Protection Warrior Best Covenants, Soulbinds, and Conduits — Dragonflight 10.2.5
Covenants, Soulbinds, and Conduits are the most important character customization options in Shadowlands. They have a substantial impact on your toolkit and performance as Protection Warrior. This page's purpose is to help you pick the right options according to the content you intend to do in Shadowlands.
Dragonflight Disclaimer
Please be aware that as of the Dragonflight Pre-Patch and Dragonflight expansion, all Covenant abilities, Soulbinds, and Conduits will only function while within the Shadowlands. This page will temporarily remain as a reference.
Introduction: Prerequisites
This page assumes that you are already familiar with Covenants, Soulbinds, and Conduits. If that is not the case, we have a number of pages that can help you get up to speed:
- Covenants Guide, which explains what Covenants are, what perks they bring, and how you can join one;
- Warrior Covenant Abilities, which lists all the abilities that Warriors gain by joining each Covenant;
- How To Change Covenant?, which tells you how you can switch Covenant (rejoining a former Covenant will require you to perform a number of tasks to regain their trusts);
- General Soulbind Guide, which explains what Soulbinds are and how you can pledge yourself to them to open up their Soulbind tree;
- Warrior Conduits, which lists all of the Conduits available to Warriors.
Summary of the Best Covenants, Soulbinds, and Conduits
As of Patch 9.1.5 you can more or less freely swap Covenants without a time delay. This means that you can opt for the best Covenant and Soulbind setup for the specific content you are about to do. To quickly understand where each Covenant shines, take a look at the table below.
Covenant | Focus | Details | Grade |
---|---|---|---|
Kyrian | Raiding | Forgelite Prime Mikanikos, Kleia and Pelagos all provide
a strong suit of Soulbinds for Raiding. ![]() ![]() |
S |
M+ | ![]() ![]() ![]() |
S+ | |
Venthyr | Raiding | While ![]() |
C |
M+ | ![]() |
D | |
Night Fae | Raiding | Since we do not need ![]() ![]() |
S |
M+ | ![]() ![]() |
S+ | |
Necrolord | Raiding | It has potential to be the strongest single target Covenant thanks to
![]() ![]() ![]() ![]() |
S+ |
M+ | It is hard to consistently play around ![]() |
S |
We advise this all-purpose Plague Deviser Marileth (Necrolord) tree for Raiding, Mythic+, and Torghast as Protection Warrior. For more in-depth information about Soulbinds and Covenants as Protection Warrior, please continue to the Choosing the Right Covenant section below.
Best Conduits for Protection Warrior
Conduits are something that are shared between all Covenants. There is only one exception to this and these are the Potency Conduits that boost your Covenant class abilities. If the Conduit you are looking for is not mentioned here then read below to find out the reason why.
Best Potency Conduits for Protection Warrior
Piercing Verdict /
Destructive Reverberations /
Veteran's Repute
Adaptive Armor Fragment
Ashen Juggernaut
Best Endurance Conduits for Protection Warrior
Stalwart Guardian (synergy with
Anger Management and
The Wall)
Unnerving Focus — In Mythic+.
Condensed Anima Sphere
Best Finesse Conduits for Protection Warrior
Inspiring Presence
Safeguard
Conduits for Protection Warriors
The Conduits mentioned under each sub-section are ranked from best to worst.
Protection Warrior Potency Conduits
Piercing Verdict is a really strong option for us as it increases
the damage and Rage gained by
Spear of Bastion. Spear is only on a
1-minute cooldown meaning that we will be gaining a lot of extra Rage over the
course of the encounter which in turn leads to more mitigation/damage.
Destructive Reverberations provides us more damage on
Ancient Aftershock while also reducing the cooldown of it. While the damage
part is great the cooldown reduction actually de-syncs the ability from the rest of
our kit. It still leads to higher Rage/damage gains so the clunkiness is worth
it.
Veteran's Repute provides us a solid Strength boost for the duration
of
Conqueror's Banner. This becomes especially strong when combined
together with
Glory which increases the duration of
Conqueror's Banner by a significant amount.
Show of Force makes your
Revenge increase the damage of your
next
Thunder Clap. To get the maximum out of this you should try to use
Revenge before
Thunder Clap to get the damage increase.
Abilities like
Shield Slam should still take priority over casting
Revenge unless you are purely going for AoE DPS without worrying about
survivability. Something to keep in mind is that when running
Unstoppable Force then you more than likely will not be able to buff up
each Thunder Clap during the
Avatar window.
Adaptive Armor Fragment is just a primary stat buff with a 50% uptime.
The only downside to this is that you need to have another player to heal you
in order to trigger it. It is not a super strong Conduit but most of our Potency
conduits are mediocre at best.
Harrowing Punishment makes
Condemn hit harder and provides
a slightly bigger shield for each enemy near you. Considering we are not always
able to use Condemn due to Rage limitations and the buff itself being
pretty underwhelming (especially in single-target) it is just not that good.
Ashen Juggernaut makes
Execute even stronger. Unfortunately
Execute also costs Rage making keeping the buff up almost impossible for
Protection Warriors. As the 20% threshold is often one of the hardest parts of
the encounters we will be forced to use the majority of our Rage on mitigation
like
Shield Block and
Ignore Pain leaving very little left.
Protection Warrior Endurance Conduits
Stalwart Guardian reduces the cooldown of your
Shield Wall.
This Conduit on its own is nothing special but when paired together with
Anger Management and
The Wall it becomes a decent defensive
option. These have the potential to make a normally 4 minute cooldown
Shield Wall into a 1- to 1.5-minute cooldown.
Unnerving Focus causes
Last Stand to increase your Rage
generation. While Last Stand is on a 3-minute cooldown, picking
Bolster
makes it a 2-minute cooldown causing this Conduit to increase in value. Unfortunately
getting the maximum out of this 15-second window is pretty hard as it requires
a lot of planning on when to use your biggest Rage generating cooldowns. You should
also be using
Last Stand pretty much on cooldown to get the most Rage, but
this is not optimal. This should be taken over
Stalwart Guardian in
Mythic+ scenarios.
Condensed Anima Sphere heals us any time we take damage for a
percentage of our max health. While this effect can only occur once every 10
seconds, it does add a lot of healing over the course of the fight due to us
as tanks constantly taking damage.
Brutal Vitality causes your damage dealt to increase your active
Ignore Pain. This is a nice passive Conduit that we do not have to
think about. While we are using Ignore Pain frequently in our rotation, we can
not guarantee that we will be in range of enemies to actually damage them and
gain the value of this Conduit.
Fueled by Violence makes
Deep Wounds heal us. Due to
Revenge applying Deep Wounds, it is safe to say that we will always be
benefiting from the healing provided by this Conduit. Unfortunately Deep Wounds
does not do that much damage meaning that the healing is also quite low. This
gains value in AoE situations due to having multiple enemies to debuff.
Indelible Victory makes your
Victory Rush also have a
healing over time effect. It is a very lackluster effect that is made even
worse by the fact that
Victory Rush can be used only after getting a
killing blow on the enemy. It gets slightly better when paired with
Impending Victory but it is still one of the weakest Conduits.
Protection Warrior Finesse Conduits
Inspiring Presence increases the health provided by
Rallying Cry by quite a bit. Rallying Cry by itself is already a
considerably powerful cooldown, but together with this Conduit it becomes even better.
It especially shines in group environments like Raids and Mythic+.
Safeguard makes
Intervene reduce the damage taken by the
target. This Conduit has the potential to be strong in heavy tank damage fights
where you can use it on your co-tank as a extra external cooldown to keep them
healthy.
Disturb the Peace lets us use
Shockwave a bit more often.
Paired together with
Rumbling Earth in AoE situations, it provides us with
a very short cooldown AoE stun. Something to keep in mind in group content like Raids
and Mythic+ is that other classes also have abilities that stun meaning that
there is a higher chance for diminishing returns.
Cacophonous Roar makes
Intimidating Shout slightly stronger.
In general we are using Intimidating Shout as a extra interrupt so this
Conduit does not provide anything on top of that.
Choosing the right Covenant
Before going more in depth about Covenants it is important to understand that any of the 4 Covenants can be played as Protection Warrior. There will definitely be better and worse options but the choice will not be hindering your daily activities.
While all of the Covenants are definitely usable there are some that shine more than others. Kyrian and Night Fae are the two that stand out the most for Protection Warriors due to their powerful class abilities and Soulbinds.
- Kyrian — Best for Raiding / Mythic+
- Night Fae — Competitive alternative to Kyrian in Mythic+ and Raids
- Venthyr — Usable in Raiding but falls off in Mythic+
- Necrolord — Solid option in both Raids and Mythic+ for boosting your group's overall damage. Shines in co-ordinated groups.
Kyrian Protection Warrior
Kyrian is the best option for Protection Warriors. It provides us with two very powerful abilities that help cover some of our class weaknesses fairly well.
Spear of Bastion is a damaging ability that generates 25 Rage
baseline and also tethers enemies hit to its location. While being solid
on single-target fights it mostly shines in AoE situations like Mythic+ and
Torghast. Being able to tether enemies to a set location for its duration helps
us control them more efficiently and kite if needed. Due to it being a 1 minute
cooldown it can be rough to line it up with our other cooldowns like
Ravager,
Avatar and
Booming Voice but it is still a
strong ability even by its own.
Summon Steward summons a servant to provide you with various
services but the strongest of them is the
Phial of Serenity. This
restores 20% of your health and more importantly removes all diseases,poisons,
curses and bleeds affecting you. These are all the various damage types that
most tanks struggle with and Protection Warriors are no exception. Being able
to remove any of these deadly abilities on demand is just too strong to pass
up on.
Kyrian Soulbinds
Pelagos, Kleia and Forgelite Prime Mikanikos all have their own strengths and each of them can be used.
Pelagos has strong early traits with Combat Meditation and
Focusing Mantra.
Mikanikos is going to be especially great in AoE like Mythic+ with
Effusive Anima Accelerator. Unfortunately Bron, summoned by
Bron's Call to Action, acts like a Guardian which means that he
can aggro additional enemies so this is something to keep in mind.
You can also use Kleia. Valiant Strikes,
Ascendant Phial and
Pointed Courage make Kleia a solid
choice, especially in group content. You can also go for a more group-oriented
route by picking
Mentorship and
Resonant Accolades.
Night Fae Protection Warrior
Night Fae is another strong option for Protection Warriors. Much like Kyrian they provide us with 2 very beneficial abilities but unfortunately these are a lot more situational.
Ancient Aftershock is a frontal damaging ability that generates Rage
and continuously knocks down enemies standing in its effect. It generates a lot
more Rage than
Spear of Bastion in AoE but it does this over 12 seconds
rather than instantly. It also deals more damage than Spear of Bastion in AoE but
this requires the enemies to remain standing in the ground effect it leaves
behind. While the 1.5-minute base cooldown of this ability lines up well with
Avatar,
Ravager and
Booming Voice it can easily
be de-synced when choosing to use
Destructive Reverberations. While
being extremely strong in AoE it falls behind on single-target where both the Rage gain
and damage suffer.
Soulshape is the second ability Night Fae provides. This is a
simple movement tool that lets you teleport a short distance and increases
your movement speed. While not being as strong as
Phial of Serenity
it can still have its uses when trying to avoid mechanics or kite enemies
in Mythic+, Torghast and Raids.
Night Fae Soulbinds
Niya is the most offensive option of the choices.
Grove Invigoration will provide us with some extra Mastery and Health
which is further enhanced when ever we use
Ancient Aftershock.
Niya's Tools: Poison and
Niya's Tools: Burrs are both solid,
DPS-focused options.
Korayn's Wild Hunt Tactics and
Face Your Foes are both
extremely useful.
First Strike should be used in Mythic+, as the
extra crit is active at the start of each pack as long as you damage the
enemies first.
Dreamweaver's Social Butterfly and
Field of Blossoms can both
be very solid options if you can play around the positioning requirements.
You are unfortunately also forced to pick
Podtender which is not
optimal for tanks due to the 10-second inability to do anything.
Venthyr Protection Warrior
While Kyrian's and Night Fae's class ability is really strong in AoE and fairly mediocre in single-target, Venthyr's ability is all about single-target.
Condemn is a solid single-target choice for us, but still
lacks behind the other Covenants. It replaces
Execute, makes it deal
Shadow damage and be usable on enemies above 80% health and below 20% while also
providing a small shield. Having 2 Execute windows is really strong in Raids as
it deals a lot of damage and the shield it provides is a nice bonus. The downside
to this is that it costs Rage. As tanks our main goal is to reduce our damage taken
and staying alive. Due to us having access to limited Rage we might not have enough
resources to keep on using Condemn while also trying to keep
Shield Block
up. This means that we would have to make a decision on either dealing more
damage or using our defensive abilities.
Door of Shadows is a targeted teleport with a short cast time. Much
like
Soulshape its main uses can be found in avoiding mechanics. Due
to it having longer range it can potentially also be used to skip some packs
in Mythic +.
Venthyr Soulbinds
Nadjia the Mistblade provides us with Thrill Seeker, which grants us
a solid haste boost and either
Exacting Preparation or
Dauntless Duelist which can both be extremely beneficial in
Raiding scenarios. While going for Dauntless Duelist, we are forced
through multiple Finesse Conduits, which is not always optimal while going for
Exacting Preparation gives us an extra Endurance slot.
General Draven on the other hand enables us to pick multiple Endurance
Conduits while also providing Service In Stone which reduces our damage
taken when low on health and
Enduring Gloom that grants us with a
shield every time we use
Door of Shadows.
Built for War
can be used for generic scenarios while
Hold Your Ground can be used for
the extra health when needed. He is the tankiest of all the choices here and
should be used only when the situation requires it.
Theotar the Mad Duke is a solid middle ground between Nadija and Draven.
Soothing Shade and
Refined Palate /
Wasteland Propriety
are all useful in certain scenarios and the Conduit slot choices are also well
placed.
Necrolord Protection Warrior
Necrolord's' main strength comes from being able to boost your groups
damage with Conqueror's Banner. It does require some pre-planning in order
to line it up with your DPS players' cooldowns for the maximum benefit. While
you are increasing your groups overall damage, it does come with the downside of
reducing your own personal damage.
Conqueror's Banner provides a huge Mastery buff to you and your 2
nearest allies at the time of casting it and also increases movement speed by
30% for 15 seconds. For personal gains, this ability is mediocre but it really
starts shining when playing in a coordinated group. When used together with
your DPS players' cooldowns, it increases your group's overall damage output by
a large margin. It is also really strong in Raids as Raid encounters are fairly
scripted, meaning that you know exactly when to use it for the maximum benefit.
On top of the Mastery buff, it also grants us 4 Rage per second for its duration.
The usage of this ability does require some positioning, as it only
buffs your 2 nearest allies.
Fleshcraft is a channeled cast that provides you with a shield
every 2 minutes. The main strength of this ability comes from the 20% damage
reduction received while channeling this ability. This provides us
with another defensive cooldown, which can be really strong in certain scenarios.
Necrolord Soulbinds
Plague Deviser Marileth has some solid choices like Volatile Solvent and
Ooz's Frictionless Coating that will provide you with a shield once
every 30 seconds if you drop below 50% HP. The conduit placement is also very
solid for Marileth, making it the best all-around Soulbind for us.
Emeni will provide us with a versatile kit for various situations.
Lead by Example paired together with
Veteran's Repute will
increase our Strength by a marginal amount. While
Conqueror's Banner has
a long cooldown, running
Glory increases the duration of
Lead by Example by a significant amount.
Gnashing Chompers will increase our Haste every time
we defeat enemies. While gaining extra Haste after the enemies are dead is not
that beneficial, you can still maximize the effect of it by chain-pulling.
The increased Critical Strike from Heirmir's Arsenal: Marrowed Gemstone is
a decent boost to our damage, but it locks us in with triple Endurance Conduits.
An alternative to this would be to pick
Heirmir's Arsenal: Gorestompers
which gives us an extra Potency slot for some increased damage.
Forgeborne Reveries might just help you get a kill on the Raid boss in
the extra 10 seconds.
Serrated Spaulders will also provide you with some
extra damage.
Changelog
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Mwahi, a Protection Warrior theorycrafter and moderator of the Skyhold Warrior Discord.
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