Nerub-ar Palace opens tomorrow and we’re taking a closer look at all the set bonuses for each class!
Starting tomorrow, you can farm new Nerub-ar Palace Class Sets for set bonuses, but have you seen the effects they provide for your class?
All Tier Set Bonuses in The War Within Season 1
Here’s an overview of all the tier set bonuses for the Nerub-ar Palace sets. We’ve also now updated the bonuses for today’s class tuning.
Death Knight Tier Set Bonuses
- Blood 2pc: While you have one or more Boneshield charges, the damage you take is reduced by 2%. Losing a Boneshield charge has a chance to reduce the damage you take by an additional 1%, up to 3% for 6 sec.
- Blood 4pc: Your damage is increased by 0.5% per active Boneshield charge. Taking damage while below 6 Boneshield charges has a chance to generate 1-2 Boneshield charges.
- Frost 2pc: Your Runic Power spending abilities deal 8% increased damage.
- Frost 4pc: Consuming Runic Power has a chance to increase your Strength by 10% for 8 sec.
- Unholy 2pc: Your minions deal 8% increased damage.
- Unholy 4pc: When you summon a minion, your Haste is increased by 1%, up to 4% for 8 sec.
Demon Hunter Tier Set Bonuses
- Havoc 2pc: Blade Dance deals 20% increased damage.
- Havoc 4pc: Chaos Strike deals 12% increased damage, and has a 25% chance to reset the cooldown of Blade Dance and reduce its Fury cost by 30%.
- Vengeance 2pc: Soul Cleave deals 10% increased damage and has a 25% chance to shatter 1 Lesser Soul fragment from a target it hits.
- Vengeance 4pc: Consuming a Soul Fragment increases the damage and healing of your next Fel Devastation by 2%, up to 30%.
Druid Tier Set Bonuses
- Balance 2pc: Starsurge damage increased by 10%. Starfall damage increased by 14%.
- Balance 4pc: Lunar Eclipse and Solar Eclipse each increase the Astral Power Wrath generates by 2 and Starfire generates by 5.
- Feral 2pc: Tiger’s Fury increases your chance to Critically Strike for 10 sec, starting at 6% and increasing by 1% every 2 sec.
- Feral 4pc: Critical Strikes with your combo point-generating abilities increase the direct damage of your next Ferocious Bite and Rampant Ferocity or Primal Wrath by 15%, stacking up to 3 times.
- Guardian 2pc: Thrash and Moonfire increase your damage done and reduce damage you take by 1% for 8 sec, stacking 3 times.
- Guardian 4pc: Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 8%.
- Restoration 2pc: Regrowth, Wild Growth, and Swiftmend healing increased by 10%.
- Restoration 4pc: Your healing is increased by 8% when consuming Soul of the Forest’s bonus and for 6 sec afterward.
Evoker Tier Set Bonuses
- Augmentation 2pc: Upheaval deals 30% increased damage and increases the damage of your next 2 Eruption casts by 30%.
- Augmentation 4pc: Ebon Might increases primary stats by an additional 0.4% of your own every 2 sec it remains active, up to 2.0%.
- Devastation 2pc: Disintegrate damage increased by 6% and Pyre damage increased by 6%.
- Devastation 4pc: Eternity Surge’s cooldown is decreased by 3.0 sec and it now grants Essence Burst.
- Preservation 2pc: Reversion’s healing is increased by 10%, and it has a 50% chance to grant 1 additional stack of Temporal Compression.
- Preservation 4pc: Temporal Compression increases the healing of your next empower spell by 10% per stack.
Hunter Tier Set Bonuses
- Beast Mastery 2pc: Barbed Shot further increases your pet’s attack speed by 5%.
- Beast Mastery 4pc: Your pet’s attacks have a 10% chance to increase all pet damage you deal by 10% for 10 sec.
- Marksmanship 2pc: Arcane Shot and Multishot damage increased by 20%.
- Marksmanship 4pc: Consuming Precise Shots increases the damage of your next Aimed Shot by 10%, stacking up to 2 times.
- Survival 2pc: Wildfire Bomb damage increased by 5%.
- Survival 4pc: [Mongoose Bite / Raptor Strike] deals 10% increased damage to targets affected by Wildfire Bomb.
Mage Tier Set Bonuses
- Arcane 2pc: Arcane Blast and Arcane Barrage damage increased by 6%.
- Arcane 4pc: Casting Arcane Blast or Arcane Barrage has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges.
- Fire 2pc: Phoenix Flames damage increased by 10%. This amount is increased to 25% on its primary target.
- Fire 4pc: After dealing damage, Phoenix Flames has a 10% chance to return to you, refunding 1% of the cooldown on Phoenix Flames and granting you 6% increased spell damage for 10 sec.
- Frost 2pc: Ice Lance damage increased by 8%.
- Frost 4pc: Damage dealt by Fingers of Frost enhanced Ice Lances invoke a Frigid Pulse, dealing (30% of Spell power) Frost damage to nearby targets. Damage reduced beyond 8 targets.
Monk Tier Set Bonuses
- Brewmaster 2pc: Blackout Kick and Keg Smash deal 20% additional damage, and Shuffle also grants 3% damage reduction.
- Brewmaster 4pc: Blackout Kick increases your damage dealt by 1% for 15 sec, stacking up to 3, and has a chance to reset the cooldown of Keg Smash and make its next cast cost no energy.
- Mistweaver 2pc: Enveloping Mist and Renewing Mist healing increased by 10%.
- Mistweaver 4pc: Vivify extends the duration of Renewing Mist and Enveloping Mist on its primary target by 3.0 sec, up to 3.0 sec.
- Windwalker 2pc: Tiger Palm increases the damage of your next melee ability by 5.0%.
- Windwalker 4pc: Your other melee abilities increase the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of Tiger Palm’s damage is dealt onto nearby enemies, reduced beyond 5 targets.
Paladin Tier Set Bonuses
- Holy 2pc: Holy Shock’s healing is increased by 10% and its cooldown is reduced by 10%.
- Holy 4pc: Heal, Flash Heal, and Prayer of Healing have a 50% chance to cast again at 35% effectiveness.
- Protection 2pc: Shield of the Righteous deals 10% increased damage and grants 3% damage reduction.
- Protection 4pc: Casting a Holy Power ability increases the damage and healing you deal during your next Avenging Wrath by 0.5%. This effect stacks.
- Retribution 2pc: Blade of Justice damage increased by 15% and Wake of Ashes damage increased by 10%.
- Retribution 4pc: Wake of Ashes increases your damage done by 8% for 8 sec.
Priest Tier Set Bonuses
- Discipline 2pc: Atonement healing increased by 5.0%.
- Discipline 4pc: Smite and Penance increase the damage of your next Mind Blast by 25% or absorb amount of your next Power Word: Shield by 15%, up to 3 times.
- Holy 2pc: Serendipity is 10% more effective.
- Holy 4pc: Heal, Flash Heal, and Prayer of Healing have a 50% chance to cast again at 35% effectiveness.
- Shadow 2pc: The duration of Devouring Plague is increased by 1.0 sec.
- Shadow 4pc: Devouring Plague increases your damage done by 2% for 10 sec, multiple applications may overlap.
Rogue Tier Set Bonuses
- Assassination 2pc: When your bleeds deal damage, they have a chance to grant you Vile Tincture for 8 sec, increasing your poison damage by 1.0% per stack (up to 10 stacks).
- Assassination 4pc: While you have 5 or more stacks of Vile Tincture, Garrote, Rupture, and Crimson Tempest deal 10% additional damage.
- Outlaw 2pc: Your Sinister Strike, Pistol Shot, and Ambush have a 20% chance to Ethereal Rampage, dealing 15% increased damage as Shadow.
- Outlaw 4pc: Ethereal Rampage additionally increases the damage of your next Between the Eyes by 6%, stacking up to 3 times.
- Subtlety 2pc: Symbols of Death increases the damage of your next Secret Technique by 20%.
- Subtlety 4pc: Secret Technique increases the damage of your other finishing moves by 16% for 7 sec.
Shaman Tier Set Bonuses
- Elemental 2pc: [Elemental Blast / Earth Shock] damage increased by 25%. Earthquake damage increased by 25%.
- Elemental 4pc: Spending Maelstrom grants you 5% increased critical strike chance and 10% increased critical damage dealt.
- Enhancement 2pc: Stormstrike, Lava Lash, Ice Strike, and Crash Lightning deal 6% increased damage.
- Enhancement 4pc: Activating Feral Spirits summons 1 extra Feral Spirit.
- Restoration 2pc: Tidal Waves increases the healing of affected spells by 10%.
- Restoration 4pc: Tidal Waves is 80% more effective and reduces the mana cost of affected spells by 8%.
Warlock Tier Set Bonuses
- Affliction 2pc: Malefic Rapture damage increased by 5% and its critical strike chance is increased by 10%.
- Affliction 4pc: Malefic Rapture has a chance to increase damage dealt by your Agony, Corruption, and Unstable Affliction by 15% for 8 sec.
- Demonology 2pc: Your primary demon deals 5% increased damage, and your Shadow Bolt damage is increased by 50%.
- Demonology 4pc: Shadow Bolt has a chance to enrage your primary Felguard, increasing the damage of their next Legion Strike by 300%.
- Destruction 2pc: Incinerate critical strike chance increased by 20%. Conflagrate critical strike chance increased by 25%.
- Destruction 4pc: When Conflagrate critically strikes, your Fire damage is increased by 5% for 6 sec.
Warrior Tier Set Bonuses
- Arms 2pc: Mortal Strike and Cleave increase the damage of your next Overpower by 10%.
- Arms 4pc: When Overpower has its cooldown reset by Tactician, your next Mortal Strike or Cleave has its damage increased by 10% and critical strike chance increased by 10%, stacking up to 2 times.
- Fury 2pc: Bloodthirst increases the damage of your next Rampage by 10%.
- Fury 4pc: When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 10%, stacking up to 2 times.
- Protection 2pc: When your Shield Slam cooldown is reset by Strategist, you gain Expert Strategist, increasing the damage of Shield Slam by 5% and reducing all damage taken by 3% for 6 sec.
- Protection 4pc: Shield Slam critical strikes increase the damage dealt by Thunder Clap and Revenge by 10% for 8 sec.