Protection Warrior Tank Mythic+ Tips — The War Within (11.1.0)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Protection Warrior in World of Warcraft — The War Within (11.1.0).
Protection Warriors in Mythic+
Protection Warriors, while not the best in Mythic+ due to their stun-oriented utility, have very decent survivability and solid damage output when played correctly.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our The War Within Mythic+ Season 1 page below.
Mythic+ Talents for Protection Warriors
Below, our sample Mythic+ tree will give you a good
amount of survivability and offensive abilities. Refer to the Builds and
Talents page for more information on particular talents and when to use them.
Colossus and
Mountain Thane are both competitive in Mythic+,
you can play with either of them!
Mountain Thane Mythic+ build for Protection Warrior
The biggest differences between the two Mythic+ builds are that as
Mountain Thane, you aim to play
Unstoppable Force
instead of
Immovable Object. Most of the other talents remain the same.
Some quick notes and alterations can be found below:
- You can drop
Best Served Cold for
Fight Through the Flames for a more defensive choice.
Battering Ram can be swapped for
Ravager.
Storm Bolt,
Crackling Thunder or
Intimidating Shout can be swapped for
Intervene. Be sure to use
Storm Shields instead of
Storm Bolt then in the
Mountain Thane tree.
Standard Mythic+ Talents Protection Warrior
This Mythic+ build provides us with high Shield Block up-time,
while also having access to multiple offensive cooldowns.
Some quick notes and alterations can be found below:
Crackling Thunder or
Intimidating Shout can be swapped for
Intervene or
Rumbling Earth.
Thunderous Roar and the two following nodes can be swapped for
Champion's Spear and its following nodes. The two are competitive with eachother.
- You can drop
Best Served Cold for
Fight Through the Flames for a more defensive choice.
Battering Ram can be swapped for
Ravager.
Mythic+ Utility for Protection Warrior in The War Within Season 2
This section talks mostly about the uses of different spells. For in-depth explanations of all Warrior Abilities and Talents, including these, check out our Spells page.
Utility of Protection Warrior in The War Within
Interrupts, Stuns and Stops
Pummel is our main interrupt ability. As tanks, we will take the blunt
force of the overall damage intake in dungeons, and while we can deal with the physical
damage intake fairly easily thanks to
Shield Block, the magic damage is where
it can get trickier. Using
Pummel effectively to interrupt various dangerous casts
will help lower our damage intake greatly and increase our chances of survival.
Disrupting Shout allows you to silence multiple enemies while also
Taunting all of them. While on paper, it seems like a great ability, it has a hefty 75
second cooldown and needs to actually interrupt the cast in order for the silence
to take effect. It does have potential uses in situations where you are facing
multiple deadly casters, or need help grouping packs.
Intimidating Shout is primarily used as an interrupt because
the disorient it provides is easily broken by damage. You can also use it as
crowd control by using it on a group of enemies and pulling a specific enemy
out of that group to focus it down.
Shockwave is your AoE stun. Use it to delay or cancel
dangerous abilities, or use it as a survivability tool to stun enemies when
your defenses are down.
Rumbling Earth helps lower the cooldown of
this significantly, and it can be further enhanced by
Colossus
talents like
Boneshaker and
Earthquaker
Storm Bolt acts as another strong single-target stun. Use it
instead of
Shockwave when you only need to stun one enemy in order
to prevent stun DR from kicking in.
Mountain Thane has the
Storm Bolts
talent, which will make this also hit 2 additional enemies.
Shield Charge should mainly be used on cooldown for the offensive part,
but it is worth remembering that it also stuns your primary target for 4 seconds
when cast.
Champion's Spear allows you to tether enemies hit by the spear to it.
As with
Shield Charge, you should mainly use this on cooldown, offensively.
Some types of situations where you might consider delaying your spear are when fixates come up, or enemies jump around. In such cases, using
Champion's Spear for the purpose of tethering these enemies might be more beneficial
for the overall group performance.
Other Utility
Spell Reflection is primarily used for the magic damage
reduction. In Mythic+, however, many spells can be reflected back to
the caster. There are some spells that hit very hard, and
if you are able to reflect those, you can deal a lot of damage to the enemy.
Additionally, sometimes you are able to apply debuffs to the enemy that
normally would have been applied to you had you been hit by the spell.
Rallying Cry can be used to save teammates during heavy damage intake
phases or to just help ease the pressure off your healer. It has a fairly
long 3-minute cooldown, so be sure not to waste it.
Berserker Rage makes us immune to Fear, Sap, and Incapacitate effects.
This can be used pre-emptively before the cast goes off or reactively when
you are already under the effect. You can further pick up
Berserker Shout,
which allows you to remove Fear effects also from your party members within 12 yards.
Intervene is an extremely potent tool if there is a use case for it.
Preventing your party member from taking damage from, let's say, a fixating enemy
is a great way to help your group. This ability is made even better thanks to
Mountain Thane talent,
Storm Shield. This causes the Intervene target to also gain a magic absorb shield,
which can be used as an extra defensive on allies who need it.
Shattering Throw may have niche uses in some dungeons where
the enemies either have a magical immunity or an absorb. Just remember that
it has a cast time, meaning that you do not want to use it while actively
tanking enemies.
Wrecking Throw, similarly to
Shattering Throw deals
bonus damage to absorbs. While it does not remove magical immunities, it
does have a much shorter cooldown, making it a more compelling choice
should the situation arise.
Affix Tips, Tricks and Management for Protection Warrior in The War Within Season 2
This section has Warrior-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Protection Warrior in The War Within
Ascendant Affix Management for Protection Warrior
Periodically spawns orbs that need to be interrupted or crowd-controlled. Tools to deal with this affix include:
Pummel;
Disrupting Shout;
Storm Bolt;
Shield Charge;
Shockwave;
Intimidating Shout.
Pulsar Affix Management for Protection Warrior
Periodically spawns orbs, connected to players. You need to walk into another players orb, and someone needs to walk into your orb to get rid of it.
Devour Affix Management for Protection Warrior
Places an absorb on players which needs to be dispelled or healed through.
As Warriors, we can't dispel, but we can assist our healer by healing ourselves
with Impending Victory and
Last Stand.
Voidbound Affix Management for Protection Warrior
Spawns a new add, which buffs others. Just swap to this add as soon
as possible, and be sure to kill it off as a high priority.
As the Void Emissary has 1 health, you can start casting Execute
as soon as it spawns since it deals a massive amount of damage.
Changelog
- 04 Mar. 2025: Added Mountain Thane as the suggested Mythic+ build.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Added recommended tag for talents for clarity. Reviewed for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 08 May 2024: Removed "Alternative Mythic+ build". Added Enduring Alacrity into the builds.
- 07 May 2024: Reviewed for 10.2.7. Replaced Heavy Repercussions with Into the Fray.
- 22 Apr. 2024: Reviewed for Season 4. Added Disrupting Shout section under Utility.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 22 Jan. 2024: Updated the AoE rotation part by adding offensive Talents.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed and updated for Patch 10.2.
- 04 Sep. 2023: Reviewed and updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 21 Jun. 2023: Updated Mythic+ talent build. Took Brutal Vitality.
- 11 May 2023: Prioritised showing talent build with tier.
- 01 May 2023: Updated for Patch 10.1.0.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 15 Mar. 2023: Updated the talent build to default Battering Ram over Thunderlord.
- 27 Feb. 2023: Added Thunderous Roar, Shield Charge to ability list.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 23 Dec. 2022: Added notes about Battering Ram, Spell Block and the seasonal affix.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Mwahi, a Protection Warrior theorycrafter and moderator of the Skyhold Warrior Discord.
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