Restoration Druid Healing Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as a Restoration Druid in World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Druid spells.
Introduction
If you are new to Restoration, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Restoration and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
If you are leveling a Restoration Druid, you will not have access to every ability on this page, nor will they have all the effects. However, our leveling guide will offer you a way to learn the spec as you go.
Main Resource of Restoration Druids
Mana is your only resource as a Restoration Druid. All of your healing abilities cost Mana, so managing it so that you do not run out throughout each encounter is crucial to being able to heal competitively.
Baseline Abilities for Restoration Druids
Ability | Abbreviation | Description/Effect |
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Bear | Shapeshifts you into a Bear, greatly increasing your Armor and Stamina, allows you to use Bear Form abilities. |
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Taunt | Forces the target to attack you for 3 seconds and greatly increases the threat you generate against that target for that duration. Only available in Bear Form. |
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- | Deals damage to one target and generates 10 Rage on use. Only available in Bear Form. |
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MotW | Buffs yourself and your group for 60 minutes, increasing Versatility by 3%. |
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MF | Arcane damage DoT. |
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RG | Emergency heal. It heals for a moderate amount instantly and a smaller
amount over 12 seconds. Regrowth will also have a 40% increased critical chance
when cast on a target with a Regrowth HoT if you are specced into
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Sprint | Shapeshifts you into ![]() |
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- | Shapeshifts into a Cat, increasing your movement speed and allowing access
to ![]() |
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- | A Cat Form-only ability that deals damage over time and generates Combo Points. |
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Roots | Root the target in place for 30 seconds. Almost any damage will quickly remove the effect. The ability is useful for various skips in dungeons. Usually, each trash pack has a leading mob, and all other mobs will stop moving when it is rooted. Remember that Entangling Roots has a 35-yard cast range, which is 5 less than most of your healing and damage spells. |
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- | ![]() ![]() |
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- | This is a shapeshift that increases your movement speed massively, equivalent to mounted movement speed when out of combat. |
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CR / BR / Bres | Resurrects a friendly player. Usable in combat. Cooldown is shared between the entire group in raids and Mythic+ dungeons. You will accumulate one charge at the rate of 90/Group Size during raid encounters and every 10 minutes in Mythic+ dungeons, shared between everyone in the group. In any other content, Rebirth has a personal 10-minute cooldown, not shared with anyone else. |
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Stealth | Activates ![]() ![]() |
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RJ | An instant-cast HoT, which also provides a small initial heal. This is your most frequently used spell. |
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SM | Consumes a Regrowth, Wild Growth, or Rejuvenation effect to
heal the target for a moderate amount. It is instant cast, and it has a
15-second cooldown. It is an inefficient healing spell, mainly due to consuming
a HoT, but it enables ![]() |
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FB | Potent single target ability that costs up to 50 energy and up to 5 combo points. |
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Res | Ressurects a friendly target. Only usable out of combat. |
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- | Low damage single target damage spell. |
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- | Deals damage to enemies in an 8-yard radius. It costs 35 energy and deals
damage to all targets in range. It does not cost or generate any Rage in
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WG | Places a HoT on up to 6 lowest health raid members around the target you cast it on. The HoT heals for more initially, then for less and less as it continues. Wild Growth is costly yet very Mana efficient. You should be casting this spell whenever 6 people need healing, and plan your Mana usage around it. |
Talented Abilities
As part of the Dragonflight overhaul to the talent system, every specialization received numerous new passive effects and active abilities. To break the list of every possible effect down into manageable chunks, we have grouped these abilities into passive and active effects, divided between the class and specialization talent trees, and organized by the order in which you will come across them from top to bottom.
If you would like to know more about which of these talents to select for your Restoration Druid, please see the builds and talents section of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | A ![]() ![]() ![]() |
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- | Heals you for 32% maximum Health over 3 seconds while you are in
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- | Puts a strong DoT on all targets in range. When applied from
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- | A ranged damaging ability cleaves some portion of the damage on all targets within 5 yards of the target. |
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SS | A hard-hitting instant ranged damaging ability. 10-second cooldown. |
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- | Another ![]() |
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IF | Costs 40 Rage and increases your Armor by 100% of your Agility for 7 seconds. Multiple applications of Ironfur can overlap, meaning that the Armor increase will stack, but the duration will not. |
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SF | A caster form damage over time spell. With ![]() |
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- | A ![]() |
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- | Puts enemy Beast or Dragonkin to sleep for up to 40 seconds. Any damage will
awaken the target. It works the same way as ![]() |
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LB | ![]() |
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NS | Makes your next ![]() ![]() ![]() ![]() |
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CW | An extremely potent HoT on a moderately short cooldown. The only downside is that it requires the target to take damage before it starts healing them. It is perfect for tank healing or dealing with any DoT. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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- | Increases movement speed by 15%. |
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- | Increases ![]() |
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- | Makes your Nature's Cure remove Curse and Poison effects along with Magic. |
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-- | Makes ![]() |
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- | Makes ![]() ![]() |
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- | Increase Physical damage and Armor by 3%/6%. |
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-- | Increases Magical damage and healing by 3%/6%. |
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YG | Heals you for 3% of your maximum Health every 5 seconds. If you are at full Health, it heals someone else. |
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- | Healing bonus to ![]() ![]() |
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- | Reduces cooldown of ![]() |
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- | ![]() |
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- | Clearcast ![]() |
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- | ![]() ![]() |
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- | ![]() |
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- | For each ![]() ![]() |
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- | ![]() ![]() ![]() |
Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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Interrupt | Interrupts enemy spell casts. Note that if you are out of the melee range of your target when you cast Skull Bash, you will charge into range regardless of whether the target is casting. This means you can effectively use Skull Bash as a pseudo-charge at the expense of putting your interrupt on cooldown. |
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- | Creates a vortex that will suck mobs back into the first time they attempt to leave. |
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Mass Roots | An active ability with a 30-second cooldown, which roots the target and all enemies within 15 yards of them in place for 30 seconds. Damage done to rooted targets may break the effect. Mass Entanglement is usable in all shapeshift forms. |
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WC | >An active ability that is off the global cooldown and which differs based on the shapeshift form you are in. 15-second cooldown. |
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- | Replaces ![]() |
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Clone | Makes your target invulnerable for 6 seconds. You can use this potent
ability to lock enemies from doing anything and prevent them from receiving
healing or buffs, such as ![]() |
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- | Dispels all enrage effects on a target. |
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- | An active ability with a 90-second cooldown. It heals you for 30% of your maximum Health is usable in all shapeshift forms and is off the global cooldown. |
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- | An active ability with a 30-second cooldown. It knocks back all targets within 15 yards in a cone in front of you, dazing them for 6 seconds. It is usable in all shapeshift forms. |
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Roar | Increases the movement speed of you and your allies within 15 yards by 60%
for 8 seconds. It puts you into ![]() ![]() |
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Efflo | Creates a healing zone that lasts for 30 seconds, healing up to 3 players
standing in it every 2 seconds. Efflorescence is the most efficient healing
spell outside of ![]() ![]() ![]() |
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Tranq | Channeled spell that heals all raid members for a large amount of Health over 8 seconds and leaves a stackable HoT. Heals for 100% more if you are not in a raid group. |
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Bark / IB | Places a buff on the target, reducing their damage taken by 20% for 12 seconds. |
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- | Heals a friendly target for a large amount. Receives triple bonus from Mastery. |
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- | Summons a Treant, which will immediately cast Swiftmend on your current target.
The Treant will cast ![]() |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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-- | Reduces damage taken by 4%. |
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-- | Increases healing taken by 4%. |
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-- | Increases the range of all your spells by 5 yards. Does not work on melee abilities. |
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-- | Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night. |
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-- | Makes it so that when you critical strike with a Combo Point-building ability, you gain an additional Combo Point. |
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-- | When you cast ![]() |
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- | For 4 seconds after shifting into ![]() |
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-- | Stamina in ![]() |
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- | Increases the duration of ![]() |
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-- | Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 seconds, and its Mana cost is reduced by 50%. |
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SotF | ![]() ![]() ![]() ![]() |
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SotF | The cooldown of ![]() |
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Cult | When ![]() |
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IP | Reduces the cooldown of ![]() |
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- | Reduces the cooldowns of all your Druid spells by 4 seconds every time
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- | ![]() |
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- | ![]() |
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- | Reduces ![]() |
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- | When ![]() ![]() |
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- | ![]() |
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- | ![]() ![]() |
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- | ![]() |
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- | ![]() |
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- | Allies protected by your ![]() ![]() |
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- | When specced into ![]() ![]() ![]() |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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Incap | Puts you into ![]() |
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Bash | An active ability with a 1-minute cooldown, which stuns the target for 4 seconds. It is usable in all shapeshift forms. |
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Vate | A buff you can place on yourself or on an allied healer, which allows them to cast spells free of Mana cost for 8 seconds. |
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HotW |
5-minute cooldown and 45-second duration active ability. It reduces the cast
time of Balance spells by 30% and increases their damage by 20%, increases
Physical damage by 20%, generates 1 Combo Point per 2 seconds, while in Cat
Form, gives you 20% extra Stamina in Bear Form and makes
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NV | Makes all your single-target spells also damage a nearby enemy for 20% of
the healing done. Single-target spells are all your healing spells, excluding
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- | Applis ![]() ![]() ![]() ![]() |
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Incarn / ToL | Shapeshift into the Tree of Life, increasing healing done by 10%, increasing
Armor by 120%, and granting protection from Polymorph effects.
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Convoke | Convoke will cast 8-9 healing spells and 3-4 damage spells. It will try not
to overwrite existing DoTs or HoTs. It will only be able to cast
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- | Extends the duration of all of your HoTs on friendly targets within 60 yards by 6 seconds and increases the rate of your HoTs by 25% for 8 seconds. 60-second cooldown |
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- | Refreshes the duration of your active ![]() ![]() |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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-- |
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-- | Gain 3%/6% of a stat while in each form. Without any form, you will gain Haste. |
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-- |
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-- | ![]() |
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WHI |
When you fall below 40% health, you cast ![]() ![]() |
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- | Reduces the cooldown of ![]() |
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-- |
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-- |
Casting ![]() |
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SpB | Applies a HoT to each target healed by ![]() ![]() |
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VI | ![]() |
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Circle | Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster. Does not reduce the duration of these effects. |
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- | ![]() |
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- | ![]() ![]() ![]() |
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- | ![]() ![]() |
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-- |
When you shift into a ![]() ![]() ![]() ![]() |
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DoC |
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-- |
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-- |
Consuming Clearcasting now causes your ![]() ![]() |
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- |
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Shoulders | When your ![]() |
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Photo | While your ![]() |
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Double bloom / DTL | You may ![]() |
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Germ | You can apply ![]() |
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- | Every third ![]() ![]() |
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PotA | ![]() ![]() ![]() |
For a full overview of the spells Restoration Druids get from talents, check our talent page link below.
Using cooldowns effectively is a core component of Restoration Druid's throughput in a raid environment. Check the Rotation and Cooldowns page to understand how to use them fully.
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been reviewed and approved by Torty, one of the main Restoration Druid theorycrafters. He is an author of the Twig It spreadsheet and DPS action priority list. He currently raids in Pure.
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