Priest Class Changes in Patch 9.1
On this page, you will find a list of all Priest class changes introduced in Patch 9.1.
TABLE OF CONTENTS OF THIS PAGE
1.
General Priest Changes
- Clear Mind (Conduits) effectiveness reduced by 25%.
2.
Priest Class Guides Updated for Patch 9.1
Below, you will find out Priest class guides, which have all been updated for Patch 9.1.
3.
Discipline Priest Changes
- Spirit Shell (Level 50 Talent) cooldown increased to 90 seconds (was 60 seconds).
- Fixed an issue that prevented Hold Your Ground (General Draven Soulbind) from increasing Spirit Shell’s absorbs.
- Fixed an issue that caused Schism’s (Talent) damage increase to not affect the first damage event from a queued Penance.
- Fixed an issue with Power Word: Barrier's damage reduction being removed earlier than intended when two Discipline Priests cast Power Word: Barrier.
- Read more: Discipline Priest Patch 9.1 Analysis
4.
Holy Priest Changes
- Symbol of Hope has been redesigned — Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 18% of their missing Mana, over 5 seconds.
- Read more: Holy Priest Patch 9.1 Analysis
5.
Shadow Priest Changes
- Shadow Word: Pain damage increased by 25%.
- Vampiric Touch damage increased by 25%.
- Devouring Plague damage reduced by 18%.
- Dissonant Echoes (Conduit) now grants 20% increased Void Bolt damage (was 35%).
- Fixed an issue that prevented Death and Madness (Talent) from granting Insanity and resetting the cooldown of Shadow Word: Death when Shadow Word: Death was cast as the target dies.
- Read more: Shadow Priest Patch 9.1 Analysis
6.
Priest Legendary Power Changes
In this section, we list all Priest Legendary Power changes that went live in Patch 9.1.
6.1.
Shadow Priest Legendary Powers
- Shadowflame Prism (Runecarving Power) — Shadowflame Rift damage reduced by 16%.
- Talbadar's Stratagem (Runecarving Power) — Mind Blast's damage increase reduced by 8%.
7.
New Priest Legendary Powers
This section contains all the new Priest Legendary Powers added in Patch 9.1.
- Bwonsamdi's Pact (Head/Hands/Waist) — Enter a pact with the Death Loa, calling forth a haunted mask that lingers on a target until Fae Guardians ends. Copies the benefit of the current faerie on its target. Follows your Direct Mask.
- Pallid Command —
- Discipline, Holy: Casting Unholy Nova summons a Broodling Cleric that gains 2% additional damage and healing each time an enemy affected by Unholy Transfusion is damaged by an ally, up to 100%. The Broodling Cleric serves you for 20 seconds, healing an ally for (40% of Spell Power).
- Shadow: Casting Unholy Nova summons a Rattling Mage that gains 2% additional damage and healing each time an enemy affected by Unholy Transfusion is damaged by an ally, up to 100%. The Ratting Mage serves you for 20 seconds, blasting your target for (40% of Spell Power) Shadow damage.
- Shadow Word: Manipulation (Neck/Wrist) — Mindgames lasts an additional 3 seconds and reverses an additional 10% damage or healing. When Mindgames can no longer reverse healing or damage, gain 3% Critical Strike for each second remaining for 10 seconds.
- Spheres' Harmony (Shoulder/Legs) — Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 seconds, for each stack of Boon of the Ascended consumed by Ascended Eruption.
8.
Priest PvP Changes
- New PvP Talent: Improved Mass Dispel — Mass Dispel's cooldown is reduced to 15 seconds and its cast time is reduced by 1 second.
- Thoughtsteal's (PvP Talent) "Confused" spell that players are afflicted with after being Thoughtstolen is now a 20 second cooldown to indicate the duration of the lockout.
9.
Discipline Priest PvP Changes
- New PvP Talent: Inner Light and Shadow added. Activate to
swap from one effect to the other, incurring a 12 second cooldown. (15-second
cooldown)
- Inner Light: Healing spells cost 15% less Mana.
- Inner Darkness: Spell damage and Atonement healing increased by 10%.
- Searing Light renamed to Blaze of Light and has been redesigned — Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target's movement speed by 40% for 2 seconds (was Smite damage increased by 1%, and reduced the cooldown of Penance by 1 seconds).
- Ultimate Radiance (PvP Talent) healing increased by 150% (was 250%).
- Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
- Atonement's damage to healing transfer has been increased by 20% in PvP combat.
- Sins of the Many (Talent) damage bonus is no longer reduced in PvP Combat (was reduced by 66%).
10.
Holy Priest PvP Changes
- Cardinal Mending (PvP Talent) has been redesigned — Increases the healing of Prayer of Mending by 50% and its jump range by 10 yards.
- Holy Word: Concentration has been renamed to Sanctified Ground and has been slightly redesigned — Holy Word: Sanctify now causes its current effect, duration has been reduced to 5 seconds (was 8 seconds) and its radius has been increased to 10 yards (from 8 yards).
- Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
- Greater Heal (PvP Talent) cooldown decreased to 12 second (was 15 second) and now ignore healing reduction effects except for Dampening.
- Divine Ascension (PvP Talent) now increases the range of your spells by 50% while you are in flight.
- Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
- Flash Heal healing increased by 15% in PvP combat.
- Spirit of the Redeemer (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes).
- Fixed an issue that prevented some Holy spells from not benefiting from increased cast range while Divine Ascension (PvP Talent) was active.
11.
Shadow Priest PvP Changes
- New PvP Talent: Megalomania added. Gain the Surrender to Madness talent. When Surrender to Madness would kill you, you are instead reduced to 35% of your max health. If you already have this talent, you may select another in the same row.
- New PvP Talent: Void Volley added. Upon entering Voidform, send a slow-moving bolt of Shadow energy at a random location every 0.5 second for 3 seconds, dealing Shadow damage to all targets within 8 yards and causing them to flee in horror for 3 seconds.
- Psyfiend (PvP Talent) now spawns with 10% of the Priest's maximum health (was 10 health).
- Greater Fade (PvP Talent) duration reduced to 3 seconds (was 4 seconds).
- Lasting Plague (PvP Talent) has been removed.
- Mana regeneration reduced by 10% in PvP Combat.
- Measured Contemplation (Runecarving Power) now increases the healing of your next Flash Heal or Shadow Mend by 40% per stack in PvP Combat (was 50%) for Shadow Priests.
12.
More Patch 9.1 Class Changes
You can find other Patch 9.1 class changes linked below.
13.
Changelog
- 27 Jun. 2021: Updated for Patch 9.1.
- 22 May 2021: Page added.
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