Scalecommander Sarkareth Raid Guide in Aberrus, the Shadowed Crucible
TankNotes
I also have my own website dedicated to both tanks and raid leaders where I share my insight on the bosses with strategy and preparation advice which I will update after my guild has completed progress. If you are interested in this or want to discuss it on Discord, the links to them are below:
Strategy Guide: Quick TLDR Guide
Phase 1
- Remove  Oppressing Howl by getting hit with Oppressing Howl by getting hit with Searing Breath or Searing Breath or Mass Disintegrate. Mass Disintegrate.
- If you are targeted by  Mass Disintegrate point
the arrow away from the raid. Mass Disintegrate point
the arrow away from the raid.
- Move away from  Scorching Bomb. Scorching Bomb.
- If you have the  Oppressing Howl debuff active when Oppressing Howl debuff active when Glittering Surge is cast, you will take a lethal
amount of damage. Glittering Surge is cast, you will take a lethal
amount of damage.
 Heroic: Avoid Heroic: Avoid Drifting Embers. Drifting Embers.
Phase 2
- Run through 10  Astral Flare before collecting
your third fragment (big circle soak). Astral Flare before collecting
your third fragment (big circle soak).
- Dodge  Abyssal Breath and kill the adds that spawn. Abyssal Breath and kill the adds that spawn.
- Interrupt  Blasting Scream. Blasting Scream.
- Move away from  Desolate Blossom. Desolate Blossom.
- If you pick up a  Void Bomb stand in a Void Bomb stand in a Desolate Blossom
to get sent into the other realm. Wait for the bomb to detonate and leave. Desolate Blossom
to get sent into the other realm. Wait for the bomb to detonate and leave.
- Tanks: Run away from the raid when  Void Claws is about to
expire. Void Claws is about to
expire.
 Heroic: Move to the edge of the room with Heroic: Move to the edge of the room with Infinite Duress. Infinite Duress.
Phase 3
- Use  Bloodlust after the first Bloodlust after the first Cosmic Ascension. Cosmic Ascension.
- Move away from  Cosmic Ascension. Cosmic Ascension.
- Spawn  Astral Formations near the edge of it. Astral Formations near the edge of it.
- Hide in the lines created by  Astral Formations when Astral Formations when Scouring Eternity is cast. Scouring Eternity is cast.
- Interrupt  Blasting Scream. Blasting Scream.
- Soak  Embrace of Nothingness as a raid. Embrace of Nothingness as a raid.
 Motes of Oblivion will give you 5 stacks of Motes of Oblivion will give you 5 stacks of Oblivion. Oblivion.
- If you pick up a  Void Bomb stand in Void Bomb stand in Motes of Oblivion
to go inside the other realm. Motes of Oblivion
to go inside the other realm.
 Heroic: Move to the edge of the room with Heroic: Move to the edge of the room with Infinite Duress. Infinite Duress.
- Tanks: Ensure  Void Slash only hits you. Stand in Void Slash only hits you. Stand in Motes of Oblivion
to go inside the other realm and wait for your debuff to expire and leave. Motes of Oblivion
to go inside the other realm and wait for your debuff to expire and leave.
Strategy Guide: Full Guide
Phase 1
Your goal in this phase is to ensure all  Oppressing Howl
debuffs have been removed before the end of the Phase.
 Oppressing Howl
debuffs have been removed before the end of the Phase.
- At the start of this phase, every player will have  Oppressing Howl
applied to them. If any of these debuffs remain when Sarkareth casts Oppressing Howl
applied to them. If any of these debuffs remain when Sarkareth casts Glittering Surge then they will be stunned and take lethal amounts
of damage. Glittering Surge then they will be stunned and take lethal amounts
of damage.
 Oppressing Howl can be removed by taking damage from Oppressing Howl can be removed by taking damage from Searing Breath or Searing Breath or Mass Disintegrate. Assign
a large amount of the raid to be hit by the first Mass Disintegrate. Assign
a large amount of the raid to be hit by the first Searing Breath
with a raid healing cooldown, a smaller amount for the second, and whoever
is left over for the third cast. If any players are hit by Searing Breath
with a raid healing cooldown, a smaller amount for the second, and whoever
is left over for the third cast. If any players are hit by Mass Disintegrate
between these, they do not need to be in the breath as they have been hit by a
mechanic already and have lost their Mass Disintegrate
between these, they do not need to be in the breath as they have been hit by a
mechanic already and have lost their Oppressing Howl debuff. Oppressing Howl debuff.
- Healers: When  Oppressing Howl is removed from a player,
it will trigger raid damage from Oppressing Howl is removed from a player,
it will trigger raid damage from Echoing Howl. Echoing Howl.
- Players targeted by  Mass Disintegrate should aim
to point the line away from other players. This will deal damage to
every player, from the image of Sarkareth to that player. Mass Disintegrate should aim
to point the line away from other players. This will deal damage to
every player, from the image of Sarkareth to that player.
 Scorching Bombs will spawn on random ranged players. Shortly
after spawning, they will detonate, dealing raid-wide damage (and additional
damage to players within 10 yards of it). Try and bait these and move around
the room each time these spawn. Scorching Bombs will spawn on random ranged players. Shortly
after spawning, they will detonate, dealing raid-wide damage (and additional
damage to players within 10 yards of it). Try and bait these and move around
the room each time these spawn.
- Tanks:  Burning Claws is a swap on 1 stack mechanic. This
will deal damage to the raid when it expires. This damage is based on the amount of
damage you have taken from the DoT left by the debuff. Try and reduce this with defensive
cooldowns. Do not get 2 stacks of Burning Claws is a swap on 1 stack mechanic. This
will deal damage to the raid when it expires. This damage is based on the amount of
damage you have taken from the DoT left by the debuff. Try and reduce this with defensive
cooldowns. Do not get 2 stacks of Burning Claws. Burning Claws.
- This phase will end either when  Glittering Surge is cast
a second time or Sarkareth hits 60% HP. Glittering Surge is cast
a second time or Sarkareth hits 60% HP.
 Heroic changes:
Heroic changes:
 Drifting Embers will spawn on the platform. If
you are hit by these, you will be knocked back. Simply avoid the
red swirls on the ground. Drifting Embers will spawn on the platform. If
you are hit by these, you will be knocked back. Simply avoid the
red swirls on the ground.
Phase 2
This phase introduces the  Oblivion stacks and
gently teaches you how to use them to your advantage to either
capitalize on damage by getting
 Oblivion stacks and
gently teaches you how to use them to your advantage to either
capitalize on damage by getting  Astral Flare buffs, or
by using the other realm to negate mechanics.
 Astral Flare buffs, or
by using the other realm to negate mechanics.
- At the start of this phase, every player will receive 10 stacks of
 Oblivion, which will send them into the other realm. Oblivion, which will send them into the other realm.
- Whilst you are in the other realm, you will take 99% less damage
from the  Emptiness Between Stars debuff and see three
soak pools. When you run into all three of these, you will return to the
boss phase. Before you do this: Soak 10 Emptiness Between Stars debuff and see three
soak pools. When you run into all three of these, you will return to the
boss phase. Before you do this: Soak 10 Astral Flare
to receive a haste and movement speed buff. Astral Flare
to receive a haste and movement speed buff.
- Ideally, your raid should soak the third pool at 5 seconds or less
remaining on the  Emptiness Between Stars debuff and soak
one final Emptiness Between Stars debuff and soak
one final Astral Flare before leaving to maximize the
benefits on the buff. Astral Flare before leaving to maximize the
benefits on the buff.
- When all players have left, interrupt Sarkareth (this should be done in 5 seconds or less) to begin Phase 2.
- In this phase, the boss has an entirely new set of mechanics.  Abyssal Breath
will target a random ranged player, and the boss will fly to that location.
3 Null Glimmer adds will spawn, and they need to be prioritised and interrupted. Abyssal Breath
will target a random ranged player, and the boss will fly to that location.
3 Null Glimmer adds will spawn, and they need to be prioritised and interrupted.
- If the Null Glimmer adds successfully cast  Blasting Scream, the
raid will take damage and have their casts interrupted. Blasting Scream, the
raid will take damage and have their casts interrupted.
- Shortly after casting  Abyssal Breath, Sarkareth will create
two Abyssal Breath, Sarkareth will create
two Desolate Blossoms at their location. Move away from these. Desolate Blossoms at their location. Move away from these.
- Finally, Sarkareth will spawn a  Void Bomb on a
random ranged player. This bomb can be picked up and will detonate after
20 seconds dealing lethal amounts of raid damage. However, the player holding
the bomb can enter Void Bomb on a
random ranged player. This bomb can be picked up and will detonate after
20 seconds dealing lethal amounts of raid damage. However, the player holding
the bomb can enter Emptiness Between Stars by standing in the Emptiness Between Stars by standing in the Desolate Blossom to get 10 stacks of Desolate Blossom to get 10 stacks of Oblivion. Stay inside
until the bomb detonates and leaves. This player should also grab 10 stacks of Oblivion. Stay inside
until the bomb detonates and leaves. This player should also grab 10 stacks of Astral Flare whilst they are inside for some free haste. Astral Flare whilst they are inside for some free haste.
- Sarkareth will repeat these mechanics in order until the phase is over.
- This phase will end either shortly after the third set of
 Desolate Blossoms or Sarkareth hits 40% HP. Desolate Blossoms or Sarkareth hits 40% HP.
 Heroic changes:
Heroic changes:
- Null Glimmer adds will cast  Rescind. This heals
them very quickly. This can be removed by moving them into Rescind. This heals
them very quickly. This can be removed by moving them into Desolate Blossoms. Desolate Blossoms.
- You can also kill them very quickly and not have to worry about this mechanic.
 Infinite Duress will be cast on a random player. This debuff
can be removed with a dispel, however, when it is removed, two effects will occur: Infinite Duress will be cast on a random player. This debuff
can be removed with a dispel, however, when it is removed, two effects will occur:- 1: The player with  Infinite Duress will be knocked up into the air. Infinite Duress will be knocked up into the air.
- 2: All players will be knocked away from the player with  Infinite Duress. Infinite Duress.
 
- 1: The player with 
Phase 3
The final phase of the encounter adds a couple of new mechanics but keeps most of the Phase 2 mechanics. This is where the fight really begins.
- Similar to the start of the previous phase, Sarkareth will fly away , and you will not be able to attack the boss. The raid will then be pulled towards the boss and pushed away. Make sure you stay on the platform!
- Shortly after landing, Sarkareth will cast  Cosmic Ascension
at their location. This creates a 30-yard zone you need to run away from.
You should run away as a raid to a pre-assigned location to spawn Cosmic Ascension
at their location. This creates a 30-yard zone you need to run away from.
You should run away as a raid to a pre-assigned location to spawn Astral Formations. Astral Formations.
- This also spawns Null Glimmer adds, and they should be prioritised and handled the same way as Phase 2.
- The  Astral Formations are useful later in the phase as they
allow you to negate pushbacks in the fight. Astral Formations are useful later in the phase as they
allow you to negate pushbacks in the fight.
- Tanks:  Void Slash is a frontal attack and
will leave a debuff on everyone hit. Ensure the boss is faced away from
the raid and your tank partner. After being hit by this run into Void Slash is a frontal attack and
will leave a debuff on everyone hit. Ensure the boss is faced away from
the raid and your tank partner. After being hit by this run into Motes of Oblivion to be sent into the other realm and
wait for your debuff to time out. If you fail to do this, then
the Motes of Oblivion to be sent into the other realm and
wait for your debuff to time out. If you fail to do this, then
the Void Slash debuff will hit the raid based
on the amount of damage you have taken from the DoT of this debuff. Void Slash debuff will hit the raid based
on the amount of damage you have taken from the DoT of this debuff.
- One player will recieve the  Embrace of Nothingness debuff.
This will create a large shadow zone around them. The damage from this
can be split with the raid and will also destroy any Embrace of Nothingness debuff.
This will create a large shadow zone around them. The damage from this
can be split with the raid and will also destroy any Astral Formations
in the area. If you have too many Astral Formations
in the area. If you have too many Astral Formations, you can
opt to destroy some. Astral Formations, you can
opt to destroy some.
 Void Bombs will still spawn on a random ranged player
and should be handled the same way as Phase 2. However, instead of standing
in shadow zones, the players should stand in Void Bombs will still spawn on a random ranged player
and should be handled the same way as Phase 2. However, instead of standing
in shadow zones, the players should stand in Motes of Oblivion
as they give 5 stacks of Motes of Oblivion
as they give 5 stacks of Oblivion each. Oblivion each.
- The final mechanic of the phase is  Scouring Eternity.
This mechanic will kill any player who is not hiding from it.
Every Scouring Eternity.
This mechanic will kill any player who is not hiding from it.
Every Astral Formation will cast a line behind it, which
indicates a safe spot. Stand in one of these. Astral Formation will cast a line behind it, which
indicates a safe spot. Stand in one of these.
- The mechanics will then repeat until the boss has been defeated.
 Heroic changes:
Heroic changes:
- The addition of  Infinite Duress adds complexity to
the phase. The most notable part is where the raid is running away
from Infinite Duress adds complexity to
the phase. The most notable part is where the raid is running away
from Cosmic Ascension. For this, the raid should move
together, and the player should move to the edge of the platform.
When the Cosmic Ascension. For this, the raid should move
together, and the player should move to the edge of the platform.
When the Astral Formations spawn the player with Astral Formations spawn the player with Infinite Duress should be dispelled to knock the raid to safety. Infinite Duress should be dispelled to knock the raid to safety.
Changelog
- 20 May 2023: Updated page with strategy.
- 09 May 2023: Guide added.
This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
- Don’t Miss This Remix Trick and Buy Them Again: Cross-Class Tier Sets for Easy Transmog Wins
- Player Housing in WoW Just Got Its First Working QR Code
- Max-Level Content Now Available for Testing on the Midnight Alpha
- Trader’s Gilded Brutosaur to Return in the Future
- Leeroy Jenkins is Back and He Might Save Azeroth Again
- Midnight’s Great Vaults Are Now Split by Faction Identity
- Level 90 Content, Housing Budgets Massively Increased, Set Bonuses and Class Changes! Midnight Alpha Notes: October 28th
- High Level Remix Keystone Fixes, Etheral Chests Can Be Catalyzed, and More: War Within 11.2.5 Hotfixes, October 28th
 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 