An Overview of Paladin Class Changes in Dragonflight Patch 10.1.5
The following page covers all Paladin changes that went live in Patch 10.1.5.
TABLE OF CONTENTS OF THIS PAGE
1.
Paladin Class Guides for Dragonflight Patch 10.1.7
If you are looking for Paladin class guides, please, visit one of the guides linked below.
2.
Holy Paladin Changes in Dragonflight Patch 10.1.5
Blessing of Freedom is now granted by default for Holy Paladins.
Glimmer of Light has moved to row 2 (was row 10).
Power of the Silver Hand has moved to row 6 (was row 8).
Tower of Radiance has moved to row 7 (was row 6).
Commanding Light is now a 1 point node.
Divine Glimpse is now a 1 point node.
Sanctified Wrath,
Divine Protection,
Holy Light,
Divine Insight, and
Bestow Faith removed.
Holy Light is now learned baseline at level 11.
Divine Protection is now learned baseline at level 26.
Glimmer of Light healing increased by 500% and damage increased by 1000%.
Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at 3 targets.
Glimmer of Light’s aura no longer appears on the personal resource display.
Holy Shock healing reduced by 15% and cooldown increased to 8.5 seconds (was 7.5 seconds).
Holy Shock no longer has an increased chance to critically strike.
Judgment now generates 1 Holy Power and costs 12% base mana (was 3%).
Barrier of Faith costs 12% base mana (was 16%) and initial absorb increased by 66%.
Hammer of Wrath cooldown increased by 100% and damage increased by 80%.
Tyr's Deliverance healing increased by 40% and now has a 40 yard range (was 20 yards).
- New Talent:
Beacon of the Lightbringer —
Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your
Beacon of Light, whichever is closer.
- New Talent:
Light's Conviction —
Holy Shock now has 2 charges.
- New Talent:
Holy Infusion —
Crusader Strike generates 1 additional Holy Power and deals 25% more damage.
- New Talent:
Glistening Radiance — Spending Holy Power has a 15% chance to trigger
Glimmer of Light’s healing and damage.
- New Talent:
Overflowing Light — 50% of
Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15% of your max health.
- New Talent:
Light's Protection — Your Holy Power spenders have a 20% chance to reduce the damage your allies with
Glimmer of Light take by 8% for 4 seconds.
- New Talent:
Righteous Judgment —
Judgment has a 50% chance to cast
Consecration at the target’s location. The limit on Consecration does not apply to this effect.
- New Talent:
Hand of Divinity — Call upon the Light, causing your next 2
Holy Lights to heal 80% more and be instant cast.
- New Talent:
Shining Righteousness —
Shield of the Righteous deals damage to its first target struck. Every 5 Shields of the Righteous make your next
Word of Glory or
Light of Dawn free.
- New Talent:
Daybreak — Absorb the power from within your active
Glimmer of Light, activating their healing and damage at 100% value and then granting mana per Glimmer of Light consumed.
- New Talent:
Rising Sunlight — After casting
Daybreak, your next 3
Holy Shock cast 2 additional times.
- New Talent:
Glorious Dawn —
Holy Shock has a 10% chance to refund a charge on cast, increasing based on how many
Glimmer of Light you have active.
Illumination has been redesigned —
Glimmer of Light can affect 5 additional targets.
Awakening has been redesigned — When you spend Holy Power, gain
Awakening. At 8/16 stacks of Awakening, your next
Judgment deals 30% increased damage, will critically strike, and activates
Avenging Wrath for 10 seconds.
Divine Glimpse has been redesigned —
Holy Shock,
Judgment and
Crusader Strike have a 5% increased critical strike chance.
Veneration has been redesigned —
Hammer of Wrath heals up to 5 injured allies for 500% of the damage done, split evenly among them.
Flash of Light,
Holy Light, and
Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Greater Judgment has been redesigned —
Judgment deems the targets unworthy, preventing damage dealt by the target.
Rule of Law and
Sanctified Wrath have been removed.
Light of Dawn healing decreased by 10%.
Crusader Strike’s cooldown increased by 50%.
Divine Favor’s cooldown reduced to 30 seconds.
Unending Light has moved to row 4.
Tirion's Devotion now reduces the cooldown of
Lay on Hands by 1.5 seconds per Holy Power spent (was 1 second).
Divine Revelations now refunds 2% base mana (was 1%) and increases the healing of
Flash of Light by 20%.
Power of the Silver Hand may now additionally trigger from
Judgment.
Relentless Inquisitor rank 2 now causes the Haste effect to stack up to 6 times (was 5).
Boundless Salvation causes
Flash of Light to extend the duration of
Tyr's Deliverance by 5 seconds (was 2.5 seconds).
Holy Light now extends Tyr’s Deliverance by 10 seconds (was 5 seconds).
Tirion's Devotion’s icon has changed.
Infusion of Light no longer highlights the spells it effects on the action bar.
- New Talent:
Blessed Focus —
Glimmer of Light’s healing and damage is increased by 10%, but it can only affect 1 target at a time.
Divine Revelations has been redesigned — While empowered by
Infusion of Light,
Flash of Light heals for an additional 20%, and
Holy Light or
Judgment refund 1% of your maximum mana.
Tyr's Deliverance now also increases the healing of
Holy Shock by 25%.
Boundless Salvation now also triggers from
Holy Shock to extend the duration of Tyr’s Deliverance by 2.5 seconds.
Boundless Salvation’s tooltip has been updated to be more succinct.
Daybreak now triggers
Glimmer of Light for 150% value and no longer costs Mana.
Avenging Wrath: Might now increases critical strike chance by 15% (was 20%).
Avenging Wrath now increases healing and damage by 15% (was 20%).
Avenging Crusader now transfers 400% of damage dealt (was 500%).
Touch of Light healing increased by 700%.
Crusader Strike cooldown increased by 30% (was 50%).
Infusion of Light now causes
Flash of Light to cost 70% less mana (was 30%) and causes
Holy Light to generate 2 Holy Power (was 1).
Hand of Divinity now reduces the mana cost of
Holy Light by 100%.
Shield of the Righteous damage increased by 30% and now reduces the cooldown of
Crusader Strike by 2 seconds.
Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
- Fixed an issue that caused
Holy Shock’s cooldown to not scale with Haste.
Second Sunrise has been removed.
Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
- New Talent:
Reclamation —
Holy Shock and
Crusader Strike refund up to 15% of their Mana cost and deal up to 50% more healing or damage based on the target’s missing health.
Imbued Infusions now reduces the cooldown of
Holy Shock by 2 seconds.
Hand of Divinity now reduces the mana cost of
Holy Light by 50% (was 100%).
Divine Favor now additionally reduces the mana cost of
Holy Light or
Flash of Light by 50%.
Tirion's Devotion now also causes
Lay on Hands to restores 5% of your mana.
Faith's Armor now triggers from
Word of Glory instead of
Shield of the Righteous.
Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
Awakening can now trigger its stacking buff while its
Judgment empowerment is active.
Daybreak now restores 25% less mana.
Avenging Crusader now additionally costs 18% base mana.
Word of Glory now additionally costs 6% base mana.
Light of Dawn now additionally costs 6% base mana.
Crusader Strike now costs 8% base mana (was 10%).
Holy Shock now costs 13% base mana (was 16%).
Divine Revelations now refunds 0.5% of your maximum mana (was 1%).
Flash of Light healing increased by 25%.
Holy Light healing increased by 15%.
- Fixed an issue that caused
Judgments empowered by
Awakening to not trigger the healing from
Avenging Crusader.
- All healing reduced by 3%.
Light's Protection has been redesigned — Your allies with Glimmer of Light takes 16% reduced damage, split evenly among them.
Seal of the Crusader has been redesigned for Holy Paladins — Your auto attacks heal a nearby ally.
Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5).
Holy Light now costs 12% base mana (was 16%).
Flash of Light now costs 18% base mana (was 22%).
Light of the Martyr now costs 8% base mana (was 9%) and healing increased by 10%.
Light of the Martyr now damages the Paladin for 60% of the healing done (was 50%).
Hammer of Wrath’s cooldown increased by 150% (was 100%).
Veneration now heals for 250% of damage done (was 500%).
Blessed Focus increases
Glimmer of Light’s healing by 20% (was 10%)./li>
Saved by the Light’s absorb effect increased by 50%.
Awakening now triggers at 10/20 stacks (was 8/16).
Glimmer of Light healing increased by 450% (was 500%).
Glorious Dawn now adds 1.5% chance to reset
Holy Shock per
Glimmer of Light active (was 2%).
Vanguard's Momentum has replaced
Zealot's Paragon for Holy Paladins.
Glistening Radiance now has a 25% chance to trigger Glimmer of Light’s healing and damage (was 15%).
Zealot's Paragon has been removed for Holy Paladins.
Beacon of Faith now costs 0.5% of base mana (was 0.625%).
Radiant Onslaught has been removed.
Tower of Radiance’s icon has changed.
Breaking Dawn is now a 2 point node and has moved to
Second Sunrise’s previous location.
Daybreak now restores 25% less mana.
Avenging Crusader now additionally costs 18% base mana.
Word of Glory now additionally costs 6% base mana.
Light of Dawn now additionally costs 6% base mana.
Commanding Light now increases the transfer of
Beacon of Light by 10% (was 20%).
Glimmer of Light damage increased by 850% (was 1000%).
Holy Shock healing increased by 10% (was reduced by 15%).
Fading Light now forms an absorb shield based off of 10% of damage or healing dealt (was 20%).
Veneration now heals for 180% of damage done (was 250%).
Avenging Crusader now activates for 8 seconds through
Awakening.
Shield of the Righteous now reduces the cooldown of
Crusader Strike by 1.5 seconds (was 2 seconds).
Daybreak has a new animation.
Awakening can now only trigger in combat.
Awakening’s stacking buff duration increased to 1 minute (was 30 seconds).
- Fixed an issue that prevented
Judgment from functioning with
Fading Light.
- Fixed an issue that caused
Holy Shocks from
Rising Sunlight to not cast if the target was over 40 yards away after the initial Holy Shock.
- All spell and ability damage increased by 10%.
Avenging Crusader now heals for 360% of damage done (was 400%).
Intercession now costs 2% of base mana (was 0%).
Overflowing Light absorb duration is now 8 seconds (was 6 seconds).
- New Talent:
Aura of Mercy — Your auras restore health to 3 injured allies within 20 yards every 2 seconds. While
Aura Mastery is active, heals all allies within 40 yards, and healing is increased by 100%.
Awestruck increases the critical healing of
Holy Shock,
Holy Light, and
Flash of Light by 20% (was 15%).
Seal of the Crusader healing increased by 30%.
Daybreak now triggers
Glimmer of Light’s healing at 200% value (was 150%).
Holy Shock now costs 2.4% of base mana (was 2.6%).
Flash of Light’s healing is increased by 35% (was 25%).
Holy Light’s healing increased by 25% (was 15%).
Blessing of Summer now shares a choice node with
Aura of Mercy.
Tyr's Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
- The duration of
Tyr's Deliverance’s healing increase effect has increased to 12 seconds (was 10 seconds).
Boundless Salvation can now extend
Tyr's Deliverance by up to 40 seconds (was 50 seconds).
Holy Prism now radiates healing or damage to targets within 30 yards (was 15 yards).
Hammer of Wrath now costs 1% of base mana.
Glimmer of Light healing increased by 400% (was 450%).
- The Starter Build has been updated.
Light of Dawn healing reduced by 18% (was 10%).
Tyr's Deliverance healing increased by 25% (was 40%).
Blessed Focus increases the healing of
Glimmer of Light by 25%.
Awakening is now a 1 point talent.
Awakening now stacks up to 12 times (was 10/20).
Sanctified Wrath has moved to a choice node with
Awakening.
Aura of Mercy healing increased by 50%.
Aura of Mercy now increases its healing by 50% while
Aura Mastery is active (was 100%).
Aura of Mercy/
Blessing of Summer and
Awakening/
Sanctified Wrath have swapped locations.
Glimmer of Light’s damage increased by 700% (was 850%).
Glimmer of Light healing increased by 360% (was 400%).
Beacon of Light transfers 25% of all healing done (was 30%).
Beacon of Virtue can target 4 additional allies (was 3).
Beacon of Virtue now costs 4% base mana (was 2%).
3.
Protection Paladin Changes in Dragonflight Patch 10.1.5
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now 1% per second (was 1.3%).
Flash of Light now costs 10% of base mana (was 24%).
Cleanse Toxins now costs 10% of base mana (was 6.5%).
Word of Glory now costs 10% of base mana.
- All ability damage increased by 4%.
Shining Light tooltip adjusted to clarify that it only removes the Holy Power cost from
Word of Glory, not mana cost.
4.
Retribution Paladin Changes in Dragonflight Patch 10.1.5
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now 1% per second (was 1.3%).
Flash of Light now costs 10% of base mana (was 24%).
Cleanse Toxins now costs 10% of base mana (was 6.5%).
Echoing Blessings’s location has moved to below Holy Aegis.
- The starter build has been updated.
Crusader's Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to
Holy Shock.
Relentless Inquisitor is now a 1 point talent and can stack up to 5 times.
- New Talent:
Awestruck —
Holy Shock,
Holy Light, and
Flash of Light critical healing increased by 15%.
Holy Infusion now shares a choice node with Awestruck.
Glorious Dawn now increases the healing and damage of
Glimmer of Light by 10%.
Awakening now triggers
Avenging Wrath for 12 seconds (was 10 seconds).
- Fixed an issue that caused
Relentless Inquisitor to not stack its effect from
Avenging Crusader.
- Fixed an issue that caused
Light of the Martyr to cost less mana than intended.
Intercession now costs 2% of base mana (was 0%).
Word of Glory now costs 10% of base mana.
Hammer of Wrath now generates Holy Power when cast on Immune targets.
- Fixed tooltip errors in
Jurisdiction.
- Fixed a tooltip issue with
Crusade when applied by
Instrument of Retribution.
- All ability damage increased by 2%.
5.
Paladin PvP Changes in Dragonflight Patch 10.1.5
Aura of Reckoning (PvP Talent) has been removed.
- New PvP Talent:
Divine Plea — After casting
Daybreak, you regenerate mana over 12 seconds, but your healing and damage is decreased by 50%. Daybreak no longer restores mana from each Glimmer consumed.
Cleanse the Weak has been redesigned — When you dispel an ally within your aura, 1 ally within your aura is dispelled of the same effect. Healing allies with your
Flash of Light or
Holy Light will cleanse all Diseases and Poisons from the target.
Flash of Light now heals 50% more in PvP combat (was 80%).
Holy Light now heals for 75% more in PvP combat (was 100%).
- New PvP Talent:
Denounce — Casts down the enemy with a bolt of Holy Light, causing Holy damage and preventing the target from causing critical effects for the next 6 seconds. Replaces
Shield of the Righteous.
- All healing spells no longer increased by an additional 9% in PvP combat.
- Mana regeneration now reduced by 25% in PvP combat (was 35%).
Divine Plea now regenerates 20% less mana and has a 15 second duration (was 12 seconds).
Glimmer of Light’s damage reduced by 25% in PvP combat.
Holy Shock’s healing now increased by 15% in PvP combat (was 30%).
Word of Glory’s healing is no longer increased in PvP combat (was 15% increased).
Light's Protection is now 50% effective in PvP combat.
Light of the Martyr’s healing is no longer reduced in PvP combat (was 25% reduction).
Searing Glare’s cooldown was reduced to 45 seconds, and the radius increased to 25 yards.
Glimmer of Light now deals 50% damage in PvP combat (was 75%).
Denounce damage reduced by 15%.
Glimmer of Light damage reduced by 60% (was 50%).
Cleanse the Weak has been redesigned — When you Cleanse an ally, 1 ally within 40 yards is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 seconds. Healing allies with your
Flash of Light or
Holy Light will cleanse all Diseases and Poisons from the target.
Flash of Light’s healing is increased by 40% in PvP combat (was 50%).
Holy Light’s healing is increased by 62% in PvP combat (was 75%).
Divine Plea now reduces healing and damage done by 30% (was 50%).
Glimmer of Light’s damage will no longer trigger on players who are in breakable crowd control.
6.
More Dragonflight Patch 10.1.5 Class Changes
You can find other Patch 10.1.5 class changes linked below.
7.
Changelog
- 01 Sep. 2023: Updated for Patch 10.1.7.
- 07 Jul. 2023: Guide added.
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