Council of Dreams Raid Guide in Amirdrassil, the Dream's Hope
Council of Dreams is the 5th of 9 boss encounters in the Amirdrassil raid in Dragonflight. On this page you will find a both a short and a full written guide for this encounter, with video clips to show the important mechanics.
Amirdrassil, the Dream's Hope Guides
1
Amirdrassil Raid Guide
2
Gnarlroot
3
Igira
4
Volcoross
5
Council of Dreams
6
Larodar
7
Nymue
8
Smolderon
9
Tindral
10
Fyrakk
11
Amirdrassil Unique Drops Guide
12
Obtaining Fyr'alath
TABLE OF CONTENTS OF THIS PAGE
1.
Council of Dreams Raid Guide
2.
Quick TLDR Guide
- All 3 bosses must die within 15 seconds. If they do not, they will heal back to 50% with
Rebirth.
1.1.
Urctos:
- 100 Energy Ability
Blind Rage: Turn Urctos into a duck with
Preen or letting the effect time out on the boss to Polymorph him and interrupt the cast.
- Tanks: Swap after each
Agonizing Claws cast.
- Tanks -
Heroic
Agonizing Claws now attacks everyone in front of the boss. Do not stand in front if you are not the active tank.
- Stand in
Barreling Charge to lower the amount of raid damage taken.
Heroic You cannot stand in two
Barreling Charge's in a row.
1.2.
Aerwynn:
- 100 Energy Ability
Constricting Thicket: Make
Barreling Charge hit Aerwynn to interrupt this cast.
- Run away with
Poisonous Javelin.
- Healers: You can dispel
Poisonous Javelin from players with a Poison dispel.
1.3.
Pip:
- 100 Energy Ability
Song of the Dragon: Run into
Noxious Blossom to remove the absorb shield.
Polymorph Bomb will target up to 4 players and turn them into ducks!
- Players who are ducks can run over
Noxious Blossom's and consume them. Once you have consumed three, you can cast
Preen, which will remove the Polymorph effect on you and apply it to enemies in 7 yards.
Heroic: When
Polymorph Bomb is removed, it also spreads to players within 7 yards.
Emerald Winds will push players away from the middle of the room.
2.
Strategy Guide: Full Guide
- This encounter features 3 bosses Urctos, Aerwynn and Pip. Each boss has their own health bar, and when they reach 1 HP, they will begin casting
Rebirth, this will heal the boss back to 50% if the others are not defeated in this timeframe. Ensure you have an even spread of DPS across all 3 bosses.
- Urctos can be moved freely by the tanks.
- Aerwynn will leap around the room periodically.
- Pip will stay near the middle of the room for the entire encounter.
- Tanks should aim to keep Urctos on top of Aerwynn to allow melee DPS to cleave on both bosses, and Ranged DPS need to be ready to swap to Pip whilst keeping DoTs on it.
1.4.
Heroic Changes:
Agonizing Claws is now a frontal cone attack. The active tank needs to ensure they are not facing melee DPS and the other tank should not stand near the current tank.
Barreling Charge now applies a vulnerability debuff, meaning that you cannot take 2 in a row. Tanks can soak every single charge with no issues, however the melee DPS need to be split in two groups.
1.4.1.
Urctos:
- 100 Energy Ability
Blind Rage: Urctos will deal increasing amounts of raid-wide damage and becomes vulnerable to "duck magic".
- What this means is that you need to turn Urctos into a duck with
Preen or letting the effect time out on the boss to Polymorph him and interrupt the cast.

- Tanks: Swap after each
Agonizing Claws cast.
Barreling Charge deals raid wide damage based on the amount of players who were hit by the charge.
- All melee DPS and both Tanks should stand in the charge to lower the amount of raid damage taken.
1.4.2.
Aerwynn:
- 100 Energy Ability
Constricting Thicket: This ability will slow the entire raid and deal increasing amounts of damage and slow speed reduction. The only way to stop this ability is to have Urctos use
Barreling Charge on Aerwynn. If
Barreling Charge fails to hit Aerwynn, it will be cast again for a second attempt. If this one fails, the raid is likely dead.

- Aerwynn will leap around the room at set timings, which can vary from 20 seconds to over a minute.
- Testing note: The locations Aerwynn would leap to were consistent on every pull. If this is the case when the raid releases a map will be inserted here instead of this note.
- Throughout the fight
Noxious Blossom pools will spawn. These can be removed by ducks running into them, however you will need to keep at least one of these in the room for
Song of the Dragon.
Poisonous Javelin's will target multiple players, and they will need to run away and be dispelled with a Poison dispel.
1.4.3.
Pip:
- 100 Energy Ability
Song of the Dragon: This applies an absorb shield to all players which can only be reduced by taking damage from
Noxious Blossom. Run into a pool to remove the absorb shield. Failing to remove the shield will cause you to be stuck dancing for 15 seconds and take a large amount of damage every second!
Polymorph Bomb will target up to 4 players and turn them into ducks!
- Players who are ducks can run over
Noxious Blossom's and consume them. Once you have consumed three, you can cast
Preen, which will remove the Polymorph effect and on enemies within 7 yards.
Emerald Winds will push players away from the middle of the room for 3 seconds. Be careful not to get pushed into pools.
1.5.
Heroic Changes:
Polymorph Bomb expiring from either timing out or casting
Preen will now turn allies within 7 yards into ducks!
2.
Mythic Strategy
Currently, this tab will only contain information on what changes on Mythic. A more robust strategy will be added after the raid goes live.
1.6.
Mythic Changes:
- Two bosses will reach 100 energy at the same time. There are 3 sets of combinations, and they occur in the following order:
- Urctos Enrage & Aerwynn Cast. For this combination, you want to spread one of the ducks so that you have one ready to instantly break Urctos' ability and then charge him into Aerwynn.
- Pip Shield & Aerwynn Cast. For this combination, run into a puddle to break the shield and charge Urctos into Aerwynn.
- Pip Shield & Urctos Enrage. For this combination, run into a puddle to break the shield and break Urctos' ability. This is followed by a Charge.
Emerald Winds now creates tornadoes around the edge of the arena. Getting pushed into one will knock you into the air.
2.
Changelog
- 28 Oct. 2023: Page added.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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