Big War Within Season 2 Class Tuning Pass: April 15th

Staff's Avatar by Staff

We have another very big class tuning pass coming with the weekly reset! 10 classes and many specs are getting quite a few changes!

Discipline got the solid nerf treatment to start with, as they were pretty dominant, especially in Mythic+. Then we have adjustments to Balance, with increased overall damage but reduced Starfall and Boundless Moonlight damage. Augmentation gets a lifeline on their personal damage with a significant overall buff. Arcane and Frost Mages get more buffs after the last tuning numbers weren’t enough. Brewmasters get some buffs, with Windwalkers getting a few too, and Mistweaver get various changes. Both healing and damage Paladins get buffs, as do all three Shaman specs, as do all three Warlocks!


We regularly update class tuning as outliers appear. Most of these changes are focused on improving specs that are underperforming in Season 2 in the raid or Mythic+ content, with a few targeted reductions for specs that are overperforming. These changes will go live with scheduled weekly maintenance in each region.

Classes

DEATH KNIGHT

  • Blood
    • Deathbringer: Exterminate damage increased by 30%.
    • Deathbringer: Wave of Souls damage increased by 25%.
    • Deathbringer: Reaper’s Mark debuff damage increased by 30%.
    • San’layn: The Blood is Life Blood Beast now explodes for 35% of the damage (was 50%).
  • Frost
    • Deathbringer: Exterminate damage increased by 30%.
    • Deathbringer: Wave of Souls damage increased by 25%.
    • Deathbringer: Reaper’s Mark debuff damage increased by 30%.
  • Unholy
    • San’layn: The Blood is Life Blood Beast now explodes for 20% of the damage (was 25%).

DEMON HUNTER

  • Vengeance
    • Sigil of SIlence base duration now 2 seconds (was 4 seconds).
    • Aldrachi Reaver: Incorruptible Spirit effect now 10% (was 15%) for Vengeance specialization only.

DRUID

  • Guardian
    • Elune’s Chosen: Boundless Moonlight – Fury of Elune final flash of Energy damage reduced by 10%. Minor Moon damage reduced by 10%.
  • Balance
    • All spell damage increased by 3%.
    • Starfall damage reduced by 10%.
    • Starsurge damage increased by 3%.
    • Power of Goldrinn damage increased by 3%.
    • Elune’s Chosen: Boundless Moonlight – Fury of Elune final flash of Energy damage reduced by 10%. Minor Moon damage reduced by 10%.

EVOKER

  • Augmentation
    • Developers’ notes: Augmentation’s personal damage is still lower than we’d like, we’re further increasing their damage output and rolling back the nerf to Breath of Eons. We would like Breath of Eons to feel like an impactful ability, as it is Augmentation’s major cooldown.
    • All spell and ability damage increased by 8%.
    • Breath of Eons accumulates 10% of damage (was 8%).

MAGE

  • Arcane
    • All damage dealt increased by 4%. Does not apply to PvP combat.
    • Sunfury: Arcane Phoenix area of effect spell damage increased by 25%.
    • Sunfury: Meteorite damage increased by 10%.
  • Fire
    • Frostfire Bolt damage increased by 15%.
    • Frostfire Infusion damage increased by 30%.
    • Isothermic Core now calls down Comet Storm at 300% effectiveness (was 250%). Does not apply to PvP combat.

MONK

  • Brewmaster
    • Brewmaster’s Balance increases Armor by 55% (was 45%).
    • Mastery: Elusive Brawler’s bonus to dodge chance increased by 5%.
    • Tiger Palm damage increased by 15%.
    • Rising Sun Kick damage increased by 15%.
    • Celestial Brew absorb amount increased by 20%.
  • Mistweaver
    • Jade Empowerment now increases Crackling Jade Lightning’s damage by 2000% (was 2500%) and cleaves additional targets at 25% effectiveness (was 15%). Does not apply to PvP combat.
    • Sheilun’s Gift healing increased by 15%.
    • Rushing Wind Kick increases Renewing Mist’s healing by 200% (was 150%).
  • Windwalker
    • Efficient Training increases the damage of energy spenders by 40% (was 20%).
    • One Versus Many increases the damage of Fists of Fury by 20% (was 15%).

PALADIN

  • Holy
    • Shining Righteousness now requires 4 Shields of the Righteous to activate the free Word of Glory or Light of Dawn (was 5).
    • Righteous Judgment chance increased to 100% (was 50%).
    • Veneration now transfers 280% of damage done into healing (was 225%).
    • A Just Reward healing increased by 80%. Does not apply to PvP combat.
    • Light of the Martyr no longer transfers overheals into healing absorb.
  • Retribution
    • Herald of the Sun: Gleaming Rays now increases the damage of Holy Power spenders by 15% while a Dawnlight is active (was 5%).
    • Herald of the Sun: Sun’s Avatar damage increased by 50%.
    • Herald of the Sun: Dawnlight damage increased by 40%.

PRIEST

  • Discipline
    • Developers’ notes: Discipline Priests are performing beyond where we would like them to be, so we’re reducing the impact of their Power Word: Shield, Penance, and Atonement throughput.
    • Weal and Woe now increases the absorb of Power Word: Shield by 5% per stack (was 10%). Does not apply to PvP combat.
    • Penance damage and healing reduced by 15%. Not applied to PvP combat.
    • Allies with Atonement are now healed for 28% of damage done (was 32%).
    • Atonement is now 125% more effective outside of raids (was 100%).
    • Voidweaver: Void Blast damage increased by 10%.
  • Holy
    • Holy Nova damage increased by 30%.
    • Prayer of Healing healing increased by 15%.
    • Prayerful Litany causes Prayer of Healing to heal its primary target for 125% more (was 75%).
    • Prayer of Healing mana cost reduced by 10%.
    • Prismatic Echoes increases Echo of Light healing by 8%/15% (was 5%/10%) and Renew healing by 20%/40% (was 15%/30%).
    • All healing done increased by 3%. Not applied to PvP combat.
    • Oracle: Twinsight now applies 4 stacks of Prayer of Mending (was 2). Not applied to PvP combat.

SHAMAN

  • Elemental
    • Earth Shock damage increased by 8%. Does not apply to PvP combat.
    • Elemental Blast damage increased by 8%. Does not apply to PvP combat.
    • Farseer: Ancestor Lava Burst damage increased by 15%. Does not apply to PvP combat.
    • Farseer: Ancestor Elemental Blast damage increased by 15%. Does not apply to PvP combat.
  • Enhancement
    • Tempest secondary target damage increased by 25%. Does not apply in PvP combat.
    • Tempest primary target damage increased by 30%. Does not apply in PvP combat.
    • Awakening Storms damage increased by 30%.
    • Stormcaller now increases the critical strike damage of your Nature spells by 10% (was 5%).
  • Restoration
    • Farseer: Ancestor Lava Burst damage increased by 15%. Does not apply to PvP combat.
    • Farseer: Ancestor Elemental Blast damage increased by 15%. Does not apply to PvP combat.

WARLOCK

  • Affliction
    • Agony damage increased by 10%. Does not apply to PvP combat.
    • Soul Rot damage increased by 30%.
    • Vile Taint damage increased by 40%.
  • Demonology
    • Demonbolt damage increased by 20%. Does not apply to PvP combat.
    • Wild Imp damage increased by 25%.
    • Soul Strike damage increased by 35%.
    • Pact of the Ered’ruin Doomguard damage increased by 35%.
  • Destruction
    • Cataclysm damage increased by 35%.
    • Rain of Fire damage increased by 25%.