Protection Warrior Tank Mythic+ Tips — The War Within (11.0.7)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Protection Warrior in World of Warcraft — The War Within (11.0.7).
- 6. Utility of Protection Warrior in The War Within
- 7. Dungeon Tips and Tricks for Protection Warrior for The War Within Season 1
- 8. Mythic+ Tips for Protection Warrior in The War Within Season 1
- 9. Affix Tips, Tricks and Management for Protection Warrior in The War Within Season 1
- 10. Affix Guide for Protection Warrior in The War Within
Protection Warriors in Mythic+
Protection Warriors, while not the best in Mythic+ due to their stun-oriented utility, have very decent survivability and solid damage output when played correctly.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our The War Within Mythic+ Season 1 page below.
Mythic+ Talents for Protection Warriors
Below, our sample Mythic+ tree will give you a good amount of survivability and offensive abilities. Refer to the Builds and Talents page for more information on particular talents and when to use them.
Standard Mythic+ Talents Protection Warrior
This build is the default Mythic+ build. It provides us with high Shield Block up-time,
while also having access to multiple offensive cooldowns.
Some quick notes and alterations can be found below:
- You can pick
Show of Force or
Disrupting Shout instead of
Thunderlord;
Bloodborne can be dropped, and the point used in
Bloodsurge,
Disrupting Shout,
Thunderlord instead;
Into the Fray should be picked once you feel comfortable with your
Shield Block up-time;
If you do not enjoy Champion's Spear, you can also play
Thunderous Roar instead. Just be wary that this will perform
worse damage-wise.
- Talen build with
Thunderous Roar: CkEAmidFBOBFf5oKuZ7r/WeW7YEDAAAAzMzwMzwMbzsMzMzyCjhpxgxMAWGjZYjZmhBmxMAAAAAAgZGAgltNADDsBLLGNmBwsFbMbA
Colossus Mythic+ build for Protection Warrior
While Colossus is not the ideal Mythic+ Hero Talent tree,
it is by no means bad. You can still play it and have great success. As Colossus,
you aim to play
Thunderous Roar, and without
Unstoppable Force.
This might feel counter-intuitive for long-time Protection Warrior players, but this
will net you the highest damage output.
Some quick notes and alterations can be found below:
- You can pick
Disrupting Shout instead of
Bloodsurge or
Show of Force if needed;
Into the Fray should be picked once you feel comfortable with your
Shield Block up-time;
- You can pick
Rumbling Earth instead of
Intervene or
Storm Bolt;
You can also pick Champion's Spear talents instead of
Thunderous Roar as Colossus. Just be wary that this will perform
worse damage-wise.
- Talent build with
Champion's Spear: CkEAmidFBOBFf5oKuZ7r/WeW7YEDAAAAzMzMmZGMbzsMzMzyiZMMNGMmBwyADbMzMMMzDMmBAAAAAAMzAAsstBYA2MjhNyAzwCN2YWA
Mythic+ Utility for Protection Warrior in The War Within Season 1
This section talks mostly about the uses of different spells. For in-depth explanations of all Warrior Abilities and Talents, including these, check out our Spells page.
Utility of Protection Warrior in The War Within
Interrupts, Stuns and Stops
Pummel is our main interrupt ability. As tanks, we will take the blunt
force of the overall damage intake in dungeons, and while we can deal with the physical
damage intake fairly easily thanks to
Shield Block, the magic damage is where
it can get trickier. Using
Pummel effectively to interrupt various dangerous casts
will help lower our damage intake greatly and increase our chances of survival.
Disrupting Shout allows you to silence multiple enemies while also
Taunting all of them. While on paper, it seems like a great ability, it has a hefty 75
second cooldown and needs to actually interrupt the cast in order for the silence
to take effect. It does have potential uses in situations where you are facing
multiple deadly casters, or need help grouping packs.
Intimidating Shout is primarily used as an interrupt because
the disorient it provides is easily broken by damage. You can also use it as
crowd control by using it on a group of enemies and pulling a specific enemy
out of that group to focus it down.
Shockwave is your AoE stun. Use it to delay or cancel
dangerous abilities, or use it as a survivability tool to stun enemies when
your defenses are down.
Rumbling Earth helps lower the cooldown of
this significantly, and it can be further enhanced by
Colossus
talents like
Boneshaker and
Earthquaker
Storm Bolt acts as another strong single-target stun. Use it
instead of
Shockwave when you only need to stun one enemy in order
to prevent stun DR from kicking in.
Mountain Thane has the
Storm Bolts
talent, which will make this also hit 2 additional enemies.
Shield Charge should mainly be used on cooldown for the offensive part,
but it is worth remembering that it also stuns your primary target for 4 seconds
when cast.
Champion's Spear allows you to tether enemies hit by the spear to it.
As with
Shield Charge, you should mainly use this on cooldown, offensively.
Some types of situations where you might consider delaying your spear are when fixates come up, or enemies jump around. In such cases, using
Champion's Spear for the purpose of tethering these enemies might be more beneficial
for the overall group performance.
Other Utility
Spell Reflection is primarily used for the magic damage
reduction. In Mythic+, however, many spells can be reflected back to
the caster. There are some spells that hit very hard, and
if you are able to reflect those, you can deal a lot of damage to the enemy.
Additionally, sometimes you are able to apply debuffs to the enemy that
normally would have been applied to you had you been hit by the spell.
Rallying Cry can be used to save teammates during heavy damage intake
phases or to just help ease the pressure off your healer. It has a fairly
long 3-minute cooldown, so be sure not to waste it.
Berserker Rage makes us immune to Fear, Sap, and Incapacitate effects.
This can be used pre-emptively before the cast goes off or reactively when
you are already under the effect. You can further pick up
Berserker Shout,
which allows you to remove Fear effects also from your party members within 12 yards.
Intervene is an extremely potent tool if there is a use case for it.
Preventing your party member from taking damage from, let's say, a fixating enemy
is a great way to help your group. This ability is made even better thanks to
Mountain Thane talent,
Storm Shield. This causes the Intervene target to also gain a magic absorb shield,
which can be used as an extra defensive on allies who need it.
Shattering Throw may have niche uses in some dungeons where
the enemies either have a magical immunity or an absorb. Just remember that
it has a cast time, meaning that you do not want to use it while actively
tanking enemies.
Wrecking Throw, similarly to
Shattering Throw deals
bonus damage to absorbs. While it does not remove magical immunities, it
does have a much shorter cooldown, making it a more compelling choice
should the situation arise.
Dungeon Tips and Tricks for Protection Warrior for The War Within Season 1
This section has Hunter-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.
Mythic+ Tips for Protection Warrior in The War Within Season 1
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Avanoxx
Gossamer Onslaught is blockable by
Spell Block;
Voracious Bite is blockable by
Shield Block;
- If needed, you can use
Champion's Spear, if talented, to keep Starved Crawlers tethered to the spear. Ideally you would use Champion's Spear on the boss for damage purposes instead.
- Anub'zekt
- Nothing special, keep the boss faced away from allies to prevent
Impale from being faced towards them.
- Nothing special, keep the boss faced away from allies to prevent
- Ki'katal the Harvester
Cosmic Singularity and
Venom Volley are blockable with
Spell Block;
Heroic Throw can be used to kill off any Bloodworkers from range, just keep in mind that they will drop pools of Black Blood on the ground;
- You can use
Avatar to break the root from
Grasping Blood.
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Bloodstained Webmage, Web Bolt;
- Atiik,
Poison Bolt;
- Ixin,
Web Bolt;
- Nakt,
Web Bolt;
- Generally, any
Web Bolt is reflectable.
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Orator Krix'vizk
Vociferous Indoctrination is blockable with
Spell Block;
Vociferous Indoctrination is a good time to use
Intervene, with
Storm Shield to assist allies.
Subjugate deals both physical and magical damage; be sure to keep
Shield Block and a magic mitigation ability like
Spell Block,
Shield Wall or
Spell Reflection up.
- Nx and Vx
Duskbringer is blockable with
Spell Block;
Shade Slash should be targeted away from your allies as it is a frontal;
Rime Dagger deals both physical and magical damage; be sure to keep
Shield Block and a magic mitigation ability like
Spell Block,
Shield Wall or
Spell Reflection up.
- The Coaglamation
Viscous Darkness knockback can be used to
Charge back in for extra Rage;
Corrupted Coating healing absorb can be reduced with
Last Stand and
Impending Victory;
Dark Pulse deals damage to all allies, use
Intervene, with
Storm Shield to assist them.
- Izo, the Grand Splicer
- Gorge, from the scarab adds, is blockable with
Shield Block;
Process of Elimination deals both physical and magical damage; be sure to keep
Shield Block and a magic mitigation ability like
Spell Block,
Shield Wall or
Spell Reflection up;
Umbral Weave's root can be deflected with
Spell Reflection;
Splice can be reflected with
Spell Reflection;
- Use
Intervene with
Storm Shield talented to assist allies with the Splice debuff.
- Gorge, from the scarab adds, is blockable with
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Covert Webmancer,
Grimweave Blast;
- Elder Shadeweaver,
Umbral Weave and
Web Bolt;
- Skittering Assistant,
Web Bolt;
- Sureki Silkbinder,
Web Bolt.
- Covert Webmancer,
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Speaker Shadowcrown
Shadow Bolt can be reflected with
Spell Reflection;
Obsidian Beam should be avoided, but in cases it can't be, you can use
Spell Block to mitigate it.
- Anub'ikkaj
Dark Orb and
Shadowy Decay are both blockable with
Spell Block;
Terrifying Slam deals both physical and magical damage; be sure to keep
Shield Block and a magic mitigation ability like
Spell Block,
Shield Wall or
Spell Reflection up;
Terrifying Slam knocks you away, so use
Charge to get back in. Be sure not to use it too fast, or you might fear your allies around you;
- Use
Intervene with
Storm Shield talented to help allies.
- Rasha'nan
Erosive Spray is blockable with
Spell Block;
- Use
Intervene with
Storm Shield talented to help allies.
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Animated Darkness,
Congealed Shadow;
- Nightfall Darkcaster,
Tormenting Beam;
- Nightfall Shadowmage,
Shadow Bolt;
- Sureki Webmage,
Web Bolt.
- Animated Darkness,
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- General Umbriss
Skullsplitter is blockable with
Shield Block;
Shadow Breath is blockable with
Spell Block.
- Forgemaster Throngus
Blistering Heat is blockable with
Spell Block;
Molten Flurry deals both physical and magical damage; be sure to keep
Shield Block and a magic mitigation ability like
Spell Block,
Shield Wall or
Spell Reflection up;
Molten Mace causes him to deal a lot more damage, either kite or use extra defensives if you can survive the extra damage.
- Drahga Shadowburner
Shadowflame Bolt is reflectable with
Spell Reflection.
- Erudax
Crush deals both physical and magical damage; be sure to keep
Shield Block and a magic mitigation ability like
Spell Block,
Shield Wall or
Spell Reflection up;
Depth's Grasp, the tentacle slam, can be deflected with
Spell Reflection.
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Molten Giant,
Lava Fist;
- Twilight Beguiler and Twilight Warlock,
Shadowflame Bolt;
- Twilight Decapitator,
Shadowflame Slash;
- Molten Giant,
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Blightbone
Crunch is blockable with
Shield Block;
- Use
Intervene with
Storm Shield on allies targeted by
Heaving Retch;
- Use
Spell Reflection to deflect the
Fetid Gas pools on the ground if you need to run over them;
- You can use
Champion's Spear on the worm adds as they spawn to keep them tethered. If you do so, be sure to also hit the boss with the spear.
- Amarth
Necrotic Bolt can be reflected with
Spell Reflection if it is cast on you;
Frostbolt Volley, from Reanimated Mage, is reflectable with
Spell Reflection.
- Surgeon Stitchflesh
Mutilate is blockable with
Shield Block;
- Use
Intervene on allies targeted with
Morbid Fixation, pay attention it lasts for 8 seconds, but
Intervene lasts for 6;
- Nalthor the Rimebinder
Frozen Binds can be reflected with
Spell Reflection;
- If you are frozen by
Frozen Binds, you can
Avatar to remove the root;
Ice Shard, despite the name, is a physical attack and can be blocked with
Shield Block.
Wrecking Throw, if talented for some reason, can be used on
Icebound Aegis.
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Brittlebone Mage,
Frostbolt;
- Corpse Harvester,
Drain Fluids;
- Rotspew,
Spew Disease;
- Zolramus Bonemender, Gatekeeper, Sorcerer,
Necrotic Bolt
- Brittlebone Mage,
- Important blockable abilities with
Shield Block include:
- Abominations,
Tenderize;
- Abominations,
Mutilate;
- Zolramus Bonecarver,
Boneflay;
- Zolramus Bonemender, Gatekeeper, Sorcerer,
Necrotic Bolt.
- Abominations,
- Use
Champion's Spear, if talented, to prevent Patchwerk Soldiers from Leaping around.
- Use
Berserker Rage if you are feared by Skeletal Marauder's
Rasping Scream.
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Ingra Maloch
- Be sure to have your big offensive cooldowns like
Avatar,
Shield Charge,
Demoralizing Shout with
Booming Voice and others, up for when
Droman's Wrath is cast. The boss takes 200% increased damage then;
Spirit Bolt is reflectable with
Spell Reflection;
- Use
Intervene, with
Storm Shield talented to help allies deal with the magic damage;
Berserker Rage can be used to dispel, or immune, the fear from
Repulsive Visage. With
Berserker Shout talented, you can do this for your whole party.
- Be sure to have your big offensive cooldowns like
- Mistcaller
- Be sure to interrupt
Patty Cake with
Pummel;
- Use
Intimidating Shout,
Shockwave,
Storm Bolt to help keep the Illusionary Vulpin in place.
- Be sure to interrupt
- Tred'ova
- Use
Intervene on the player targeted by
Marked Prey;
- Use
Champion's Spear,
Shockwave and any other crowd control abilities to help keep the spawned Gormling Larva in place. Be sure to also hit the boss with
Champion's Spear;
- Use
Heroic Leap to break
Mind Link quicker.
- Use
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Drust Boughtbreaker,
Bramble Burst;
- Drust Harvester,
Spirit Bolt;
- Drust Soulcleaver,
Soul Split;
- Mistveil Guardian,
Anima Slash;
- Mistveil Stinger,
Anima Injection.
- Drust Boughtbreaker,
- Mistveil Gorgegullet casts a frontal called
Tongue Lashing, sidestep or outrange it;
- Mistvel Matriarch casts
Shred Armor, be wary of it as it increases your damage taken;
- Mistveil Nightblossom casts
Triple Bite, which leaves a DoT on you that deals a lot of damage, use defensives like
Shield Wall if needed.
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Chopper Redhook
Heavy Hitter, the melee attack, is blockable with
Shield Block;
- Face Irontide Cleavers away from your party members to avoid hitting them with
Heavy Slash.
- Dread Captain Lockwood
Crimson Swipe and
Gut Shot are blockable with
Shield Block.
- Hadal Darkfathom
- Use
Heroic Leap if you are not in place before the
Tidal Surge cast happens;
- Use
- Viq'Goth
- Ensure that you are always in range of the Demolishing Terror; otherwise it will deal heavy group-wide damage.
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Bilge Rat Tempest,
Water Bolt;
- Irontide Curseblade,
Cursed Slash;
- Irontide Waveshaper,
Brackish Bolt.
- Bilge Rat Tempest,
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- E.D.N.A
Refracting Beam can be blocked with
Spell Block;
Seismic Smash cannot be blocked with
Shield Block, use defensives like
Shield Wall,
Demoralizing Shout and swap into
Defensive Stance for it;
- Skarmorak
Crystalline Smash can be blocked with
Shield Block.
- Master Machinists Speaker Dorlita and Speaker Brokk
Molten Metal can be reflected with
Spell Reflection;
Igneous Hammer can be blocked with
Spell Block;
- Void Speaker Eirich
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with
Spell Reflection:
- Curseforge Stoneshaper,
Stone Bolt;
- Cursedheart Invader,
Arcing Void;
- Forgebound Mender,
Alloy Bolt;
- Void Bound Despoiler,
Shadow Claw.
- Curseforge Stoneshaper,
Affix Tips, Tricks and Management for Protection Warrior in The War Within Season 1
This section has Warrior-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Protection Warrior in The War Within
Ascendant Affix Management for Protection Warrior
Periodically spawns orbs that need to be interrupted or crowd-controlled. Tools to deal with this affix include:
Pummel;
Disrupting Shout;
Storm Bolt;
Shield Charge;
Shockwave;
Intimidating Shout.
Oblivion Affix Management for Protection Warrior
Periodically spawns orbs, which then start moving. Intercept them before they reach enemies. As a tank, the enemies are following you; be sure not to drag the mobs into the orbs while you are trying to collect some of them.
Devour Affix Management for Protection Warrior
Places an absorb on players which needs to be dispelled or healed through.
As Warriors, we can't dispel, but we can assist our healer by healing ourselves
with Impending Victory and
Last Stand.
Voidbound Affix Management for Protection Warrior
Spawns a new add, which buffs others. Just swap to this add as soon
as possible, and be sure to kill it off as a high priority.
As the Void Emissary has 1 health, you can start casting Execute
as soon as it spawns since it deals a massive amount of damage.
Changelog
- 15 Dec. 2024: Added recommended tag for talents for clarity. Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 08 May 2024: Removed "Alternative Mythic+ build". Added Enduring Alacrity into the builds.
- 07 May 2024: Reviewed for 10.2.7. Replaced Heavy Repercussions with Into the Fray.
- 22 Apr. 2024: Reviewed for Season 4. Added Disrupting Shout section under Utility.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 22 Jan. 2024: Updated the AoE rotation part by adding offensive Talents.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed and updated for Patch 10.2.
- 04 Sep. 2023: Reviewed and updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 21 Jun. 2023: Updated Mythic+ talent build. Took Brutal Vitality.
- 11 May 2023: Prioritised showing talent build with tier.
- 01 May 2023: Updated for Patch 10.1.0.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 15 Mar. 2023: Updated the talent build to default Battering Ram over Thunderlord.
- 27 Feb. 2023: Added Thunderous Roar, Shield Charge to ability list.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 23 Dec. 2022: Added notes about Battering Ram, Spell Block and the seasonal affix.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
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This guide has been written by Mwahi, a Protection Warrior theorycrafter and moderator of the Skyhold Warrior Discord.
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