Protection Paladin Tank Spec, Builds, and Talents — The War Within (11.0.5)
On this page, you will find out the best talents for each tier for your Protection Paladin in World of Warcraft — The War Within (11.0.5). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Protection Paladin talents.
Protection Paladin Talents Guide for The War Within Talents
This page covers all the talents you can access, explaining how each will be used. Some of these active or passive talents can make a huge difference in how Protection Paladins are played, all of which is explained on our rotation page.
Some talents have a more versatile use in Mythic+ than in raids; as such, if this is more your thing, we strongly recommend you check the Mythic+ page.
Two default builds are detailed below. These provide a balance of throughput and unique utility. You can also get the import code by pressing the "Copy Export String" button on the calculator.
Best The War Within Talents Talents for Protection Paladin
Best Talents for Protection Paladin
Best Single-Target Talents for Protection Paladin
Be sure to make use of the 'Export Talents' button to import these talents directly into your game!
Mythic+/Delves Talents for Protection Paladin
Be sure to make use of the 'Export Talents' button to import these talents directly into your game!
Talent Explanations for Protection Paladins
Due to the nature of The War Within's talent trees, almost every talent is meant to be viable or have a desirable niche where you may want to select it. As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the bigger niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
Rows 1-4 Class Talents for Protection Paladins
Noteworthy Talents
Talent | Description/Effect |
---|---|
Hammer of Wrath | Hammer of Wrath is a fairly key rotational ability, both dealing high damage and generating Holy Power. However, it is only usable if the enemy is below 20% Health or if you have Avenging Wrath active. |
Greater Judgment | Greater Judgment allows for target hit by Judgment to take 40% more damage from your Shield of the Righteous. |
Blessing of Freedom | Blessing of Freedom is picked regardless of whether you need it or not as you need to spend 8 points in order to progress further in the tree. |
Afterimage | A fairly passive heal for your group, you will cast a weaker version of Word of Glory on a nearby ally when you cast it after spending 20 Holy Power. |
Niche Talents
Talent | When to Consider |
---|---|
Blinding Light | Blinding Light is very strong in Mythic+ as it can act as an AoE interrupt, even for abilities that cannot be silenced. |
Cleanse Toxins | Cleanse Toxins is useful to have if the dungeon/raid boss has any Poison or Disease Mechanics. If there is no need for it, simply skip this talent unless you want a low point-cost method of obtaining Blinding Light. Many Mythic+ Scenarios want you to obtain Blinding Light anyway. |
Turn Evil | This can be used to kill Undead enemies that are below 30% Health. |
Empyreal Ward | This can be useful to heal yourself (or another player) when heal immunities or reductions are a factor. |
Rebuke | Rebuke is one of two ways you can interrupt a spell as a Protection Paladin (The other being Avenger's Shield). If you require additional interrupt utility this is a solid choice, or you simply want the extra damage (and Holy Power) from interrupting with Punishment. |
Rows 5-7 Class Talents for Protection Paladin
Noteworthy Talents
The second part of the class tree has a strong focus on cooldowns and healing. We strongly recommend picking the following core talents at all times:
Talent | Description/Effect |
---|---|
Obduracy | Free avoidance and speed. What's not to love about this 1 point talent! |
Divine Toll | Divine Toll fires up to 5 Avenger's Shield's and gives you 1 Holy Power for each target hit. |
Divine Resonance | Divine Resonance fires an additional Avenger's Shield every 5 seconds for 15 seconds after Divine Toll. |
Holy Aegis | Holy Aegis primarily for the armor bonus, and it comes with critical strike, too, which is always useful. |
Avenging Wrath | Avenging Wrath is centerpiece of Paladin cooldowns; it both increases your damage and enables you to generate more Holy Power by allowing Hammer of Wrath to be used regardless of the target's Health. |
Justification | A simple damage increase to Judgment. |
Punishment | When you interrupt a spell with Rebuke or Avenger's Shield you will cast Blessed Hammer or Hammer of the Righteous. This also generates 1 Holy Power. |
Blessing of Sacrifice | Blessing of Sacrifice is your main external cooldown, and you should pick this up to help DPS/Healers survive mechanics, or throw it on your co-tank as an external cooldown. This can be enhanced further with Recompense to give you bonus damage! |
Blessing of Protection | Blessing of Protection is a very flexible cooldown. It can be used to remove bleed effects on yourself as it will nullify any Physical damage taken. However, while you have this active on yourself you will lose all threat so be ready with a cancelaura macro to remove this quickly. You can also place it on DPS players who are generating too much threat to keep threat on yourself. This is quite notable in Mythic+, where burst DPS from some classes can make enemies focus on them instead of you! |
Sanctified Plates | This will increase your Armor, stamina and reduce damage taken from AoE effects (this is in addition to any Avoidance rating you have). |
Unbreakable Spirit | Unbreakable Spirit should always be picked for the cooldown reduction to Ardent Defender primarily, but also Divine Shield and Lay on Hands have their cooldowns reduced, too. |
Niche Talents
Talent | When to Consider |
---|---|
Unbound Freedom | Turns Blessing of Freedom into a short movement speed cooldown. It also gives you the benefits of Blessing of Freedom when you use it on another player! |
Recompense | If you want to get additional damage in raid while your co-tank has the boss. |
Improved Blessing of Protection | If you need higher cooldown frequency of Blessing of Protection or Blessing of Spellwarding. |
Rows 8-10 Class Talents for Protection Paladin
Noteworthy Talents
Our final points are in this area of the talent tree. For every build, we would recommend you obtain the following talents:
Talent | Description/Effect |
---|---|
Lightforged Blessing | This talent triggers a heal for you and nearby players equal to 2% of your maximum Health. |
Seal of Might | Seal of Might gives you more Mastery during Avenging Wrath. |
Of Dusk and Dawn | Of Dusk and Dawn adds additional effects from using Holy Power. Dusk gives you 30% more damage/healing to your next Holy Power spending ability and Dawn gives you 4% reduced damage taken. |
Lightbearer | This one point choice gives your group a bunch of free healing! 10% of healing you recieve from other players is split with the group. |
Seal of the Crusader | Seal of the Crusader adds bonus Holy damage to your auto attacks. |
Zealot's Paragon | Zealot's Paragon allows you to extend the duration of Avenging Wrath with Judgment and Hammer of Wrath. |
Niche Talents
You could consider using Light's Revocation on this part of the talent tree to give more flexibility with your Lay on Hands and Divine Shield casts, but the situations where you would use both in quick succession are incredibly rare.
Rows 1-4 Spec Talents for Protection Paladin
Noteworthy Talents
This part of the tree focuses on getting your core identifying abilities as a Protection Paladin:
Talent | Description/Effect |
---|---|
Avenger's Shield | Avenger's Shield interrupts your target and bounces to nearby targets, dealing damage. |
Holy Shield | Holy Shield had some changes where it is no longer able to block spell DoTs, but do not worry; this interaction has been moved into Mastery: Divine Bulwark. As long as you stand in Consecration you can block spell DoTs. |
Redoubt | Redoubt will apply a buff which increases your Strength & Stamina by 2% for 10 seconds each time you use Shield of the Righteous. Redoubt can stack up to 3 times. |
Blessed Hammer | Blessed Hammer should be picked over Hammer of the Righteous. Blessed Hammer will toss a hammer that spins away from your character, hitting every target (up to 3 times) for a small amount of Holy damage. Each time an enemy is hit, their next hit on you is reduced by a small amount. |
Grand Crusader | Grand Crusader is the same as it was in Shadowlands. 15% chance when you avoid an attack (Dodge/Parry/Miss) or use Blessed Hammer to reset the cooldown of Avenger's Shield. |
Shining Light | Shining Light will allow you to cast Word of Glory for free after 3 casts of Shield of the Righteous (You can have up to 2 charges of Shining Light). |
Sanctuary | Allows you to keep the benefits of Consecration after leaving the area. |
Ardent Defender | Ardent Defender reduces all damage you take by 20% for 8 seconds. If you take lethal damage while Ardent Defender is active, it will heal you to 20% Health instead. 2-minute cooldown. |
Barricade of Faith | Barricade of Faith increases your block chance by 10% for 10 seconds when you cast Avenger's Shield. |
Consecration in Flame | Consecration in Flame increases the duration of Consecration by 2 seconds and the damage by 20%. |
Niche Talents
You do not need to take any additional talents to progress further in the tree, however, the below talents should be picked as they are powerful in certain scenarios:
Talent | When to Consider |
---|---|
Inspiring Vanguard | This should be taken in raid scenarios. Inspiring Vanguard increases the chance for Grand Crusader to trigger to 20% and provides 2% Strength for 8 seconds when it triggers. |
Rows 5-7 Spec Talents for Protection Paladin
Noteworthy Talents
The following talents will be picked regardless of your playstyle due to the power they provide:
Talent | Description/Effect |
---|---|
Bulwark of Order | Bulwark of Order adds an additional effect to Avenger's Shield. Avenger's Shield provides you with a damage absorption shield for 8 seconds for 25% of the damage dealt per stack. This absorb cannot be more than 30% of your maximum Health. |
Relentless Inquisitor | This is a free haste buff, which you will maintain rotationally. |
Avenging Wrath: Might | Avenging Wrath: Might increases your Critical strike chance by 20% when you use Avenging Wrath. |
Guardian of Ancient Kings | Guardian of Ancient Kings reduces all damage taken by 50% for 8 seconds. 5 minute cooldown. |
Crusader's Judgment | Crusader's Judgment adds an additional charge to Judgment and allows the cooldown of Judgment to be reset when you trigger Grand Crusader. |
Niche Talents
Talent | When to Consider |
---|---|
Blessing of Spellwarding | This talent should only be obtained if there is a need to immune magic effects that you are unable to completely cover with just Divine Shield. |
Crusader's Resolve | Reduces the damage that enemies hit by your Avenger's Shield deal to you, this will be used primarily for Raiding scenarios. |
Strength in Adversity | This is a powerful defensive tool in Mythic+ scenarios as you are casting Avenger's Shield on multiple targets frequently. |
Tyr's Enforcer | In Mythic+, you will be dealing AoE damage frequently, and this adds even more. |
Seal of Reprisal | This talent can be picked for some more consistent DPS; however, if you overcap on charges of Blessed Hammer/ Hammer of the Righteous then you may have just dealt more damage with Bastion of Light. |
Hand of the Protector | This talent allows you to heal others fully with Word of Glory! However, this comes at quite a bit of cost to your DPS/Threat as you need to sacrifice a few talent points to reach this node. This should only be taken in specific circumstances, such as when you are not tanking a boss (Mythic Tindral). |
Avenging Wrath: Might versus Sentinel
The choice between these two talents entirely depends on what you need. You may not always need the defensive boost from Sentinel, so the default talent should be Avenging Wrath: Might.
Rows 8-10 Spec Talents for Protection Paladin
Your final points are spent in this area of the talent tree.
Noteworthy Talents
Both Raiding and Mythic+ focused builds will spend points in the following talents:
Talent | Description/Effect |
---|---|
Sanctified Wrath | This must-have talent allows you to generate twice as much Holy Power with Judgment while you are under the effects of Avenging Wrath / Sentinel. This both increases your damage, but also your uptime of Shield of the Righteous or the amount of Word of Glory's you can cast. |
Righteous Protector | Righteous Protector is a powerful cooldown reduction talent. |
Eye of Tyr | Eye of Tyr deals damage to all enemies in 8 yards and reduces the damage they deal to you by 25% for 9 seconds. 1-minute cooldown. |
Inmost Light | This increases the power of Eye of Tyr and reduces the cooldown. This should always be taken to make Eye of Tyr a more effective button press. |
Resolute Defender | This talent will lower the cooldown of Ardent Defenderand Divine Shield when you spend Holy Power. |
Gift of the Golden Val'kyr | Gift of the Golden Val'kyr should be where your final point is spent. The passive effects are powerful but not powerful enough to justify multiple points. |
Bastion of Light | Bastion of Light makes your next 5 casts of Judgment generate 1 additional Holy Power. 2-minute cooldown. |
Niche Talents
Talent | When to Consider |
---|---|
Focused Enmity | In Raiding scenarios, you will typically be fighting 1 target; this talent supports that and allows you to deal even more damage. |
Soaring Shield | In Mythic+ Scenarios, you will be fighting enough enemies at once to reach the Avenger's Shield bounce cap. Adding more targets to this bolsters both your damage and defensiveness via interactions with other talents. |
Bulwark of Righteous Fury | Another AoE damage talent pick. Great for Mythic+, and it adds a lot of additional damage. |
Final Stand | This talent will be picked for Mythic+ scenarios and allows you to use Divine Shield both as an AoE taunt and as a powerful defensive tool with no risk to your group. |
Templar Talents
Talent | Description/Effect |
---|---|
Light's Guidance | For 12 seconds after casting Eye of Tyr you will get access to Hammer of Light. This ability costs 3 Holy Power and does Holy damage to your target and up to 4 additional enemies. Additionally, it will trigger Empyrean Hammers to deal instant damage to up to 3 nearby enemies and trigger other talents in the Hero tree. |
Zealous Vindication (Choice Node 1) | Hammer of Light will trigger 2 more Empyrean Hammers to hit your target. |
Shake the Heavens | Hammer of Light will now summon an additional Empyrean Hammer every 2 seconds for 8 seconds. |
Wrathful Descent | When your Empyrean Hammers critically strike, they deal AoE damage. Targets hit by this deal 5% less damage to you. This effect will not do damage to the enemy the critical strike came from. |
Sacrosanct Crusade | Eye of Tyr will give you a shield for 15% of your max Health. Hammer of Light will heal you for 15% of your max Health and increases by 2% for each additional enemy hit. Any overhealing will convert into an absorb shield. |
Higher Calling | Judgment, Hammer of Wrath, and Blessed Hammer/ Hammer of the Righteous increase the duration of Shake the Heavens by 1 second for each cast. This effect can only trigger every 0.5s. |
Bonds of Fellowship (Choice Node 2) | You take 20% less damage from Blessing of Sacrifice. Each time the target takes damage, you gain a stacking 4% run speed buff (max 40%). |
Unrelenting Charger (Choice Node 2) | The movement speed of Divine Steed is increased by 30% for the first 3 seconds, and the duration is extended by 2 seconds. |
Sanctification (Choice Node 3) | Casting Judgment increases the damage dealt by Empyrean Hammers by 10% for 10 seconds. |
Hammerfall | Casting Shield of the Righteous or Word of Glory will cause an Empyrean Hammer to fall on the target. If Shake the Heavens is active, two hammers will fall. |
Undisputed Ruling | Eye of Tyr will now generate 3 Holy Power when used, Hammer of Light applies the Greater Judgment debuff to targets hit , and you will gain a 12% Haste buff. |
Light's Deliverance | Every time an Empyrean Hammer falls, you gain a stacking buff. At 60 stacks, if both Eye of Tyr and Hammer of Light are not available, you will be able to cast Hammer of Light for free. |
Lightsmith Talents
Talent | Description/Effect | |
---|---|---|
Holy Bulwark / Sacred Weapon | This ability rotates Holy Bulwark and Sacred Weapon. You start with 2 charges, and it takes 1 minute to recharge. It will start the cycle as Holy Bulwark, which gives the target a health absorption shield. Sacred Weapon gives the target a chance to deal additional damage or healing based on your attack power. | |
Rite of Sanctification (Choice Node 1) | This weapon enchant will increase your Armor by 5% and Strength by 1%. You cannot use Weapon Oils with this. | |
Solidarity | Casting Holy Bulwark / Sacred Weapon on a friendly player will also give you the buff. If you use them on yourself it will go on a nearby friendly player. For Holy Bulwark it will priortise Tanks and Healers, Sacred Weapon will priortise DPS. | |
Blessed Assurance (Choice Node 2) | Casting a Holy Power spending ability will increase the damage of your next Blessed Hammer/ Hammer of the Righteous by 100%. | |
Laying Down Arms | The cooldown of Lay on Hands is reduced by 15 seconds, and you gain a charge of Shining Light whenever Holy Bulwark / Sacred Weapon fades from you. | |
Divine Inspiration (Choice Node 3) | Your spells and abilities have a chance to buff a nearby friendly player with Holy Bulwark / Sacred Weapon. This triggers approximately once per minute. | |
Authoritative Rebuke (Choice Node 4) | - | Interrupting a target will reduce the cooldown of Rebuke by 1 second. Increased to 2 seconds with Holy Bulwark / Sacred Weapon active. |
Tempered in Battle (Choice Node 4) | - | Overhealing on targets with Holy Bulwark is transferred to other targets with Holy Bulwark. When targets with Sacred Weapon drop below 40% Health, their health will be redistributed (similar to Spirit Link Totem.) |
Shared Resolve | Your active aura is 33% more effective on targets buffed by Holy Bulwark / Sacred Weapon. | |
Valiance | Using a Shining Light charge will reduce the recharge time of Holy Bulwark / Sacred Weapon by 3 seconds. | |
Hammer and Anvil | Judgment will now deal additional AoE damage if they critically strike. | |
Blessing of the Forge | Avenging Wrath will give you and a nearby friendly player Sacred Weapons. While Avenging Wrath is active, all of your Holy Power spending effects will be duplicated. |
Rotation
Certain talents require you to change how you play and change your rotation in varied amounts. We will go over the strengths of those talents here, but if you want to know how to use those talents in the rotation, follow the link to the Rotation page where we go through the rotation or priority system we follow.
PvP Talents (War Mode)
Opting into War Mode makes you eligible for open-world PvP but also grants you the following benefits:
- World Quests at maximum level have 10% increased rewards (30% if you are Alliance).
- You gain 10% increased Experience while leveling (30% if you are Alliance).
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you the use of PvP talents in the open-world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Protection Paladins
This list is going to be assuming you care little about actual PvP combat, and focuses rather on optimal talents for outdoor PvE, such as World Questing and Leveling.
- Warrior of Light makes Shield of the Righteous deal 30% more damage at the cost of less Armor granted. This is generally fine for outdoor content since tanks usually do not struggle to survive in it.
- Steed of Glory increases the duration of Divine Steed by 2 seconds, which means you can travel a lot further per Steed charge, allowing you to quickly get between two places. Note, however, that it does cause you to knock back enemies that get close to you, which can be a negative aspect if you are trying to gather them up to AoE.
- Aura of Reckoning will give you passive additional damage after you are hit 50 times.
Talents, such as Hallowed Ground and Shield of Virtue, do what Protection Paladins already do very well with either Blessing of Freedom or Avenger's Shield. Shield of Virtue most importantly makes Avenger's Shield silence players, as it does not do it normally, but it will silence targets around it as well and has very limited use.
Most other talents are either very weak or benefit players around you instead and are very limited in use.
Changelog
- 22 Oct. 2024: Updated for 11.0.5 with the Talent Tree rework.
- 28 Sep. 2024: Clarify that Punishment also triggers from Avenger's Shield.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Launch and added Hero Talents.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Tidy up of talent descriptions and removed dated references.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Updated talent tree layout.
- 10 Jul. 2023: Updated talent trees for Patch 10.1.5.
- 06 May 2023: Talent fix.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated both talent builds and talents for Patch 10.0.7 Changes.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
- Timewarped Badge Transfer Bug Still Present, Another Player Loses Over 11,000 Badges
- Sandy Shalewing Mount Returning in Patch 11.0.7
- A Plot of Your Own: Community Housing Ideas and Memes
- Best Class Guides for the WoW Classic Refresh
- Classic Fresh Anniversary Launch Times for EU Realms
- Trade Your Bronze Celebration Tokens for Valuable Timewarped Badges Now!
- War Within Season 1 Mythic+ DPS, Tank, and Healer Log Rankings, Week 9
- War Within Hotfixes: November 20th