Restoration Druid Healing Spell List and Glossary — The War Within (11.0.5)
On this page, we present you with all spells and procs that you need to understand as a Restoration Druid in World of Warcraft — The War Within (11.0.5).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Druid spells.
Introduction
If you are new to Restoration, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Restoration and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
If you are leveling a Restoration Druid, you will not have access to every ability on this page, nor will they have all the effects. However, our leveling guide will offer you a way to learn the spec as you go.
Main Resource of Restoration Druids
Mana is your only resource as a Restoration Druid. All of your healing abilities cost Mana, so managing it so that you do not run out throughout each encounter is crucial to being able to heal competitively.
Baseline Abilities for Restoration Druids
Ability | Abbreviation | Description/Effect |
---|---|---|
Bear Form | Bear | Shapeshifts you into a Bear, greatly increasing your Armor and Stamina, allows you to use Bear Form abilities. |
Growl | Taunt | Forces the target to attack you for 3 seconds and greatly increases the threat you generate against that target for that duration. Only available in Bear Form. |
Mangle | - | Deals damage to one target and generates 10 Rage on use. Only available in Bear Form. |
Mark of the Wild | MotW | Buffs yourself and your group for 60 minutes, increasing Versatility by 3%. |
Moonfire | MF | Arcane damage DoT. |
Regrowth | RG | Emergency heal. It heals for a moderate amount instantly and a smaller amount over 12 seconds. Regrowth will also have a 40% increased critical chance when cast on a target with a Regrowth HoT if you are specced into Improved Regrowth. Despite the tooltip, the HoT effect will also benefit from increased critical strike chance. |
Dash | Sprint | Shapeshifts you into Cat Form and increases your movement speed by 60% for 10 seconds. |
Cat Form | - | Shapeshifts into a Cat, increasing your movement speed and allowing access to Cat Form only abilities. |
Shred | - | A Cat Form-only ability that deals damage over time and generates Combo Points. |
Entangling Roots | Roots | Root the target in place for 30 seconds. Almost any damage will quickly remove the effect. The ability is useful for various skips in dungeons. Usually, each trash pack has a leading mob, and all other mobs will stop moving when it is rooted. Remember that Entangling Roots has a 35-yard cast range, which is 5 less than most of your healing and damage spells. |
Barkskin | - | Barkskin reduces the damage you take by 20% for 12 seconds and prevents damage from delaying your casts. It is a powerful ability, especially when coupled with Bear Form. It has a 1-minute cooldown and is usable in any form, even while stunned, incapacitated, or asleep. |
Travel Form | - | This is a shapeshift that increases your movement speed massively, equivalent to mounted movement speed when out of combat. |
Rebirth | CR / BR / Bres | Resurrects a friendly player. Usable in combat. Cooldown is shared between the entire group in raids and Mythic+ dungeons. You will accumulate one charge at the rate of 90/Group Size during raid encounters and every 10 minutes in Mythic+ dungeons, shared between everyone in the group. In any other content, Rebirth has a personal 10-minute cooldown, not shared with anyone else. |
Prowl | Stealth | Activates Cat Form and places you into Stealth. Important to note that Prowl can be cast in your caster form and does not require Cat Form. It is often used to evade certain packs in dungeons or to take shortcuts. It can be coupled with Night Elf's racial Shadowmeld to escape combat in open-world and dungeons. |
Rejuvenation | RJ | An instant-cast HoT, which also provides a small initial heal. This is your most frequently used spell. |
Swiftmend | SM | Consumes a Regrowth, Wild Growth, or Rejuvenation effect to heal the target for a moderate amount. It is instant cast, and it has a 15-second cooldown. It is an inefficient healing spell, mainly due to consuming a HoT, but it enables Soul of the Forest. Swiftmend follows a simple priority list for which HoT it consumes: Regrowth, Wild Growth, and Rejuvenation. It does not matter which of them has a lower duration or any other factors. |
Ferocious Bite | FB | Potent single target ability that costs up to 50 energy and up to 5 combo points. |
Revive | Res | Ressurects a friendly target. Only usable out of combat. |
Wrath | - | Low damage single target damage spell. |
Swipe | - | Deals damage to enemies in an 8-yard radius. It costs 35 energy and deals damage to all targets in range. It does not cost or generate any Rage in Bear Form. |
Wild Growth | WG | Places a HoT on up to 6 lowest health raid members around the target you cast it on. The HoT heals for more initially, then for less and less as it continues. Wild Growth is costly yet very Mana efficient. You should be casting this spell whenever 6 people need healing, and plan your Mana usage around it. |
Talented Abilities
As part of the Dragonflight overhaul to the talent system, every specialization received numerous new passive effects and active abilities. To break the list of every possible effect down into manageable chunks, we have grouped these abilities into passive and active effects, divided between the class and specialization talent trees, and organized by the order in which you will come across them from top to bottom.
If you would like to know more about which of these talents to select for your Restoration Druid, please see the builds and talents section of our guide.
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Rake | - | A Cat Form-only ability that deals damage over time. Stuns and deals increased damage if used from Prowl or Shadowmeld. |
Frenzied Regeneration | - | Heals you for 32% maximum Health over 3 seconds while you are in Bear Form. 36-second cooldown, reduced by Haste. |
Thrash | - | Puts a strong DoT on all targets in range. When applied from Bear Form, it can stack to 3, but each stack will be roughly half as strong as Cat Form one. |
Starfire | - | A ranged damaging ability cleaves some portion of the damage on all targets within 5 yards of the target. |
Starsurge | SS | A hard-hitting instant ranged damaging ability. 10-second cooldown. |
Rip | - | Another Cat Form-only ability that deals damage over time but costs combo points. |
Ironfur | IF | Costs 40 Rage and increases your Armor by 100% of your Agility for 7 seconds. Multiple applications of Ironfur can overlap, meaning that the Armor increase will stack, but the duration will not. |
Sunfire | SF | A caster form damage over time spell. With Improved Sunfire, it applies the DoT in AoE. |
Maim | - | A Cat Form ability that stuns the target and deals damage based on Combo Points spent. |
Hibernate | - | Puts enemy Beast or Dragonkin to sleep for up to 40 seconds. Any damage will awaken the target. It works the same way as Entangling Roots for stopping patrolling packs in dungeons without pulling them. Hibernate can also interrupt NPCs' casts without removing DoTs from the target. The range of Hibernate is only 30 yards. |
Lifebloom | LB | Lifebloom is a HoT that can only be on one target at the same time. You should always keep Lifebloom up on a target that is taking constant damage, such as the tank. When Lifebloom expires, it Blooms — heals its target for a large amount. This also happens if you refresh it with 4.5 seconds remaining or less, which you should aim for to not waste any uptime. |
Nature's Swiftness | NS | Makes your next Regrowth, Rebirth, or Entangling Roots instant, free, castable in all forms, and heal for 100% more. This is an incredible ability that will improve your spot healing. Often, you will use this spell with Regrowth. However, you can also use it before Convoke the Spirits to buff all Regrowths cast by it. |
Cenarion Ward | CW | An extremely potent HoT on a moderately short cooldown. The only downside is that it requires the target to take damage before it starts healing them. It is perfect for tank healing or dealing with any DoT. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Feline Swiftness | - | Increases movement speed by 15%. |
Improved Barkskin | - | Increases Barkskin duration by 4 seconds. |
Improved Nature's Cure | - | Makes your Nature's Cure remove Curse and Poison effects along with Magic. |
Improved Sunfire | -- | Makes Sunfire apply its initial effect to all enemies within 8 yards. |
Verdant Heart | - | Makes Frenzied Regeneration and Barkskin increase all healing received by 20% while active. |
Killer Instinct | - | Increase Physical damage and Armor by 3%/6%. |
Nurturing Instinct | -- | Increases Magical damage and healing by 3%/6%. |
Ysera's Gift | YG | Heals you for 3% of your maximum Health every 5 seconds. If you are at full Health, it heals someone else. |
Nature's Splendor | - | Healing bonus to Regrowth from Nature's Swiftness is increased by 35%. |
Passing Seasons | - | Reduces cooldown of Nature's Swiftness by 12 seconds. |
Twinleaf | - | Nature's Swiftness now has 2 charges. |
Flash of Clarity | - | Clearcast Regrowths heal for 30% more. |
Waking Dream | - | Ysera's Gift now heals every 4 sec, and its healing is increased by 8% for each of your active Rejuvenations. |
Improved Regrowth | - | Regrowth has a 40% increased chance to Crit if the target is already affected by Regrowth. Despite the tooltip increases, the Critical chance of the HoT portion, too. |
Abundance | - | For each Rejuvenation you have active, Regrowth's cost is reduced by 5%, and Critical chance is increased by 5%. Maximum 12 stacks. |
Wildwood Roots | - | Abundance now also reduces the cast time of Regrowth by 5% per stack. Cenarion Wards cooldown is reduced by 10 seconds and its duration is increased by 2 seconds. |
Talent Tree Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Skull Bash | Interrupt | Interrupts enemy spell casts. Note that if you are out of the melee range of your target when you cast Skull Bash, you will charge into range regardless of whether the target is casting. This means you can effectively use Skull Bash as a pseudo-charge at the expense of putting your interrupt on cooldown. |
Ursol's Vortex | - | Creates a vortex that will suck mobs back into the first time they attempt to leave. |
Mass Entanglement | Mass Roots | An active ability with a 30-second cooldown, which roots the target and all enemies within 15 yards of them in place for 30 seconds. Damage done to rooted targets may break the effect. Mass Entanglement is usable in all shapeshift forms. |
Wild Charge | WC | >An active ability that is off the global cooldown and which differs based on the shapeshift form you are in. 15-second cooldown. |
Tiger Dash | - | Replaces Dash with a 45-second cooldown, 200% movement speed sprint that decays over 5 seconds when activated. |
Cyclone | Clone | Makes your target invulnerable for 6 seconds. You can use this potent ability to lock enemies from doing anything and prevent them from receiving healing or buffs, such as Bolstering. |
Soothe | - | Dispels all enrage effects on a target. |
Renewal | - | An active ability with a 90-second cooldown. It heals you for 30% of your maximum Health is usable in all shapeshift forms and is off the global cooldown. |
Typhoon | - | An active ability with a 30-second cooldown. It knocks back all targets within 15 yards in a cone in front of you, dazing them for 6 seconds. It is usable in all shapeshift forms. |
Stampeding Roar | Roar | Increases the movement speed of you and your allies within 15 yards by 60% for 8 seconds. It puts you into Bear Form unless you are in Cat Form. This is a tremendously powerful raid cooldown, especially on encounters that require coordinated raid movement. |
Efflorescence | Efflo | Creates a healing zone that lasts for 30 seconds, healing up to 3 players standing in it every 2 seconds. Efflorescence is the most efficient healing spell outside of Tranquility. Unlike Wild Growth, Efflorescence is not a fully smart heal, which means it will pick a random injured player within its radius to heal. Spring Blossoms makes your Efflorescence prioritize targets that do not have Spring Blossoms HoT on them and ignore the injured player rule. |
Tranquility | Tranq | Channeled spell that heals all raid members for a large amount of Health over 8 seconds and leaves a stackable HoT. Heals for 100% more if you are not in a raid group. |
Ironbark | Bark / IB | Places a buff on the target, reducing their damage taken by 20% for 12 seconds. |
Nourish | - | Heals a friendly target for a large amount. Receives triple bonus from Mastery. |
Grove Guardians | - | Summons a Treant, which will immediately cast Swiftmend on your current target. The Treant will cast Nourish on random injured allies until it expires. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Thick Hide | -- | Reduces damage taken by 4%. |
Natural Recovery | -- | Increases healing taken by 4%. |
Astral Influence | -- | Increases the range of all your spells by 5 yards. Does not work on melee abilities. |
Rising Light, Falling Night | -- | Increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night. |
Primal Fury | -- | Makes it so that when you critical strike with a Combo Point-building ability, you gain an additional Combo Point. |
Matted Fur | -- | When you cast Barkskin, you gain a small absorb shield for 8 seconds. |
Ursine Vigor | - | For 4 seconds after shifting into Bear Form, your health and armor are increased by 15%. |
Ursoc's Spirit | -- | Stamina in Bear Form is increased by 10%. |
Improved Rejuvenation | - | Increases the duration of Rejuvenation by 3 seconds. |
Starlight Conduit | -- | Wrath, Starsurge, and Starfire damage increased by 5%. Starsurge's cooldown is reduced by 4 seconds, and its Mana cost is reduced by 50%. |
Soul of the Forest | SotF | Swiftmend increases the healing of your next Regrowth or Rejuvenation by 150%, or your next Wild Growth by 50%. |
Renewing Surge | SotF | The cooldown of Swiftmend is reduced by up to 40%, based on the current Health of the target. Cooldown is reduced more when cast on a lower health target. |
Cultivation | Cult | When Rejuvenation heals a target below 60% Health, it applies a HoT to the target, healing them for 18.72% of Spellpower over 6 seconds. |
Inner Peace | IP | Reduces the cooldown of Tranquility by 30 seconds, gives you 20% damage reduction, and makes you immune to knockbacks while channeling it. |
Dreamstate | - | Reduces the cooldowns of all your Druid spells by 4 seconds every time Tranquility ticks. |
Improved Wild Growth | - | Wild Growth heals 1 additional target. |
Stonebark | - | Ironbark increases healing from your HoTs on the target by 20%. |
Improved Ironbark | - | Reduces Ironbark cooldown by 20 seconds. |
Verdancy | - | When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for a moderate amount. |
Rampant Growth | - | Regrowth's healing over time is increased by 50%, and it also applies to the target of your Lifebloom. |
Regenesis | - | Rejuvenation healing is increased by up to 10%/20%, and Tranquility healing is increased by up to 15%/30%, healing for more on low-health targets. |
Harmonious Blooming | - | Lifebloom now counts for 3 stacks of Mastery. |
Unstoppable Growth | - | Wild Growth's healing falls off 30% less over time. |
Regenerative Heartwood | - | Allies protected by your Ironbark also receive 75% of the healing from each of your active Rejuvenations. |
Wild Synthesis | - | When specced into Nourish, Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery. Stacks up to 3 times. When specced into Grove Guardians, Treants will also cast Wild Growth immediately when summoned. |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Incapacitating Roar | Incap | Puts you into Bear Form and disorients all enemies within 10 yards for 3 seconds. It is a compelling way to interrupt multiple mobs at the same time. |
Mighty Bash | Bash | An active ability with a 1-minute cooldown, which stuns the target for 4 seconds. It is usable in all shapeshift forms. |
Innervate | Vate | A buff you can place on yourself or on an allied healer, which allows them to cast spells free of Mana cost for 8 seconds. |
Heart of the Wild | HotW | 5-minute cooldown and 45-second duration active ability. It reduces the cast time of Balance spells by 30% and increases their damage by 20%, increases Physical damage by 20%, generates 1 Combo Point per 2 seconds, while in Cat Form, gives you 20% extra Stamina in Bear Form and makes Frenzied Regeneration have 2 charges. |
Nature's Vigil | NV | Makes all your single-target spells also damage a nearby enemy for 20% of the healing done. Single-target spells are all your healing spells, excluding Wild Growth, Tranquility, Efflorescence, trinket or weapon procs and effects. It will also count as overhealing. |
Overgrowth | - | Applis Lifebloom, Rejuvenation, Wild Growth, and Regrowth's HoT effect to an ally. 1-minute cooldown. |
Incarnation: Tree of Life | Incarn / ToL | Shapeshift into the Tree of Life, increasing healing done by 10%, increasing Armor by 120%, and granting protection from Polymorph effects. Rejuvenation healing increased by 40%, Mana cost reduced by 30%. Wild Growth affects 2 additional targets. Regrowth and Entangling Roots become instant casts. Wrath deals 20% more damage and is instant cast. It lasts 30 seconds. 3-minute cooldown. You may shapeshift in and out of this form for its duration. |
Convoke the Spirits | Convoke | Convoke will cast 8-9 healing spells and 3-4 damage spells. It will try not to overwrite existing DoTs or HoTs. It will only be able to cast Wild Growth and Swiftmend in caster form, Shred and Ferocious Bite in Cat form, Ironfur in Bear form, Starfall and Starsurge in Moonkin form. Other than these form-appropriate spells, it can also cast Moonfire, Wrath, Thrash, Rake. |
Flourish | - | Extends the duration of all of your HoTs on friendly targets within 60 yards by 6 seconds and increases the rate of your HoTs by 25% for 8 seconds. 60-second cooldown |
Invigorate | - | Refreshes the duration of your active Lifebloom and Rejuvenation effects on the target and causes them to complete 200% faster. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
---|---|---|
Instincts of the Claw | -- | Shred, Swipe, Rake, Mangle, Thrash damage increased by 5%/10%. |
Lycara's Teachings | -- | Gain 3%/6% of a stat while in each form. Without any form, you will gain Haste. |
Lore of the Grove | -- | Moonfire and Sunfire damage increased by 5%/10%. Rejuvenation and Wild Growth healing increased by 3%/5%. |
Oakskin | -- | Barkskin reduces damage by an additional 10%. |
Well-Honed Instincts | WHI | When you fall below 40% health, you cast Frenzied Regeneration. It does not require Bear Form to work and does not shift you into it. 2-minute cooldown. |
Improved Stampeding Roar | - | Reduces the cooldown of Stampeding Roar by 1 minute. |
Fluid Form | -- | Shred and Rake can be used in any form and shift you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. |
Forestwalk | -- | Casting Regrowth increases your movement speed and healing received by 8% for 6 seconds. |
Spring Blossoms | SpB | Applies a HoT to each target healed by Efflorescence. Spring Blossoms makes your Efflorescence prioritize targets that do not have Spring Blossoms HoT on them and ignore the injured player rule. |
Verdant Infusion | VI | Swiftmend no longer consumes a HoT but instead extends the duration of all HoTs on the target by 8 seconds. |
Liveliness | Circle | Your damage over time effects deal their damage 25% faster, and your healing over time effects heal 5% faster. Does not reduce the duration of these effects. |
Budding Leaves | - | Lifebloom's healing is increased by 3%/6% each time it heals, up to 45%/90%. It also increases Lifebloom's final bloom amount by 7%/15%. |
Cenarius' Guidance | - | Convoke the Spirits will cast 5-6 healing spells with increased chance to cast a half power Flourish and 3-4 DPS or tank spells. The cooldown is reduced to 1 minute, and spells cast to 9. During Incarnation: Tree of Life, you summon a Grove Guardian every 10 seconds. The cooldown of Incarnation: Tree of Life is reduced by 5 seconds when Grove Guardians fade. |
Embrace of the Dream | - | Wild Growth instantly heals all allies affected by your Rejuvenation. If targets have both Rejuvenation and Germination on them, it will only heal them once. |
Call of the Elder Druid | -- | When you shift into a Cat Form or Bear Form or cast Starsurge, you gain Heart of the Wild for 10 seconds, 1-minute cooldown. |
Dream of Cenarius | DoC | Wrath and Shred transfer 50% of their damage and Starfire and Swipe transfer 33% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active. ally. |
Thriving Vegetation | -- | Rejuvenation instantly heals your target for 15%/30% of its total periodic effect and Regrowth's duration is increased by 3/6 seconds. |
Forest's Flow | -- | Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 60% effectiveness, preferring those with your heal over time effects. |
Master Shapeshifter | - | Ironfur grants 30% additional armor and generates Mana. Wrath, Starfire, and Starsurge deal 30% additional damage and generate Mana. Rip, Ferocious Bite, and Maim deal 60% additional damage and generate Mana when cast with 5 combo points. Keep in mind, that these effects work when cast in respective forms during Convoke the Spirits. |
Nurturing Dormancy | Shoulders | When your Rejuvenation heals a full Health target, its duration is increased by 2 seconds, up to a maximum total increase of 4 seconds per cast. |
Photosynthesis | Photo | While your Lifebloom is on yourself, your periodic heals heal 20% faster. While your Lifebloom is on an ally, your periodic heals on them have a 4% chance of causing it to bloom. |
Undergrowth | Double bloom / DTL | You may Lifebloom two targets at once, but Lifebloom healing is reduced by 10%. |
Germination | Germ | You can apply Rejuvenation twice to the same target. Rejuvenation's duration is increased by 2 seconds. |
Reforestation | - | Every third Swiftmend cast grants you Incarnation: Tree of Life for 10 seconds. |
Power of the Archdruid | PotA | Wild Growth has a 40% chance of causing your next Rejuvenation or Regrowth to apply to 2 other allies within 20 yards of the target. |
For a full overview of the spells Restoration Druids get from talents, check our talent page link below.
Using cooldowns effectively is a core component of Restoration Druid's throughput in a raid environment. Check the Rotation and Cooldowns page to understand how to use them fully.
Changelog
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
This guide has been reviewed and approved by Torty, one of the main Restoration Druid theorycrafters. He is an author of the Twig It spreadsheet and DPS action priority list. He currently raids in Pure.
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