Painsmith Raznal Normal Encounter Journal
Welcome to the Normal difficulty Encounter Journal for Painsmith Raznal in Sanctum of Domination.
More Painsmith Raznal Content
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Overview
The Painsmith's chamber is built from deadly spikes that erupt from the floor, activated by his weapons' attacks.
Upon reaching 70% and 40% health remaining Raznal will leap to his anvil to forge a new weapon, allowing him to activate spikes in devious new combinations.
- Deadly spikes erupt from the floor when Painsmith Raznal throws his weapon.
Cruciform Axe,
Reverberating Hammer, and
Dualblade Scythe inflict massive damage to nearby players upon impact.
- Deadly spikes erupt from the floor when Painsmith Raznal throws his weapon.
Spiked Balls roll across the chamber and inflict massive damage to anyone caught in their path.
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Shadowsteel Chains inflict damage to nearby players and knock them back.
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Shadowsteel Chains inflict damage to nearby players.$]
- Deadly spikes erupt from the floor when Painsmith Raznal throws his weapon.
Reverberating Hammer,
Cruciform Axe, and
Dualblade Scythe inflict massive damage to nearby players upon impact.
$bullet;
Shadowsteel Chains inflict damage to nearby players and knock them back.
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Shadowsteel Chains inflict damage to nearby players.$]
Stage One: A Chamber of Agony
The Painsmith wields an Instrument of Pain amidst razor sharp spikes that erupt from the floor.
Instruments of Pain
The Painsmith wields a weapon of his own crafting, starting with the Cruciform Axe.
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The Painsmith hurls his axe at his current target, inflicting 54,104 Physical damage and applying Blackened Armor. Flames erupt from the impact and inflict 18,034 Fire damage to all other players. Players farther from the target take less damage.
Spikes erupt in four directions from the target's location.
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Inflicts 4,508 Fire damage every 1 sec and increases Physical damage taken by 200% for 12 sec. This effect stacks.
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The Painsmith hurls his hammer at his current target, inflicting 54,104 Physical damage applying Blackened Armor. Flames erupt from the impact and inflict 24,046 Fire damage to all other players. Players farther from the target take less damage.
Spikes ripple outwards from the target's location.
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Inflicts 4,508 Fire damage every 1 sec and increases Physical damage taken by 200% for 30 sec. This effect stacks.
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The Painsmith hurls his scythe at his current target, inflicting 54,104 Physical damage and applying Blackened Armor. Flames erupt from the target and inflict 24,046 Fire damage to all other players. Players farther from the target take less damage.
Spikes erupt in four directions and then ripple outwards from the target's location.
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Inflicts 4,508 Fire damage every 1 sec and increases Physical damage taken by 200% for 30 sec. This effect stacks.
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Floor spikes inflict 12,023 Physical damage and stun the target for 2 sec.
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The Painsmith drops spiked balls that roll across the chamber floor, inflicting 120,232 Physical damage to players caught in their path and stunning them for 8 sec.
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The Painsmith shackles targets with agonizing chains, inflicting 2,404 Fire damage every 1 sec for 20 sec.
Shackled players inflict $?diff17[2,404 Fire damage every 1 sec. to allies within 1,052 yards.][12,023 Physical damage to allies within 1,052 yards and knock them away.]
Stage Two: The Screaming Anvil
Upon reaching 70% and 40% health remaining the Painsmith leaps to his anvil and begins to craft a new Instrument of Pain.
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The Painsmith's work unleashes blazing embers that inflict 18,034 Fire damage to players within 3.5 yds of the impact location.
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With each strike of the Painsmith's hammer flames erupt, inflicting 4,508 Fire damage to all players and applying Lingering Flames.
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The forge's flames smolder, inflicting 30 Fire damage every 1 sec. This effect stacks.
Changelog
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