Protection Warrior PvP Rotation and Playstyle — The War Within (11.1.0)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as an Protection Warrior, how you should use them, and we explain what your playstyle should be.
This page is part of our Protection Warrior PvP Guide.
Playstyle for Protection Warriors
The Protection Warrior focuses solely on stalling a game and protecting his team for as long as possible. While doing this, you must push out as much damage and pressure as possible to help drain the enemy team's Mana pool.
PvP comes down to good judgment and decision-making. No two matches are identical, and you will have to use your toolkit differently versus some enemies than the general guidelines indicate. However, the most important part is to master the fundamentals of playing Protection Warrior, like dealing damage and reacting to enemy cooldowns, before thinking about how to outplay your opponents, you should focus on the information and rotations listed in this section for starters.
Before the Gates Open
Coordinate with your team who your kill target will be and any potential swaps you can do. The main focus of your team should be to hit the target you can do the most damage to but also prevent the most damage from, like an enemy, Shadow Priest.
Offensive Rotation
Understanding Protection Warrior Damage
The single target damage rotation of Protection Warrior is not that complex,
as it is mostly
about Shield Slam and
Thunder Clap being used on
cooldown.
Revenge is a decent damage button when you have excess Rage or if
it procs
Rend should be maintained at all times and passively spread with
Thunder Clap
Sustained Damage
This list serves as your sustained damage rotation priority.
- Maintain
Hamstring on your kill target at all times.
- Use
Avatar for when you wish to burst.
- Maintain
Rend on your primary target
- Use
Execute when the enemy drops below the threshold.
- Use
Shield Slam on cooldown to deal damage and generate Rage.
- Use
Thunder Clap to deal damage and spread
Rend.
- Use
Revenge when it procs or if you have excess Rage.
Rage Spenders
You should spend your Rage on Ignore Pain most of the time, but you can
also, use it on
Shield Block against Physical damage users. It is
important to note that
Shield Block only works against Physical melee
or ranged attacks, meaning the damage of
Templar's Verdict or
The block does not reduce
Envenom.
Do not be afraid to sit on high or near maximum Rage: should you require
chaining Ignore Pain back to back or use
Execute at maximum power to close out the game. However, do make sure you
spend it before it hits the maximum, or else you will have wasted damage and Rage for
Anger Management.
Burst Damage
When you have the enemy healer in crowd control and are trying to kill an enemy, you use your burst damage.
- Use
Storm Bolt to stun your kill target.
- Prepare and track
Outburst
- Use
Avatar
- Use
Shield Charge
- Use
Shield Block to increase the damage of
Shield Slam
- Use
Shield Slam to consume
Outburst
- Use
Shield Slam on cooldown to deal damage and generate Rage.
- Use
Thunder Clap when
Shield Slam is not available.
- Use
Execute when available.
- Use
Revenge when it procs.
Defensive Techniques
Shield Wall is your primary defensive cooldown and is extremely
strong. The cooldown is lower than you might think because of
Anger Management,
so do not hold onto it for too long.
Ignore Pain enjoys the liberty of having only a 1-second cooldown.
This means that you can keep yourself permanently shielded as long as you have
the Rage for it. This is vital for reducing the damage you
take and keeping your healer's Mana high.
Heroic Leap has great pursuit potential but can be equally powerful
when trying to survive. Breaking the line of sight of enemies will nullify most
of their damage and is a great way to prevent being killed by unstoppable
cooldowns like
Combustion.
Rallying Cry is an excellent defensive for you and your team, especially
with
Inspiring Presence. Beware, as the health
gained is lost at the end of the duration and can surprise kill you or your
teammates.
Shield Block blocks any non-enhanced melee attack and ranged attack
(Hunters). It does not work against abilities like
Templar's Verdict or
Obliterate that is Frost-enhanced. Shield Block serves as a great
defense against any weapon-based attackers; even physical ranged ones like
Hunter.
Impending Victory is your only on-demand heal and should be taken
advantage of when you can.
Shield Bash is excellent for your team as well, allowing you to reduce permanently
the damage of a target, or even multiple targets, by 15%.
Good Avatar Usage
Avatar is your primary burst cooldown, which significantly enhances your
damage output and is almost crucial to being able to apply any pressure.
However, roots are also a great counter to Protection Warrior, and it can often
be a good idea to hold onto Avatar for abilities such as
Frost Nova, so
you can break free and help your team.
Good Intimidating Shout Usage
Intimidating Shout is a powerful ability that can make or
break your game. This ability is as strong offensively as it is defensively.
For this reason, this ability can be the hardest to determine the best use.
Some good ways to use it offensively are to use it as a follow-up-CC to an
already applied CC on the enemy healer or to start a CC chain. The enemy team
will try to stop your team from applying other forms of CC like
Polymorph or
Hex. If you can land an
Intimidating Shout onto all of the enemy team, your team will be in a
prime position to burst and apply CC without worrying about being
stopped. This way, you can turn the tides of a fight by, for example, using
it on a Windwalker Monk with
Storm, Earth, and Fire during
Fists of Fury, to nullify their offensive burst and let you
Storm Bolt your kill target to counter pressure with your team.
Intervene
Intervene is one of the best tools Protection Warriors have for the
team. It allows you to reposition your chosen teammate quickly and
redirect all melee and ranged attacks onto you. Keep in mind that this ability
does not do anything against spells.
Use it frequently and in response
to enemy attempts to kill your teammates.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Reviews for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4
- 19 Mar. 2024: Updated for Patch 10.2.6
- 15 Jan. 2024: Updated for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5
- 09 May 2023: Updated for Dragonflight Patch 10.1.
- 21 Mar. 2023: Updated for Patch 10.0.7.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 29 Jul. 2022: Updated for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Page updated for Patch 9.2.
- 08 Nov. 2021: Page reviewed for Patch 9.1.5.
- 04 Jul. 2021: Updated for Patch 9.1.
Other PvP Guides
This guide has been written by Karanze, an experienced Gladiator Warrior player who has been a Stormforged/trusted member in the popular Warrior class discord Skyhold. You can watch his stream on Twitch.
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