We only got three hotfix batches this past week, but they were pretty substantial. There’s plenty of dungeon tuning still happening, with five of them getting changes. There’s also the standard class tweaks/fixes going on, as 4 classes get changes. There’s also the big PvP class tuning pass that’s coming with this week’s reset, and more.
Classes
- Hunter
- Beast Mastery
- Fixed an issue where Call of the Wild could summon pets at your target without line of sight.
- Beast Mastery
- Monk
- Windwalker
- Fixed an issue that caused Slicing Winds to sometimes not hit large or elevated targets.
- Windwalker
- Paladin
- Holy
- Fixed an issue that caused Divine Toll to sometimes not generate the correct amount of Holy Power.
- Holy
- Rogue
- Outlaw
- Trickster: Fixed an issue that allowed Coup de Grace to be activated a second time with precise input timing. The skill override effect will now become immediately unavailable upon a successful cast of Coup de Grace.
- Outlaw
Creatures and NPCs
- Tainted Fragments located in the Taelloch area of the Ringing Deeps no longer cause overwhelming amounts of damage.
Dungeons and Raids
- Cinderbrew Meadery
- Flavor Scientist’s Failed Batch range reduced to 60 yards (was 100 yards) and now respects line of sight.
- Brew Master Aldryr
- Happy Hour no longer knocks back players.
- Operation: Floodgate
- Swampface
- [With realm restarts] Increased the minimum distance that Awaken the Swamp will spawn from Swampface.
- Swampface
- Operation: Mechagon – Workshop
- Fixed an issue where players may become stuck at the start of the slide after defeating Tussel Tonks.
- Fixed an issue where the rim visual for Platinum Pummel and Foe Flipper can occasionally change size.
- Priory of the Sacred Flame
- Lightspawn’s Purification now prefers unique targets.
- Baron Braunpyke
- Fixed an issue where the boss can fail to cast Castigator’s Shield.
- Forge Master Damian
- [With realm restarts] Seal of Flame cooldown increased.
- [With realm restarts] Seal of Flame now fires 50% fewer projectiles.
- [With realm restarts] Seal of Flame duration reduced to 10 seconds (was 15 seconds).
- Theater of Pain
- Kul’tharok
- Fixed an issue where Necrotic Eruption’s impact location can be off centered.
- Kul’tharok
Items
- Cloak of Questionable Intent should now drop in Mythic+ and the Great Vault.
Player versus Player
- Neural Synapse Enhancer stats effect reduced by 90% in PvP combat.
- The following PvP class adjustments will arrive with scheduled weekly maintenance (April 8 in this region). We will continue to monitor and tune class combat in PvP and PvE as necessary in the weeks to come.
- Death Knight
- Unholy
- Developers’ notes: We’re increasing the damage of Unholy through a few sources this week and adding some power back into their healing reduction PvP talent.
- Necrotic Wounds now absorbs 4% of all healing received (was 3%).
- Festering Wound damage increased by 12% in PvP combat.
- Virulent Plague damage increased by 12% in PvP combat.
- Death Coil damage increased by 12% in PvP combat.
- Unholy
- Druid
- Heart of the Wild cast time reduction reduced to 15% in PvP combat (was 30%).
- Feral
- Rip damage decreased by 15% in PvP combat.
- Restoration
- Mana regeneration reduced by 70% in PvP combat (was 65%).
- Liberation of Undermine 4-set bonus chance to trigger reduced to 10% in PvP combat (was 15%).
- Hunter
- Marksmanship
- Developers’ notes: We’re adjusting Marksmanship with the goal of reducing their maximum burst damage potential and increasing their consistent damage.
- Trick Shots now hits targets for 40% of normal damage in PvP combat (was 75%).
- Aspect of the Hydra now fires at 30% original value in PvP combat (was 60%).
- Spotter’s Mark increases Aimed Shot’s damage by 10% in PvP combat (was 20%).
- Improved Spotter’s Mark now increases the damage bonus of Spotter’s Mark by 10% in PvP combat (was 20%).
- Trueshot now increases critical strike damage by 10% (was 20%).
- Aimed Shot damage increased by 15% in PvP combat.
- Arcane Shot damage increased by 20% in PvP combat.
- Marksmanship
- Mage
- Fire
- Fireball damage increased by 25%.
- Sunfury Phoenix damage increased by 30% in PvP combat.
- Frost
- Developers’ notes: Icy Veins has been more threatening than we would like, so we’re moving more of Frost Mage’s damage baseline and making a few adjustments to PvP talents with high and low representation.
- Icy Veins increases Haste by 15% in PvP combat (was 20%).
- Frigid Empowerment now increases spell damage by 1% per stack in PvP combat (was 2%).
- Death’s Chill now stacks up to a maximum of 10 times in PvP combat (was 15).
- Slick Ice now increases the damage of Frostbolt by 2% and decreases cast time by 2% per stack in PvP combat (was 4%).
- Frost Bomb (PvP Talent) damage increased by 40%.
- All damage increased by 4% in PvP combat.
- Ice Wall now inherits 30% of the Mage’s health (was 40%).
- Overpowered Barrier (PvP Talent) now increases barrier’s absorb by 80% for Frost Mage (was 100%).
- Fire
- Priest
- Discipline
- Developers’ notes: We’re increasing the effectiveness of some Voidweaver specific damage this week to continue to improve its viability.
- Voidweaver: Entropic Rift damage increased by 30% in PvP combat.
- Voidweaver: Collapsing Void damage increased by 30% in PvP combat.
- Holy
- Developers’ notes: We’re reducing the strength of Oracle Holy Priest this week through nerfs to its damage and Prayer of Mending output.
- Oracle: Preventive Measures now provides a 15% damage and healing bonus to its affected spells in PvP combat (was 40%).
- Discipline
- Rogue
- Outlaw
- Restless Blades effectiveness reduced by 20% in PvP combat.
- Sinister Strike damage increased by 20% in PvP combat.
- Pistol Shot damage increased by 20% in PvP combat.
- Outlaw
- Shaman
- Enhancement
- Developers’ notes: We’re increasing the power of some core Maelstrom spenders which have fallen behind the rest of its damage sources.
- Elemental Blast damage increased by 15% in PvP combat.
- Lightning Bolt damage increased by 25% in PvP combat.
- Restoration
- Developers’ notes: We’re increasing the strength of the Storm Conduit PvP talent and some targeted buffs to Totemic Restoration Shaman.
- Storm Conduit now reduces the cooldown of spells by 4 seconds (was 3 seconds).
- Storm Conduit now reduces the duration of interrupts suffered while casting Lightning Bolt and Chain Lightning by 65% (was 50%).
- Rain Dance now reduces the mana cost of Healing Rain and Surging Totem by 60% (was 45%).
- Rain Dance now increases the healing of Healing Rain and Surging Totem by 50% (was 30%).
- Acid Rain damage increased by 30% in PvP combat.
- Enhancement