This week’s Patch 11.0.7 build on the PTR brought another round of class changes. Check out our summary to find out what’s changed!
Latest Patch 11.0.7 Changes
Druid
- Dream of Cenarius – Wrath and Shred transfer 50/100% of their damage and Starfire and Swipe transfer 33/50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active.
Hunter
- Barbed Shot – Fire a shot that tears through your enemy, causing them to bleed for [(95/71.25% of Attack power) * 5] damage over 12 sec[Thrill of the Hunt: and increases your critical strike chance by 2% for 12 sec, stacking up to 0 times].Sends your pet into a frenzy, increasing attack speed by 30% for 12 sec, stacking up to 3 times.Generates 20 Focus over 8 sec.
Mage
- Frostfire Empowerment
Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration.
Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies.
Monk
- Awakened Jadefire – Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice, your Blackout Kicks strike an additional 2 targets at 70% effectiveness, and your Spinning Crane Kick heals 3 nearby allies for 90/110% of the damage done.
Paladin
- Sentinel – Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.[Sanctified Wrath: While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 0/20%, and Hammer of Wrath may be cast on any target][While active, your Judgment generates 1 additional Holy Power][ Protection: While active, your damage and healing is increased by 0/20%, and Hammer of Wrath may be cast on any target] Combines with Avenging Wrath.
- Divine Guidance
For each Holy Power ability cast, your next Consecration deals [(Attack power * 30 / 10) * (1 + Versatility)] damage or healing immediately, split across all enemies and allies.
Holy: For each Holy Power ability cast, your next Consecration deals [(Spell power * 30 / 10) * (1 + Versatility) * 1] damage or healing immediately, split across all enemies and allies. Protection: For each Holy Power ability cast, your next Consecration deals [(Spell power * 30 / 10) * (1 + Versatility) * 1.34] damage or healing immediately, split across all enemies and allies. - Liberation – Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment by 4000./6000.
- Sacred Strength
Holy Power spending abilities are 2% more effective.
Holy Power spending abilities have 2% increased damage and healing. - Refining Fire – Enemies struck by Avenger’s Shield burn with holy fire, suffering (125/82.5% of Attack power) Radiant damage over 5 sec.
Shaman
- Ascendance – Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 100/150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
- Echo Chamber – Increases the damage dealt by your Elemental Overloads by 20/40%.
Warrior
- Mortal Strike – A vicious strike that deals (396.261/350.538% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.