Tindral Sageswift Raid Guide in Amirdrassil, the Dream's Hope
Tindral Sageswift is the 8th of 9 boss encounters in the Amirdrassil raid in Dragonflight. On this page you will find a both a short and a full written guide for this encounter, with video clips to show the important mechanics.
Amirdrassil, the Dream's Hope Guides
1
Amirdrassil Raid Guide
2
Gnarlroot
3
Igira
4
Volcoross
5
Council of Dreams
6
Larodar
7
Nymue
8
Smolderon
9
Tindral
10
Fyrakk
11
Amirdrassil Unique Drops Guide
12
Obtaining Fyr'alath
TABLE OF CONTENTS OF THIS PAGE
1.
Tindral Sageswift Raid Guide
2.
Quick TLDR Guide
1.1.
Phase 1:
- Tanks: Swap on 6 stacks of Searing Wrath or when your debuff expires.
- Tanks: Alternate soaking Blazing Mushroom's.
- Tank 1 takes Mushroom 1 and 3.
- Tank 2 takes Mushroom 2 and 4.
- If you get Fiery Growth run away from the raid. Once dispelled, a pool of Scorching Ground will appear.
- Either remove Mass Entanglement with a root removal ability or kill the root.
- Run away with Falling Star.
- Avoid Star Fragments.
1.2.
Moonkin Abilities:
- Run away from Fire Beam's.
- Heroic: More Fire Beam's will spawn.
1.3.
Intermission:
- When the intermission begins all players will be pushed away from the centre of the room. Don't fall off!
- Run towards a Fallen Feather and use your extra action button.
- Mount on your Dragonriding mount of choice and fly to the next platform.
- The raid should fly towards different Dream Essence's to get them all.
- Flying into Dream Essence will restore 3 Vigor and apply a stacking 5% damage and healing buff to the entire raid.
- Avoid flying into Scorching Plume's as it will remove 3 Vigor and your current movement speed.
- Once you reach the next platform, land and attack Tindral to remove the Supernova shield. Once the shield has been destroyed, the next phase will begin.
1.4.
Phase 2:
- In this phase, Tindral will shift into a Treant Form instead of Moonkin.
1.5.
Treant Abilities:
- Healers: Suppressive Ember will apply a healing absorb to players.
- Flaming Germination will deal raid-wide damage for 10 seconds and spawn Seed of Flame's around the boss.
- Step on Seed of Flame to destroy them. Any seeds which are not destroyed within 10 seconds will grow into a Flaming Tree and deal significant damage to the raid.
- Heroic: Destroying a Seed of Flame will apply a stacking DoT.
1.6.
Intermission:
- This intermission is the same as the previous but with more obstacles and Dream Essence's. Including some around the last platform.
1.7.
Phase 3:
- In this phase, Tindral will alternate between Moonkin and Treant Forms.
2.
Strategy Guide: Full Guide
1.8.
Phase 1:
- Tindral has these abilities in every phase.
- Tanks: Searing Wrath is a stacking fire dot applied on every attack. Tanks should do their first swap at 6-9 stacks and then whenever the debuff expires.
- Tanks: Tanks also get another mechanic to deal with, Blazing Mushrooms! These need to be soaked; however, when you soak one, you have a debuff, which
increases your damage taken from another mushroom for a short period of time, so you will need to alternate who soaks which mushroom.
- Tank 1 takes Mushroom 1 and 3.
- Tank 2 takes Mushroom 2 and 4.
- If any Blazing Mushroom is not soaked, then it will deal a very large amount of damage to the entire raid.
- Fiery Growth will be placed on the furthest 3 targets from Tindral. This is a dispellable debuff, however once dispelled, it will leave a pool of fire on the ground permanently and apply a DoT to the raid as well.
- If you get Fiery Growth run away from the raid. Once dispelled, a pool of Scorching Ground will appear.
- Several players will be marked with Falling Star and have large blue circles around them. These players should run away from the raid.
- This then triggers Star Fragments to fall in the room, avoid these.
- If you ever stand on the absolute edge of the platform, Tindral will hit you with Flame Surge.
1.9.
Moonkin Abilities:
- When Tindral shifts into this form, he will deal damage to the entire raid with Sunflame periodically.
- Fire Beam will mark an area of the room with a large fire swirly. Move away from this and shortly after beams of fire will shoot across the platform.
1.10.
Heroic Changes:
- Three Fire Beam's will spawn at a time, meaning you have to dodge a lot more fire!
1.11.
Intermission:
- When the intermission begins all players will be pushed away from the centre of the room. Don't fall off, and don't get pushed into fire!
- Fallen Feather's will now fall into the boss room, run towards one of these, and use your extra action button. This will now allow you to use your Dragonriding mount (don't worry if it's still greyed out, it'll work). Get on your mount and follow Tindral to the next platform.
- You will notice green Dream Essence orbs in the sky. Fly into these to gain a stacking 5% damage buff for the entire raid.
- Flying into Dream Essence or Emerald Gale will give you a speed boost and restore 3 Vigor.
- Avoid flying into the red Scorching Plume orbs as it will remove 3 Vigor and your current movement speed.
- Once you reach the next platform, land and attack Tindral to remove the Supernova shield. Once the shield has been destroyed, the next phase will begin. Failing to destroy the shield in time will wipe the raid.
1.12.
Phase 2:
- In this phase, Tindral will shift into a Treant Form instead of Moonkin.
1.13.
Treant Abilities:
- Make sure you do not tank Tindral near the edge of the room or near fire patches, as seeds can spawn there.
- When Tindral shifts into this form, he will apply Suppressive Ember to players. Suppressive Ember absorbs healing and should be healed off as a priority.
- Flaming Germination will deal raid-wide damage for 10 seconds and spawn Seed of Flame's around the boss.
- You have 10 seconds to destroy all of the Seed of Flame. Simply step on the seeds to destroy them and take a small amount of damage.
- Failing to destroy the seeds in 10 seconds will grow into a Flaming Tree and deal significant damage to the raid.
1.14.
Heroic Changes:
- Destroying a Seed of Flame will make you take 50% damage from destroying another seed for 6 seconds.
1.15.
Intermission:
- This intermission is the same as the previous but with more obstacles and Dream Essence's. Including some around the last platform.
1.16.
Phase 3:
- In this phase Tindral will alternate between Moonkin and Treant Forms making this very hectic. Move around the room and ensure you do not create fire pools where you intend to move.
2.
Mythic Strategy
Currently, this tab will only contain information on what changes on Mythic. A more robust strategy will be added after the raid goes live.
1.17.
Mythic Changes:
- Fiery Growth now applies a debuff to the raid, increasing their damage taken from it by 2000% for 3 seconds. Have two healers assigned to manage the dispels to prevent any accidents which can wipe you.
- Removing Mass Entanglement or preventing it from being applied will spawn a Treant, which deals a large amount of ticking raid damage.
- Blazing Mushroom are now joined by Wild Mushrooms. Two mushrooms will spawn at a time, and the tanks will need to alternate which one they soak.
- 1. Tank 1 takes Fire, Tank 2 takes Poison.
- 2. Tank 1 takes Poison, Tank 2 takes fire.
- 3. Tank 1 takes Fire, Tank 2 takes Poison.
- 4. Tank 1 takes Poison, Tank 2 takes fire.
- Fallen Feather now spawn during the boss phases. Players who pick these up need to soak a falling Flare Bomb and then dive into the raid to destroy the Mass Entanglement roots. If any Flare Bomb hit the ground, the raid will wipe. If a player tries to soak two Flare Bomb they will die (but potentially save the raid).
- Dream Essence or Emerald Gale now only restores 1 Vigor.
- Tindral now deals increasing amounts of damage in the intermission.
- Players can only soak one Seed of Flame every 10 seconds; soaking more will force a tree to spawn.
2.
Changelog
- 28 Oct. 2023: Page added.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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