliteration
While Pillar of Frost is active, Frost Strike [Glacial Advance: Glacial Advance] [Soul Reaper: Soul Reaper] and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.
While Pillar of Frost is active, Frost Strike [Glacial Advance: Glacial Advance][Soul Reaper: Soul Reaper] and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune. to deal additional damage. - Null Magic – Blood, Frost, Unholy: Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
- Bloodied Blade – Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec.At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 300/200% effectiveness, and increases your Strength by 10% for 6 sec.
Demon Hunter
- Demon Spikes – Surge with fel power, increasing your Armor by (75 * Agility / 100) [Deflecting Spikes: and your Parry chance by 15%, for 8/6 sec].
- Momentum
The Hunt and Vengeful Retreat increase your damage by 5% for 20 sec.
Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 6% for 6 sec, up to a maximum of 30 sec. - Imprison – Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage may will cancel the effect. Limit 1.
- Cycle of Hatred
Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec.
Blade Dance, Chaos Strike, and Glaive Tempest reduce the cooldown of Eye Beam by 0.5 sec. - Deflecting Spikes – Demon Spikes also increases your Parry chance by 15% for 8/6 sec.
- Unbound Chaos
The Hunt and Vengeful Retreat increase the damage of your next Fel Rush or Felblade by 300%. Lasts 12 sec.
Activating Immolation Aura increases the damage of your next Fel Rush by 250%. Lasts 12 sec. - Cycle of Binding
Sigil of Flame reduces the cooldown of your Sigils by 5 sec.
Afflicting an enemy with a Sigil reduces the cooldown of your Sigils by 2 sec. - Lost in Darkness
Spectral Sight has 5 sec reduced cooldown and no longer reduces movement speed.
Spectral Sight lasts an additional 6 sec if disrupted by attacking or taking damage. - Inertia
The Hunt and Vengeful Retreat cause your next Fel Rush or Felblade to empower you, increasing damage by 18% for 5 sec.
When empowered by Unbound Chaos, Fel Rush increases your damage done by 18% for 5 sec. - Warblade’s Hunger – Vengeance: Consuming a Soul Fragment causes your next to deal (40% of Attack power) additional Physical damage. Havoc: Consuming a Soul Fragment causes your next Chaos Strike to deal (40% of Attack power) additional Physical damage.Felblade consumes up to 5 nearby Soul Fragments.
- Wounded Quarry
Expose weaknesses in the target of your Reaver’s Mark, causing your Physical damage to any enemy to also deal 30% of the damage dealt to your marked target as Chaos.
While Reaver’s Mark is on your target, melee attacks strike with an additional glaive slash for (20% of Attack power) Physical damage and have a chance to shatter a soul. - Preemptive Strike – Throw Glaive deals (20/200% of Attack power) Physical damage to enemies near its initial target.
- Demonsurge
Havoc: Metamorphosis now also causes Demon’s Bite to generate 15 additional Fury.While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (200% of Attack power) Fire damage to nearby enemies. Deals reduced damage beyond 8 targets. Vengeance: Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb.While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (200% of Attack power) Fire damage to nearby enemies. Deals reduced damage beyond 8 targets.
Havoc: Metamorphosis now also causes Demon’s Bite to generate 15 additional Fury.While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (200% of Attack power) Fire damage to nearby enemies. Vengeance: Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb.While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (200% of Attack power) Fire damage to nearby enemies.
Druid
- Incapacitating Roar – Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage may will cancel the effect.
- Tranquility – Heals all allies within 40 yards for [5 * (271.4% of Spell power)] over 5/8 sec. Each heal heals the target for another (7.912% of Spell power) over 8 sec, stacking.Healing decreased beyond 5 targets.
- Rejuvenation – Heals the target for (103.52/98.6% of Spell power) over 12 sec.[Germination: You can apply Rejuvenation twice to the same target][Incarnation: Tree of Life: Tree of Life: Healing increased by 40% and Mana cost reduced by 30%.]
- Maul – Maul the target for (110.86/119.728% of Attack power) Physical damage.
- Moonkin Form
Balance: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.The act of shapeshifting frees you from movement impairing effects. Feral, Guardian, Restoration: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.The act of shapeshifting frees you from movement impairing effects.
Shapeshift into [Glyph of Stars: Astral Form / Moonkin Form], increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.[ Balance (Level 37): While in this form, single-target attacks against you have a 101% chance to make your next Starfire instant]The act of shapeshifting frees you from movement impairing effects. - Cyclone – Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 5/6 sec. Only one target can be affected by your Cyclone at a time.
- Wild Growth – Heals up to 5 injured allies within 30 yards of the target for (98.77/94.08% of Spell power) over 7 sec. Healing starts high and declines over the duration.[Incarnation: Tree of Life: Tree of Life: Affects 2 additional target.]
- Mastery: Harmony
Your healing is increased by 5.0% for each of your Restoration heal over time effects on the target, reduced by each additional effect.
Your healing is increased by 4.0% for each of your Restoration heal over time effects on the target. - Nature’s Swiftness – Your next Regrowth, Rebirth, or Entangling Roots is instant, free, castable in all forms, and heals for an additional 200/100%.
- Flourish
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec, and increases the rate of your heal over time effects by 25% for 8 sec.Affected allies are healed for (1400% of Spell power), split evenly among them.
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec, and increases the rate of your heal over time effects by 25% for 8 sec. - Brutal Slash – Strikes all nearby enemies with a massive slash, inflicting (211.2/192% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.Awards 1 combo point.
- Nature’s Balance – While in combat you generate 2 Astral Power every 3 sec.While out of combat your Astral Power rebalances to 50 instead of depleting to empty.
- Improved Rejuvenation
Rejuvenation’s duration is increased by 3 sec.Regrowth’s duration is increased by 3 sec when cast on yourself.
Rejuvenation’s duration is increased by 3 sec. - Convoke the Spirits
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast [ Balance: Starsurge, Starfall] Feral, Guardian, Restoration: Wild Growth, Swiftmend Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. - Reinvigoration
Frenzied Regeneration heals over 1.0 additional sec and casts Rejuvenation and Regrowth on you at 100% effectiveness.
Frenzied Regeneration’s cooldown is reduced by 10%. - Convoke the Spirits
Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.[Ashamane’s Guidance: Chance to use an exceptional spell or ability is increased]You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Balance: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. Feral, Guardian, Restoration: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. - Rampant Ferocity – Ferocious Bite also deals (36.3% of Attack power) damage per combo point spent to all nearby enemies affected affect by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 target.
- Raze
Strike with the might of Ursoc, dealing (110.86% of Attack power) Physical damage to your target and(59.63% of Attack power) to all other enemies in front of you. Damage reduced beyond 5 targets.
Strike with the might of Ursoc, dealing (64.4% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets. - Call of the Elder Druid
When you cast Starsurge, Rake, Shred, or Frenzied Regeneration you gain Heart of the Wild for 15 sec, once every 1 min. Heart of the WildAbilities not associated with your specialization are substantially empowered for 45 sec. Feral, Guardian, Restoration: Balance: Cast time of Balance spells reduced by 30% and damage increased by 20% Balance, Guardian, Restoration: Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20% Balance, Feral, Restoration: Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges Balance, Feral, Guardian: Restoration: Healing increased by 30%, and mana costs reduced by 50%
When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 15 sec, once every 1 min. Heart of the WildAbilities not associated with your specialization are substantially empowered for 45 sec. Feral, Guardian, Restoration: Balance: Cast time of Balance spells reduced by 30% and damage increased by 20% Balance, Guardian, Restoration: Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20% Balance, Feral, Restoration: Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges Balance, Feral, Guardian: Restoration: Healing increased by 30%, and mana costs reduced by 50% - Potent Enchantments
Balance: Orbital Strike applies Stellar Flare for 8 additional sec and deals 30% increased damage.Whirling Stars reduces the cooldown of Celestial Alignment by an additional 10 sec. Balance (Incarnation: Chosen of Elune)Orbital Strike applies Stellar Flare for 8 additional sec and deals 30% increased damage.Whirling Stars reduces the cooldown of Incarnation: Chosen of Elune Restoration: Reforestation grants Tree of Life for 3 additional sec.
Balance: Orbital Strike applies Stellar Flare for 8 additional sec and deals 30% increased damage.Whirling Stars reduces the cooldown of by an additional 10 sec. Restoration: Reforestation grants Tree of Life for 3 additional sec. - Ravage – Feral: Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.$?a137010[RavageSlash through your target in a wide arc, dealing (198.15/214% of Attack power) Physical damage to your target and (74.07/80% of Attack power) to all other enemies in front of you.]$?a137011[RavageFinishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: [(243.19/262.65% of Attack power) * 1 / 5] damage, [(93.84/101.35% of Attack power) * 1 / 5] in an arc2 points: [(243.19/262.65% of Attack power) * 2 / 5] damage, [(93.84/101.35% of Attack power) * 2 / 5] in an arc3 points: [(243.19/262.65% of Attack power) * 3 / 5] damage, [(93.84/101.35% of Attack power) * 3 / 5] in an arc4 points: [(243.19/262.65% of Attack power) * 4 / 5] damage, [(93.84/101.35% of Attack power) * 4 / 5] in an arc5 points: [(243.19/262.65% of Attack power) * 5 / 5] damage, [(93.84/101.35% of Attack power) * 5 / 5] in an arc] Guardian: Your auto-attacks have a chance to make your next Maul become Ravage.$?a137010[RavageSlash through your target in a wide arc, dealing (198.15/214% of Attack power) Physical damage to your target and (74.07/80% of Attack power) to all other enemies in front of you.]$?a137011[RavageFinishing move that slashes through your target in a wide arc, dealing Physical damage per combo point to your target and consuming up to 25 additional Energy to increase that damage by up to 100%. Hits all other enemies in front of you for reduced damage per combo point spent. 1 point: [(243.19/262.65% of Attack power) * 1 / 5] damage, [(93.84/101.35% of Attack power) * 1 / 5] in an arc2 points: [(243.19/262.65% of Attack power) * 2 / 5] damage, [(93.84/101.35% of Attack power) * 2 / 5] in an arc3 points: [(243.19/262.65% of Attack power) * 3 / 5] damage, [(93.84/101.35% of Attack power) * 3 / 5] in an arc4 points: [(243.19/262.65% of Attack power) * 4 / 5] damage, [(93.84/101.35% of Attack power) * 4 / 5] in an arc5 points: [(243.19/262.65% of Attack power) * 5 / 5] damage, [(93.84/101.35% of Attack power) * 5 / 5] in an arc]
- Ursoc’s Spirit
Stamina increased by 4%.Stamina in Bear Form is increased by an additional 5%.
Stamina in Bear Form is increased by 10%. - Instincts of the Claw
Ferocious Bite and Maul damage increased by 8%.
Shred, [Brutal Slash / Swipe], Rake, Mangle, and Thrash damage increased by 5%. - Lore of the Grove
Moonfire and Sunfire damage increased by 10%.
Moonfire and Sunfire damage increased by 10%. Rejuvenation and Wild Growth healing increased by 5%. - Fluid Form
Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Shred and Rake can be used in any form and shift you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.
Evoker
- Dream Breath – Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 30 yd cone in front of you for [(76.8% of Spell power) + (38.4% of Spell power) * 8 * 1].I: Heals (76.8% of Spell power) instantly and [(38.4% of Spell power) * 8 * 1] over 16 sec.II: Heals [(76.8% of Spell power) + (38.4% of Spell power) * 2 * 1] instantly and [(38.4% of Spell power) * 6 * 1] over 12 sec.III: Heals [(76.8% of Spell power) + (38.4% of Spell power) * 4 * 1] instantly and [(38.4% of Spell power) * 4 * 1] over 8 sec.
- Eternity Surge
Focus your energies to release a salvo of pure magic, dealing [(682% of Spell power)] Spellfrost damage to an enemy. Damages additional enemies within 25 yds when empowered.I: Damages [Eternity’s Span: 2 enemies / 1 enemy].II: Damages [Eternity’s Span: 4 enemies / 2 enemies].III: Damages [Eternity’s Span: 6 enemies / 3 enemies].
Focus your energies to release a salvo of pure magic, dealing [(682% of Spell power)] Spellfrost damage to an enemy. Damages additional enemies within 12 yds of the target when empowered.I: Damages [Eternity’s Span: 2 enemies / 1 enemy].II: Damages [Eternity’s Span: 4 enemies / 2 enemies].III: Damages [Eternity’s Span: 6 enemies / 3 enemies]. - Spiritbloom – Divert spiritual energy, healing an ally for (610.2% of Spell power). Jumps Splits to injured allies within 30 yds when empowered.I: Heals one ally.II: Heals a second ally.III: Heals a third ally.
- Firestorm – An explosion bombards the target area with white-hot embers, dealing (198.72% of Spell power) Fire damage to enemies over 6/10 sec.
- Rescue
Swoop to an ally and fly with them to the target location. Clears movement impairing effects from you and your ally.
Swoop to an ally and fly with them to the target location. - Scorching Embers
Fire Breath causes enemies to take up to 40% increased damage from your Red spells, increased based on its empower level.
Fire Breath causes enemies to take 20% increased damage from your Red spells. - Arcane Vigor – Casting Shattering Star grants Essence Burst.
- Ebon Might
Increase your 4 nearest allies’ primary stat by (5 + 0)% of your own, and cause you to deal 20% more damage, for 10 sec.May only affect 4 allies at once, and does not affect tanks and healers.Eruption, [Breath of Eons / Deep Breath], and your empower spells extend the duration of these effects.
Increase your 4 nearest allies’ primary stat by (5 + 0)% of your own, and cause you to deal 20% more damage, for 10 sec.May only affect 4 allies at once, and prefers to imbue damage dealers.Eruption, [Breath of Eons / Deep Breath], and your empower spells extend the duration of these effects. - Close as Clutchmates – Ebon Might and Breath of Eons are 25/0% more effective when not in a raid.
- Motes of Possibility – Eruption has a 25/15% chance to form a mote of diverted essence near you. Allies who comes in contact with the mote gain a random buff from your arsenal.
- Consume Flame – Preservation: Engulf consumes 2/4 sec of Dream Breath from the target, detonating it and healing all nearby targets equal to 750/375% of the amount consumed, reduced beyond 5 targets. Devastation: Engulf consumes 2/4 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 750/375% of the amount consumed, reduced beyond 5 targets.
- Traveling Flame
Preservation: Engulf reduces the cooldown of Fire Breath and Dream Breath by 6 sec. Devastation: Engulf reduces the cooldown of Fire Breath by 6 sec.
Devastation: Engulf increases the duration of Fire Breath by 8 sec and causes it to spread to a target within 25 yds. Preservation: Engulf increases the duration of Fire Breath or Dream Breath by 8 sec and causes it to spread to a target within 30 yds. - Conduit of Flame
Critical strike chance against targets above 50% health increased by 15%.
Devastation: Critical strike chance against targets above 50% health increased by 10%. Preservation: Critical strike chance against targets below 50% health increased by 10%. - Expanded Lungs – Fire Breath’s damage over time is increased by 30/20%. Dream Breath’s heal over time is increased by 30/20%.
- Titanic Precision
Devastation: Living Flame and Azure Strike have 1 extra chance to trigger Essence Burst when they critically strike. Preservation: Living Flame has 1 extra chance to trigger Essence Burst when it critically strikes.
Devastation: Living Flame and Azure Strike have 1 extra chance to trigger Essence Burst when they critically strike. Preservation: Living Flame and Reversion have 1 extra chance to trigger Essence Burst when they critically strike.
Hunter
- Aimed Shot
A powerful aimed shot that deals (435.6% of Attack power) Physical damage.
A powerful aimed shot that deals (363% of Attack power) Physical damage[Precise Shot: and causes your next 1-1][Chimaera Shot: Chimaera Shots][Precise Shot: Arcane Shots][or Multi-Shots to deal 0% more damage].[Careful Aim: Aimed Shot deals 0% bonus damage to targets who are above 70% health][Serpentstalker’s Trickery: Aimed Shot also fires a Serpent Sting at the primary target] - Kill Shot
You attempt to finish off a wounded target, dealing (320% of Attack power) Physical damage. Only usable on enemies with less than 20% health
You attempt to finish off a wounded target, dealing (320% of Attack power) Physical damage. Only usable on enemies with less than 20% health.[Deathblow: Kill Shot deals 10% increased critical damage] - Roar of Sacrifice
Beast Mastery, Survival: Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. Marksmanship: Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes. Lasts 12 sec.While Roar of Sacrifice is active, your Spotting Eagle cannot apply Spotter’s Mark.
Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec. - Barrage – Marksmanship: Rapidly fires a spray of shots for 3 sec, dealing an average of [(28/14% of Attack power)% * 11] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Beast Mastery: Rapidly fires a spray of shots for 3 sec, dealing an average of [(28/14% of Attack power)% * 11] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets.Grants Beast Cleave.
- Stomp
When you cast Barbed Shot, your pet stomps the ground, dealing [((60% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2] Physical damage to its primary target and [((60% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2] Physical damage to all other nearby enemies.
When you cast Barbed Shot, your pet stomps the ground, dealing [((60% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2] Physical damage to all nearby enemies. - Bullseye – When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 15/30 times.
- Butchery – Attack all nearby enemies in a flurry of strikes, inflicting (276% of Attack power) Physical damage to nearby enemies[Merciless Blow: and (240/408% of Attack power) damage over 8 sec]. Deals reduced damage beyond 5 targets.[Frenzy Strikes: Reduces the remaining cooldown on Wildfire Bomb by 3 sec for each target hit, up to 15.0 sec]
- Rapid Fire – Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [7 * (60.5% of Attack power)%] Physical damage. Usable while moving.[Streamline: Rapid Fire causes your next Aimed Shot to cast 20/0% faster]Each shot generates 2/1 Focus.
- Multi-Shot – Fires several missiles, hitting your current target and all enemies within 0/10 yards for (50.76% of Attack power) Physical damage. Deals reduced damage beyond 5 targets.[Lethal Shots: Multi-Shot has a 30% chance to reduce the cooldown of Rapid Fire by 5.0 sec]
- Mongoose Bite – A brutal attack that deals (212.1% of Attack power) Physical damage and grants you Mongoose Fury.Mongoose FuryIncreases the damage of Mongoose Bite by 15% [Bloody Claws: and the chance for Kill Command to reset by 0%]for 16/14 sec, stacking up to 5 times.
- Precise Shot
Aimed Shot causes your next [Chimaera Shot / Arcane Shot] or Multi-Shot to deal 100% more damage and cost 70% less Focus.Your Auto Shot damage is increased by 100% but the time between your Auto Shots is increased by 2.0 sec.
Aimed Shot causes your next [Chimaera Shot / Arcane Shot] or Multi-Shot to deal 100% more damage and cost 50% less Focus. - Volley – Rain a volley of arrows down over 6 sec, dealing up to [(60/29.4% of Attack power) * 12] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
- Master Marksman
Your ranged ability critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec.
Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec. - Streamline
Rapid Fire’s damage is increased by 15%. Casting Rapid Fire grants Streamline. StreamlineYour next Aimed Shot has its Focus cost and cast time reduced by 20%. Stacks up to 2 times.
Rapid Fire’s damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster. - Calling the Shots
Consuming Spotter’s Mark reduces the cooldown of Trueshot by 2.0 sec.
Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec. - Serpent Sting – Fire a shot that poisons your target, causing them to take [Serrated Shots: [(30/20.6% of Attack power) * 1.1] / (30/20.6% of Attack power)] Nature damage instantly and an additional [Serrated Shots: [(123.6% of Attack power) * 1.1] / (123.6% of Attack power)] Nature damage over 18 sec.[Poison Injection: Serpent Sting’s damage applies Latent Poison to the target, stacking up to 10 times. [ Beast Mastery: Barbed Shot / Marksmanship: Aimed Shot / Survival: Raptor Strike / Mongoose Bite] consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed]
- Trueshot
Increases your critical strike chance by 10% and critical strike damage by 10% for 15 sec.Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%.
Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster and cost 50% less Focus for 15 sec.While Trueshot is active, you generate 50% additional Focus[Unerring Vision: and you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times].[Calling the Shots: Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec] - Frenzy Strikes
Flanking Strike damage increased by 15% and Flanking Strike now increases your attack speed by 25% for 12 sec.Butchery reduces the remaining cooldown on Wildfire Bomb by 3.0 sec for each target hit, up to 5 targets.
Butchery reduces the remaining cooldown on Wildfire Bomb by 3.0 sec for each target hit, up to 5 targets. - Deadeye – Kill Shot now has 2 charges and has its cooldown reduced by 2.0/3.0 sec.
- Wilderness Medicine
Marksmanship: Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec. Beast Mastery, Survival: Natural Mending now reduces the cooldown of Exhilaration by an additional 0.5 sec.Mend Pet heals for an additional 25% of your pet’s health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Mend Pet heals for an additional 25% of your pet’s health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet. - Deathblow
Marksmanship: Aimed Shot has a 10% chance to grant Deathblow. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Beast Mastery: Kill Command has a 10% chance to grant Deathblow. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Survival: Kill Command has a 10% chance to grant Deathblow. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Marksmanship: Aimed Shot has a 10% chance to grant Deathblow. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Beast Mastery, Survival: Kill Command has a 10% chance to grant Deathblow. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. - Spearhead – You give the signal, and your pet charges your target, bleeding them for (300% of Attack power) damage over 10 sec and increasing you and your pet’s chance to critically strike your target by 30% for 10 sec.
- Dire Command – Kill Command has a 20/30% chance to also summon a Dire Beast to attack your target for 8 sec.
- Focused Aim
Consuming Precise Shots reduces the cooldown of Aimed Shot by 0.75 sec.
Aimed Shot and Rapid Fire damage increased by 5.0%. - Improved Deathblow – Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant Deathblow.Kill Shot Shot’s critical strike damage is increased by 25%. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
- Serpentstalker’s Trickery – Aimed Shot also fires a Serpent Sting at the primary target. Serpent StingFire a shot that poisons your target, causing them to take [Serrated Shots: [(30/20.6% of Attack power) * 1.1] / (30/20.6% of Attack power)] Nature damage instantly and an additional [Serrated Shots: [(123.6% of Attack power) * 1.1] / (123.6% of Attack power)] Nature damage over 18 sec.[Poison Injection: Serpent Sting’s damage applies Latent Poison to the target, stacking up to 10 times. [ Beast Mastery: Barbed Shot / Marksmanship: Aimed Shot / Survival: Raptor Strike / Mongoose Bite] consumes all stacks of Latent Poison, dealing (20.7% of Attack power) Nature damage to the target per stack consumed]
- Tactical Advantage – Damage of Flanking Strike and Butchery increased by 5% and all damage dealt by Wildfire Bomb increased by 5%.
- Deadly Duo – The cooldown of Spearhead is reduced by 30 sec and Spearhead’s bleed now increases you and your pet’s critical strike damage against the target by 30%.
- Razor Fragments
After gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 35% of the damage dealt by Kill Shot over 6 sec.
When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 35% of the damage dealt by Kill Shot over 6 sec. - Dire Frenzy – Dire Beast lasts an additional 1/2 sec and deals 30/60% increased damage.
- Bulletstorm
Damage from Rapid Fire increases the damage of Aimed Shot by 2% for 15 sec, stacking up to 15 times.New stacks do not refresh duration and are removed upon casting Rapid Fire.
Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by 7% for 15 sec, stacking up to 10 times. The duration of this effect is not refreshed when gaining a stack. - Salvo – Your next Multi-Shot or Volley now also applies Explosive Shot to up to 2 target hit.
- In the Rhythm
When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by 1.0 sec for 12 sec.
When Rapid Fire fully finishes channeling, gain 8% haste for 6 sec. - Shadow Hounds
Marksmanship: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage to nearby targets for 8 sec. Beast Mastery: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage to nearby targets for 8 sec.Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound.
Marksmanship: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. Beast Mastery: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec.Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound. - Shadow Erasure
No description available
Kill Shot has a 15% chance to generate a charge of [ Beast Mastery: Barbed Shot / Marksmanship: Aimed Shot / Survival: Barbed Shot or Aimed Shot] when used on a target affected by Black Arrow. - Cornered Prey
No description available
Disengage increases the range of all your attacks by 5 yds for 5 sec. - Covering Fire
No description available
Beast Mastery: Kill Command increases the duration of Beast Cleave by 1 sec. Survival: Wildfire Bomb reduces the cooldown of Butchery by 2 sec. - Invigorating Pulse – Each time Sentinel deals damage to an enemy it has an up to 15% chance to generate 5 Focus.Chances focus.Chances decrease with each additional Sentinel currently imploding applied to enemies.
- Lunar Storm
Marksmanship: Every 30 sec your next Rapid Fire launches a celestial arrow that conjures a 12 yd radius Lunar Storm at the target’s location dealing (100% of Attack power) Arcane damage. For the next 12 sec, a random enemy affected by Sentinel within your Lunar Storm gets struck for (93.75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. Survival: Every 30 sec your next Wildfire Bomb launches a celestial arrow that conjures a 12 yd radius Lunar Storm at the target’s location dealing (100% of Attack power) Arcane damage. For the next 12 sec, a random enemy affected by Sentinel within your Lunar Storm gets struck for (93.75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec.
Marksmanship: Every 15 sec your next Rapid Fire summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target’s location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. Survival: Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target’s location for 8 sec. A random enemy affected by Sentinel within your Lunar Storm gets struck for (75% of Attack power) Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. - Kindling Flare
Flare’s radius is increased by 50%.
Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare. - Territorial Instincts
The cooldown of Intimidation is reduced by 10 sec.
Casting Intimidation without a pet now summons one from your stables to intimidate the target.Additionally, the cooldown of Intimidation is reduced by 5 sec. - No Hard Feelings
Marksmanship: The cooldown of Misdirection is reduced by 5 sec. Beast Mastery, Survival: When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec.The cooldown of Misdirection is reduced by 5 sec.
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. - Fan the Hammer
Rapid Fire shoots 3 additional shots.Aimed Shot cooldown reduced by 1.0 sec.
Rapid Fire shoots 3 additional shots. - Small Game Hunter – Multi-Shot deals 75% increased damage and Explosive Shot deals 15/25% increased damage.
- Merciless Blow
Enemies damaged by Flanking Strike bleed for an additional (480% of Attack power) damage over 8 sec.Up to 5 enemies damaged by Butchery bleed for an additional (240% of Attack power) damage over 8 sec.
Casting Butchery causes affected targets to bleed for (408% of Attack power) damage over 8 sec. - Withering Fire
Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy’s health.Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: While Trueshot is active, you surrender to darkness, granting you Deathblow and enabling you to cast Black Arrow regardless of your enemy’s health.Casting Black Arrow while under the effects of Withering Fire causes you to additionally fire a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness.
Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow.If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: While Trueshot is active, you surrender to darkness and you gain Deathblow.If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. - Shadow Dagger – While in combat, Disengage releases a fan of shadow daggers, dealing (0.5% of Attack power) Shadow shadow damage per second and reducing affected target’s movement speed by 30% for 6 sec.
- Bleak Powder
Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting its target, dealing (560% of Attack power) Shadow damage to other nearby enemies. Marksmanship: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting its target, dealing (412.5% of Attack power) Shadow damage to other nearby enemies.
Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing (412.5% of Attack power) Shadow damage to nearby enemies. Marksmanship: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing (412.5% of Attack power) Shadow damage to nearby enemies. - Shadow Surge – Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing (75/150% of Attack power) Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
Mage
- Flamestrike – Calls down a pillar of fire, burning all enemies within the area for (101.023/91.839% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets.
- Scorch
Scorches an enemy for (30% of Spell power) Fire damage.When cast on a target below 30% health, Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec.Castable while moving.
Scorches an enemy for (30% of Spell power) Fire damage.Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health.Castable while moving. - Pyroblast – Hurls an immense fiery boulder that causes (235.73/214.3% of Spell power) Fire damage.
- Arcane Barrage – Launches bolts of arcane energy at the enemy target, causing (38.214/34.74% of Spell power) Arcane damage. For each Arcane Charge, deals 90% additional damage [ Arcane: grants you 1.5% of your maximum mana]Consumes all Arcane Charges.
- Clearcasting
Casting Arcane spells has a 8% chance to grant access to Arcane Missiles or make your next Arcane Explosion free.
Casting Arcane spells has a 8% chance of making your next Arcane Missiles or Arcane Explosion free. - Fingers of Frost – Frostbolt has a 15% chance and Frozen Orb damage has a 5/10% to grant a charge of Fingers of Frost.Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.Maximum 2 charges.
- Pyrotechnics – Each time your Fireball fails to critically strike a target, it gains a stacking 20/10% increased critical strike chance. Effect ends when Fireball critically strikes.
- Blizzard – Ice shards pelt the target area, dealing [(18/15% of Spell power) * 8] Frost damage over 12/8 sec and reducing movement speed by 50% for 3 sec.
- Enlightened
Arcane damage dealt is increased based on your current mana, up to 6% at full mana.Mana Regen is increased based on your current mana, up to 20% when out of mana.
Arcane damage dealt while above 70% mana is increased by 6%, Mana Regen while below 70% is increased by 20%. - Call of the Sun King
Phoenix Flames deals 15% increased damage and always critically strikes.
Phoenix Flames gains 1 additional charge and always critically strikes. - Wintertide
Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%. Stacks up to 4 times.
Increases Frostbolt damage by 5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets. - Glacial Assault
Your Comet Storm now applies Numbing Blast, increasing the damage enemies take from you by 6% for 6 sec.Additionally, Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage.
Your Comet Storm now increases the damage enemies take from you by 6% for 6 sec and Flurry has a 25% chance each hit to call down an icy comet, crashing into your target and nearby enemies for (33.327% of Spell power) Frost damage. - Phoenix Reborn
No description available
Targets affected by your Ignite have a chance to erupt in flame, taking (12.5% of Spell power) additional Fire damage and reducing the remaining cooldown of Phoenix Flames by 10 sec. - Controlled Destruction – Damaging a target with Pyroblast or Fireball increases the damage it receives from Ignite by 0.5%. Stacks up to 50 times.
- Nether Precision – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%.
- Hyperthermia – While Combustion is not active, consuming Hot Streak has a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5/6 sec.
- Sun King’s Blessing – After consuming 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 280/260% additional damage.
- Master of Flame
Ignite deals 15% more damage and Fireball deals 15% more damage while Combustion is not active. Fire Blast spreads Ignite to 2 additional nearby targets during Combustion.
Ignite deals 15% more damage while Combustion is not active. Fire Blast spreads Ignite to 2 additional nearby targets during Combustion. - Flash Freezeburn
Frostfire Empowerment grants you maximum benefit of Frostfire Mastery, refreshes its duration, and grants you Excess Frost and Excess Fire.Activating Combustion or Icy Veins grants you Frostfire Empowerment.
Frostfire Empowerment grants you maximum benefit of Frostfire Mastery and refreshes its duration.Activating Combustion or Icy Veins grants you Frostfire Empowerment. - Excess Fire
Frost: Casting Comet Storm causes your next Ice Lance to explode in a Frostfire Burst, dealing (265.6% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.Frostfire Burst, grants Brain Freeze. Fire: Casting Meteor causes your next Fire Blast to explode in a Frostfire Burst, dealing (265.6% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec.
Fire: Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing (156.25% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec. Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing (156.25% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.Frostfire Burst, grants Brain Freeze. - Excess Frost
Frost: Consuming Excess Fire causes your next Flurry to also cast Ice Nova at 200% effectiveness. Ice Novas cast this way do not freeze enemies in place.When you consume Excess Frost, the cooldown of Comet Storm is reduced by 5 sec. Fire: Consuming Excess Fire causes your next Phoenix Flames to also cast Ice Nova at 200% effectiveness. Ice Novas cast this way do not freeze enemies in place.When you consume Excess Frost, the cooldown of Meteor is reduced by 5 sec.
Frost: Reaching maximum stacks of Frost Mastery causes your next Flurry to also cast Ice Nova at 125% effectiveness. Ice Novas cast this way do not freeze enemies in place.When you consume Excess Frost, the cooldown of Comet Storm is reduced by 10 sec. Fire: Reaching maximum stacks of Frost Mastery causes your next Phoenix Flames to also cast Ice Nova at 125% effectiveness. Ice Novas cast this way do not freeze enemies in place.When you consume Excess Frost, the cooldown of Meteor is reduced by 10 sec. - Splintering Sorcery
Arcane: When you consume Nether Precision or 2 stacks of Aethervision, conjure 2 Arcane Splinters that fire at your target.Arcane Splinter:Conjure raw Arcane magic into a sharp projectile that deals (28.8% of Spell power) Arcane damage.Arcane Splinters embed themselves into their target, dealing (28.8% of Spell power) Arcane damage over 18 sec. This effect stacks. Frost: When you consume Winter’s Chill or Fingers of Frost, conjure a Frost Splinter that fires at your target.Frost Splinter:Conjure raw Frost magic into a sharp projectile that deals (26% of Spell power) Frost damage.Frost Splinters embed themselves into their target, dealing (25.92% of Spell power) Frost damage over 18 sec. This effect stacks.
Arcane: When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target.Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals (28.8% of Spell power) Arcane damage.Arcane Splinters embed themselves into their target, dealing (28.8% of Spell power) Arcane damage over 18 sec. This effect stacks. Frost: When you consume Winter’s Chill, conjure a Frost Splinter that fires at your target.Frost Splinter:Conjure raw Frost magic into a sharp projectile that deals (28.8% of Spell power) Frost damage.Frost Splinters embed themselves into their target, dealing (28.8% of Spell power) Frost damage over 18 sec. This effect stacks. - Splinterstorm – Arcane: Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target.Splinterstorm:Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly.Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (28.8% of Spell power) Arcane damage to your target for each Splinter in the Splinterstorm.Splinterstorm has a 5% chance to grant Clearcasting. Frost: Whenever you have 8 or more active Embedded Frost Splinters, you automatically cast a Splinterstorm at your target.Splinterstorm:Shatter all Embedded Frost Splinters, dealing their remaining periodic damage instantly.Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (26/28.8% of Spell power) Frost damage to your target for each Splinter in the Splinterstorm.Splinterstorm has a 5% chance to grant Brain Freeze.
- Splintering Orbs – Arcane: Enemies damaged by your Arcane Orb conjure 2 Arcane Splinter, up to 4.Arcane Orb damage is increased by 10%. Frost: Enemies damaged by your Frozen Orb conjure 1 Frost Splinter, up to 5./6.Frozen Orb damage is increased by 10%.
- Spellfrost Teachings – Arcane: Direct damage from Arcane Splinters has a 2.0% small chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec. Frost: Direct damage from Frost Splinters has a 2.5% small chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec.
- Sunfury Execution
Arcane: Arcane Bombardment damage bonus increased to 130%. Arcane BombardmentArcane Barrage deals an additional 100% damage against targets below 35% health. Fire: Scorch’s critical strike threshold is increased to 35%. ScorchScorches an enemy for (30% of Spell power) Fire damage.When cast on a target below 30% health, Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec.Castable while moving.
Arcane: Arcane Bombardment damage bonus increased to 130%. Arcane BombardmentArcane Barrage deals an additional 100% damage against targets below 35% health. Fire: Scorch’s critical strike threshold is increased to 35%. ScorchScorches an enemy for (30% of Spell power) Fire damage.Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health.Castable while moving. - Glorious Incandescence
Arcane: Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target. Fire: Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets and call down a storm of 4 Meteorites on its target.Each Meteorite’s impact reduces the cooldown of Fire Blast by 2.0 sec.
Arcane: Consuming Burden of Power causes your next cast of Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites on its target. Fire: Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets, and call down a storm of 4 Meteorites on its target.Each Meteorite’s impact reduces the cooldown of Fire Blast by 1.0 sec. - Phoenix Reborn
When your direct damage spells hit an enemy 25 times, gain 1 stack of Born of Flame. Born of FlamePhoenix Flames refunds a charge on use and its damage is increased by 200%.
When your direct damage spells hit an enemy 25 times the damage of your next 2 Phoenix Flames is increased by 100% and they refund a charge on use. - Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 sec.
- Heat Shimmer
Scorch damage increased by 10%.Damage from Ignite has a 5% chance to make your next Scorch deal damage as though your target was below 30% health.
Damage from Ignite has a 5% chance to make your next Scorch have no cast time and deal damage as though your target was below 30% health. - Aethervision – Consuming Nether Precision increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charge. Stacks up to 2 times.
Monk
- Paralysis – Incapacitates the target for 1 min. Limit 1. Damage may will cancel the effect.
- Mastery: Combo Strikes – Your abilities deal 19.0/14.0% more damage when they are not a repeat of the previous ability.
- Invoke Chi-Ji, the Red Crane – Summon an effigy of Chi-Ji for 25 sec that kicks up 3 a Gust of Mists Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for (0.1% of Spell power), and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking.Chi-Ji’s presence makes you immune to movement impairing effects.
- Celestial Harmony – While active, Yu’lon and Chi’Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [(17.1% of Spell power) * 6 / 1] over 6 sec, and increasing the healing they receive from you by 10%.When activated, Yu’lon and Chi’Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing [Total health * 24/12 / 100 * (1 + Versatility)] damage for 10 sec.
- Weapons of Order – Brewmaster: For the next 30 sec, your Mastery is increased by (0.879999995 * 10)%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by Keg Smash or Rising Sun Kick take 8% increased damage from you for 10 sec, stacking up to 4 times. Windwalker, Mistweaver: For the next 30 sec, your Mastery is increased by (2.3287499/1.72500002 * 10)%. Additionally,
- Jade Bond
Chi Cocoons now apply Enveloping Mist for 4 sec when they expire or are consumed, and Chi-Ji’s Gusts of Mists healing is increased by 40% and Yu’lon’s Soothing Breath healing is increased by 500%.
Abilities that activate Gust of Mist reduce the cooldown on [Invoke Chi-Ji, the Red Crane / Invoke Yul’on, the Jade Serpent] by 0.5 sec, and Chi-Ji’s Gusts of Mists healing is increased by 20% and Yu’lon’s Soothing Breath healing is increased by 500%. - Yu’lon’s Whisper – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards for (45.5/18.2% of Spell power) every 0.5 sec.
- Spell 388212
Reduces the cooldown of [Invoke Chi-Ji, the Red Crane / Invoke Yul’on, the Jade Serpent] by 1 min, but decreases its duration to 12 sec.
Failed to fetch data - Awakened Jadefire – Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice, your Blackout Kicks strike an additional 2 targets at 20/70% effectiveness, and your Spinning Crane Kick heals 3 nearby allies for 110% of the damage done.
- Shadowboxing Treads – Blackout Kick damage increased by 10/20% and strikes an additional 2 $ltarget;targets at 80% effectiveness.
- Xuen’s Bond
Invoke Xuen, the White Tiger’s damage is increased by 30% and its cooldown is reduced by 30 sec.
Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen’s damage is increased by 30%. - Last Emperor’s Capacitor – Chi spenders increase the damage of your next Crackling Jade Lightning by 400/200% and reduce its cost by 5%, stacking up to 20 times.
- Dance of the Wind
Your physical damage taken is reduced by 10% and an additional 10% every 4 sec until you receive a physical attack.
Your dodge chance is increased by 10% and an additional 10% every 4 sec until you dodge an attack, stacking up to 9 times. - Heart of the Jade Serpent
Mistweaver: Sheilun’s Gift calls upon Yu’lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for up to 8 sec, based on the clouds of mist consumed. Windwalker: Strike of the Windlord calls upon Yu’lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec. The channel time of Fists of Fury is reduced by 50% while Yu’lon is active.
Mistweaver: Consuming 10 stacks of Sheilun’s Gift calls upon Yu’lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. Windwalker: Consuming 45 Chi causes your next Strike of the Windlord to call upon Yu’lon to decrease the cooldown time of Rising Sun Kick, Fists of Fury, Strike of the Windlord, and Whirling Dragon Punch by 75% for 8 sec. The channel time of Fists of Fury is reduced by 50% while Yu’lon is active. - Veteran’s Eye
Striking the same target 5 times within 2 sec grants 1% Haste, stacking up to 10 times.
Striking the same target 5 times within 2 sec grants 1% Haste.Multiple instances of this effect may overlap, stacking up to 10 times. - Courageous Impulse – The Blackout Kick! effect also increases the damage of your next Blackout Kick by 350/200%.
- Rushing Jade Wind
Strike of the Windlord summons a whirling tornado around you, causing [(9) * (13.3% of Attack power)] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets.
Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing [(9) * (13.3% of Attack power)] Physical damage over 6 sec to all enemies within 8 yards. Deals reduced damage beyond 5 targets. - Lotus Infusion – Allies with Renewing Mist receive 10/8% more healing from you and Renewing Mist’s duration is increased by 2 sec.
- Power of the Thunder King – Crackling Jade Lightning now chains to 4 additional targets at 80% effectiveness and its channel time is reduced by 50%.
- Jade Empowerment
Casting Thunder Focus Tea increases your next Crackling Jade Lightning’s damage by 3000% and causes it to chain to 4 additional enemies at 10% effectiveness.
Casting Thunder Focus Tea increases your next Crackling Jade Lightning’s damage by 800% and causes it to chain to 4 additional enemies.
Paladin
- Repentance
Forces an enemy target to meditate, incapacitating them for 1 min. Damage may cancel the effect.Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Forces an enemy target to meditate, incapacitating them for 1 min.Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. - Holy Shock – Triggers a burst of Light on the target, dealing (216/108% of Spell power) Holy damage to an enemy, or (317/226.6% of Spell power) healing to an ally.[Holy Shock: Has an additional 10% critical strike chance]Generates 1 Holy Power.
- Sanctified Wrath
Holy: Avenging Wrath now reduces Holy Shock’s cooldown by 50%, and its duration is increased by 25%. Protection: The duration of Avenging Wrath is increased by 25%.causes Judgment to generate 1 additional Holy Power,
Protection: Avenging Wrath now causes Judgment to generate 1 additional Holy Power. and its duration is increased by 25%. Holy: Avenging Wrath now reduces Holy Shock’s cooldown by 50%. and its duration is increased by 25%. - Infusion of Light – Your critical Holy Shocks empower your next spell cast:Flash of Light: Mana cost reduced by 30%.Holy Light: healing increased by 30/100%.Judgment: Greater Judgment prevents an additional 100% damage dealt by the target.
- Holy Light – A powerful but expensive spell, healing a friendly target for (866.4/380% of Spell power).
- Light of Dawn – Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (138/120% of Spell power).
- Holy Prism – Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (432% of Spell power) Holy damage and radiates [(315% of Spell power) * 1] healing to 5 allies within 30 yds.If the beam is aimed at a friendly target, it heals for [(756/630% of Spell power) * 1] and radiates (189% of Spell power) Holy damage to 5 enemies within 30 yds.
- Blinding Light
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. - Divine Hammer
Divine Hammers spin around you, striking enemies nearby for [Burning Crusade: [(35.7% of Attack power)% * 1.05] Radiant / (35.7% of Attack power)% Holy] damage every 2 sec for 8 sec.While active, each Holy Power spent increases the duration of Divine Hammer by 0.5 sec. Deals reduced damage beyond 8 targets.
Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yds for [Burning Crusade: [(35.7% of Attack power)% * 1.05] Radiant / (35.7% of Attack power)% Holy] damage every 2.2 sec. While active, Judgment, Blade of Justice and Crusader Strike recharge 75% faster, and increases the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. - Greater Judgment – Judgment deems the target unworthy, preventing the next [(Spell power * 138/184 / 100) * (1 + Versatility)] damage dealt by the target.
- Judgment – Judges the target, dealing (123.75% of Spell power) Holy damage [Greater Judgment: and preventing [(Spell power * 138/184 / 100) * (1 + Versatility)] damage dealt by the target].[ Holy: Generates 1 Holy Power.]
- Healing Hands
The cooldown of Lay on Hands is reduced up to 60%, based on the target’s missing health.Word of Glory’s healing is increased by up to 100% on yourself, based on your missing health.
The cooldown of Lay on Hands is reduced up to 60%, based on the target’s missing health.Word of Glory’s healing is increased by up to 100%, based on the target’s missing health. - Commanding Light – Beacon of Light transfers an additional 5/10% of the amount healed.
- Echoing Blessings – Blessing of Freedom increases the target’s movement speed by 30/15%. [Blessing of Spellwarding / Blessing of Protection] and Blessing of Sacrifice reduce the target’s damage taken by 15%. These effects linger for 8 sec after the Blessing ends.
- Unending Light
Each Holy Power spent on Word of Glory increases the healing of your next Light of Dawn by 5%, up to a maximum of 45%.
Each Holy Power spent on Light of Dawn increases the healing of your next Word of Glory by 5%, up to a maximum of 45%. - Inflorescence of the Sunwell
Infusion of Light has 1 additional charge, increases Greater Judgment’s effect by an additional 50%, Flash of Light’s healing is increased by an additional 15%, and Holy Light’s healing is increased by an additional 15%.
Infusion of Light has 1 additional charge, increases Greater Judgment’s effect by an additional 50%, reduces the cost of Flash of Light by an additional 30%, and Holy Light’s healing is increased by an additional 50%. - Lightforged Blessing – Divine Storm heals you and up to 2 nearby allies for 1.0/2.0% of maximum health.
- Lightforged Blessing – [Denounce / Shield of the Righteous] heals you and up to 2 nearby allies for 1.0/2.0% of maximum health.
- Light’s Conviction
Holy Shock now has 2 charges and it refunds 50% of its mana cost when cast on an enemy.
Holy Shock now has 2 charges. - Light’s Guidance
Protection: Eye of Tyr is replaced with Hammer of Light for 12 sec after it is cast. Hammer of Light:Hammer down your enemy with the power of the Light, dealing (580.645% of Attack power) Holy damage and (290% of Attack power) Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack power) Holy damage each.Costs 5 Holy Power. Retribution: Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast. Hammer of Light:Hammer down your enemy with the power of the Light, dealing (580.645% of Attack power) Holy damage and (290% of Attack power) Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack power) Holy damage each.Costs 5 Holy Power.
Protection: Eye of Tyr is replaced with Hammer of Light for 12 sec after it is cast. Hammer of Light:Hammer down your enemy with the power of the Light, dealing (580.645% of Attack power) Holy damage and [(580.645% of Attack power) / 2] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack power) Holy damage each.Costs 5 Holy Power. Retribution: Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast. Hammer of Light:Hammer down your enemy with the power of the Light, dealing (580.645% of Attack power) Holy damage and [(580.645% of Attack power) / 2] Holy damage up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (46.55% of Attack power) Holy damage each.Costs 5 Holy Power. - Sun’s Avatar
Holy (Avenging Wrath)During Avenging Wrath, you become linked to your Dawnlights, causing (21.6% of Spell power) Radiant damage to enemies or (16.2% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.Activating Avenging Wrath applies up to 4 Dawnlights[Avenging Wrath applies up to 2 Dawnlights][Avenging Wrath applies up to 4 Dawnlights] onto nearby allies or enemies and increases Dawnlight’s duration by 20%. Retribution: During Avenging Wrath, you become linked to your Dawnlights, causing (21.6% of Spell power) Radiant damage to enemies or (16.2% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.Activating [Avenging Wrath applies up to 2 Dawnlights][Avenging Wrath applies up to 4 Dawnlights] onto nearby allies or enemies and increases Dawnlight’s duration by 20%.
During Avenging Wrath, you become linked to your Dawnlights, causing (21.6% of Spell power) Radiant damage to enemies or (16.2% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight’s duration by 20%. - Undisputed Ruling
Retribution: Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. Protection: Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.Additionally, Eye of Tyr grants 3 Holy Power.
Retribution: Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec. Protection: Hammer of Light applies Judgment to its targets, and increases your Haste by 12% for 6 sec.Additionally, Eye of Tyr grants 3 Holy Power. - Hammer and Anvil – Protection: Judgment critical strikes cause a shockwave around the target, dealing (150% of Attack power) damage at the target’s location. Holy: Judgment critical strikes cause a shockwave around the target, dealing (300/375% of Spell power + 300/375% of Attack power) healing at the target’s location.
- Divine Favor – After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 20/40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
- Truth Prevails – Judgment heals you for (240/300% of Spell power) and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
- A Just Reward – Protection, Retribution: After Cleanse Toxins successfully removes an effect from an ally, they are healed for (300/125% of Spell power). Holy: After Cleanse successfully removes an effect from an ally, they are healed for (300/125% of Spell power).
- Tempered in Battle
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally.When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally.When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. - Refining Fire – Enemies struck by Avenger’s Shield burn with holy fire, suffering (82.5/112.5% of Attack power) Radiant damage over 5 sec.
Priest
- Prayer of Healing – A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (186.06/132.918% of Spell power).
- Divine Aegis
Direct critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
Critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 15 sec.Critical heals with Power Word: Shield absorb 10% additional damage. - Penance
Launches a volley of holy light at the target, causing [(53% of Spell power) * 1 * 1 * (3 + 0 + 0)] Holy damage to an enemy or [(228% of Spell power) * 1 * (3 + 0 + 0)] healing to an ally over 2 sec. Castable while moving.When you heal with Penance, everyone with your Atonement is healed for (18.72% of Spell power).
Launches a volley of holy light at the target, causing [(53% of Spell power) * 1 * 1 * (3 + 0 + 0)] Holy damage to an enemy or [(228% of Spell power) * 1 * (3 + 0 + 0)] healing to an ally over 2 sec. Castable while moving. - Divine Hymn – Heals all party or raid members within 40 yards for [5 * (280.44% of Spell power)] over 5/8 sec. Each heal increases all targets’ healing taken by 4% for 15 sec, stacking.Healing reduced beyond 5 targets.
- Atonement
Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec.Your spell damage heals all targets affected by Atonement for 35% of the damage done.Healing increased by 100% when not in a raid.
[Trinity: Power Word: Shield applies Atonement to your target for 30 sec.Your spell damage heals all targets affected by Atonement for 35% of the damage done / Power Word: Shield, Flash Heal, Renew, Power Word: Radiance, and Power Word: Life apply Atonement to your target for 15 sec.Your spell damage heals all targets affected by Atonement for 35% of the damage done.] Healing increased by 100% when not in a raid. - Holy Word: Chastise
Chastises the target for (385.749% of Spell power) Holy damage and [Censure: stuns / incapacitates] them for [Censure: 4 sec / 4 sec].[ Holy (Level 26): Cooldown reduced by 4 sec when you cast Smite or Holy Nova.]
Chastises the target for (385.749% of Spell power) Holy damage and [Censure: stuns / incapacitates] them for [Censure: 4 sec / 4 sec].[ Holy (Level 26): Cooldown reduced by 4 sec when you cast Smite.] - Power Word: Radiance – A burst of light heals the target and 4 injured allies within 40/30 yards for (540.48% of Spell power), and applies Atonement for 60% of its normal duration.
- Afterlife
Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.
Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.As a Spirit of Redemption, you may sacrifice your spirit to Resurrect an ally, putting yourself to rest. - Trail of Light
35% of healing done by Heal, Flash Heal, and Power Word: Life is replicated to the previous target you healed with those spells.
When you cast Heal or Flash Heal, 25% of the healing is replicated to the previous target you healed with Heal or Flash Heal. - Apotheosis – [Miracle Worker: Gain a charge / Reset the cooldown] of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200/300% and reducing their cost by 100%.
- Sanctuary – Smite prevents the next [(Spell power * 100/80 / 100) * (1 + Versatility)] damage dealt by the enemy.
- Aegis of Wrath
Power Word: Shield absorbs 20% additional damage and lasts 5 sec longer.
Power Word: Shield absorbs 30% additional damage, but the absorb amount decays by 3% every 1 sec. - Cosmic Ripple – When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for (122.693/49.077% of Spell power).
- Evangelism
No description available
Extends the duration of all of your active Atonements by 6 sec. - Prayer Circle
Holy Word: Sanctify reduces the cast time and cost of your Prayer of Healing by 20% for 8 sec.
Circle of Healing reduces the cast time and cost of your Prayer of Healing by 20% for 8 sec. - Resonant Words
Casting a Holy Word spell increases the healing of your next Flash Heal, Heal, Prayer of Healing, or Power Word: Life by 40%. Lasts 30 sec.
Casting a Holy Word spell increases the healing of your next Flash Heal, Heal, Prayer of Healing, or Circle of Healing by 15%. Lasts 30 sec. - Gales of Song
While channeling Divine Hymn, place 2 stacks of Prayer of Mending on up to 3 allies within its range every 1.0 sec.
Divine Hymn heals for 15% more. Stacks of Divine Hymn increase healing taken by an additional 2% per stack. - Lightwell
Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal a nearby party or raid member within 40 yards that is lower than 75% health for (184.5% of Spell power) and apply a Renew to them for 6 sec. Lightwell lasts for 2 min or until it heals 15 times.Cooldown reduced by 3 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal a nearby party or raid member within 40 yards that is lower than 50% health for (184.5% of Spell power) and apply a Renew to them for (6000 / 1000) sec. Lightwell lasts for 2 min or until it heals 15 times.Cooldown reduced by 3 sec when you cast Holy Word: Serenity or Holy Word: Sanctify. - Revel in Purity
Shadow Word: Pain deals 5% additional damage and spreads to 1 additional target when casting Penance.
Purge the Wicked deals 5% additional damage and spreads to 1 additional target when casting Penance. - Indemnity – Atonements granted by Power Word: Shield last an additional 4/3 sec.
- Twins of the Sun Priestess
Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Power Infusion also grants you 100% of its effects when used on an ally. - Painful Punishment – Each Penance bolt extends the duration of Shadow Word: Pain and Purge the Wicked on enemies hit by 1.5 sec.
- Pain and Suffering – Increases the damage of Shadow Word: Pain and Purge the Wicked by 8%.
- Train of Thought
Flash Heal, Power Word: Shield, Penance, Power Word: Radiance, and Power Word: Life have a 20% increased chance to critically heal.
Flash Heal and Renew casts reduce the cooldown of Power Word: Shield by 1.0 sec.Smite reduces the cooldown of Penance by 0.5 sec. - Void Summoner
Mind Blast and Penance casts reduce the cooldown of [Mindbender: Mindbender by 4.0 sec / Shadowfiend by 8.0 sec.]
Your Smite, Mind Blast, and Penance casts reduce the cooldown of [Mindbender: Mindbender by 2.0 / Shadowfiend by 4.0 sec.] - Expiation
Increases the damage of Mind Blast and Shadow Word: Death by 10%.Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain, instantly dealing that damage.
Increases the damage of Mind Blast and Shadow Word: Death by 10%.Mind Blast and Shadow Word: Death consume 3 sec of Shadow Word: Pain or Purge the Wicked, instantly dealing that damage. - Healing Chorus – Your Renew healing increases the healing done by your next Prayer Circle of Healing by 3%, stacking up to 20 times.
- Crisis Management
Increases the critical strike chance of Heal, Flash Heal, and Power Word: Life by 15%.
Increases the critical strike chance of Flash Heal and Heal by 8%. - Prismatic Echoes
Increases the healing done by your Mastery: Echo of Light by 5% and your Renew by 13%.
Increases the healing done by your Mastery: Echo of Light by 6%. - Prayers of the Virtuous – Prayer of Mending jumps 2/1 additional time.
- Lightweaver
Flash Heal reduces the cast time of your next Heal or Prayer of Healing within 20 sec by 30% and increases its healing done by 25%.Can accumulate up to 4 charges.
Flash Heal reduces the cast time of your next Heal within 20 sec by 30% and increases its healing done by 25%.Stacks up to 2 times. - Voice of Harmony
Prayer of Mending and Power Word: Life reduce the cooldown of Holy Word: Serenity by 4 sec.Halo and Divine Star reduce the cooldown of Holy Word: Sanctify by 4 sec.Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
Circle of Healing reduces the cooldown of Holy Word: Sanctify by 4 sec.Prayer of Mending reduces the cooldown of Holy Word: Serenity by 4 sec.Holy Fire and Holy Nova reduce the cooldown of Holy Word: Chastise by 4 sec. - Prayerful Litany
The primary target of Prayer of Healing is healed for 75% more.
Prayer of Healing heals for 100% more to the most injured ally it affects. - Empowered Renew
Renew reduces the cooldown of Sanctify by an additional 6 sec and heals for 60% more when cast, but has a 12 sec cooldown.
Renew casts instantly heal your target for 40% of its total periodic effect. - Seraphic Crescendo
Reduces the cooldown of Divine Hymn by 60 sec.
Reduces the cooldown of Divine Hymn by 60 sec and causes it to channel 50% faster. Additionally, the healing bonus from Divine Hymn now lasts an additional 10 sec. - Ultimate Penitence – Ascend into the air and unleash a massive barrage of Penance bolts, causing [(100% of Spell power)> * 24] Holy damage to enemies or [(330% of Spell power)> * 24] healing to allies over 6 sec.While ascended, gain a shield for 100/50% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
- Preemptive Care
Discipline: Increases the duration of Atonement and Renew by 4 sec. Holy: Increases the duration of all Renews by 25%.
Discipline: Increases the duration of Atonement by 4 sec and the duration of Renew by 3 sec. Holy: Increases the duration of Renew by 3 sec. - Divine Providence
Discipline3 additional Penance bolts are fired at an enemy within 40 yards when healing an ally with Penance, or fired at an ally within 40 yards when damaging an enemy with Penance. Holy: An additional 2 stacks of Prayer of Mending is placed on a second ally within 40 yards when casting Prayer of Mending.
Premonition gains an additional charge. - Perfected Form
Shadow: Your damage dealt is increased by 12% while Dark Ascension is active and by 20% while Voidform is active. Holy: Your healing done is increased by 10% while Apotheosis is active.
Shadow: Your damage dealt is increased by 12% while Dark Ascension is active and by 20% while Voidform is active. Holy: Your healing done is increased by 10% while Apotheosis is active and for 20 sec after you cast Holy Word: Salvation. - Manipulation
Holy: You take 2% less damage from enemies affected by your Shadow Word: Pain or Holy Fire. Discipline, Shadow: You take 2% less damage from enemies affected by your Shadow Word: Pain.
Holy: You take 2% less damage from enemies affected by your Shadow Word: Pain or Holy Fire. Discipline: You take 2% less damage from enemies affected by your Shadow Word: Pain or Purge the Wicked. Shadow: You take 2% less damage from enemies affected by your Shadow Word: Pain. - Cauterizing Shadows
Shadow: When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for [(240% of Spell power) * 15 / 100]. Discipline, Holy: When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for (240% of Spell power).
Shadow: When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for [(240% of Spell power) * 15 / 100]. Holy: When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for (240% of Spell power). Discipline: When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for (240% of Spell power).
Rogue
- Gouge – Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may will interrupt the effect.Must be in front of your target.Awards 1 combo point.
- Blind – Blinds the target, causing it to wander disoriented for 1 min. Damage may will interrupt the effect. Limit 1.
- Restless Blades – Finishing moves reduce the remaining cooldown of many Rogue skills by 1.0/1 sec per combo point spent.Affected skills: Adrenaline Rush, Between the Eyes, Blade Flurry, Blade Rush, Ghostly Strike, Grappling Hook, Keep it Rolling, Killing Spree, Roll the Bones, Sprint, and Vanish.
- Sleight of Hand – Roll the Bones has a 12/15% increased chance of granting additional matches.
- Flagellation – Lash the target for (60% of Attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (12.1% of Attack power). Dealing damage with Flagellation increases your Mastery by (10 (1 / 10 * $mas)%, persisting 12 sec after their torment fades.
Shaman
- Stormstrike – Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of [(269.1/134.55% of Attack power)% + (269.1/134.55% of Attack power)%] Physical damage.[Elemental Assault: Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon]
- Feral Spirit
Summons two [Elemental Spirits: Elemental]Spirit [Glyph of Spirit Raptors: Raptors / Wolves] that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each [Elemental Spirits: Elemental]Feral Spirit summoned grants you [Elemental Spirits: 10% / 15%] increased Physical[Elemental Spirits: and 10% increased Fire, Frost, or Nature] damage dealt by your abilities.Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec.
Summons two [Elemental Spirits: Elemental]Spirit [Glyph of Spirit Raptors: Raptors / Wolves] that aid you in battle for 15 sec. They are immune to movement-impairing effects, and each [Elemental Spirits: Elemental]Feral Spirit summoned grants you [Elemental Spirits: 20% / 15%] increased [Elemental Spirits: Fire, Frost, or Nature / Physical] damage dealt by your abilities.Feral Spirit generates one stack of Maelstrom Weapon immediately, and one stack every 3 sec for 15 sec. - Lava Lash – Charges your off-hand weapon with lava and burns your target, dealing (240.672/150.42% of Attack power) Fire damage.Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. [Molten Assault: Lava Lash will spread Flame Shock from your target to 0 nearby targets][Lashing Flames: Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec]
- Lava Surge
Restoration (Restoration Shaman)Flame Shock periodic damage has a chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. Elemental: Flame Shock periodic damage has a chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Flame Shock periodic damage has a chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant. - Crash Lightning – Electrocutes all enemies in front of you, dealing [(91.08/30.36% of Attack power) * [(Attack power * 0.98)][((Attack power + Offhand attack power) * 2 / 3)] — 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal [(27.6% of Attack power) * [(Attack power * 0.98)][((Attack power + Offhand attack power) * 2 / 3)] — 2H, DW / Attack power] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.[Converging Storms: Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks]
- Ancestral Vigor – Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide’s initial heal gain 5/10% increased health for 10 sec.
- Lightning Rod – [Tempest: Tempest][ Elemental: Earth Shock, Elemental Blast, and Earthquake / Lightning Bolt, Elemental Blast, Primordial Wave and Chain Lightning] make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with [Tempest: Tempest, Lightning Bolt / Lightning Bolt] and Chain Lightning.
- Elemental Spirits
Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 10%, but now only increase your Physical damage dealt by 10%.
Your Feral Spirits are now imbued with Fire, Frost, or Lightning, increasing your damage dealt with that element by 20%. - Molten Assault
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
Lava Lash cooldown reduced by 6.0 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 4 enemies near the target. - Lashing Flames – Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
- Ice Strike
Strike your target with an icy blade, dealing (285.66% of Attack power) Frost damage and snaring them by 50% for 6 sec.Ice Strike increases the damage of your next Frost Shock by and generates 1 stack of Maelstrom Weapon.
Strike your target with an icy blade, dealing (142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.Ice Strike increases the damage of your next Frost Shock by 100%[Swirling Maelstrom: and generates 1 stack of Maelstrom Weapon]. - Primordial Wave
Elemental: Blast all targets affected by your Flame Shock within 45 yards with a Primordial Wave, dealing (150% of Spell power) Elemental damage, and granting you Lava Surge. Enhancement: Blast all targets affected by your Flame Shock within 45 yards with a Primordial Wave, dealing (150% of Spell power) Elemental damage.Primordial Wave generates 5 stacks of Maelstrom Weapon.
Enhancement: Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.Your next Lightning Bolt will also hit all targets affected by your Flame Shock for 175% of normal damage. Elemental: Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage, applying Flame Shock to them, and granting you Lava Surge.Your next Lava Burst will also hit all targets affected by your Flame Shock for 50% of normal damage. - Deeply Rooted Elements
Restoration: Casting Riptide has a 7% chance to activate Ascendance for 6.0 sec. AscendanceTransform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds. Elemental: Each Maelstrom spent has a 0.12% chance to activate Ascendance for 6.0 sec. AscendanceTransform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload. Enhancement: Each stack of Maelstrom Weapon consumed has a 0.6% chance to activate Ascendance for 6.0 sec. AscendanceTransform into an Air Ascendant for 15 sec, immediately dealing (215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.[Static Accumulation: While Ascendance is active, generate 0 Maelstrom Weapon stack every 1 sec]
Elemental: Casting Earth Shock, Elemental Blast, or Earthquake[Tempest, Lightning Bolt or Chain Lightning][Lightning Bolt or Chain Lightning] have a 7% chance to activate Ascendance for 6.0 sec. AscendanceTransform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload. Restoration: Casting Riptide[Tempest, Lightning Bolt or Chain Lightning][Lightning Bolt or Chain Lightning] have a 7% chance to activate Ascendance for 6.0 sec. AscendanceTransform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds. Enhancement: Casting [Tempest, Lightning Bolt or Chain Lightning][Lightning Bolt or Chain Lightning] have a 3% chance to activate Ascendance for 6.0 sec. AscendanceTransform into an Air Ascendant for 15 sec, immediately dealing (215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.[Static Accumulation: While Ascendance is active, generate 0 Maelstrom Weapon stack every 1 sec] - Acid Rain – Deal [(67.25/53.8% of Spell power) * 1] Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain.
- Wavespeaker’s Blessing
Increases Riptide’s duration by 6.0 sec and its healing over time by 15%.
Increases the duration of Riptide by 6.0 sec. - Splintered Elements
Primordial Wave grants you 10% Haste plus 4% for each additional targets blasted by Primordial Wave for 12 sec.
Elemental: Primordial Wave grants you 10% Haste plus 4% for each additional Lava Burst generated by Primordial Wave for 12 sec. Enhancement: Primordial Wave grants you 10% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec. - Swirling Maelstrom – Consuming at least 2 stack of Hailstorm, using Ice Strike, and each explosion from Fire Nova now also grants you 1 stack of Maelstrom Weapon.
- Legacy of the Frost Witch – Consuming 10 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and increases the damage of your Physical and Frost abilities by 5% for 8/5 sec.
- Ashen Catalyst
Each time Flame Shock deals periodic damage, it increases the damage of your next Lava Lash by 12% up to 96%, and reduces the cooldown of your Lava Lash by 0.5 sec.
Each time Flame Shock deals periodic damage, increase the damage of your next Lava Lash by 12% and reduce the cooldown of Lava Lash by 0.5 sec. - Spiritwalker’s Tidal Totem – After using Healing Mana Tide Totem, the cast time of your next 3 Healing Surges within 30 sec is reduced by 100% and their mana cost is reduced by 50%.
- Primordial Wave
Blast all friendly targets affected by your Riptide within 45 yards with a Primordial Wave, healing them for (450% of Spell power).
Blast your target with a Primordial Wave, healing them for (65% of Spell power) and applying Riptide to them.Your next Healing Wave will also hit all targets affected by your Riptide for [ Restoration: 40% / 150%] of normal [ Restoration: healing][Primal Maelstrom: Primordial Wave generates 0 stacks of Maelstrom Weapon] - Totemic Rebound – Restoration: Chain Heal now jumps to a nearby totem within 20 yards once it reaches its last max target, targets, causing the totem to cast Chain Heal on an injured ally within 30 yards for (150% of Spell power). Jumps to 2 nearby targets within 20 yards. Enhancement: Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem’s damage by 10%, and then redirecting the bolt to your target for (92% of Attack power) Nature damage. The damage bonus effect can stack.
- Imbuement Mastery
Enhancement: Increases the chance for Windfury Weapon to trigger by 10% and increases its damage by 15%.When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies. Restoration: Increases the duration of your Earthliving effect by 3 sec.
Enhancement: Increases the chance for Windfury Weapon to trigger by 10% and increases its damage by 15%.When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies 1 additional times. Restoration: Increases the duration of your Earthliving effect by 3 sec. - Oversurge – Restoration: Surging Totem deals 50/150% more damage during Ascendance. Enhancement: Surging Totem deals 50/150% more damage during Ascendance.
- Lively Totems – Enhancement: Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (48.3/34.5% of Spell power) Fire damage to a nearby enemy. Lasts 8 sec.Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for (92.736/82.8% of Spell power) Fire damage. Restoration: When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
- Reactivity – Enhancement: While Hot Hand is active Lash Lava shatters the earth, causing a Sundering at 50/30% effectiveness.Sunderings from this effect do not Incapacitate. Restoration: Your Healing Stream Totems now also heals a second ally at 50% effectiveness. Cloudburst Totem stores 25% additional healing.
- Conductive Energy – Enhancement: Gain the effects of the Lightning Rod talent: Lightning Rod[Tempest: Tempest][ Elemental: Earth Shock, Elemental Blast, and Earthquake / Lightning Bolt, Elemental Blast, Primordial Wave and Chain Lightning] make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with [Tempest: Tempest, Lightning Bolt / Lightning Bolt] and Chain Lightning. Elemental: Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
- Earthsurge – Restoration: Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 15% increased healing from you. Enhancement: Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 100/200% effectiveness at the target area.
- Downpour – Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 8/6 sec. DownpourA burst of water at your Healing Rain’s location heals up to 5 injured allies within 12 yards for (220% of Spell power) and increases their maximum health by 10% for 6 sec.
- Ice Strike
Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike.Ice StrikeStrike your target with an icy blade, dealing (285.66% of Attack power) Frost damage and snaring them by 50% for 6 sec.Ice Strike increases the damage of your next Frost Shock by and generates 1 stack of Maelstrom Weapon.This ability has a 40 yard range.
Whenever you spend Maelstrom Weapon, your Frost Shock has a chance to become Ice Strike.Ice StrikeStrike your target with an icy blade, dealing (142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.Ice Strike increases the damage of your next Frost Shock by 100%[Swirling Maelstrom: and generates 1 stack of Maelstrom Weapon].This ability has a 40 yard range. - Flowing Spirits – Your damaging abilities have a 10% chance to summon a Feral Spirit for 8 sec.
- Molten Thunder
The cooldown of Sundering is reduced by 10 sec, but it can no longer Incapacitate. Sundering has a 40% chance to reset its own cooldown, increased by 12% for up to 5 targets. Each consecutive reset reduces these chances by half.
The cooldown of Sundering is reduced by 10 sec but it can no longer Incapacitate. Stormsurge has a small chance to also reset the cooldown of Sundering. - Voltaic Blaze – Lightning Bolt and Chain Lightning has a high 18% chance to make your next Flame Shock become Voltaic Blaze.Voltaic BlazeInstantly shocks the target and 5 nearby enemies with blazing thunder, causing (400% of Spell power) Nature damage and applying Flame Shock.Generates 1 stacks of Maelstrom Weapon.
- Ice Strike
Strike your target with an icy blade, dealing (285.66% of Attack power) Frost damage and snaring them by 50% for 6 sec.Ice Strike increases the damage of your next Frost Shock by 100% and generates 1 stack of Maelstrom Weapon.
Strike your target with an icy blade, dealing (142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.Ice Strike increases the damage of your next Frost Shock by 100%[Swirling Maelstrom: and generates 1 stack of Maelstrom Weapon].
Warlock
- Rain of Fire
Calls down a rain of hellfire the target location, dealing [(33.3936% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.This spell is cast at a selected location.
Calls down a rain of hellfire, dealing [(33.3936% of Spell power) * 8] Fire damage over 8 sec to enemies in the area. - Havoc – Marks a target with Havoc for 15/12 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.
- Demonic Calling – Shadow Bolt[Demonbolt: and Demonbolt have / has] a 20/10% chance to make your next Call Dreadstalkers cost 2 fewer Soul Shard and have no cast time.
- Soul Rot
Wither away all life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer 32 Shadow damage and secondary targets to suffer 16 Shadow damage over 8 sec.Damage dealt by Soul Rot heals you for 50% of damage done.
Wither away all life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer [(193.6% of Spell power) * (2)] Shadow damage and secondary targets to suffer (193.6% of Spell power) Shadow damage over 8 sec.For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. - Mayhem – Your single target spells have a 35/25% chance to apply Havoc to a nearby enemy for 5.0 sec. HavocMarks a target with Havoc for 5.0 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.
- Doom Eternal
When Doom expires, you have a 30% chance to generate a Demonic Core.
Demonic Cores reduce the duration of Doom by an additional 2 sec. - Dimension Ripper
Periodic damage dealt by Immolate has a 5% chance to tear open a Dimensional Rift.
Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned. - Doom
When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (268.747% of Spell power) Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets.Each Soul Shard spent on Hand of Gul’dan reduces the duration of Doom by 1 sec.
When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (268.747% of Spell power) Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets.Consuming a Demonic Core reduces the duration of Doom by (2000 / 1000) sec.
Warrior
- Cleave – Strikes all enemies in front of you for (197.95/172.13% of Attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
- Overpower – Overpower the enemy, dealing (202.869% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.[Martial Prowess: Increases the damage of your next Mortal Strike or Cleave by 15/30%, stacking up to 1 times][Increases the damage of your next Mortal Strike by 15/30%, stacking up to 1 times][Improved Overpower: Generates [(202.869% of Attack power) / 10] Rage.]
- Mortal Strike – A vicious strike that deals (403.119/350.538% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
- Whirlwind – Unleashes a whirlwind of steel, striking all nearby enemies for [(13.35/12.45% of Attack power) + (13.35% of Attack power) + (2 * ((13.35/12.45% of Attack power) + (13.35% of Attack power)))] Physical damage. Deals reduced damage beyond 5 targets.[Improved Whirlwind: Causes your next 2 single-target melee attacks to strike up to 4 additional targets for 55% damage][Generates 3 Rage, plus an additional 1 per target hit.]
- Ignore Pain
Arms, Protection: Fight through the pain, ignoring 50% of damage taken until [(Attack power * 5.6875) * (1 + Versatility) * 1 * 1] damage has been prevented.Repeated uses of Ignore Pain accumulate, up to (Total health * 30 / 100) total damage prevented.
Arms, Protection: Fight through the pain, ignoring 50% of damage taken, up to (Total health * 30 / 100) total damage prevented. - Booming Voice – Demoralizing Shout also generates 20/30 Rage, and increases damage you deal to affected targets by 20%.
- War Machine
Arms: Your auto attacks generate 10[20][50]% more Rage.Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec. Fury, Protection: Your auto attacks generate [20][50]% more Rage.Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec.
Your auto attacks generate 10% more Rage.Killing an enemy instantly generates 5 Rage, and increases your movement speed by 30% for 8 sec. - Punish – Shield Slam deals 10% increased damage, and reduces enemies’ damage against you by 4/2% for 9 sec. Multiple punishments may overlap.
- Martial Prowess – Overpower increases the damage of your next Mortal Strike or Cleave by 15/30%, stacking up to 2 times.
- Honed Reflexes
No description available
Cooldown of Overpower and Pummel reduced by 1.0 sec. - Crushing Force
Fury: Bloodthirst deals an additional 5% damage and deals 5% increased critical strike damage. Arms: Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. Protection: Shield Slam deals an additional 5% damage and deals 5% increased critical strike damage.
Fury: Bloodthirst deals an additional 5% damage and deals 5% increased critical damage. Arms: Mortal Strike deals an additional 5% damage and deals 5% increased critical strike damage. - Overwhelming Rage – Maximum Rage increased by 30./15.
- One-Handed Weapon Specialization
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Damage with one-handed weapons and Leech increased by 5%. - Two-Handed Weapon Specialization
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Increases your damage while using two-handed weapons by 5%. - Dual Wield Specialization
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
Increases your damage while dual wielding by 5%. - Reinforced Plates
Stamina increased by 5% and Armor increased by 5%.
Armor increased by 10%. - Endurance Training
Stamina increased by 5% and the duration of [ Arms, Protection: Fear, Sap and Incapacitate effects on you is reduced by 10% / Furymovement impairing effects on you is reduced by 10%]
Stamina increased by 5% and the duration of Fear, Sap and Incapacitate effects on you is reduced by 10.0%. - Barbaric Training
Protection: Revenge deals 25% increased damage but now costs 10 more rage. Fury: Slam and Whirlwind deal 20% more damage and 10% increased critical strike damage. Arms: Slam, Cleave, and Whirlwind deal 10% more damage and 10% increased critical strike damage. Fury (Crashing Thunder)Slam, Thunder Clap, and Whirlwind deal 20% more damage and 10% increased critical strike damage.
Slam, Cleave, and Whirlwind deal 10% more damage and 10% increased critical strike damage. - Bloodborne – Deep Wounds, Rend, Rend and Thunderous Roar’s Bleed effects deal 5% 7.50% increased damage.
- Strategist – Devastate, Thunder Clap, Revenge, and Execute have a 20/30% chance to reset the remaining cooldown on Shield Slam.
- Impenetrable Wall
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
Shield Slam generates an additional 4 Rage and reduces the remaining cooldown of Shield Wall by 6 sec. - Armored to the Teeth
Protection: Gain Strength equal to 2% of your Armor. Arms, Fury: Gain Strength equal to 5% of your Armor.
Gain Strength equal to 5% of your Armor. - Bloodsurge
Damage from Deep Wounds has a chance to generate 5 Rage.
Damage from your Bleed effects have a 10% chance to grant you 5 Rage. - Thunderous Words – Increases the duration of Thunderous Roar’s Bleed effect by 2.0 sec and Thunderous Roar’s Bleed effect causes enemies to take 20/30% increased damage from all your bleeds.
- Bloodborne – Bleed damage of Odyn’s Fury, Thunderous Roar, Roar Bloodbath, and Gushing Wound increased by 20%.
- Brace For Impact
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times.
Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases the block value of your shield by 3%. Stacking up to 5 times. - Champion’s Bulwark
Shield Charge deals 20% increased damage, grants you Shield Block, and makes your next Revenge cost no Rage.
Shield Charge deals 20% increased damage, grants you Shield Block, makes your next Revenge cost no Rage, and generates an additional 20 Rage. - Violent Outburst
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam or Thunder Clap to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
Consuming 30 rage grants a stack of Seeing Red, which transforms at 8 stacks into Violent Outburst, causing your next Shield Slam or Thunder Clap to deal 200% increased damage, generate 100% more Rage and grant Ignore Pain. - Titan’s Torment
While Avatar is active Rampage’s Rage cost is reduced by 20 and Bloodthirst’s cooldown is reduced by 1.5 sec.
Activating Avatar casts Odyn’s Fury and activating Odyn’s Fury grants 4 sec of Avatar. - Honed Reflexes
No description available
Cooldown of Raging Blow and Pummel reduced by 1.0 sec. - Frothing Berserker
Arms: Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. Fury: Rampage has a 20% chance to immediately refund 10% of the Rage spent. Protection: Revenge has a 20% chance to immediately refund 25% of the Rage spent.
Mortal Strike and Cleave have a 20% chance to immediately refund 10% of the Rage spent. - Reckless Abandon
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath. Crushing BlowStrike a mighty blow with both weapons that deals a total of [(179.685% of Attack power) + (179.685% of Attack power)] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10% additional damage.Generates 12 Rage. BloodbathAssault the target in a bloodthirsty craze, dealing (279.45% of Attack power) Physical damage and restoring 3% of your health.Bloodbath causes the target to bleed for (180% of Attack power) damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec.Generates 8 Rage.
Recklessness generates 50 Rage and Rampage empowers your next Bloodthirst and Raging Blow. - Spiteful Serenity – Colossus Smash and Avatar’s base durations are increased by 100% but their damage bonuses are reduced by 40%.
- Colossal Might
Arms: Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets. Protection: Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.Shield Slam grants a stack of Colossal Might and Revenge grants a stack of Colossal Might when it strikes 3 or more targets.
Arms: Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.Mortal Strike and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets. Protection: Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.Shield Slam and Execute grant a stack of Colossal Might and Revenge grants a stack of Colossal Might when it strikes 3 or more targets. - No Stranger to Pain
Damage prevented by each use of Ignore Pain is increased by 20%.
Total damage prevented by Ignore Pain increased by 20%. - Practiced Strikes
Arms: Mortal Strike and Cleave damage increased by 15%. Protection: Shield Slam and Revenge damage increased by 20%.Shield Slam generates an additional 3 Rage.
Arms: Mortal Strike and Cleave damage increased by 15%. Protection: Shield Slam and Revenge damage increased by 20%. - Reap the Storm
Fury: Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. Arms: Mortal Strike and Cleave when it hits 3 or more targets have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Fury: Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. Arms: Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.