Here’s an overview of all class changes that went live in the first Patch 11.0.7 build.
Death Knight
Death Strike – Blood, Unholy: Focuses dark power into a strike that deals (46.4256/55.7107% of Attack power) Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health. Frost: Focuses dark power into a strike with both weapons, that deals a total of [(46.4256/55.7107% of Attack power) + (29.835% of Attack power)] Physical damage and heals you for 25.00% of all damage taken in the last 5 sec, minimum 7.0% of maximum health.
- Blood Boil – Deals (56.304/64.7496% of Attack power) Shadow damage and infects all enemies within 10 yds with Blood Plague. Blood Plague: A shadowy disease that drains 64 health from the target over 24 sec.
- Heart Strike – Instantly strike the target and 1 other nearby enemy, causing (47.5042/57.005% of Attack power) Physical damage, and reducing enemies’ movement speed by 20% for 8 sec[Heart Strike: Generates 5 bonus Runic Power] [Heartbreaker: plus 2 Runic Power per additional enemy struck].
- Gift of the San’layn – Blood: While Dancing Rune Weapon is active you gain Gift of the San’layn. Gift of the San’layn increases the effectiveness of your Essence of the Blood Queen by 150/200%, and Vampiric Strike replaces your Heart Strike for the duration. Unholy: While Dark Transformation is active you gain Gift of the San’layn.Gift of the San’layn increases the effectiveness of your Essence of the Blood Queen by 100%, and Vampiric Strike replaces your Heart Strike for the duration.
Druid
- Starsurge – Launch a surge of stellar energies at the target, dealing (243.7/263.2% of Spell power) Astral damage.
- Wrath – Hurl a ball of energy at the target, dealing (74.2/81.6% of Spell power) Nature damage.[ Balance (Level 10): Generates 0 Astral Power.]
- Starfall – Calls down waves of falling stars upon enemies within 40 yds, dealing [9 * (23.5/24.9% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap. [Aetherial Kindling: Extends the duration of active Moonfires and Sunfires by 3 sec]
- Starfire – Call down a burst of energy, causing (84.8/89% of Spell power) Arcane damage to the target, and [(84.8/89% of Spell power) * 33 / 100] Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets. Generates 8 Astral Power.
- Shooting Stars – Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (31.8/38.16% of Spell power) Astral damage and generating 2 Astral Power.
- New Moon – Deals (285/272% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
- Rattle the Stars – Starsurge and Starfall deal 10/8% increased damage and their cost is reduced by 10%.
- Call of the Elder Druid – When you shift into a combat shapeshift form or cast Starsurge, you gain Heart of the Wild for 10/15 sec, once every 1 min. Heart of the WildAbilities not associated with your specialization are substantially empowered for 45 sec. Feral, Guardian, Restoration, Balance: Cast time of Balance spells reduced by 30% and damage increased by 20% Balance, Guardian, Restoration, Feral: Gain 1 Combo Point every 2 sec while in Cat Form and Physical damage increased by 20% Balance, Feral, Restoration, Guardian: Bear Form gives an additional 20% Stamina, multiple uses of Ironfur may overlap, and Frenzied Regeneration has 2 charges Balance, Feral, Guardian, Restoration: Healing increased by 30%, and mana costs reduced by 50%
- Touch the Cosmos – Casting Wrath in an Eclipse has a 12/15% chance to make your next Starsurge or Starfall free.Casting Starfire in an Eclipse has a 18/22% chance to make your next Starsurge or Starfall free.
- Crashing Star – Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing (95.4/114.5% of Spell power) Astral damage to the target and generating 4 Astral Power.
Hunter
- Multi-Shot – Fires several missiles, hitting all nearby enemies within 8 yds of your current target for (37.8/75.6% of Attack power) Physical damage[Beast Cleave: and triggering Beast Cleave]. Deals reduced damage beyond 5 targets.[Aimed Shot: Generates 5 Focus per target hit.]
- Stomp – When you cast Barbed Shot, your pet stomps the ground, dealing [((40/60% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2] Physical damage to all nearby enemies.
- Frenzied Tear
Your pet’s Basic Attack has a 20% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage.
Beast Mastery: Your pet’s Basic Attack has a 10% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage. Survival: Your pet’s Basic Attack has a 20% chance to reset the cooldown and cause Kill Command to strike a second time for 30% of normal damage. - Symphonic Arsenal – Survival: Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing (90% of Attack power) Arcane damage to up to 5 targets within 8 yds of your Sentinel targets. Marksmanship: Multi-Shot discharges arcane energy from all targets affected by your Sentinel, dealing [(33.6/38.64% of Attack power) * 1] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets.
- Venomous Bite – Bloodshed’s pet damage bonus increased by by100% 100% and Kill Command deals 20% increased damage to the target.
- Explosive Venom – Every 5/3 casts of Explosive Shot or Multi-Shot will apply Serpent Sting to targets hit.
- Withering Fire
Beast Mastery: Every 3 casts of Bestial Wrath, you surrender to darkness for 12 sec. If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: While Trueshot is active, you surrender to darkness.If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
Beast Mastery: Every 4 casts of Bestial Wrath, you surrender to darkness for 12 sec and you gain Deathblow.If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. Marksmanship: While Trueshot is active, you surrender to darkness and you gain Deathblow.If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness. - Bleak Powder – Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing (200/250% of Attack power) Shadow damage to nearby enemies. Marksmanship: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing (200/250% of Attack power) Shadow damage to nearby enemies.
- Shadow Surge – Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing (150/75% of Attack power) Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
Mage
- Alter Time – Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 sec. Effect negated by long distance or death.
- Excess Frost
Frost: Reaching maximum stacks of Frost Mastery causes your next Flurry to also cast Ice Nova at 125% effectiveness.When you consume Excess Frost, the cooldown of Comet Storm is reduced by 5 sec. Fire: Reaching maximum stacks of Frost Mastery causes your next Phoenix Flames to also cast Ice Nova at 125% effectiveness. When you consume Excess Frost, the cooldown of Meteor is reduced by 5 sec.
Frost: Reaching maximum stacks of Frost Mastery causes your next Flurry to also cast Ice Nova at 125% effectiveness. Ice Novas cast this way do not freeze enemies in place.When you consume Excess Frost, the cooldown of Comet Storm is reduced by 5 sec. Fire: Reaching maximum stacks of Frost Mastery causes your next Phoenix Flames to also cast Ice Nova at 125% effectiveness. Ice Novas cast this way do not freeze enemies in place. When you consume Excess Frost, the cooldown of Meteor is reduced by 5 sec. - Cratermaker – Casting Combustion grants Lit Fuse and Living Bomb’s damage is increased by 30/40% while under the effects of Combustion.
Monk
- Jade Bond – Abilities that activate Gust of Mist reduce the cooldown on [Invoke Chi-Ji, the Red Crane / Invoke Yul’on, the Jade Serpent] by 0.5 sec, and Chi-Ji’s Gusts of Mists healing is increased by 60/20% and Yu’lon’s Soothing Breath healing is increased by 500%.
- Yu’lon’s Whisper – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards for (4.55/18.2% of Spell power) every 0.5 sec.
- Jadefire Teachings – After casting Jadefire Stomp or Thunder Focus Tea, Ancient Teachings transfers an additional 140/160% damage to healing for 15 sec.While Jadefire Teachings is active, your Stamina is increased by 5%.
- Rushing Wind Kick – Mistweaver: Kick up a powerful gust of wind, dealing (143.8/359.5% of Attack power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Grants Rushing Winds for 6 sec, increasing Renewing Mist’s healing by 50/100%.Kick up a powerful gust of wind, dealing (143.8/359.5% of Attack power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.Grants Rushing Winds for 4 sec, increasing Renewing Mist’s healing by 50/100%.
- Emperor’s Favor – Sheilun’s Gift’s healing is increased by 150% and its cast time is reduced by 100%, but it now only heals a single ally.
Paladin
- Divine Resonance
After casting Divine Toll, you instantly cast [Holy Shock][Judgment] every 5 sec. This effect lasts 15 sec.
After casting Divine Toll, you instantly cast [ Protection: Avenger’s Shield][ Holy: Holy Shock / Retribution: Judgment] every 5 sec. This effect lasts 15 sec. - Liberation – Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment by 6000./4000.
- Refining Fire – Enemies struck by Avenger’s Shield burn with holy fire, suffering (125% of Attack power) Radiant damage over 5 sec.
Priest
- Power Word: Radiance – A burst of light heals the target and 4 injured allies within 30 yards for (450.4/540.48% of Spell power), and applies Atonement for 60% of its normal duration.
- Psychic Link – Your direct damage spells inflict 25/30% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
- Premonition – Gain access to a spell that gives you an advantage against your fate. Premonition rotates to the next spell when cast. Premonition of Insight: Reduces the cooldown of your next 3 spell casts by 7 sec. Premonition of Piety: Increases your healing done by 15/20% and causes 70% of overhealing on players to be redistributed to up to 4 nearby allies for 15 sec. Premonition of Solace: Your next single target healing spell grants your target a shield that absorbs 0 damage and reduces their damage taken by 15% for 15 sec.
- Preemptive Care – Discipline: Increases the duration of Atonement by 3/4 sec and the duration of Renew by 3 sec. Holy: Increases the duration of Renew by 3 sec.
- Void Leech – Every 2/3 sec siphon an amount equal to 3/4% of your health from an ally within 40 yds if they are higher health than you.
Rogue
- Master Assassin – Critical strike chance increased by 25/20% while Stealthed and for 6 sec after breaking Stealth.
Shaman
- Ascendance – Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.While ascended, Elemental Overload damage is increased by 150/100% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
- Icefury – Hurls frigid ice at the target, dealing (431.216% of Spell power) Frost damage and causing your next Frost Shock to deal 150/200% increased damage, damage 4 additional target, and generate 7 additional Maelstrom. Generates 12 Maelstrom.
- Echo Chamber – Increases the damage dealt by your Elemental Overloads by 40/20%.
- Arc Discharge – ElementalTempest causes your next 2/1 Chain Lightning or Lightning Bolt spells to be instant cast and deal 40% increased damage. EnhancementTempest causes your next Chain Lightning or Lightning Bolt to be instant cast, deal 40% increased damage, and cast an additional time.
- Preeminence
Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec.
Elemental: Your haste is increased by 20% while Ascendance is active and its duration is increased by 3 sec. Restoration: Your haste is increased by 25% while Ascendance is active and its duration is increased by 3 sec. - Icefury – Casting Lightning Bolt, Lava Burst, or Chain Lightning has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times. IcefuryHurls frigid ice at the target, dealing (431.216% of Spell power) Frost damage and causing your next Frost Shock to deal 150/200% increased damage, damage 4 additional target, and generate 7 additional Maelstrom.Generates 12 Maelstrom.
Warlock
- Agony – Inflicts increasing agony on the target, causing up to [(2.38346/2.74098% of Spell power) * 18 / 2 * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard.
- Rain of Fire – Calls down a rain of hellfire, dealing [(27.828/33.3936% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
- Conflagrate – Triggers an explosion on the target, dealing (168.737/210.921% of Spell power) Fire damage.[Backdraft: Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec] Generates 5 Soul Shard Fragments.
- Hand of Gul’dan – Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [3 * (37.125/46.4063% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target [Hand of Doom: applies Doom to each target] and summons up to 3 Wild Imps, based on Soul Shards consumed.
- Grimoire: Felguard – Summons a Felguard who attacks the target for 17 sec that deals 60/125% increased damage.This Felguard will stun and interrupt their target when summoned.
- Chaos Bolt – Unleashes a devastating blast of chaos, dealing a critical strike for [2 * (262.394/288.633% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
- Immolate – Burns the enemy, causing (65.0786/81.3483% of Spell power) Fire damage immediately and an additional (244.045/305.056% of Spell power) Fire damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
- Unstable Affliction – Afflicts one target with (355.11/426.133% of Spell power) Shadow damage over 16 sec. If dispelled, deals [(44.3888/53.2666% of Spell power) * 3447 / 100] damage to the dispeller and silences them for 4 sec.[ Affliction: Generates 1 Soul Shard if the target dies while afflicted.]
- Xavian Teachings – Corruption is instant cast and instantly deals (13.8/17.25% of Spell power) damage.
- Demoniac – Grants access to the following abilities: Demonbolt: Send the fiery soul of a fallen demon at the enemy, causing (244.925% of Spell power) Shadowflame damage.[ Demonology: Generates 2 Soul Shards.] Demonic Core: When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 50/100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
- Wither – Destruction: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (15.87/19.8375% of Spell power) Shadowflame damage immediately and an additional (237.235/296.544% of Spell power) Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Replaces Immolate. Affliction: Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (15.87/19.8375% of Spell power) Shadowflame damage immediately and an additional (237.235/296.544% of Spell power) Shadowflame damage over 18 sec. Replaces Corruption.
Warrior
- Cleave – Strikes all enemies in front of you for (143.442/172.13% of Attack power) Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Deals reduced damage beyond 5 targets.
- Execute – Attempt to finish off a wounded foe, causing [(194.58/214.038% of Attack power) + (219.074/214.038% of Attack power)] Physical damage. Only usable on enemies that have less than 20% health.[Improved Execute: Generates 0 Rage.]
- Overpower – Overpower the enemy, dealing (176.408/202.869% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.[Martial Prowess: Increases the damage of your next Mortal Strike or Cleave by 30%, stacking up to 1 times][Increases the damage of your next Mortal Strike by 30%, stacking up to 1 times][Improved Overpower: Generates [(176.408/202.869% of Attack power) / 10] Rage.]
- Mortal Strike – A vicious strike that deals (304.816/396.261% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
- Bloodthirst – Assault the target in a bloodthirsty craze, dealing (194.062/232.874% of Attack power) Physical damage and restoring 3% of your health.Generates (80 / 10) Rage.
- Rampage – Enrages you and unleashes a series of 4 brutal strikes for a total of [(129.493/142.442% of Attack power) + (75.5376/83.0914% of Attack power) + (172.658/189.924% of Attack power) + (97.1197/106.832% of Attack power)] Physical damage.
- Dreadnaught – Overpower causes a seismic wave, dealing (30.2016/34.7318% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
- Demolish – Unleash a series of precise and powerful strikes against your target, dealing [(222.737/256.148% of Attack power) + (222.737/256.148% of Attack power) + (742.456% of Attack power)] damage to it, and (742.456% of Attack power) damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
- Slayer’s Dominance – Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer’s Strike, dealing (290/333.5% of Attack power) damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times.
- Reap the Storm – Fury: Bloodthirst has a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (228.375/285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets. Arms: Mortal Strike and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (228.375/285.469% of Attack power) damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.