Broodkeeper Diurna Raid Guide in Vault of the Incarnates
TankNotes
I also have my website dedicated to both tanks and raid leaders where I share my insight on the bosses with strategy and preparation advice which I will update after my guild has completed progress. If you are interested in this or want to discuss it on Discord, the links to them are below:
Strategy Guide: Quick TLDR Guide
Phase 1
- This phase will last either 5 minutes or when all of the eggs have been destroyed.
- You should split the raid into two teams. Boss and adds.
- Tanks: One tank will be on Broodkeeper, and one will be on add duty.
- Tanks: Mortal Stoneclaws is cast on the boss tank, which reduces healing received.
- The boss team will focus on breaking eggs with Greatstaff's Wrath and the add team will move to adds as they are spawning to kill them efficiently and get back to the boss. Focus on the eggs targeted by Rapid Incubation!
- The boss team players breaking eggs must use the extra action button spell on the staff to be fixated. Bring the fixated beam through an egg that has a timer on top of it to destroy it.
- Dodge Wildfire.
- Heroic: Wildfire now deals damage around each player. Spread.
- Icy Shroud either needs to be healed off or dispelled.
- The add team will need to kill the adds in the following priority system: Juveniles > Flamebenders > Stormbringers > Earthreavers > Mages > Legionnaires.
- Interrupt Mages and Stormbringers.
- Spread with Ionizing Charge.
Phase 2
- If any eggs remain, Broodkeeper will keep spawning adds. If no eggs remain, Broodkeeper will no longer spawn adds.
- Broodkeeper will gain stacks of Broodkeeper's Fury periodically increasing her damage done.
- Tanks: Mortal Stoneclaws is now cast twice as often, and the duration is doubled. Swap after every stack.
- Greatstaff's Wrath will now pick random players instead of players who are selected to be fixated.
- Icy Shroud is replaced with Frozen Shroud; this creates an attackable shield around the player, which needs to be destroyed before they can move.
Add Spawn Locations
Normal and Heroic
- Add wave 1: 2x Primalist Mages and 1x Juvenile Frost Proto-Dragon.
- Add wave 2: 1x Drakonid Stormbringer, 1x Primalist Mage, and 1x Tarasek Legionnaire.
- Add wave 3: 1x Dragonspawn Flamebender, and 3x Tarasek Legionnaires.
- Add wave 4: 1x Tarasek Earthreaver, and 2x Primalist Mages.
- Add wave 5: 1x Juvenile Frost Proto-Dragon, 1x Drakonid Stormbringer, and 2x Primalist Mages.
- Add wave 6: 3x Primalist Mages, and 2x Tarasek Legionnaire.
- Add wave 7: 1x Dragonspawn Flamebender, 1x Tarasek Earthreaver, and 1x Tarasek Legionnaire.
- Add wave 8: 3x Primalist Mages, and 2x Tarasek Legionnaire.
- Add wave 9: 3x Primalist Mages, and 1x Drakonid Stormbringer.
- Add wave 10: 3x Primalist Mages, and 1x Juvenile Frost Proto-Dragon.
- Add waves after this are unknown but can spawn if you have not destroyed all of the eggs in the room.
Mythic
The add waves on Mythic spawn in pairs in set locations around the room as shown in the image below:
Strategy Guide: Full Guide
Phase 1
The goal of this phase is to destroy all of the eggs in the room and get Broodkeeper into Phase 2. There are two ways of approaching this phase, and they will be detailed below the regular and speed strategies.
- Before the pull, establish who will be the boss and add teams. The boss team does not need many players as all they need to manage are breaking eggs and keeping the tank alive.
- There are 24 eggs in the room. You have a Greatstaff's Wrath cast every 30 seconds (starting at 15 seconds). This means by the time she automatically hits Phase 2, you will have 11 casts in total. You will need to break 2 additional eggs in addition to the 2 eggs, you will break per cast, which Rapid Incubation impacts during phase 1 to prevent adds spawning in phase 2.
- Boss team: Broodkeeper will use Rapid Incubation on the nearest two eggs. A beam indicates this from the boss. Make sure the eggs selected are close to you, if not move the boss.
- Boss team: The tank in this team will have Mortal Wounds on them while tanking and will require additional healing to counter the reduction.
- Boss team: The players breaking the eggs will do this by clicking the extra action button while they are standing near the staff after Greatstaff's Wrath is cast. This will then create a beam that will follow them until it breaks an egg (or the egg hatches). You can create only three beams per staff. This beam persists for a couple of seconds after breaking the egg, making breaking multiple eggs with a single beam possible!
- Healer. Boss team: Dispel Icy Shroud from the tank as a priority, and heal others. If you are a priest healer, you can mass dispel to remove multiple at once!
- Tank. Boss team: Be mindful of your pathing around the room as Broodkeeper has the Broodkeeper's Bond aura, which will buff adds within 50 yards.
- Boss team: Wildfire is cast on players within 50 yards of the boss. Move out of the area to avoid additional damage taken.
- Add team: Adds will spawn around the room in a set pattern; you can see where they will spawn as glowing orbs will show on their spawn locations. Kill the add wave and rejoin the boss team before the next wave spawns.
Heroic changes:
- There are now 28 eggs in the room. This means that you will need to break 6 additional eggs to prevent adds spawning in Phase 2.
- Boss team: Wildfire will now deal additonal damage to players nearby. A circle around your character indicates this. This means that you can no longer be stacked during Wildfire. Melee will need some space near the boss to spread out with this.
Mythic changes:
- There are now 32 eggs in the room. This means that you will need to break 10 additional eggs to prevent adds spawning in Phase 2.
- As the beam from Greatstaff's Wrath travels it will leave Storm Fissure behind it, dealing damage to players within 3 yards of the path every 0.5 seconds.
- Lingering Gaze is a new mechanic which increases damage taken by players who stay within 50 yards of the boss by 1% every 7 seconds. You can reset this by moving 50 yards away for 30 seconds.
List of adds and what they do
- Primalist Mage. These will cast Ice Barrage at random players. This can be interrupted. Interrupt their casts as it deals quite a large amount of damage.
- Tarasek Legionnaire. These will use Vicious Thrust on the tank. Fairly forgettable.
- Tarasek Earthreaver. These will cast Tremors on the tank. Tremors is a frontal cone, and the tank should point this away from the raid.
- Dragonspawn Flamebender. Creates Flame Sentry orbs. These will act as rotating flamethrowers and need to be avoided. They spawn on player locations and, as a result, can be baited to avoid the room being cluttered.
- Juvenile Frost Proto-Dragon. These will cast Chilling Tantrum, which damages all players within 50 yards. This will also reduce your movement speed. This is your second highest priority add to kill.
- Drakonid Stormbringer. These cast Ionizing Charge which applies a debuff to several players making them pulse damage around them. Spread this to prevent unnecessary damage.
Heroic changes:
- Tarasek Earthreaver. They will now cast Burrowing Strike which will apply a stacking armor reduction debuff to the tank.
- Dragonspawn Flamebender. They will now cast Cauterizing Flashflames which deals 20% of its own HP as damage to all players and then heals for 200% of the damage, it dealt over 9 seconds. This add is now your top priority to kill.
- Juvenile Frost Proto-Dragon. They will now cast Rending Bite on the tank, which deals a large amount of damage and bleeds the tank.
- Drakonid Stormbringer. They will now cast Static Jolt. This can be interrupted. A random player is targeted, and if the cast is successful, they will take a large amount of nature damage and be stunned for two seconds.
Phase 2
After all eggs have been destroyed (or the fight has reached 5 minutes in duration) phase 2 will begin.
- If any eggs remain, Broodkeeper will keep spawning adds. If no eggs remain, Broodkeeper will no longer spawn adds.
- Broodkeeper will gain stacks of Broodkeeper's Fury periodically increasing her damage done, making this a deadly moment of the fight.
- Use Bloodlust/ Heroism in this phase.
- Tanks: Mortal Stoneclaws is now cast twice as often, and the duration is doubled. Swap after every stack.
- Greatstaff's Wrath will now pick random players instead of players who are selected to be fixated.
- Icy Shroud is replaced with Frozen Shroud; this creates an attackable shield around the player, which needs to be destroyed before they can move Stack players for this mechanic to break the shields.
- As the phase goes on, Frozen Shroud becomes more and more deadly. Aim to have raid cooldowns ready for these, such as Rallying Cry or Aura Mastery.
Mythic changes:
- Mortal Wounds in this phase is now a 90% healing reduction. This means that your tanks need to be much more attentive when this is cast as damage that follows this may kill them.
- After the tank has been hit with Mortal Stoneclaws, Detonating Stoneslam will be applied which is a 6 second DoT followed by a large AoE explosion. The damage from the AoE explosion can be split with other players.
Changelog
- 18 Mar. 2023: Added Mythic add locations and timers. Clarified Mythic P2 tank debuff.
- 12 Dec. 2022: Fixed hyperlinks, added tags, added video clip descriptions.
- 11 Dec. 2022: Guide added.
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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