Druid Class Changes in The War Within Patch 11.0.5 Build 56571

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We’re taking a closer look at all the Druid changes that went live so far on the 11.0.5 PTR!

Druif Changes in Patch 11.0.5

The class received plenty of new talents alongside tuning. Below you will find all the changes!

  • Reactive Resin (New)When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally for [ 90% of Spell Power ] over 6 sec. Multiple stacks may overlap.
  • Renewing Surge (New)The cooldown of Swiftmend is reduced by up to 40%, based on the current health of the target. Cooldown is reduced more when cast on a lower health target.
  • Twinleaf (New)Nature’s Swiftness now has 2 charges.
  • Wildwood Roots (New)Abundance now also reduces the cast time of Regrowth by 5% per stack. Cenarion Ward’s cooldown is reduced by 10 sec and its duration is increased by 2 sec.
  • Forest’s Flow (New)Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 60% effectiveness, preferring those with your heal over time effects. Nourish : Heals a friendly target for [ 446% of Spell Power ]. Receives 300% bonus from Mastery: Harmony .
  • Whirling Stars (New)Celestial Alignment’s cooldown is reduced to 75 seconds and it has two charges, but its duration is reduced by 40%.
  • Sunseeker Mushroom (New)Sunfire damage has a chance to grow a magical mushroom at a target’s location. After until cancelled, the mushroom detonates, dealing [ 254.4% of Spell Power ] Nature damage and then an additional [ 143.5% of Spell Power ] Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
  • Astronomical Impact (New)The critical strike damage of your Astral spells is increased by 20%.
  • Crashing Star (New)Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing [ 95.4% of Spell Power ] Astral damage to the target and generating 4 Astral Power.
  • Hail of Stars (New)Casting a free Starsurge or Starfall grants Solstice for 3 sec.
  • Circle of Life and Death (New)Moonfire, Sunfire, Stellar Flare, and Starfall deal their damage in 20% less time, and your healing over time effects in 15% less time.
  • Guardian Druid – Guardian Druid core passive – Increases damage/healing by 268%: Thrash Increases periodic damage/healing by 300%: Thrash Increases periodic damage/healing by 300%: Thrash
  • Balance Druid – Balance Druid core passive Decreases damage/healing by 10%: Moondust and Moonfire Decreases periodic damage/healing by 10%: Moondust and Moonfire 
  • Dream of CenariusWhile Heart of the Wild is active, Wrath and Shred transfer 150% 50% of their damage and Starfire and Swipe transfer 100% 33% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active.
  • Starfall – Extends the duration of active Moonfires and Sunfires by 3 sec.. Multiple uses of this ability may overlap Calls down waves of falling stars upon enemies within 40 yds, dealing [ 160.3% 176.2% of Spell Power ] Astral damage over 8 sec
  • Ironfur – Multiple uses of this ability may overlap. Balance, Feral, Restoration, Initial: Increases armor by [ 112% of Agility ] for 7 sec. Guardian: Increases armor by [ 112% of Agility ] for 7 sec
  • Warrior of Elune – Your next 3 Starfires are instant cast and generate 40% 30% increased Astral Power.
  • Aetherial Kindling – Casting Starfall extends the duration of active Moonfires and Sunfires by 3 3.0 sec, up to 28 sec.
  • Umbral Intensity – Solar Eclipse increases the damage of Wrath by an additional 20% Lunar Eclipse increases Starfire’s damage by 15% and the damage it deals to nearby enemies by an additional 15%. 30%.
  • Orbit Breaker – Every 25th 30th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.
  • Tiger’s Tenacity – Tiger’s Fury causes your next 3 finishing moves to restore 1 combo points Tiger’s Fury’sFury also increases the periodic damage of your bleeds by an additional 10% for their full duration.
  • Harmonious Blooming – Lifebloom counts for 2 3 stacks of Mastery: Harmony.
  • Power of Goldrinn – Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals [ 103.2% 67.1% of Spell Power ] Astral damage to the target.
  • Balance of All Things – Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 20%, 16%, decreasing by 2% every 1 sec.
  • Astral Smolder – Your Starfire and Wrath damage has a 40% 35% chance to cause the target to languish for an additional 50% 60% of your spell’s damage over 6 sec.
  • Cosmic Rapidity – Your Moonfire, Sunfire, and Stellar Flare deal damage 20% faster. more frequently.
  • Astral Insight – Increases the duration and number of spells cast by Convoke the Spirits by 25%. Incarnation: Chosen of Elune increase increases Arcane damage from spells and abilities by 10% while active
  • Control of the Dream – Affects Force of Nature, Celestial Alignment, and Convoke the Spirits. Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability’s cooldown after the next time you use it, up to 15 seconds
  • Nature’s Grace – When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next 2 Starfires or Wraths by 40% 40%. and increasing their damage by 50%.
  • Touch the Cosmos – Casting Wrath in an Eclipse has an a 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has a 18% chance to make your next Starsurge or Starfall free.
  • Astral Communion – Increases maximum Astral Power by 20 Entering Eclipse grants 25 reduces the Astral Power cost of your next Starsurge or Starfall by 15.