Protection Paladin Tank Sepulcher of the First Ones Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Protection Paladin for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Disclaimer
On this page, you will find Protection Paladin-specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Protection Paladin and what you can do to deal with each fight as best as possible.
Talent Cheatsheet
You can easily import the talent tree below into the game with the following string:
- BIEAAAAAAAAAAAAAAAAAAAAAA0iSIhcgiIJBNSCJEEAAAAAAAAAAAAAAQSSSkAJRJtAUiSA
Vigilant Guardian
We advise you to use the following Legendaries against Vigilant Guardian.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Phase 1: Swap after 3-4 stacks of
Dissonance.
- Tank mobs near the Automated Defense Matrix you intend to activate.
- When the boss is at full energy on the secondary resource bar move inside
the barrier created by the Automated Defense Matrix. To mitigate damage taken
from
Exposed Core.
- Phase 2: Swap after 1 stack of
Pneumatic Impact.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
We advise you to use the following Legendaries against Skolex, the Insatiable Ravener.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Both tanks should be stacked on each other as the boss will hit the closest target in 10 yards to the main tank. If no other player is within 10 yards the main tank will be hit twice.
- At 100 Energy Skolex will cast
Riftmaw and
Rend.
- Both
Riftmaw and
Rend hit all players in a cone in front of the boss so the tanks should stand 10 yards apart and swap after each differing attack.
- Alternate using
Ardent Defender,
Guardian of Ancient Kings, and your free
Word of Glory charges for the combos.
Blessing of Protection will remove bleed stacks from
Rend.
- At designated points in the encounter (after the second
Retch usually) the Entire raid, including tanks & melee must stack to move the boss. This will remove all
Dust Blast stacks, move the boss, and make the boss deal 5% more damage.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
Artificer Xy'Mox
We advise you to use the following Legendary against Artificer Xy'mox.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- During Phase 1 and 2 there will be 1
Genesis Rings, in Phase 3 there will be 2 per cast, and during the final 30% there will be 3 per cast.
- Swap on each
Glyph of Relocation.
Glyph of Relocation will grip the entire raid to your location. This will also trigger anything that players get dragged through (Traps/Portals/Rings).
- Use
Ardent Defender and place
Consecration to mitigate damage for
Glyph of Relocation. Aim to also have at least 3 Holy Power so you can heal up with
Word of Glory after the hit.
- If you have
Blessing of Spellwarding or
Divine Shield active when
Glyph of Relocation is applied to you. It will cancel the effects of the ability, meaning the raid is not gripped to your location.
- During intermissions the tank add will cast
Massive Blast. This is a conal attack in the direction the add is facing at the time of casting. Move out of it and ensure that you do not point it toward the raid.
- Throw
Avenger's Shield's at Xy Spellslingers to interrupt their casts and move them.
Dausegne, the Fallen Oracle
We advise you to use the following Legendaries against Dausegne, the Fallen Oracle.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Swap when
Infused Strikes expires and your co-tank has more than 4-6 stacks.
- When
Infused Strikes expires it will explode dealing raid damage based on the number of stacks you had.
- If you are not tanking the boss, tank the Domination Core.
- The Domination Core should be placed away from positions the raid will want
to move to as
Encroaching Dominion pools spawned from it last for two minutes.
- If
Blessing of Spellwarding or
Divine Shield is active when you run through a
Disintegration Halo you will not receive a debuff.
- Mythic: When running through
Disintegration Halo if you are within 1 yard of another player, you will both take a lethal amount of damage.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
Prototype Pantheon
We advise you to use the following Legendaries against Prototype Pantheon.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Phase 1: Swap on each stack of
Humbling Strikes from the Prototype of Duty. Each hit deals damage to the raid based on 30% of the damage taken, and each stack of the debuff increases damage taken by 100%.
- Phase 2: Swap on each stack of
Wracking Pain from the Prototype of Absolution and point it away from other players.
- The debuff from
Wracking Pain can be prevented with
Blessing of Spellwarding or
Divine Shield.
- Phase 3: All bosses are active. One tank will have Duty and one tank will have Absolution. Swap when both tanks have received a debuff from their respective bosses.
- Phase 3:
Wracking Pain also increases damage taken by the Necromancers and you can hit up to 2 with good aim.
For more information, please refer to our PrototypePantheon guide.
Lihuvim, Principal Architect
We advise you to use the following Legendaries against Lihuvim, Principal Architect.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- When you have
Deconstructing Blast move toward motes without running over them to destroy them. If you run over them it will leave a permanent pool on the ground.
- [Heroic] When the boss casts
Resonance the two tanks should be 20y away from each other and swap after each hit.
- [Heroic] Use
Ardent Defender or
Guardian of Ancient Kings in addition to
Consecration and
Shield of the Righteous to mitigate the damage from
Kinetic Resonance or
Sundering Resonance.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
We advise you to use the following Legendaries against Halondrus the Reclaimer.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Run into any Ephemeral Motes that are close to the boss to knock them away. If any Motes hit the boss you wipe.
- Swap after each hit of
Lightshatter Beam.
- [Heroic] Keep an eye out for
Seismic Tremors with White Lines. These will require you to aim
Lightshatter Beam at them to break the
Fractal Shell on them.
- If you are targeted by
Lightshatter Beam multiple times in a row
Blessing of Spellwarding,
Divine Shield, or
Guardian of Ancient Kings will help you survive.
For more information, please refer to our Halondrus the Reclaimer guide.
Anduin Wrynn
We advise you to use the following Legendaries against Anduin Wrynn.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- When you are inside the
Kingsmourne Hungers phase move the Anduin's Despair add on top of the Anduin's Doubt adds for more efficient DPS.
- If you play with the
Hand of the Protector talent, you provide a lot of healing on the Anduin's Hope adds as they start on low HP.
Blessing of Spellwarding can be used to negate the silence from
Wicked Star and the debuff from
Rain of Despair.
- Make use of
Avenger's Shield to interrupt the adds in Phase 2
Lords of Dread
We advise you to use the following Legendaries against Lords of Dread.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Use your AoE abilities during the
Unto Darkness phase as both bosses will take increased damage from AoE abilities such as
Avenger's Shield and
Ashen Hallow.
- Both
Leeching Claws and
Anguishing Strike cleave. Point them in different directions away from the raid and your co-tank.
- Swap on every cast of
Leeching Claws. If it hits a player with the debuff Mal'ganis will heal.
- Do not interrupt the Inchoate Shadow add(s) until they have reached full
Health. In order to kill it the
Incomplete Form buff needs to be removed.
- Move the bosses around the room after each cast of
Slumber Cloud as one will spawn on melee each time.
- Avoid the slow moving green pools after a player has had
Cloud of Carrion removed. If you are hit
Cloud of Carrion will be triggered on you.
For more information, please refer to our Lords of Dread guide.
Rygelon
We advise you to use the following Legendaries against Rygelon.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Any damage not mitigated from
Corrupted Strikes will apply
Corrupted Wound on you. Swap on 2 stacks.
Blessing of Spellwarding will prevent
Corrupted Wound from applying on you.
- Avoid standing in
Collapsing Quasar Field as a Tank.
- Move Rygelon toward an
Unstable Matter when he is on ~90 Energy as the raid will need to kill it at this point to trigger
Unstable Matter Field.
- Move into an
Unstable Matter Field on the ground to avoid dying from
Massive Bang. Only one person can be in each of these!.
- Heroic: Move the boss and raid into an Unstable Core. Once it reaches 0 HP it
will trigger
Gravitational Collapse which needs to be soaked by a tank.
- Heroic: To survive
Gravitational Collapse you should use
Consecration,
Shield of the Righteous, have a
Word of Glory ready, and either use
Ardent Defender or
Guardian of Ancient Kings. Trinkets and Externals can also be used for an additional safety buffer.
- Heroic:
Gravitational Collapse cannot be immuned.
For more information, please refer to our Lords of Dread guide.
The Jailer
We advise you to use the following Legendaries against The Jailer.
The Mad Paragon
Unity
Recommended Covenant: Venthyr
Tips
- Phase 1: Swap on each cast of
Martyrdom.
- Phase 1:
Martyrdom is a three part combo. Part 1 is a large Physical hit and a Physical Damage Taken Debuff. Part 2 is a raid-wide Bleed. Part 3 is a soak that requires at least 5 players to be in it (if 5 players are not in it, you will wipe).
- Phase 1: The raid can be inside the ring from
Martyrdom instantly as Parts 1 and 2 do not cleave.
- Phase 2: Run to a pillar with
Shattering Blast to destroy it.
- Phase 2: If three pillars in a row connect Phase 3 will begin.
- Phase 2: Stun players affected with
Rune of Compulsion. These players will have an absorb shield which needs to be destroyed while they attempt to jump off the edge.
- Phase 3: Soak
Rune of Domination with the raid and heal off your debuff.
- Phase 3: Move the boss away from
Defile.
- Phase 3: When the Jailer casts
Desolation stand in the beam to mitigate the damage taken by Azeroth.
- Phase 3: Snap
Chains of Anguish when it is applied to you.
For more information, please refer to our The Jailer guide.
Changelog
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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