Ra-den the Despoiled Mythic Encounter Journal
Welcome to the Mythic difficulty Encounter Journal for Ra-den the Despoiled in Ny'alotha, the Waking City.
More Ra-den the Despoiled Content
If you are interested in more information about this encounter, we are please to tell you that we have more content. First of all, we have the encounter journal for the other difficulties.
For our strategy guide for Ra-den, please use the following link.
Overview
Ra-den periodically draws Void and Vita Essence from other realms. Essences that reach Ra-den empower him with energy of that type.
At 40% health, Ra-den begins drawling energy directly from these realms. This allows Ra-den to cast spells empowered by both energy types.
- Position yourself to avoid unnecessary damage from Unstable Vita.
- Position yourself to avoid chaining damage from Unstable Vita.
- Position yourself to avoid unnecessary damage from Unstable Vita.
- Prioritize healing on targets affected by Unleashed Void.
- Position yourself to avoid chaining damage from Unstable Vita.
- Monitor Ra-den's energy to anticipate Decaying Strike timing.
- Position Ra-den to avoid unnecessary damage from Unstable Vita.
Stage One: Gathering Power
At 100 Energy, Ra-den unleashes a void empowered strike, inflicting 294,486 Shadow damage and decreases the target's maximum health by 25% for 25 sec.
After absorbing an Essence of Nightmare, Ra-den becomes empowered with nightmare energy for 40 sec.
After absorbing an Essence of Nightmare, Ra-den releases a swarm of missiles at all enemies, inflicting 294,486 Shadow damage in 5 yard radius.
After absorbing an Essence of Nightmare, Ra-den infects an enemy with 5 stacks of Unstable Nightmare for 6 sec.
Upon expiration the inflicted player explodes with nightmare energy, consuming a stack of Unstable Nightmare and inflicting 343,567 Shadow damage to all enemies within 15 yards. All players hit are afflicted with Unleashed Nightmare. All remaining stacks are transferred to the nearest friendly ally.
Exposure to unstable elements increases damage taken from Unstable Vita, Unstable Void and Unstable Nightmare by 300% for 30 sec.
Summons a Shadow Terror.
Ra-den unleashes nightmare fires that follow targets, inflicting 122,701 Fire damage every 1 sec to anyone in it.
After absorbing an Essence of Vita, Ra-den becomes empowered with Vita Energy for 40 sec.
After absorbing an Essence of Vita Ra-den unleashes a wave of lightning, inflicting 294,486 Nature damage to all enemies.
Charges the target with storm energy, causing a surge of lightning every 6 sec, which transfers Unstable Vita to the farthest available target. The streaking lightning inflicts 245,405 Nature damage, applies an application of Instability Exposure to all players in its path.
Each transfer consumes a stack of Unstable Vita.
Exposure to unstable elements increases damage taken from Unstable Vita, Unstable Void and Unstable Nightmare by 300% for 30 sec.
Summons a Crackling Stalker.
Crackling Predator launches a bolt of lighting at a target, inflicting 147,318 Nature damage. This bolt can then chain to additional targets within 8 yards, dealing increasing damage with each hop.
After absorbing an Essence of Void, Ra-den becomes empowered with void energy for 40 sec.
After absorbing an Essence of Void Ra-den unleashes a wave of void energy, applying a shield that absorbs up to 294,483 healing taken and inflicts a 24,540 Shadow damage every 3 sec for 40 sec.
Launches a void missile at a nearby location, inflicting 269,945 Shadow damage and applying Instability Exposure to all enemies in a 6 yard radius.
If this damage is not soaked it will trigger Unstable Void Burst, inflicting 392,648 Shadow damage, applying Instability Exposure and Silence all players for 8 sec.
Another missile will then be launched at another nearby location. This can occur up 5 times.
Exposure to unstable elements increases damage taken from Unstable Vita, Unstable Void and Unstable Nightmare by 300% for 30 sec.
Summons a Void Hunter.
The caster unleashes void energy at the largest group of players, inflicting 2.9 million Shadow damage split among all enemies within 8 yards. All enemies hit are afflicted with Void Defilement.
Reduces all healing taken by 50% for 14 sec.
The conjured Nightmare seeks out its creator, in order to imbue him with power.
Essence of Nightmare transfer's the remanence of its energy to Ra-den upon death, lasting for 165 sec. Upon receiving 2 applications of Unclaimed Nightmare, Ra-den become infuriated, triggering Overwhelming Rage.
Ra-den becomes enraged, increases all damage done by 300%.
The conjured Vita seeks out its creator, in order to imbue him with power.
Essence of Vita transfer's the remanence of its energy to Ra-den upon death, lasting for 165 sec. Upon receiving 2 applications of Unclaimed Vita, Ra-den become infuriated, triggering Overwhelming Rage.
Ra-den becomes enraged, increases all damage done by 300%.
The conjured Void seeks out its creator, in order to imbue him with power.
Essence of Void transfer's the remanence of its energy to Ra-den upon death, lasting for 165 sec. Upon receiving 2 applications of Unclaimed Void, Ra-den become infuriated, triggering Overwhelming Rage.
Ra-den becomes enraged, increases all damage done by 300%.
Stage Two: Unleashed Wrath
Vita and Void energy erupts from Ra-den, inflicting 73,621 Plague damage to all nearby enemies every 2 sec.
At 100 Energy, Ra-den violently strikes an enemy, inflicting 122,702 Physical damage and leaves a Decaying Wound.
Ra-den inflicts a nightmarish wound, inflicting Shadow damage equal to 100% of the players health at time of application every 2 sec for 10 sec.
Ra-den rips open multiple tears in reality, inflicting 269,945 Shadow damage to all enemies with 12 yards.
Ra-den tethers a target to multiple allies, inflicting 34,356 Nature damage every 1 sec. This damage increases 20% every 1 sec.
Moving more than 196,322 yards from the ally dispels the Charged Bonds.
Ra-den pulls essence directly from the source, applying a stack of Lingering Energies.
Each time Unleashed Void or Unleashed Vita is triggered, the caster gains 10% increased damage. This effect applies to any minions created by the caster, and lasts indefinitely. Stacks.
The caster afflicts 3 targets with corrupting nightmare energy, inflicting 319,026 Shadow damage and causing the target to die if they ever reach maximum health for 30 sec.
Changelog
- 17 Jan. 2020: Page added.
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