This week’s Patch 11.1.5 build includes significant updates to Horrific Visions Revisited, including enemy tuning, follower changes, and improved quality-of-life features.
Greetings! Here are the notes for this week’s PTR update:
HORRIFIC VISIONS REVISITED
- Enemy Changes
- Bosses and lieutenants have had their health increased when running with 1 or more masks.
- Nemesis enemies have been tuned down slightly.
- Some caster groups in Stormwind Mage Quarter have had casters removed or swapped for melee.
- Follower Tuning
- The orb will now heal constructs.
- General construct damage increased for all roles.
- Damage Dealer construct will now hit multiple targets for added area-of-effect damage.
- Healer construct’s damage-over-time will max out at 5 targets.
- Vengeance Mask
- Bonus damage reduced to 15% (was 20%).
- Now one debuff instead of multiple that would include the bonus from previous buffs.
- Scorched Feet Madness
- Cooldown increased from 9 seconds up to 19 seconds to happen less frequently.
- Split Personality Madness
- Removed two orbs to increase the opening to get out and add some smaller escape routes in a pinch.
- Crests and Valorstones
- Gilded Crest repeatable amounts increased slightly for 5, 6, 7, and 8 mask levels, 3, 4, 5, and 6 respectively.
- Weekly bonus crests at all levels is 5.
- Repeatable Valorstone values for 2+ masks slightly reduced.
- Quality of Life
- We now remember the Construct of Soridormi selected in your last run and automatically summon that one.
- Also soon, mask selection will be remembered between runs. For groups it will use the Leaders last selection to start.
- Various bug fixes. Also, we are disabling the 8.3 Horrific Vision food for Horrific Visions Revisited.