Smolderon Raid Guide in Amirdrassil, the Dream's Hope
Smolderon is the 7th of 9 boss encounters in the Amirdrassil raid in Dragonflight. On this page you will find a both a short and a full written guide for this encounter, with video clips to show the important mechanics.
Amirdrassil, the Dream's Hope Guides
1
Amirdrassil Raid Guide
2
Gnarlroot
3
Igira
4
Volcoross
5
Council of Dreams
6
Larodar
7
Nymue
8
Smolderon
9
Tindral
10
Fyrakk
11
Amirdrassil Unique Drops Guide
12
Obtaining Fyr'alath
TABLE OF CONTENTS OF THIS PAGE
1.
Smolderon Raid Guide
2.
Quick TLDR Guide
1.1.
Main Phase:
- Spread if you get Overheated.
- Heroic after Overheated expires you will fire Flame Waves across the room.
- If you do not have Overheated stand near the boss to soak Brand of Damnation.
- If you do not soak Brand of Damnation, you will not gain a damage boost during the intermission.
- Heroic Tanks: Run away after splitting Brand of Damnation as Searing Aftermath will deal damage to the raid based on how far away you are.
- Healers: All players who soaked Brand of Damnation will have Cauterizing Wound applied to them. Heal off the absorb.
- After the absorb is removed, they will explode and deal damage to all players in 6 yards.
- Spread after soaking Brand of Damnation.
- Stack close to the boss before Lava Geysers to bait the Smoldering Ground there.
- Move clockwise around the room.
- The second time Overheated is cast, it will go on all players that did not get it on the first cast.
- After two cycles of abilities Smolderon will reach 100 energy and the intermission will begin.
1.2.
Intermission:
- If you soaked Brand of Damnation in the previous phase 5 Living Flame orbs will fire from your character.
- Soak your Living Flame orbs for a 20% damage and 10% healing buff. This buff stacks.
- If any Living Flame orbs reach Smolderon, he will deal 5% more damage.
- Avoid the World In Flames pattern on the ground.
- Smolderon will return back to his main ability cycle.
- You have a maximum of 5 intermissions before you wipe (Heroic this is reduced to 3).
2.
Strategy Guide: Full Guide
1.3.
Main Phase:
- Every tier needs a mechanically light patchwerk encounter with a DPS check and this is that boss! There are 3 main mechanics and an intermission.
- Shortly after you pull the boss, half of the raid will get the Overheated debuff. These players should spread out, and all players who did not get it should run to the boss and soak Brand of Damnation with the tank.
- Brand of Damnation will be applied to the active tank and applies a large circle around the tank. This damage is split with all players in the circle.
- If less than 4 players are hit, Smolderon will gain a stack of Heating Up, which will reduce the number of intermissions you can enter by 1.
- Players hit by Brand of Damnation will have two debuffs applied to them:
- Cauterizing Wound, which applies a large heal absorb. When this is healed off it triggers an explosion which deals damage to all players in 6 yards.
- Emberscar's Mark allows players to gain damage buffs in the intermission!
- The players who got Overheated will deal damage to all players within 5 yards for 10 seconds and then explode, dealing additional damage to those players.
- After both of these mechanics have played out, the raid needs to group on Larodar for Lava Geysers to spawn them close together. These will stay in the room permanently.
- The raid then moves around the room and repeats the above mechanics again but with alternate players, so if you got Overheated, you will now soak Brand of Damnation and vice versa.
- Larodar will reach 100 energy after the second set of Lava Geysers, and the intermission will begin.
1.4.
Heroic Changes:
- Brand of Damnation will now apply Searing Aftermath to the tank. This tank needs to run away from the raid as it deals damage to the raid based on their distance.
- Overheated will now shoot Flame Waves across the room, meaning that spreading out with some distance is required.
1.5.
Intermission:
- When the intermission begins Smolderon will gain a stack of Heating Up which increases his damage dealt by 10%.
- If you soaked Brand of Damnation in the previous phase 5 Living Flame orbs will fire from your character.
- Each Living Flame orb increases your damage by 20% and healing by 10%. This buff stacks. If any Living Flame orbs reach Smolderon, he will deal 5% more damage.
- During the intermission World In Flames will fill rings of the room with fire. Avoid these and DPS the boss.
- Smolderon will be dealing ticking damage to the raid with Blazing Soul.
- Smolderon will return back to his main ability cycle.
- You have a maximum of 5 intermissions before Smolderon will cast Encroaching Destruction and wipe the raid.
1.6.
Heroic Changes:
- Your maximum number of intermission is reduced to 3.
- Blazing Soul increases in damage per tick.
2.
Mythic Strategy
Currently, this tab will only contain information on what changes on Mythic. A more robust strategy will be added after the raid goes live.
1.7.
Mythic Changes:
- Three Seeking Inferno orbs will spawn and fixate on players. These players need to run into their orb one at a time. You need to wait 3 seconds before soaking the next orb.
2.
Changelog
- 28 Oct. 2023: Page added.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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