Portal Keeper Hasabel Strategy/Tactics for Normal/Heroic
Table of Contents
General Information
On this page, you will find a working strategy to defeat Portal Keeper Hasabel in Antorus, the Burning Throne for both Normal and Heroic modes, which usually only differ by the tuning of the boss.
Here, we assume that you have read our descriptions of the abilities for this encounter.
The other pages of our Portal Keeper Hasabel guide can be accessed from the table of contents on the right.
Positioning and Strategy
The Tanks should position Portal Keeper Hasabel to either side of the
room on the pull. It is generally preferred to keep her near the purple portal
on spawn, leaving the red portal clear for people to enter when she reaches 90%
health. Even if a Collapsing World cast occurs before 90%, the red
portal area will be clear of mechanics. Tanks should perform a taunt swap every
4-5 stacks of
Reality Tear.
Keeping Portal Keeper Hasabel on the edge of the platform can be
helpful for forcing adds to spawn closer to the boss, as they can only
spawn on one side. We advise tanking Hasabel on the edges and moving from
side to side with each cast of Collapsing World.
Positioning for Ranged DPS and Healers is not particularly important for the
early part of the fight. Staying at least 30 yards clear of the boss is
recommended, to reduce movement from each Collapsing World. A loose
spread is recommended to ensure
Felstorm Barrage is not disruptive.
Felstorm Barrage presents as large green lines going across the arena, and are
easy to spot.
A portal team should be assigned ahead of time. The portal team should have
as many players as possible without compromising the main platform group's
ability to clear the add waves from Transport Portal. It is recommended
to leave players that have grouping abilities (e.g.
Death Grip) on the
main platform. The main platform will also require enough interrupts to deal
with
Fiery Detonation, and later,
Howling Shadows.
If your group is unsure of the DPS balance, it is recommended you send half your DPS in the portal, as well as one Tank and Healer. The best single target DPS should be assigned to portals, while your strong cleavers should stay on the platform with Portal Keeper Hasabel.
Platform: Xoroth
At ~92-91% on Portal Keeper Hasabel's health, the portal team should
head through the red portal, ready for Vulcanar's spawn. The portal
team should save their DPS cooldowns for Vulcanar in order to defeat him as
quickly as possible, which greatly reduces raid damage and allows the raid to
regroup into one team as quickly as possible. Flames of Xoroth and
Unstable Portal should always be interrupted; establish a kick order
to aid with coordination.
Supernovas should always be avoided.
On the main platform, the raid will begin to deal with waves of
Felblaze Imps. Their casts of Fiery Detonation should be
interrupted whenever possible. Classes with grouping, such as Death Knights,
are extremely helpful in stacking up the Imps, allowing you to quickly cleave
them down efficiently. Imps should be prioritized above Hasabel.
Platform: Rancora
At ~62-61% on Portal Keeper Hasabel's health, the portal team should
head through the green portal, ready to engage Lady Dacidion. For this
portal, we recommend sending an additional Healer to assist the group, as there
is higher group damage. If your portal group has low DPS, the Healers can allow
the group to sit on low health (30-40%) to increase healing efficiency, as
Poison Essence deals damage based on current health.
Felsilk Wraps need to be eliminated immediately. Stacking under the
mini-boss is advised, as the Wraps are quickly cleaved and it greatly improves
raid healing. Avoid the fel pools, as
Caustic Detonation can be lethal
if your group is on low health.
On the main platform, Feltouched Skitterers will join the Imps
pouring from the Transport Portals. Unlike the Imps, they have an
aggro table and should be picked up and tanked immediately. They are lower
priority than the Imps, however, they should be killed quickly as their
Acidic Web can be disruptive, or even lethal during
Collapsing World and
Felstorm Barrage.
Platform: Nathreza & Final Burn
At ~34% health, a preassigned player should run into the red portal and
pick up one of the fire orbs ( Everburning Flames). They must then
take the debuff through the purple portal within 10 seconds, when the orb
will expire and drop to the floor. This will allow the portal group to see
through the
Mind Fog present when Lord Eilgar spawns. Please
note that on the PTR, the group could simply stand right on top of Lord Eilgar and
were able to target and attack him, however this is likely unintended and
will be fixed by live.
Alternatively, a player can pick up one of the Everburning Flames
after killing Vulcanar and drop it next to or inside the purple
portal ahead of time. The orb should be out of the way so it is not
accidentally picked up by another player. This is a good trick and saves a
little time and DPS efficiency.
At 32-31% on Portal Keeper Hasabel's health, the portal team should
enter the purple portal and engage Lord Eilgar when he spawns. All
players must be within 10 yards of the Everburning Flames in order to
be able to target Lord Eilgar.
Corrupt should always be interrupted.
Delusions will only target Healers; use this debuff as a means of
regaining lost Mana, only dispelling it when you have reached a comfortable
level of Mana.
Hungering Stalkers will join the Imps and Spiders coming out of
the Transport Portals. These adds can also be tanked and should be
cleaved down. Their cast,
Howling Shadows, is highest priority to
be interrupted.
When all three portals have been cleared, the entire raid should return
to the main platform and burn Portal Keeper Hasabel as fast as possible.
Raid damage will be extremely high, as Portal: Xoroth,
Portal: Rancora,
and
Portal: Nathreza will all be ticking simultaneously in addition to
the three types of adds running rampant throughout the platform.
Tank Concerns
The main concern for Tanks on this fight is the damage from
Reality Tear stacking very high while the portal group is dealing with
a mini-boss. Cooldowns will likely be necessary after a couple stacks, as the
damage is fast and potent.
The tank on the platform generally has very little to worry about. The damage from the mini-bosses is high, but it is predictable and sustained and there are no lethal spikes of damage.
Healing Concerns
This fight has a very large healing "check". There is constant ticking damage throughout the entire fight, waves of adds, and plenty of unavoidable mechanics hitting the raid. Additionally, it should be expected that some players will mess up the avoidable mechanics on occasion, which adds to the insane damage intake and stress level for the Healers on this fight.
The periods of highest threat are:
- multiple casts of
Fiery Detonation going off in succession;
- tanks on high stacks of
Reality Tear while a portal group is off the main platform;
- whenever high stack
Reality Tears expire and trigger very large
Bursting Darknesses (cooldowns advised);
- when the portal group is fighting Lady Dacidion and you are
suffering ticking damage from
Portal: Xoroth and
Empowered Portal: Rancora (cooldowns advised);
- when the portal group is fighting Lord Eilgar and you are
suffering ticking damage from
Portal: Xoroth,
Portal: Rancora, and
Empowered Portal: Nathreza (cooldowns advised).
Useful Tips
Pay special attention to:
- Portal Keeper Hasabel's health — it is very important that the portal group is always on time and kills their mini-boss as fast as possible;
Felstorm Barrage casts, as they will often instantly kill players when combined with the ticking damage that is always present;
- interrupting the casts of the mini bosses, the Felblaze Imps'
Fiery Detonations, and the Hungering Stalkers'
Howling Shadows.
Bloodlust/Heroism/Time Warp
We advise you to use Bloodlust/
Heroism/
Time Warp
after the portal group has returned from defeating Lord Eilgar. Wait
for them to be properly in position on the main platform, then pop all
available damage cooldowns and burn Portal Keeper Hasabel.
Bloodlust/Heroism is best used here for several reasons; primarily, this is the
period of highest raid damage and is a "race to the finish". This allows
Bloodlust/Heroism to act as both a damage and healing cooldown, which is highly
efficient. There is little point in using it at any other point in the fight,
as the portal group will often be separated from the main platform.
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