Operation Mechagon: Workshop Dungeon Guide Location, Boss Strategies, and Trash
This page will cover everything you need to know about the Operation Mechagon: Workshop Dungeon in the War Within Expansion, including strategies for events, trash, and bosses.
Operation: Mechagon Workshop Dungeon Guide
This guide will be an extensive overview of the dungeon, providing vital information on how to complete it across all difficulties. We will cover all 4 Boss fights, as well as the most notable trash enemies in the dungeon and their important abilities. If you would like to learn about the rest of the dungeons in The War Within Season 2, please see our overviews linked below. Otherwise, without further ado, let us begin!
Tussle Tonks + Trash Mobs in the Area
Notable Trash Before Tussle Tonks
- Interrupt Bomb Tonk's
Detonate.
- Sidestep the Rocket Tonk's
Rocket Barrage ground visual.
Tussle Tonks Guide
It is important to defeat both bosses simultaneously else you risk your group to wipe
due to high Electrical Storm (effect triggers once one of them dies).
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All Roles
- Use defensives during The Platinum Pummeler's
Ground Pound.
- Avoid the
B.4.T.T.L.3. Mine mines as they will turn lethal on the higher level keys.
- Sidestep the
Maximum Thrust frontal.
Tank
- Use your major cooldowns during each
Platinum Pummel.
- Do your best to have always both bosses stacked together.
- Break the The Platinum Pummeler's
Platinum Plating on top of the any hammer ASAP as the boss takes reduced damage.
Healer
- Be mindful of the blades that are present during the boss fight, as if any team member is hit, they will deal damage to them.
- Consider using your major healing cooldowns during The Platinum Pummeler's
Ground Pound.
K.U-J.0. + Trash Mobs in the Area
Notable Trash Before K.U-J.0
- Use your defensive abilities during Waste Processing Unit's
Mega Drill. Furthermore, your tank will take massive damage
Puncture's
Bleed effect.
- Metal Gunk will apply
Corrosive Gunk.
- Be mindful of the quantity of Junkyard D.0.G.s you are pulling as they will
apply an extremely hard ticking
Fiery Jaws stackable DoT on a random party member.
K.U-J.0 Boss Guide
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All Roles
- Hide being a Junk Cube during
Venting Flames channel. Make sure you don't stay close to the Junk Cube during
Explosive Leap as it will "crack" and your team will be wiped during the
Venting Flames channel.
Tank
- Use your major cooldowns before each
Blazing Chomp DoT effect.
- Get K.U.-J.0. behind Junk Cube before he begins its lethal
Venting Flames channel.
Healer
- Dispel
Blazing Chomp from your tank as quickly as you can.
- Top-up your teammates before each
Explosive Leap as it will do massive upfront damage.
Machinist's Garden + Trash Mobs in the Area
Notable Trash Before Machinist's Garden
- Interrupt Mechagon Tinkerer's
Giga-Wallop. In addition, make sure to avoid the
Activate Anti-Personnel Squirrel AoE ground visual before exploding.
- Dispel the
Arcing Zap DoT coming from Defense Bot Mk and use your defensives during their
Short Out AoE channel.
- Dodge the Blastatron X-80's
Sonic Pulse frontal and avoid getting hit by the
Capacitor Discharge lighting zone.
- Use any spare CC spells to stop the Mechagon Mechanic's
Tune Up.
Machinist's Garden Boss Guide
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All Roles
- Focus and neutralize the Inconspicuous Plant (CC effects works to stop it).
- Dodge the flaming patches on the ground while simultaneously avoiding the
Self-Trimming Hedge.
- Be mindful of the
"Hidden" Flame Cannon as upon contact it will leave nasty DoT effect on you.
- Avoid being hit by the
Discom-BOMB-ulator.
Tank
- Try to always position the boss on top of the Inconspicuous Plant to allow your team to effectively cleave it.
Healer
- Spot-heal any player that gets hit by the
Self-Trimming Hedge.
- Use everything you can to help your team members with the
"Hidden" Flame Cannon DoT (if they get hit by).
King Mechagon + Trash Mobs in the Area
Notable Trash Before King Mechagon
- Avoid the Spider Tank's
Sonic Pulse frontal and use personal defensive if you drop low due to their periodic
High-Explosive Rockets.
King Mechagon Boss Guide
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All Roles
- During Phase 1, you will only deal with Aerial Unit R-21/X and its main ability
Mega-Zap (make sure to not overlap on top of each other to avoid further damage). In addition, avoid the Plasma Orbs coming from
Recalibrate and run away if fixated by
Cutting Beam.
- Once you defeat Aerial Unit R-21/X, Phase 2 begins. The only different here is you
have to run away from the
Magneto-Arm pull in effect to avoid further damage, as both
Mega-Zap and
Recalibrate will still be present.
Tank
- Be ready to use your major cooldowns if you drop health due to heavy
Pulse Blast damage.
- Never leave melee during Phase 2 of the boss, otherwise you will trigger
its
Protocol: Ninety-Nine effect.
Healer
- Spot-heal people who gets targeted by
Mega-Zap.
- Use your major healing cooldowns during
Magneto-Arm channel.
Mechagon: Workshop Loot Table
Tussle Tonks
Type | Item | Stats |
---|---|---|
Dagger | ![]() |
Agi, Mastery/Crit |
1H-Mace | ![]() |
Int, Haste/Vers |
Mail Wrist | ![]() |
Special-effect |
Leather Waist | ![]() |
Crit/Mastery |
Cloth Waist | ![]() |
Haste/Vers |
Plate Legs | ![]() |
Vers/Mastery |
Cloth Boots | ![]() |
Haste/Crit |
Trinket | ![]() |
Str/Agi |
K.U-J.0
Type | Item | Stats |
---|---|---|
Back | ![]() |
Vers |
Cloth Hands | ![]() |
Crit/Vers |
Mail Hands | ![]() |
Haste/Mastery |
Leather Legs | ![]() |
Mastery/Haste |
Plate Boots | ![]() |
Crit/Vers |
Trinket | ![]() |
Str/Agi |
Machinist's Garden
Type | Item | Stats |
---|---|---|
Staff | ![]() |
Haste/Mastery + special effect |
1H-Sword | ![]() |
Haste/Crit |
Plate Waist | ![]() |
Mastery/Crit |
Mail Legs | ![]() |
Mastery/Vers |
Leather Boots | ![]() |
Crit/Haste |
Trinket | ![]() |
Int |
King Mechagon
Type | Item | Stats |
---|---|---|
Plate Head | ![]() |
Mastery/Crit |
Cloth Head | ![]() |
Haste/Crit |
Leather Head | ![]() |
Vers/Haste |
Mail Head | ![]() |
Crit/Haste |
Leather Shoulder | ![]() |
Mastery/Crit |
Cloth Shoulder | ![]() |
Haste/Crit |
Mail Chest | ![]() |
Mastery/Vers |
Plate Chest | ![]() |
Mastery/Vers |
Plate Wrist | ![]() | Special-effect |
Cloth Wrist | ![]() |
Special-effect |
Plate Hands | ![]() |
Mastery/Crit |
Leather Hands | ![]() |
Crit/Mastery |
Leather Waist | ![]() |
Crit/Vers |
Cloth Legs | ![]() |
Mastery/Vers |
Mail Boots | ![]() |
Haste/Vers |
Mechagon: Workshop Achievements
There is 1 achievement to obtain in Mechagon: Workshop:
Achievement | Criteria |
---|---|
![]() |
Complete Mechagon: Workshop at ![]() |
Changelog
- 25 Feb. 2025: Page added.
This guide has been written by Petko, one of the top Mythic players of all time. He has accomplished several Europe- and World #1 Team and Solo Seasonal rankings with multiple specialization and classes. Moreover, he competes in the MDI and streams his runs live on Twitch, and shares his personal opinions on YouTube and Twitter.
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