The first Patch 11.1 Release Candidate build has brought additional class tuning on the PTR. Check out the latest changes In our overview!
Death Knight
Commander of the Dead – Dark Transformation also empowers your [Dark Arbiter / Gargoyle] and Army of the Dead for 30 sec, increasing their damage by 35/45%.
- Doomed Bidding – Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8/6 sec.
Demon Hunter
- Feed the Demon – Consuming a Soul Fragment reduces the remaining cooldown of Demon Spikes by 0.25/0.35 sec.
- Felblade – Havoc: Charge to your target and deal (122.32/122.94% of Attack power)% Fire damage. Vengeance: Charge to your target and deal (122.32/122.94% of Attack power)% Fire damage.
- Student of Suffering – Sigil of Flame applies Student of Suffering to you, increasing Mastery by (12/8 * $mas)% and granting 5 Fury every 2 sec, for 8/6 sec.
Evoker
- Eternity Surge – Focus your energies to release a salvo of pure magic, dealing [(682/818.4% of Spell power)] Spellfrost damage to an enemy. Damages additional enemies within 25 yds when empowered.I: Damages [Eternity’s Span: 2 enemies / 1 enemy].II: Damages [Eternity’s Span: 4 enemies / 2 enemies].III: Damages [Eternity’s Span: 6 enemies / 3 enemies].
- Scintillation – Disintegrate has a 15% chance each time it deals damage to launch a level 1 Eternity Surge at 50/40% power.
Hunter
- Raptor Strike – A vicious slash dealing (260/286% of Attack power) Physical damage.
- Mongoose Bite – A brutal attack that deals (212.1/275.73% of Attack power) Physical damage and grants you Mongoose Fury.Mongoose Fury: Increases the damage of Mongoose Bite by 15% [Bloody Claws: and the chance for Kill Command to reset by 0%]for 16 sec, stacking up to 5 times.
- Wildfire Bomb – Hurl a bomb at the target, exploding for (58.83/64.713% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (114.48/125.928% of Attack power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.Deals 80% increased damage to your primary target.
- Flanking Strike – You and your pet leap to the target and strike it as one, dealing a total of [(Attack power * 1 * (1 + Versatility)) + ((282/366.6% of Attack power))] Physical damage.Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.
- Trueshot – Increases your critical strike chance by 10% and critical strike damage by 10/20% for 15 sec.Reduces the cooldown of your Aimed Shot and Rapid Fire by 60%.
- Aspect of the Hydra – Aimed Shot, Rapid Fire, and Arcane Shot now hit a second nearby target for 40/60% of their damage.
- Howl of the Pack Leader
While in combat, every 30 sec your next Kill Command summons the aid of a Beast. WyvernA Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. BoarA Boar charges through your target 3 times, dealing (400% of Attack power) physical damage to the primary target and (160% of Attack power) damage to up to 8 nearby enemies. BearA Bear leaps into the fray, rending the flesh of your enemies, dealing (600% of Attack power) damage over 10 sec to up to 8 nearby enemies.
Beast Mastery: While in combat, every 30 sec your next Kill Command summons the aid of a Beast. WyvernA Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. BoarA Boar charges through your target 3 times, dealing (400% of Attack power) physical damage to the primary target and (160% of Attack power) damage to up to 8 nearby enemies. BearA Bear leaps into the fray, rending the flesh of your enemies, dealing (600% of Attack power) damage over 10 sec to up to 8 nearby enemies. Survival: While in combat, every 30 sec your next Kill Command summons the aid of a Beast. WyvernA Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 15% for 15 sec. BoarA Boar charges through your target 3 times, dealing (400% of Attack power) physical damage to the primary target and (160% of Attack power) damage to up to 8 nearby enemies. BearA Bear leaps into the fray, rending the flesh of your enemies, dealing (600% of Attack power) damage over 10 sec to up to 8 nearby enemies. - Fury of the Wyvern – Beast Mastery: Your pet’s attacks increase your Wyvern’s damage bonus by 1%, up to 10%.Casting Kill Command extends the duration of your Wyvern by 1.0 sec, up to 10 additional sec. Survival: Your pet’s attacks increase your Wyvern’s damage bonus by 1%, up to 10%.Casting Wildfire Bomb extends the duration of your Wyvern by 2.0/5.0 sec, up to 10 additional sec.
- Lead From the Front – Beast Mastery: Casting Bestial Wrath grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pets by 15/30% for 12 sec. Survival: Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 30% for 12 sec.
- Bullet Hell – Damage from Multi-Shot and Volley reduces the cooldown of Rapid Fire by 0.25/0.30 sec.Damage from Aimed Shot reduces the cooldown of Volley by 0.25/0.50 sec.
- Windrunner Quiver – Precise Shots can now stack up to 2 times, but its damage bonus is reduced to 90%.Casting Aimed Shot has a 50/100% chance to grant an additional stack of Precise Shots.
Mage
- Arcane Barrage – Launches bolts of arcane energy at the enemy target, causing (42.0354/50.4% of Spell power) Arcane damage. For each Arcane Charge, deals 90% additional damage [
- Arcane: grants you 1.5% of your maximum mana]Consumes all Arcane Charges.
- Wintertide
Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 2%. Stacks up to 2 times.Damage from Glacial Spike consumes all stacks of Wintertide.
Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 2%. Stacks up to 2 times. - Sun King’s Blessing – After consuming 10 Hot Streaks, your next non-instant Pyroblast or Flamestrike cast within 30 sec grants you Combustion for 6 sec and deals 280/260% additional damage.
- Unleashed Inferno – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 60/70% increased damage and reduce the cooldown of Combustion by 1.25 sec.While Combustion is active, Flamestrike deals 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
- Splintering Orbs – Arcane: Enemies damaged by your Arcane Orb conjure 2 Arcane Splinter, up to 4.Arcane Orb damage is increased by 10%. Frost: Enemies damaged by your Frozen Orb conjure 1 Frost Splinter, up to 5./4.Frozen Orb damage is increased by 10%.
- Spellfrost Teachings – Arcane: Direct damage from Arcane Splinters has a 2.0% chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec. Frost: Direct damage from Frost Splinters has a 2.5/2.0% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 15% for 10 sec.
- Intuition – Casting a damaging spell has a 5% chance to make your next Arcane Barrage deal 20/50% increased damage and generate 4 Arcane Charges.
Paladin
- Final Reckoning – Call down a blast of heavenly energy, dealing (288.75/505.312% of Attack power) Holy damage to all targets in the area and causing them to take 30% increased damage from your single target Holy Power abilities, and 15% increased damage from other Holy Power abilities for 12 sec.[Divine Auxiliary: Generates 3 Holy Power.]
Shaman
- Hot Hand – Melee auto-attacks with Flametongue Weapon active have a 5% chance to reduce the cooldown of Lava Lash by 33% and increase the damage of Lava Lash by 15% for 8/6 sec.
- Whirling Elements – Enhancement: Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: [
- Enhancement: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem / Elemental, Restoration: The cast time of your next healing spell is reduced by 40%]Earth: [
- Enhancement: Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies / Elemental, Restoration: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit]Fire: Your next Lava Lash or Fire Nova grants you Hot Hands Hand for 8 sec. Restoration: Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Water: Your next Healing Wave or Healing Surge also heals an ally inside of your Healing Rain at 100% effectiveness.Air: [
- Enhancement: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem / Elemental, Restoration: The cast time of your next healing spell is reduced by 40%]Earth: [
- Enhancement: Direct damage of your next Flame Shock is increased by 300% and it is applied to 5 nearby enemies / Elemental, Restoration: Your next Chain Heal applies Earthliving at 150% effectiveness to all targets hit]
- Awakening Storms – Elemental: Lightning Bolt and Chain Lightning have a chance to strike your target for (200% of Spell power) Nature damage. Every 4/3 times this occurs, your next Lightning Bolt is replaced by Tempest. Enhancement: Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for (200% of Spell power) Nature damage. Every 4/3 times this occurs, your next Lightning Bolt is replaced by Tempest.
- Whispering Waves – 20/15% of Healing Wave’s healing from you and your ancestors is duplicated onto each of your targets with Riptide.
Warrior
- Execute – Attempt to finish off a wounded foe, causing [(214.038/321.057% of Attack power) + (214.038/321.057% of Attack power)] Physical damage. Only usable on enemies that have less than 20% health.[Improved Execute: Generates 0 Rage.]
- Bloodthirst – Assault the target in a bloodthirsty craze, dealing (279.449/321.366% of Attack power) Physical damage and restoring 3% of your health.Generates (80 / 10) Rage.
- Raging Blow – A mighty blow with both weapons that deals a total of [(179.686/215.623% of Attack power) + (179.686/215.623% of Attack power)] Physical damage.[Improved Raging Blow: Raging Blow has a 25% chance to instantly reset its own cooldown]Generates 12 Rage.
- Rampage – Enrages you and unleashes a series of 4 brutal strikes for a total of [(170.93/205.116% of Attack power) + (99.7097/119.652% of Attack power) + (227.909/273.491% of Attack power) + (128.198/153.838% of Attack power)] Physical damage.
- Reckless Abandon – Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced by Crushing Blow and Bloodbath. Crushing BlowStrike a mighty blow with both weapons that deals a total of [(215.622/258.746% of Attack power) + (215.622/258.746% of Attack power)] Physical damage. Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 10/20% additional damage.Generates 12 Rage. BloodbathAssault the target in a bloodthirsty craze, dealing (335.34/385.641% of Attack power) Physical damage and restoring 3% of your health.Bloodbath causes the target to bleed for (180/60% of Attack power) damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec.Generates 8 Rage.