Protection Paladin Tank Sepulcher of the First Ones Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Protection Paladin for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Disclaimer
On this page, you will find Protection Paladin-specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Protection Paladin and what you can do to deal with each fight as best as possible.
Talent Cheatsheet
You can easily import the talent tree below into the game with the following string:
- BIEAAAAAAAAAAAAAAAAAAAAAA0iSIhcgiIJBNSCJEEAAAAAAAAAAAAAAQSSSkAJRJtAUiSA
Vigilant Guardian
We advise you to use the following Legendaries against Vigilant Guardian.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Phase 1: Swap after 3-4 stacks of Dissonance.
- Tank mobs near the Automated Defense Matrix you intend to activate.
- When the boss is at full energy on the secondary resource bar move inside the barrier created by the Automated Defense Matrix. To mitigate damage taken from Exposed Core.
- Phase 2: Swap after 1 stack of Pneumatic Impact.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
We advise you to use the following Legendaries against Skolex, the Insatiable Ravener.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Both tanks should be stacked on each other as the boss will hit the closest target in 10 yards to the main tank. If no other player is within 10 yards the main tank will be hit twice.
- At 100 Energy Skolex will cast Riftmaw and Rend.
- Both Riftmaw and Rend hit all players in a cone in front of the boss so the tanks should stand 10 yards apart and swap after each differing attack.
- Alternate using Ardent Defender, Guardian of Ancient Kings, and your free Word of Glory charges for the combos.
- Blessing of Protection will remove bleed stacks from Rend.
- At designated points in the encounter (after the second Retch usually) the Entire raid, including tanks & melee must stack to move the boss. This will remove all Dust Blast stacks, move the boss, and make the boss deal 5% more damage.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
Artificer Xy'Mox
We advise you to use the following Legendary against Artificer Xy'mox.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- During Phase 1 and 2 there will be 1 Genesis Rings, in Phase 3 there will be 2 per cast, and during the final 30% there will be 3 per cast.
- Swap on each Glyph of Relocation.
- Glyph of Relocation will grip the entire raid to your location. This will also trigger anything that players get dragged through (Traps/Portals/Rings).
- Use Ardent Defender and place Consecration to mitigate damage for Glyph of Relocation. Aim to also have at least 3 Holy Power so you can heal up with Word of Glory after the hit.
- If you have Blessing of Spellwarding or Divine Shield active when Glyph of Relocation is applied to you. It will cancel the effects of the ability, meaning the raid is not gripped to your location.
- During intermissions the tank add will cast Massive Blast. This is a conal attack in the direction the add is facing at the time of casting. Move out of it and ensure that you do not point it toward the raid.
- Throw Avenger's Shield's at Xy Spellslingers to interrupt their casts and move them.
Dausegne, the Fallen Oracle
We advise you to use the following Legendaries against Dausegne, the Fallen Oracle.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Swap when Infused Strikes expires and your co-tank has more than 4-6 stacks.
- When Infused Strikes expires it will explode dealing raid damage based on the number of stacks you had.
- If you are not tanking the boss, tank the Domination Core.
- The Domination Core should be placed away from positions the raid will want to move to as Encroaching Dominion pools spawned from it last for two minutes.
- If Blessing of Spellwarding or Divine Shield is active when you run through a Disintegration Halo you will not receive a debuff.
- Mythic: When running through Disintegration Halo if you are within 1 yard of another player, you will both take a lethal amount of damage.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
Prototype Pantheon
We advise you to use the following Legendaries against Prototype Pantheon.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Phase 1: Swap on each stack of Humbling Strikes from the Prototype of Duty. Each hit deals damage to the raid based on 30% of the damage taken, and each stack of the debuff increases damage taken by 100%.
- Phase 2: Swap on each stack of Wracking Pain from the Prototype of Absolution and point it away from other players.
- The debuff from Wracking Pain can be prevented with Blessing of Spellwarding or Divine Shield.
- Phase 3: All bosses are active. One tank will have Duty and one tank will have Absolution. Swap when both tanks have received a debuff from their respective bosses.
- Phase 3: Wracking Pain also increases damage taken by the Necromancers and you can hit up to 2 with good aim.
For more information, please refer to our PrototypePantheon guide.
Lihuvim, Principal Architect
We advise you to use the following Legendaries against Lihuvim, Principal Architect.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- When you have Deconstructing Blast move toward motes without running over them to destroy them. If you run over them it will leave a permanent pool on the ground.
- [Heroic] When the boss casts Resonance the two tanks should be 20y away from each other and swap after each hit.
- [Heroic] Use Ardent Defender or Guardian of Ancient Kings in addition to Consecration and Shield of the Righteous to mitigate the damage from Kinetic Resonance or Sundering Resonance.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
We advise you to use the following Legendaries against Halondrus the Reclaimer.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Run into any Ephemeral Motes that are close to the boss to knock them away. If any Motes hit the boss you wipe.
- Swap after each hit of Lightshatter Beam.
- [Heroic] Keep an eye out for Seismic Tremors with White Lines. These will require you to aim Lightshatter Beam at them to break the Fractal Shell on them.
- If you are targeted by Lightshatter Beam multiple times in a row Blessing of Spellwarding, Divine Shield, or Guardian of Ancient Kings will help you survive.
For more information, please refer to our Halondrus the Reclaimer guide.
Anduin Wrynn
We advise you to use the following Legendaries against Anduin Wrynn.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- When you are inside the Kingsmourne Hungers phase move the Anduin's Despair add on top of the Anduin's Doubt adds for more efficient DPS.
- If you play with the Hand of the Protector talent, you provide a lot of healing on the Anduin's Hope adds as they start on low HP.
- Blessing of Spellwarding can be used to negate the silence from Wicked Star and the debuff from Rain of Despair.
- Make use of Avenger's Shield to interrupt the adds in Phase 2
Lords of Dread
We advise you to use the following Legendaries against Lords of Dread.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Use your AoE abilities during the Unto Darkness phase as both bosses will take increased damage from AoE abilities such as Avenger's Shield and Ashen Hallow.
- Both Leeching Claws and Anguishing Strike cleave. Point them in different directions away from the raid and your co-tank.
- Swap on every cast of Leeching Claws. If it hits a player with the debuff Mal'ganis will heal.
- Do not interrupt the Inchoate Shadow add(s) until they have reached full Health. In order to kill it the Incomplete Form buff needs to be removed.
- Move the bosses around the room after each cast of Slumber Cloud as one will spawn on melee each time.
- Avoid the slow moving green pools after a player has had Cloud of Carrion removed. If you are hit Cloud of Carrion will be triggered on you.
For more information, please refer to our Lords of Dread guide.
Rygelon
We advise you to use the following Legendaries against Rygelon.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Any damage not mitigated from Corrupted Strikes will apply Corrupted Wound on you. Swap on 2 stacks.
- Blessing of Spellwarding will prevent Corrupted Wound from applying on you.
- Avoid standing in Collapsing Quasar Field as a Tank.
- Move Rygelon toward an Unstable Matter when he is on ~90 Energy as the raid will need to kill it at this point to trigger Unstable Matter Field.
- Move into an Unstable Matter Field on the ground to avoid dying from Massive Bang. Only one person can be in each of these!.
- Heroic: Move the boss and raid into an Unstable Core. Once it reaches 0 HP it will trigger Gravitational Collapse which needs to be soaked by a tank.
- Heroic: To survive Gravitational Collapse you should use Consecration, Shield of the Righteous, have a Word of Glory ready, and either use Ardent Defender or Guardian of Ancient Kings. Trinkets and Externals can also be used for an additional safety buffer.
- Heroic: Gravitational Collapse cannot be immuned.
For more information, please refer to our Lords of Dread guide.
The Jailer
We advise you to use the following Legendaries against The Jailer.
- The Mad Paragon
- Unity
Recommended Covenant: Venthyr
Tips
- Phase 1: Swap on each cast of Martyrdom.
- Phase 1: Martyrdom is a three part combo. Part 1 is a large Physical hit and a Physical Damage Taken Debuff. Part 2 is a raid-wide Bleed. Part 3 is a soak that requires at least 5 players to be in it (if 5 players are not in it, you will wipe).
- Phase 1: The raid can be inside the ring from Martyrdom instantly as Parts 1 and 2 do not cleave.
- Phase 2: Run to a pillar with Shattering Blast to destroy it.
- Phase 2: If three pillars in a row connect Phase 3 will begin.
- Phase 2: Stun players affected with Rune of Compulsion. These players will have an absorb shield which needs to be destroyed while they attempt to jump off the edge.
- Phase 3: Soak Rune of Domination with the raid and heal off your debuff.
- Phase 3: Move the boss away from Defile.
- Phase 3: When the Jailer casts Desolation stand in the beam to mitigate the damage taken by Azeroth.
- Phase 3: Snap Chains of Anguish when it is applied to you.
For more information, please refer to our The Jailer guide.
Changelog
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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