Preservation Evoker Healing Mythic+ Tips — The War Within (11.1.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Preservation Evoker in World of Warcraft — The War Within (11.1.5).
- 6. Preservation Evoker Cooldowns
- 7. Mythic+ Utility for Preservation Evoker in The War Within Season 2
- 8. Mythic+ Tips for Preservation Evoker in The War Within Season 2
- 9. Affix Tips, Tricks and Management for Preservation Evoker in The War Within Season 2
- 10. BiS Mythic+ Gear for Preservation Evoker
Mythic+ Guide for Preservation Evoker
In this guide, we will talk about getting the most out of your Evoker in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities most optimally.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.
Preservation Evoker in Mythic+
Preservation Evoker is a very strong healer in Mythic+ thanks to its very high damage output. That being said, healing on it can be more difficult than others, and it will require some practice and learning to get the hang of it fully.
Mythic+ Talents for Preservation Evoker
Please note that our talents here are specifically focused on Mythic+. If you are interested in more generic talents or other forms of content, please refer back to our page dedicated to talents.
This Mythic+ build takes more damage, crowd control abilities, and some
utility options in the class tree that will help it to excel. This build aims
to give you a default talent tree that you can take into any key and be successful.
Still, there is debate about potential swaps that can be made depending on the
dungeon and affixes. For example, if you find yourself needing a lot of healing,
you can sacrifice Life-Giver's Flame and
Lifeforce Mender to get points to put
into something like
Spiritual Clarity. Working towards
Renewing Breath
is another choice you can make if you find it very difficult to keep your party alive,
but you will generally have to sacrifice damage talents to do so.
Within the class tree, there are a few talent choices that can be swapped.
Oppressing Roar is very strong when you need to dispel raging in a dungeon.
Otherwise, you may want to select
Protracted Talons. If you find that your group
doesn't lack stuns, you could also opt to take
Aerial Mastery instead of
Terror of the Skies for more mobility.
Inherent Resistance
is also a viable choice, especially when doing higher keys where survivability becomes
more important than output.
Best Trinkets for Preservation Evoker in Mythic+
For in-depth trinket analysis, you should visit QuestionablyEpic which will provide you with a tool to compare every trinket you have, as well as rankings of the best overall trinkets.
Preservation Evoker Mythic+ Rotation
5-man healing can be quite challenging, especially for a newcomer to the class. To gain a good understanding of how the class plays to begin with, it is advised you visit the rotation page to start before focusing on how the class plays in Mythic+
You can read our Rotation, Cooldowns, and Abilities page for more details.
Preservation Evoker does not have strong spammable heals that can
be used when times get tough. Holy Priests can spam Heal, and
Restoration Shamans can spam
Chain Heal, but
Evoker's only similar button is
Living Flame, which is quite
weak. To excel at Preservation in Mythic+, you must think of
your many cooldowns and how you can rotate them for every damage event.
Spiritbloom and
Dream Breath are both powerful abilities on
relatively short cooldowns that can be used to heal your party to full. Given
that these abilities are both empowered ones, you must understand you do not
need to channel these abilities to their max rank to get good value. Casting
Spiritbloom only as long as allies you need to heal quickly will make
this an exceptionally strong targeted heal. Using
Dream Breath before
max rank will provide you with a nice HoT during downtime; otherwise empowering
it to its max rank will give you high upfront healing. What rank you decide
to empower to will depend on what type of healing you need: Upfront or as a
HoT.
Temporal Anomaly should be used frequently for not only the large
shields it provides but
Resonating Sphere as well. This will give you a
lot of
Echos that you can use with
Reversion. This will
provide you with the benefit of
Grace Period much more consistently, as
well as more overall passive healing on your party members. By using TA on
reversions, we also gain more flexibility on how we spend our Essence and
echos, allowing the choice of potentially using echos with
Verdant Embrace for quick burst healing or even just sticking with
Reversion for stronger HoTs. The best decision of what to spend echoes
on is mainly situational, but
Reversion is always a strong choice,
thanks to
Golden Hour.
Using Fire Breath not only for damage but also to activate
Leaping Flames
will allow you to gain a powerful
Living Flame that you can cast on your
allies to heal multiple of them at the same time. You can even sit on this buff
for a short period to use it as soon as you need it.
Preservation Evoker Cooldowns
While Evoker does not have fantastic consistent healing, they do have very powerful and unique cooldowns to make healing your party much easier. As it is with every cooldown, it is extremely important that you are actively using these cooldowns and not holding them for a very hard damage event that might never happen in reality. Use your cooldowns frequently and rotate through them in order to make every damage window much easier to manage. The main difference maker between Evokers struggling to heal keystones and those excelling at it will come from planning cooldowns and actively making use of them to make healing as easy as possible.
Stasis is extremely powerful. This ability allows you to save 3 Healing spells to then use later when you reactivate the ability. While you may be tempted to only cast high-value spells during this, it is perfectly acceptable only to cast one and then fill the stasis with 2 medium power abilities. Generally, you will want to aim to get
Spiritbloom at the very minimum into your stasis window and then also try to aim for a
Dream Breath cast. Your last ability or two can simply be
Emerald Blossom. By doing this, when you reactivate the ability at a dangerous point, you will heal up your allies extremely quickly, faster than any of your other abilities. You want to use this as much as possible and plan for damage ahead of time to make challenging moments nonexistent.
Rewind is the most reactive healing button that Preservation Evoker has. This ability causes your allies to heal for 50% of the damage they have taken in the last 5 seconds. You can use this ability as soon as your party gets hit by a hard mechanic or something goes wrong in the dungeon that you were not prepared for. Using this ability as much as possible for difficult moments will greatly reduce the overall amount of healing that you need to do during a dungeon.
Tip the Scales will allow you to cast either
Spiritbloom or
Dream Breath instantly and at max rank. This can be used similarly to rewind. When you do not expect damage or a mistake happens, using this to cast one of your extremely powerful channel abilities instantly can help you recover from very tough situations.
Zephyr will allow you to reduce the damage taken from AoE effects by 20% for your entire party. While not every mechanic may fall into this damage reduction, using it for hard-hitting AoE moments will make tough situations much more manageable. Even if you are not sure what will do AoE damage, press the ability and keep it on cooldown to ensure that you are reducing your group's damage intake.
- Preservation Evoker is fairly squishy, and while you do not have
great
defensive options for this, never forget that
Time Dilation can be used on yourself to help reduce your damage taken and keep you alive in moments that would otherwise kill you. While you should not solely use this ability on yourself, as it is equally useful in keeping your party and tank alive, it is an option to consider when times are tough, and you find yourself out of defensive cooldowns.
Mythic+ Utility for Preservation Evoker in The War Within Season 2
This section talks mostly about the uses of different spells. For in-depth explanations of all Evoker Abilities and Talents, including these, check out our Spells page.
Utility of Preservation Evoker in The War Within
Interrupts, Stuns and Stops
Quell is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Quell
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stunning and "Stops"
Oppressing Roar can be used to increase the duration of crowd control effects that your party members will be throwing out. Using this before an AoE stun from a party member such as a Monk's
Leg Sweep will cause the stun to last even longer. This ability can even be used to dispel Enrage effects from mobs, thanks to the
Overawe talent in the class tree.
- Preservation Evoker can also bring both a root and stun to make
difficult
packs much easier to deal with for both your tank and your party.
Landslide can be used to root enemies, and
Deep Breath can be used to stun them if you talent into the
Terror of the Skies passive from the class tree.
- It is also worth mentioning that
Wing Buffet and
Tail Swipe, both racial abilities can be used to knock enemies into the air and knock them away from you.
Other Utility
Fury of the Aspects provides your party with a
Time Warp/
Bloodlust effect. The only other healer that can bring this massive benefit is Shaman.
Rescue will allow you to pick up an ally and bring them to your cursor location. If an ally is struggling to run somewhere with a mechanic, group up with your party, or even just needs a simple movement boost, this can really help them get to where they need to be.
Dungeon Tips and Tricks for Preservation Evoker for The War Within Season 2
This section has Preservation-specific tips and tricks that may not seem obvious, for all dungeons' bosses and mobs.
Mythic+ Tips for Preservation Evoker in The War Within Season 2
Bosses
Brew Master Aldryr
- In most groups, healers won't be expected to run out and deal with the mechanics during the intermisson. While you can always help if the group is healthy, your priority should be on keeping the group stable through the intermission first and foremost.
I'pa
- When possible, try to CC and help kill the adds to prevent them from reaching the boss. Due to the largely predictable damage on this fight, it should be fairly easy for you to help with add control.
Benk Buzzbee
- Similar to other bosses in this dungeon, the damage intake is entirely predictable. You should aim to have CDs up for each AoE burst, otherwise you can help to do the primary mechanic of riding bees and sending them into the kegs. This will allow DPS to have more uptime on the boss.
- In general you want to position close to melee and to your tank. When adds spawn, it is very easy for you to pick up healer aggro and get meleed. You can avoid this by positioning close to the boss and the tank.
Trash
- Trash leading into the first boss will deal heavy tank and party damage. Make frequent use of
Time Dilation on your tank and other party members to help reduce damage taken.
- Careless Hopgoblin will target a player and charge them, upon hitting a wall they will deal a large amount of groupwide damage. It is important that you keep players healthy before these charges.
Bosses
Ol' Waxbeard
- When a player gets targetted by
Luring Candleflame, they will take high amounts of damage.
Time Dilation can be helpful in reducing their damage taken and making it more manageable to heal.
The Candle King
- This boss requires a very high HPS output. You will want to rotate through cooldowns and keep in mind that players will drop to low HP naturally. Due to the fight not having any major damage spikes, it is entirely okay to leave players at low HP for periods of time while you rotate cooldowns and wait for them to come back off CD.
The Darkness
Eternal Darkness will deal massive amounts of damage to your party, you will want to have a cooldown for each time this ability is cast.
- You will need to use a defensive cast for each
Shadowblast cast. If a party member does not have a defensive, then you can use
Time Dilation on them to help live the mechanic.
- Due to the fight being very low damage outside of Eternal Darkness, Healers are often asked to be the players to run out and pick up candles from various points in the room, returning them to the safe zone allowing your group to have more uptime on the candle.
Trash
- This dungeon has a few opportunities for
Cauterizing Flame to be useful, such as the Menial Laborer mobs before the first boss that apply a bleed to the tank.
- Rank Overseer will do a circle effect that knocks back mobs. These knockbacked mobs can pull other mobs but if you CC the mobs they will not be knocked back, meaning that you should use whatever form of CC you have available to keep mobs from being knocked away into other trash packs.
- Torchsnarl will pick up a player and that player will take massive amounts of damage as they will be unable to avoid the flame frontal. Make sure to prioritize healing on them as much as possible.
Creeping Shadow is one of the hardest hitting debuffs in the game. You will need to dispel your tanks as much as possible when they get this debuff leading up to the final boss.
Bosses
Coin-Operated Crowd Pummeler
- Due to the low damage intake on this boss, healers will often be the players tasked with running around the room to knock bombs into the boss. When you have 5/6 kncoked in, you can wait a few seconds on the 6th bomb to maximize the damage buff provided from knocking bombs in.
Azerokk
- If a player gets meleed multiple times by the fixated add, you can use
Cauterizing Flame to remove the debuff.
Trash
- This dungeon has an insane amount of kicks, stops, and dispels required. You will be needing to help manage CC throughout
the dungeon and dispel as much as possible. For example,
Iced Spritzer and
Toxic Blades need to be stopped and interrupted as much as possible or a player is nearly always going to die.
Transmute: Enemy to Goo needs to be kicked otherwise party members will become CC'd. If this does go on a player, it can always be dispelled and should be dispelled as soon as possible.
Bosses
Big M.O.M.M.A.
- Once all adds on the boss are defeated, the boss will start dealing massive AoE damage until the adds are respawned. This will require healing cooldowns and defensives to manage. Outside of this phase, you should do your best to help interrupt and kill the adds.
Keeza Quickfuse
Kinetic Explosive Gel will need to be dispelled very quickly. That being said, when it is dispelled it will clear bombs that the player is next to meaning that you should give the player with the debuff a second or two to position themself. If no bombs are active when the debuff is applied, you can dispel it instantly.
Swampface
- This boss is one of the hardest to heal this season. It will deal constant damage to players affected by
Awaken the Swamp, as well as during each cast of
Mudslide. Thankfully, healers cannot get this mechanic if all 5 players are alive meaning that you can focus on healing instead of following your partner. Keep in mind though if a player dies you will start to be targetted by the ability. It is worth noting that on keys +10 and likely slightly above, you can take a few ticks of
Rushing Tide in case you need to keep players alive. If you do end up taking ticks, it is recommended that you also use a defensive to be safe.
Trash
- At times, Venture Co. Architect will cast
Nailed, rooting a player. While movement-impairing removal abilities such as
Blessing of Freedom can help with this, it isn't always guaranteed they will be available. You will often need to use a defensive or spam heal players who remain rooted if fire begins to spawn under them.
- Bubbles will deal massive party-wide damage in the form of
Backwash. You will need to plan cooldowns for the initial burst damage it deals, followed by the DoT it leaves on players.
Captain Dailcry
- This boss deals very little group-wide damage, but does deal massive damage to the tanks. Make sure that you keep consistent healing on them and aren't afraid to use external cooldowns on them as necessary.
Baron Braunpyke
Sacrificial Pyre will spawn throughout the fight and will need to be soaked. Each time it is soaked the party will take a bit of damage and the player who soaked it will be given a stacking debuff. While tanks will soak many stacks themselves, other players will also need to soak throughout the fight and will require priority healing.
Castigator's Shield will be thrown at players and is very dangerous. You will need to move out of the ground very quickly and make sure that players are topped before the cast goes off, otherwise low health players will be at risk of dying.
Prioress Murrpray
- While this boss deals a decent amount of damage throughout the fight, the last 50% is where it tends to be the scariest. DPS will need to break the shield as quickly as possible to reduce raid damage and to minimize add spawns. It is recommended that you have cooldowns available for this point of the fight to reduce risk of deaths.
Trash
Impale will be applied to players early into the dungeon, this bleed deals a ton of damage but can also be removed by
Cauterizing Flame.
- If you or a party member finds themselves rooted by
Caltrops, they will take massive amounts of damage over time. This effect however can be removed through abilities that break roots, also stopping the damage taken.
- War Lynx will apply a bleed debuff that can be removed through
Cauterizing Flame.
- After the first boss, you will deal with some of the most difficult trash in this season, Ardent Paladins. These will cast
Sacred Toll, dealing a massive amount of party damage. Many pulls will include two paladins and even three at times during larger pulls. You will need to keep an eye out for these casts to not only sure players are healthy before the casts go off, but to also heal players quickly between each cast.
- It should be mentioned that much of the trash in the room before the final boss will be pulled as you enter combat with the final boss. The miniboss specifically as well as the two packs on either side of the stairs leading to the final boss will aggro if you attempt to skip them.
Voidstone Monstrosity
- While this dungeon is fairly easy for healers, this boss can be deceptively challenging. While its damage is fairly low, healers often have huge troubles until they understand the range limitations of the fight. It is important that as a healer you stand in the center of the boss platform, allowing DPS to flank to your left, right, and behind you each time pillars spawn. In most cases you won't want to be the one to break pillars to ensure you can reach everyone, if players die you will however have to move to pillars. It is important that throughout the fight you move around to be in range of players, and that DPS players also move inwards to help you reach them. You should aim to dispel players outside of melee and again be flexible in the sense that you need to move around to reach players.
Trash
- Most of the trash in this dungeon is fairly straightforward with nothing notable to consider. Throughout the dungeon each pack will deal quite a bit of damage, but no pack is more notable than the others in terms of what to prioritize for healing CDs. Try to rotate through what you have, not holding onto any one cooldown too long.
An Affront of Challengers
- This boss will require quite a bit of movement as well as frequent dispels. The general rule of thumb is to not overuse space while also being sure to spread from allies at all times to prevent debuffs from going out while you are stacked, resulting in immediate deaths.
Kul'tharok
- While dodging orbs can be overwhelming at first, especially when you need to position for adds spawning, it is important to keep in mind that no matter where you stand, the adds will spawn at the edge of the room. This means that if orbs are blocking the very back of the room, you can stand in melee and still have your add spawn at the very edge, making the dodging much more manageable.
Mordretha, the Endless Empress
- This boss has two very dangerous overlaps that you will need to keep in mind. When the boss casts
Manifest Death and
Grasping Rift at the same time, the party will require massive healing to deal with the DoT as well as the large burst that comes at the end when adds spawn. This generally only happens every other set of pull-ins, making it so that you can safely stack CDs for the sets that lineup. While it depends on damage, you are likely to only have to deal with this overlap twice throughout the fight. Finally, when the boss transitions below 50% HP, she will do a massive AoE effect. As long as players are healthy then you should be in no danger, just try to keep everyone healthy before the cast finishes.
Trash
- In Gorechop's wing, you will have to deal with a ton of diseases and interrupts. When you do not have an interrupt available, do not hesitate to use other forms of crowd control to help prevent casts from going off.
- In Xav's wing, you will have two trash packs that have Shambling Arbalest in them. While these shoot random players for large amounts of damage, they also cast
Jagged Quarrel which will leave a massive bleed on players. You can use
Cauterizing Flame to deal with it, but you will still need to heal through most of the casts.
K.U.-J.0.
- Throughout the fight,
Blazing Chomp will be cast on the tank. This will deal a massive amount of damage to party members. If players are not healthy before you dispel, they will die. If you wait too long to dispel, the tank will die from the damage it deals. This fight is a constant game of quickly topping players off after
Explosive Leap and before dispelling Blazing Chomp.
King Mechagon
- Outside of dodging and healing debuffs, what tends to give players the most trouble comes from the pull-in mechanic:
Magneto-Arm. This deals increased damage the closer you are to it, meaning that while you are healing you should also be making a constant effort to run away from where you are being pulled in, if you get too close you will die almost instantly and the damage will be completely unhealable.
Trash
- Prior to the first boss, Bomb Tonks will cast
Detonate, each pack has multiple of these mobs meaning that you will not only need to help interrupt the cast, but you will also need to use as many stops as possible to prevent casts from going off.
- Before reaching KUJ0, you will have multiple trash packs that deal high amounts of damage while also leaving healing absorbs. You will need to manage this with cooldowns and large throughput abilities. After dealing with these packs, you will have dogs that apply
Fiery Jaws. These dogs will spam cast this ability on various players and you will be unable to dispel all of them. It is possible for players to get multiple stacks resulting in them bleeding out very quickly. You will need to dispel as much as possible while also prioritizing the players in the most danger.
- Throughout the rest of the dungeon, you will have many debuffs and large single-target damage effects to manage.
Short Out is one of the hardest abilities to heal, but it can be reduced by standing in the shields that spawn at times.
Affix Tips, Tricks and Management for Preservation Evoker in The War Within Season 2
This section has Evoker-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Preservation Evoker in The War Within
Ascendant Affix Management for Preservation Evoker
Wing Buffet and
Tail Swipe can both be used to help deal with this
affix and make it much more manageable.
Pulsar Affix Management for Preservation Evoker
Evoker is fantastic at soaking Shattered Essence quickly due to the
high mobility from
Hover. This is one of the very, very rare instances
in Mythic+ settings where
Time Spiral can be very useful.
Devour Affix Management for Preservation Evoker
Expunge /
Cauterizing Flame Poison/Disease dispel is a source of dispel type for removing
Void Rift.
BiS Mythic+ Gear for Preservation Evoker
On our Gear Page below, we have compiled BiS items for Preservation Evoker that also apply to Mythic+.
Changelog
- 21 Apr. 2025: Page updated for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 28 Sep. 2024: Specific dungeon tips added.
- 09 Sep. 2024: Season 1 Information added.
- 17 Aug. 2024: Page Reviewed and Updated for The War Within.
- 20 Jul. 2024: Page Updated for War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Page updated for Season 4.
- 19 Mar. 2024: Talent recommendations updated for 10.2.6.
- 15 Jan. 2024: Build recommendation updated for 10.2.5.
- 06 Nov. 2023: Updated for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 08 Jul. 2023: Talent recommendations updated.
- 17 Jul. 2023: Minor talent recommendation changes.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 31 Jan. 2023: Talent recommendation updated slightly.
- 24 Jan. 2023: Talents updated for 10.0.5.
- 28 Dec. 2022: Talent build updated.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 15 Nov. 2022: Page added.
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This guide has been written by Mytholxgy, who plays healer in Liquid. He is a Templar in the Paladin class discord. You can reach him on Twitter and watch him stream on Twitch.
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