Protection Paladin Tank Mythic+ Tips — The War Within (11.1.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Protection Paladin in World of Warcraft — The War Within (11.1.5).
Protection Paladin in The War Within Mythic+
Protection Paladins are very strong in Mythic+ due to their self-and group
healing, dispels, utility, and with their ability to lock down caster mobs
with Avenger's Shield. While we lack the ability to force move
enemies around, we make up for it in utility.
If you want to learn more about Mythic+ during The War Within in general or Protection Paladin's place in the overall rankings, see our overviews below.
Best Mythic+ Talents for Protection Paladin in The War Within
For a more general overview of Talents for Protection Paladin, please visit our dedicated Talents page.
Best Mythic+ Talent Builds for Protection Paladin
Best Mythic+
Lightsmith Talent Build for Protection Paladin
Lightsmith is recommended for starting your Mythic+ journey as it provides more group utility and is a simplier rotation to execute making learning
dungeons easier.
Use the 'Export Talents' button to import the best build directly into your game.
Best Mythic+
Templar Talent Build for Protection Paladin
Templar will be your go to build for most weekly keys once you are comfortable with the dungeons. It offers more damage than the
Lightsmith build
which helps to complete the dungeon faster!
Use the 'Export Talents' button to import the best build directly into your game.
Best Mythic+
Templar (High Keys) Talent Build for Protection Paladin
This Templar will be used for higher keys and requires 10800 Mastery Rating (or 9400 if you have a Shaman in the group) to have 100% spell block chance with
Faith in the Light and
Barricade of Faith active. Simply use
Word of Glory and
Avenger's Shield before a large magic hit to mitigate it with block.
Use the 'Export Talents' button to import the best build directly into your game.
Protection Paladin Mythic+ Build Options
The main talent swap you can make with these builds is swapping out Sentinel and
Avenging Wrath: Might. This will be purely
based on your comfort with the dungeon and the key level that you are participating in.
Sentinel will have lower DPS but more
defensive cooldown uptime.
Mythic+ Utility for Protection Paladin in The War Within Season 2
This section talks mostly about the uses of different spells. For in-depth explanations of all Paladin Abilities and Talents, including these, check out our Spells page.
Utility of Protection Paladin in The War Within
Interrupts, Stuns, and Stops
Avenger's Shield is one of the strongest abilities in our toolkit for Mythic+. Not only does it interrupt, but it will also silence enemies that can be silenced for 3 seconds. This allows you to almost fully lock down any caster by yourself, especially if they can be stunned by
Hammer of Justice as well, and let the rest of the group deal with another caster.
Rebuke is another interrupt option for enemies in melee range.
Hammer of Justice is a long single-target stun that can be used often with the
Fist of Justice talent. This can be used to make enemies non-threatening for a couple of seconds or prevent them from moving if they may want to.
Blinding Light can be used to disorient enemies within 10 yards. This can be used as an AoE interrupt for crowd-controllable casting enemies.
Turn Evil fears an Undead, Aberration, or Demon target within 20 yards for up to 40 sec.
Other Utility
Intercession allows you to combat res a party member.
Devotion Aura reduces all damage taken by your group by 3%.
Cleanse Toxins can remove all Poison and Disease effects from a group member.
Cleanse Toxins has value in every dungeon apart from Dawnbreaker and Stonevault. It can also be used to deal with the
Xal'atath's Bargain: Devour affix.
Blessing of Protection/
Blessing of Spellwarding and
Blessing of Sacrifice are amazing tools in dungeons to help your group survive both dangerous affixes as well as abilities.
Blessing of Protection has two additional benefits on top of providing the target immunity to Physical damage. It will remove any Bleed effect on the target, and make them lose threat temporarily on enemies that deal Physical damage. Very helpful for the Fury Warrior who popped all cooldowns before you even put down
Consecration!
Unbound Freedom will help with negating slows/roots on your party, but, more importantly, also apply
Blessing of Freedom to yourself when cast on others.
Word of Glory and
Lay on Hands are not only self-heal abilities, but can be used on group members to great effect as well to help the healer.
Turn Evil allows you to kill undead enemies when they are below 30% Health.
Dungeon Tips and Tricks for Protection Paladin for The War Within Season 2
This section has Protection Paladin-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.
Mythic+ Tips for Protection Paladin in The War Within Season 2
Ol' Waxbeard Trash
Cleanse Toxins is useful on this trash to dispel
Nasty Nibble applied from the Pack Moles.
- Be ready to throw
Avenger's Shield's into the Royal Wicklighters to interrupt
Wicklighter Bolts.
Ol' Waxbeard
- If you see a DPS start to get too many stacks of
Crude Weapons use
Blessing of Protection on them.
Blazikon Trash
- When gathering Blazing Fiends be ready to interrupt their
Explosive Flame casts.
- When grouping the Blazing Fiends in the boss room
Divine Toll and
Blinding Light are great tools to mass interrupt the casts.
Blazikon
- During the intermissions be sure to stand on the right hand side of the safe zone as it will rotate to the left. This ensures that the Impale frontal is not in the safe zone.
- If you need even more space you can stand outside of the area to bait the Impale frontal with
Divine Shield /
Blessing of Spellwarding. Be sure to stay in melee range of the boss when doing this as if you move away the boss will follow you which will also move the safe zone!
Candle King Trash
- Interrupt as many
Candleflame Bolts as you can to lower the damage taken on the group on the minibosses.
Candle King
- As a Protection Paladin you can solo interrupt all of the
Paranoid Mind casts by rotating
Rebuke and
Avenger's Shield.
The Darkness Trash
- Be careful to not tank the Corridor Creepers on corpses as they gain a stacking damage buff for nearby corpses! This in combination with the stacking
DoT (
Creeping Shadow) can be a recipe for death.
- If needed you can dispel your own
Creeping Shadow stacks with
Divine Shield (be ready with a cancelaura macro if you do not use
Final Stand).
The Darkness
Divine Toll to interrupt all of the Wriggling Darkspawns together (the adds that spawn after
Call Darkspawn).
- The group will likely be busy dealing with boss mechanics so it is usually up to the tank to interrupt
Call Darkspawn.
Coin-Operated Crowd Pummeler Trash
- Stop the Assassins from casting
Fan of Knives with
Blinding Light/
Hammer of Justice.
- If the Assassins cast
Toxic Blades you will need to dispel the poison they apply.
- When Mech Jockeys reach low health they will run to the nearest inactive Peacekeeper and try to
Activate Mech, you can stop this cast with
Blinding Light/
Hammer of Justice.
Coin-Operated Crowd Pummeler
- Move the boss shortly after gold piles spawn and keep it stationary when players are kicking Footbombs into the boss.
Azerokk Trash
- You can pull the entire right hand side just after the boss back into the boss room to give your group more space to avoid mechanics.
- Keep the Earthshapers
Rock Lance interrupted.
Azerokk?
- You can CC the empowered Earthragers to stop them from moving towards their fixate target.
Rixxa Fluxflame Trash
- Focus the Alchemists and keep all of their casts interrupted.
Rixxa Fluxflame
- Nothing of note.
Mogul Razdunk Trash
- Try to CC any
Deploy Crawler Mine that spawn to let people cleave them down.
- You can pull the pack of trash just before the final boss up into the boss arena to give you more space (and to not fight on the staircase).
Mogul Razdunk
- Pay attention to where the
Summon B.O.O.M.B.A.s are moving and move the boss into an area which is safe from their barrages.
Challengers Trash
- If you pull this trash be sure to keep the Ritualists
Necrotic Bolts interrupted.
Challengers
- Be careful when
Mortal Strike is active on you. Ideally you should pop a small cooldown before the hit so you sit at a higher level of HP for the duration.
Gorechop Trash
- Interrupt
Meat Shield from the Horrors to prevent them from getting a large absorb shield.
- Interrupt the Sludge-Spewers
Withering Discharge. If this cast goes
Withering Blight will be applied to all party members and you should priortise dispelling DPS who are in cooldowns.
Gorechop
- If any player is hit by the chains use
Blessing of Protection on them.
Xav Trash
- You can skip the third miniboss in this area by having all group members wait half way down the corridor which has the commander and all run together. The time from the two minibosses fighting and being active is long enough for you to skip it entirely. If you opt to do this you will need to make sure that you are pulling mobs elsewhere in the dungeon to make your trash count.
Xav
- Nothing of note.
Kul'tharok Trash
- Nothing of note.
Kul'tharok
- Nothing of note.
Mordretha
Divine Toll is great for grouping all of the Deathwalkers together.
Big M.O.M.M.A/Demolition Duo Trash
Rooted can be removed with
Blessing of Freedom.
Big M.O.M.M.A
- After each intermission move the boss away from the
Excessive Electrification pools that will spawn.
Demolition Duo
Wallop deals damage to players within 5y in front of the boss. Avoid facing it towards your melee DPS.
- When the bombs are about to spawn you can see a brown circle on the floor. Position Bront in a way that lines him up for multiple bombs for the charges.
Swampface Trash
Divine Toll is great for interrupting multiple
Restorative Algae casts.
Blinding Light is great for stopping multiple
Jettison Kelp casts.
Swampface
- Nothing of note.
Geezle Gigazap Trash
- Keep the electricians interrupted as
Lightning Bolt can combo someone to death pretty easily.
Geezle Gigazap
- Nothing of note.
Tussle Tonks Trash
- Interrupt as many
Detonates as possible. This will be your limiter on how big you can pull here.
Tussle Tonks
- Have the bosses stacked up under a hammer to remove
Platinum Plating as soon as it is applied.
K.U.-J.0. Trash
- You can delay
Corrosive Gunk with CC such as
Blinding Light/
Hammer of Justice so that it does not happen at the same time as
Mega Drill.
K.U.-J.0.
- You can pre immune the
Blazing Chomp with
Divine Shield/
Blessing of Spellwarding.
Machinist's Garden Trash
- Nothing of note.
Machinist's Garden
- Stun the Plants as soon as they spawn with
Hammer of Justice.
King Mechagon Trash
- Nothing of note.
King Mechagon
- Nothing of note.
In this dungeon as a Paladin you can give the group the buff Blessing of the Sacred Flame which is a
30 minute Holy damage proc for everyone.
Captain Dailcry Trash
Blinding Light/
Hammer of Justice can be used to stop the
Defend channel on the Footmen or
Flamestrike from the Conjurors.
Blessing of Protection can remove the
Impale bleeds from the Knights, or
Grievous Rip from the War Lynxes.
Captain Dailcry
Blessing of Protection can stop
Savage Mauling.
Baron Braunpyke Trash
- Nothing of note.
Baron Braunpyke
Blessing of Spellwarding/
Divine Shield can be used to negate the stacking DoT on you when soaking
Sacrificial Flame meaning that you can do all 3 or 5 without the group needing to help.
Prioress Murrpray Trash
- Make sure the
Fireball and
Fireball Volley is interrupted on the Mages.
Prioress Murrpray
- If the adds from the intermission start to get close to your healer use
Blessing of Protection on them.
Brewmaster Aldryr Trash
- The first pull you do here will be quite deadly and you will need to rotate most of your defensives to do a big pull for your team.
Mean Mug is a stacking bleed on you which are applied by the Patrons. You can technically remove this with
Blessing of Protection but a DPS or two may die if you try this. If you are playing
Final Stand use
Divine Shield instead.
- Throw any
Avenger's Shields into the Pyromaniacs to interrupt
Boiling Flames.
Brewmaster Aldryr
- Pull the boss to one side for the first cycle to spawn the
Hot Honey pools there (keep them away from the Patrons).
- After one intermission swap to the other side of the room.
I'pa Trash
- Interrupt the
Rejuvenating Honey on the Scientists.
- When the Brew Drops die they will spawn a pool on the ground, be ready to move out of this instantly.
- Be ready to pick up Brew Drops after they spawn from
Reckless Delivery (Hobgoblin charge).
I'pa
Hammer of Justice the add that spawns closest to boss to give you a little bit more time to move the boss away.
Benk Buzzbee Trash
- Interrupt the
Honey Volley on the Purveyors.
- Be mindful of when the Worker Bees reach low health as they will cast
Final Sting. You can survive a single one with ease but if multiple are casting at the same time you will want to delay this with an AoE CC such as
Blinding Light or use a large defensive cooldown.
Benk Buzzbee
- Nothing of note.
Goldie Baronbottom Trash
- Nothing of note.
Goldie Baronbottom
- Aim
Cash Cannon at barrels. This also knocks you back. You can be lazy and just stand against the table where the boss spawns and let the group handle blowing up the barrels on fire and you just get the one behind the table.
Kyrioss Trash
- Help with interrupting
Lightning Bolt as multiple of these on a single player can kill them.
Kyrioss
- Nothing of note other than general boss positioning. Try to not tank the boss on the grates on the floor as when the beam phase begins there will always be beams on here.
Stormguard Gorren Trash
- Pay attention to the Corrupted Oracles and interrupt the
Void Bolt casts and be ready to CC them when they try to cast
Seeping Corruption.
Stormguard Gorren
Divine Shield/
Blessing of Spellwarding can prevent
Chaotic Corruption from being applied to you and remove the debuff entirely if it jumps to you as it will just disappear.
Skardyn Monstrosity Trash
- Nothing of note.
Skardyn Monstrosity
- Nothing of note on this boss other than basic positioning. Put yourself in a position where the frontal will not hit any other players.
Affix Tips, Tricks and Management for Protection Paladin in The War Within Season 2
This section has Protection Paladin-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Protection Paladin in The War Within
Ascendant Affix Management for Protection Paladin
Blinding Light is our only AoE stop that will deal with the orbs. If you are a Blood Elf,
Arcane Torrent will also
work as an AoE dispel. Single target options are also available in the form of
Hammer of Justice,
Rebuke, and
Avenger's Shield.
Voidbound Affix Management for Protection Paladin
The Void Emissary always spawns on you and just needs to be killed. You will not need to take any different talents for this affix, use your best damaging buttons available at the time to deal with this affix.
Pulsar Affix Management for Protection Paladin
Pick up orbs. Run around with Divine Steed or
Unbound Freedom.
If you need to move out of your Consecration, be sure to put down a new one as you are moving.
Devour Affix Management for Protection Paladin
Cleanse Toxins to dispel it.
Word of Glory with
Shining Light or
Lay on Hands to heal it off.
Do not use Divine Shield to remove it, as the group will not gain a stack of
Lingering Void.
Changelog
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 22 Oct. 2024: Dungeon specific tips have been added!
- 09 Sep. 2024: Updated for The War Within Season 1.
- 19 Aug. 2024: Updated Talents for The War Within Launch.
- 19 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Season 3.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Updated talent tree for Patch 10.1.5.
- 01 May 2023: Updated talent tree for Patch 10.1 and affix information for Season 2.
- 20 Mar. 2023: Updated talent builds for Patch 10.0.7. Added Turn Evil usage.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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