We have another chunky batch of changes to check out today! From dungeon to delve and raid tuning, class tweaks, and item changes, there’s plenty to see. In raids we see changes to group size scaling, with smaller raids getting some easier enemies.
Cataclysm Classic is also getting its number of combat resurrections for 25 man raids tripled!
Classes
- Evoker
- Devastation
- Fixed an issue causing Shattering Stars from the Undermine Class Set 2-piece to be able to target enemies far away from the Evoker.
- Devastation
- Hunter
- Corrected an issue where Spearhead’s debuff duration was longer than intended.
- Fixed an issue where Aimed Shots from Aspect of the Hydra had a chance to proc Deathblow.
Delves
- Demolition Dome
- Resolved an issue where player cooldowns would not reset upon being defeated by The Underpin.
- The Underpin’s pals no longer force raid combat.
- Nightfall Sanctum
- Fixed an issue where Nimsi Loosefire would not interact with players who were Unfriendly with Steamwheedle Cartel.
Dungeons and Raids
- Darkflame Cleft
- Resolved an issue where Ol’ Waxbeard’s Reckless Charge could hit players after his charge had completed.
- Addressed an issue where Ol’ Waxbeard can charge out of the encounter area and despawn.
- The MOTHERLODE!!
- Addressed an issue where Crawler Mines did not reacquire their target after they exit and re-enter combat.
- Addressed an issue where the Alliance entrance for the dungeon could be invisible for some players.
- Operation: Floodgate
- Darkfuse Demolitionist’s R.P.G.G. damage reduced by 20%.
- Geezle Gigazap’s Thunder Punch initial damage reduced by 40%.
- Swampface’s Razorchoke Vines can now be anticipated.
- Priory of the Sacred Flame
- Addressed an issue where Baron Braunpyke can fail to cast Castigator’s Shield.
- The Rookery
- Stormguard Gorren’s Dark Gravity pull duration reduced from to 4 seconds (was 6).
- Dark Gravity’s explosion radius reduced by 20%.
- Theater of Pain
- Nefarious Darkspeaker’s Dark Winds can now be seen on the ground.
- Xav the Unfallen’s Crushing Slam is now more visually distinct.
- Oppressive Banner’s health reduced by 14%.
- Bone Magus’ Bone Spear cast time increased to 4 seconds (was 3.5 seconds).
- Liberation of Undermine
- Adjusted the scaling difficulty of the Rik Reverb, Stix Bunkjunker, Sprocketmonger Lockenstock, Mug’Zee, One-Armed Bandit, and Gallywix encounters so that damage is lowered for smaller raid group sizes, with the greatest reduction applying to 10-player groups, in Raid Finder, Normal, and Heroic difficulties.
- Developers’ notes: We’ve seen data and feedback that smaller group sizes were having a particularly tough time in much of the raid. There is no change for 30-player groups.
- Mug’Zee, Heads of Security
- On Mythic difficulty, Gallagio Goons’ Gaol Break now functions the same as on other difficulties.
- Rik Reverb
- The Lingering Voltage debuff duration in Heroic now scales with group size.
- Adjusted the scaling difficulty of the Rik Reverb, Stix Bunkjunker, Sprocketmonger Lockenstock, Mug’Zee, One-Armed Bandit, and Gallywix encounters so that damage is lowered for smaller raid group sizes, with the greatest reduction applying to 10-player groups, in Raid Finder, Normal, and Heroic difficulties.
Items and Rewards
- Noggenfogger Ultimate Elixir – Fixed an issue where the summoned guardian was scaling with unintended class-specific attack speed modifiers.
- Rings no longer drop as loot in Operation Mechagon on Heroic and Mythic 0 difficulties.
Cataclysm Classic
- 25-player Normal and Heroic groups will now have 3 in-combat resurrections available per encounter (was 1).