Restoration Shaman Healing Spec, Builds, and Talents — The War Within (11.1.0)
On this page, you will find out the best talents for each tier for your Restoration Shaman in World of Warcraft — The War Within (11.1.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Restoration Shaman talents.
The War Within Talents for Restoration Shaman
This page will go over the best talents, explaining them in detail. For Restoration Shaman, specifically, talents mostly change the amount of spells you want to press on cooldown or utility options to deal with specific scenarios. Our Rotation guide will have more specific information on how all of these talents combine with the baseline kit to create our gameplay loop:
Restoration has many situational talents, and many perform better in Mythic+, Raiding, or PvP. We have guides for content-specific talent builds below:
Quick Talents for Restoration Shaman
In the current meta we recommend using Totemic Chain Heal for all
group content, with
Farseer being mostly relegated to solo content such
as Delves and leveling. As talents heavily changed in this patch things can quickly
evolve as we experiment with the new talents in the new season so keep an eye
on the guide for updates!
Also, make sure to adjust these builds to include any utility needed for specific encounters. We will recommend different talent builds on a boss-by-boss basis on our raid tip pages, so make sure to check those out!
Best Talents for Restoration Shaman
Totemic Raid Talent Build for Restoration Shaman
While these are the baseline recommended talents, feel free to swap to different utility talents to suit your raid setup and boss-by-boss needs.
Chain Heal can be supported by very good talents such as
High Tide,
Tidebringer,
Ancestral Reach /
Flow of the Tides,
Unleash Life,
and
Coalescing Water making it one of the hardest hitting heals and well
worth building around. The
Totemic Hero Talents further improve upon
the Chain Heal playstyle by granting you free instant casts through
Lively Totems,
which also helps with Mana.
Consistent Riptide usage is also key to this build to make the most
out of
Primal Tide Core and
Tidewaters, and you will also want to
have as much burst healing as possible when raiding, usually with the triple raid
cooldowns
Ascendance,
Healing Tide Totem, and
Spirit Link Totem.
While the listed build currently goes for First Ascendant and
Current Control
to lower their cooldown, encounters where incoming damage is spaced by 3 minutes
benefit from having a more powerful Ascendance with
Preeminence instead.
Ancestral Protection Totem is another great alternative for harder bosses
with mechanic overlaps where raiders are likely to die. Finally, while
Acid Rain
does not provide healing, it provides massive damage benefits for a single point
and should almost always be taken.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Totemic Mythic+ Talent Build for Restoration Shaman
While these are the baseline recommended talents, feel free to swap to different utility talents to suit your group composition, target dungeon, and active weekly affixes.
The idea behind these talents is to give you high baseline healing and utility,
including many DPS talents, such as Acid Rain and
Master of the Elements,
which allows you to seamlessly alternate between healing and DPS with
Healing Surge
and
Lava Burst, while skipping on casting
Flame Shock altogether.
Undulation and
Ancestral Awakening work well in small group
settings, where single target heals are much more used than in raids, but
Chain Heal
and its support talents can also be useful in a
Totemic shell as you
will be able to have a very strong
Healing Stream Totem with
Lively Totems,
Reactivity,
Supportive Imbuements,
Living Stream, and
Elemental Resistance
to carry your healing on most pulls.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Farseer Raid Talent Build for Restoration Shaman
While these are the baseline recommended talents, feel free to swap to different utility talents to suit your raid setup and boss-by-boss needs.
Chain Heal is supported by very good talents such as
High Tide,
Tidebringer,
Ancestral Reach /
Flow of the Tides,
Unleash Life,
and the new
Coalescing Water making it one of the hardest hitting heals
and well worth building around.
Because of Maelstrom Supremacy giving a massive buff to some spells,
using
Wellspring is recommended, and you will also have more than enough
Riptides rolling around due to
Offering from Beyond to use
Flow of the Tides effectively.
Ancestral Protection Totem is a great talent alternative for harder
bosses with mechanic overlaps where raiders are likely to die.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Farseer Mythic+ Talent Build for Restoration Shaman
While these are the baseline recommended talents, feel free to swap to different utility talents to suit your group composition, target dungeon, and active weekly affixes.
The idea behind these talents is to give you high baseline healing and utility,
including many DPS talents, such as Acid Rain and
Master of the Elements,
which allows you to seamlessly alternate between healing and DPS with
Healing Surge
and
Lava Burst, while skipping on casting
Flame Shock altogether.
Unleash Life allows for permanent uptime of one Ancestor, which is more
reliable than having to cycle through
Undulation, and having the full
Chain Heal
package allows for easy area healing, even in spread out situation where
Totemic
struggles. With the high amount of
Riptides available as
Farseer
in a 5-man setting,
Flow of the Tides is also a great pick.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Farseer Delve Soloing Talent Build for Restoration Shaman
While these are the baseline recommended talents, feel free to swap to different utility talents to suit the kind of Delve you are entering and its specific challenges.
While Restoration is not particularly fast at clearing Delves in general, it
has the advantage of being able to do it while keeping itself healthy without much
effort through beefy self-healing with Healing Surge and multiple cooldowns
that work surprisingly well when healing only yourself, and perhaps also a handful
of allies.
The new tank specialization for Brann in Season 2 is meant to allow healers like us to have a way to clear delves in a way that is compatible with our group healing role, and we recommend you to run with him as tank along with strong damage Curios as a default.
Acid Rain increases your DPS potential and
Master of the Elements
allows you to seamlessly alternate between self-healing and DPS with
Healing Surge
and
Lava Burst, while skipping on casting
Flame Shock altogether.
Unleash Life is picked to guarantee near-permanent Ancestor help
for the Delve with the
Farseer talents picked.
Tide Turner finally finds its purpose for boosting
Healing Tide Totem's
output on yourself, and
Reactive Warding is actually quite nice when you
know you will be the main target of enemy attacks constantly, and thus be able
to get a lot of value from low count shield refreshes.
The build also includes many ways to kite, such as Frost Shock with
Arctic Snowstorm, which has the benefit of being an efficient way to
get Ancestors to cast their
Lava Burst, especially when you are
kiting!
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Talent details for Restoration Shaman
We will not discuss every talent on this page, as this is done in the dedicated spell summary guide, instead:
Hero Talents for Restoration Shaman
Farseer
Ability | Abbreviation | Description/Effect |
---|---|---|
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CA | Allows you to summon Ancestor-friendly NPCs with ![]() ![]() |
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LW | Causes your Ancestor spells to be 20% more powerful. |
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AF | Ancestors will call a new Ancestor to aid you 20% of the time when despawning. |
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OfB | Whenever you summon an Ancestor, you will also reduce ![]() ![]() |
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NH | Reduces the cooldown of ![]() |
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EC | Increases the maximum charges of ![]() ![]() |
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HMC | Makes Ancestors last 4 seconds more. |
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RC | Causes ![]() ![]() |
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PC | Increases your maximum Mana by 5% and allows for 4 ![]() |
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MSup | Increases the healing done by ![]() ![]() ![]() ![]() ![]() |
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ER | ![]() ![]() ![]() |
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SwM | Using spells with a cast time increases the duration of ![]() ![]() |
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FC | When an Ancestor expires, it will cast a small absorb shield on a nearby injured ally that lasts for 10 seconds and steadily decays over its duration. |
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AS | Replaces ![]() |
Totemic
Ability | Abbreviation | Description/Effect |
---|---|---|
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ST | A longer duration, higher impact ![]() |
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ST | A passive ![]() |
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OToT | Makes your totems larger in both size and radius and increases their Health. |
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SR | Causes some of your support totems, such as ![]() |
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IM | Increases the duration of ![]() |
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AC | Increases your damage and healing by 3% while ![]() |
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OS | Makes ![]() ![]() ![]() |
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WB | Grants a large absorb shield every 30 seconds if you have any totem active. |
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PC | Increases the healing of ![]() |
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SI | Allows you to imbue your shield to increase your healing by 2% and increase
the duration of ![]() ![]() ![]() |
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LT | Causes your ![]() ![]() ![]() ![]() ![]() ![]() |
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Reac | Makes your ![]() ![]() ![]() |
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ESurge | Increases your healing by 10% on allies affected by ![]() ![]() ![]() |
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TC | Causes the ![]() |
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WE | Using ![]() ![]() ![]() ![]() ![]() |
Key Class Tree Talents for Restoration Shaman
Rows 1 to 4
Ability | Description/Effect |
---|---|
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One of the few no-cooldown multi-target heals in the game,
and its healing jumps prioritize the most injured players in range, making it a
very powerful spell. As one of the core spells of a Restoration Shaman, there
are many talents that can interact with it, such as ![]() ![]() ![]() ![]() |
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Your main defensive cooldown and an important talent that provides a a lot of defensive power, especially in the hands of an experienced player. |
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Your interrupt, and a good one as it has the lowest cooldown among ranged interrupts, although it compensates by having a lower range and lower lockout time. In Mythic+ or whenever you are planning to fight enemies with interruptible casts, you should take this. |
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An excellent way to increase your ![]() |
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A good alternative to ![]() |
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Allows you to use ![]() |
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Provides a lot of healing for the single global it takes
to cast, and also increases your healing on the target by 20% and reduces damage
taken by 5% when used alongside ![]() |
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Allows you to have ![]() ![]() |
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Must-have, as it contributes significant healing,
especially when transformed into ![]() |
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Excellent talent which increases your health significantly in most
situations, and allows you to use ![]() |
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Excellent mobility tool that allows you to cover large distances quickly with
its effect and avoids the landing position issues ![]() |
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Low cooldown mobility tool that allows you to quickly reposition at a fixed distance in front of your character. While the added mobility is nice, what really makes it stand out is that it allows you to break knockback effects, cross gaps, and avoid fall damage, making it a powerful situational spell. |
Rows 5 to 7
Ability | Description/Effect |
---|---|
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Reduces Fire, Frost, and Nature damage taken by players healed by ![]() ![]() |
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Great for raiding, and you should take it whenever your group's strategy involves getting a speed boost to go from point A to point B unless someone else is already providing this effect. |
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Making ![]() |
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Becoming even faster and having ![]() |
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Fantastic for solo play and PvP when you are being trained by melee enemies.
You might want to use ![]() |
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Increases your totem duration and radius. As you rely on multiple totems for both healing and utility; this is a great talent for Restoration Shamans. |
Rows 8 to 10
Ability | Description/Effect |
---|---|
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Great when used alongside ![]() ![]() |
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Great for Restoration, as you rely heavily on multiple
totems, from the short cooldown ![]() ![]() |
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Allows you to use ![]() |
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This talent allows you to cast ![]() |
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Decent Mana generator for a large raid group with multiple healers. |
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has the niche effect of resetting the cooldown of your
most recently used totem with a baseline cooldown under 3 minutes, making it
mostly useful with ![]() ![]() |
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Allows you to reset the cooldown on ![]() ![]() |
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Long cooldown totem, which grants you a personal absorb shield that is reinforced every 5 seconds it stays up. While the shield is not huge, this is a decent extra defensive at your disposal. |
Key Restoration Tree Talents for Restoration Shaman
Rows 1 to 4
Ability | Description/Effect |
---|---|
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Core ability that is Mana efficient and provides high healing on a short cooldown. |
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Must-have talent that contributes significant healing, especially when transformed
into ![]() ![]() ![]() |
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Low cooldown, high-efficiency spell, with multiple modifiers that allow it to
also contribute significant damage (![]() ![]() |
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Causes ![]() ![]() ![]() ![]() |
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Turns your ![]() |
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Good talent that works well in any situation. Your highest priority with this talent is to ensure it is running on the tanks and other priority targets at all times to grant them additional survivability. |
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Significant Mana sustain talent, which will return a huge amount of Mana to you throughout a fight. Logically, if Mana is not an issue, then this talent loses some value, but it is a very important talent whenever extra Mana is valuable. |
Rows 5 to 7
Ability | Description/Effect |
---|---|
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Iconic Restoration Shaman ability, which has excellent life-saving potential due to instantly restoring the life of whoever is most injured inside a player grouping. |
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Excellent talent which increases the damage reduction of ![]() |
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Increases the healing of your next ![]() ![]() ![]() |
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Stores some of the healing you do while it is active and releases it all at once evenly among nearby friendly targets. This is a very powerful talent, which acts as a multiplier on your healing, especially during cooldown-boosted periods. |
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Causes ![]() ![]() ![]() |
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Provides high healing over a period of time and can be used while moving, which allows you to use it while doing fight mechanics or casting other healing spells. It will do its maximum healing at 5 targets or above, making it good for Mythic+ and small group content as well! |
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Increases the healing of ![]() ![]() |
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Also causes ![]() ![]() ![]() |
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An extra instant heal and a strong boost to your next heal. The boost depends
on the spell, but you will generally use this on ![]() ![]() ![]() |
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Great if you cast a lot of ![]() ![]() |
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Provides an extra ![]() ![]() ![]() ![]() |
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This talent causes your ![]() ![]() |
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Good for reducing frequent incoming damage on a stacked group of allies. Since it only absorbs a small, fixed amount of each attack, it is not recommended to use against enemies that deal slow, powerful attacks, but is great in almost all other situations. |
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The best choice whenever you plan to intentionally have one ally die to bypass encounter mechanics; just be mindful of the 200% maximum Health killing blow limit. It should also be picked whenever your group is consistently struggling to keep everyone alive through a short, specific part of an encounter. |
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A 1 hour imbue for your weapon that causes some of your healing spells to have
a 20% chance to activate a small heal over time on the target. While ![]() ![]() |
Rows 8 to 10
Ability | Description/Effect |
---|---|
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Provides extra free ![]() |
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Causes ![]() ![]() ![]() ![]() ![]() ![]() |
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Causes ![]() ![]() ![]() |
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This talent can be a decent healing increase, especially in periods where you
have a high amount of ![]() |
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Causes a healing burst when used and massively increases your healing while active. Provided you save your strongest healing spells and have multiple heals over time running when used, it can do a huge amount of healing. |
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Reduces the cooldown of ![]() |
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Increases your Haste during ![]() |
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Post rework, it is a great ability that you can activate after using ![]() ![]() ![]() ![]() |
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This powerful talent drastically increases the cast speed and jump range of
your ![]() ![]() ![]() |
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Allows you to bank powerful ![]() ![]() |
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Causes your single target heals to have a chance (doubled if you critically hit) to heal another nearby ally for a portion of their effect. Not a very impactful talent on a point-by-point basis but occasionally required for pathing purposes. |
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Causes your ![]() ![]() |
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This talent will heal your ![]() ![]() ![]() |
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Post buffs, it is now a strong healing ability that you can use for added area
healing in between ![]() ![]() ![]() |
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This talent can make a large difference in your healing if you get ![]() ![]() |
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Increases the healing benefit to ![]() ![]() ![]() ![]() |
Restoration Shaman Hero Talents
Restoration has access to two new Hero Talent trees:
Farseer is all about spawning Ancestors, mostly through
Call of the Ancestors and
Ancestral Swiftness. These are friendly NPCs that heal or deal damage based on what spells you use while they are active, making this tree a solid all-rounder that amplifies your burst healing potential but which also has poor synergy with
Cloudburst Totem and
Ascendance, as Ancestor healing is not considered your healing.
Totemic is all about using Totems, including the new
Surging Totem, which replaces
Healing Rain with a 24-second duration instant cast and can be moved with
Totemic Projection. This frees up a lot of casting time, especially when combined with
Lively Totems, and its free
Chain Heals when using throughput totems. These talents simplify gameplay greatly, at the cost of tying your throughput potential even more to the small radius of
Healing Rain.
If you want to find out more about the addition of Hero Talents, you can find more information on our dedicated Hero Talents page.
PvP Talents (War Mode)
Enabling War Mode provides the following benefits:
- PvP talents that can be used in the outdoor world.
- 10% to 30% increase in World Quest rewards at max level.
- 10% to 30% more experience gained while leveling.
- Ability to earn Conquest Points in the outdoor world, which can reward powerful gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists. If you need advice on how to fight against other players, visit the link below.
Restoration Shaman War Mode Talents
In this section, we will explain the PvP talents and rank them on their leveling and solo / small group PvE content usefulness.
Counterstrike Totem replicates and reflects damage you take for 15 seconds on a 45-second cooldown. This can be really strong when in a high damage area to deal some chip damage to targets around you and convert your health pool into additional damage;
Rain Dance makes
Healing Rain instant, 45% cheaper, and 30% more effective. This has great synergy with
Acid Rain and also with
Counterstrike Totem, as it will provide a lot of healing for you to tank mobs with while they kill themselves;
Totem of Wrath increases the critical effect of spells of allies within 40 yards by 20% for 15 seconds whenever you use
Nature's Swiftness. It is good for solo play and excellent if you are doing outdoor content with others.
The remaining talents have their own niches but are not as generally useful in PvE situations with War Mode active.
Changelog
- 24 Feb. 2025: Updated with the changes of Patch 11.1.
- 15 Dec. 2024: Added recommended builds and minor talent recommendation adjustments for ease of play.
- 24 Oct. 2024: Adjustments to the recommended Mythic+ talent builds.
- 21 Oct. 2024: Updated for Patch 11.0.5 and new talent tree.
- 06 Oct. 2024: Raid talent adjustments and typo fixes in talent details section.
- 15 Sep. 2024: Added Farseer Chain Heal raid build and revamped Delve build.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 24 Aug. 2024: Added a recommended Delves build.
- 21 Aug. 2024: Updated for The War Within launch.
- 23 Jul. 2024: Updated for The War Within pre-patch and new Tier Set bonuses.
- 11 May 2024: Updated recommended talents.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with new talent builds for Patch 10.2 and Ascendance nerfs on talent descriptions.
- 04 Sep. 2023: Updated with tab-based formatting.
- 31 Jul. 2023: Reworked how multiple talent trees are shown in the guide.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 13 Jun. 2023: Changed recommended raiding talents to use Deeply Rooted Elements and various text updates.
- 01 May 2023: Talent updates for Season 2 and the new Tier Set gameplay changes.
- 20 Mar. 2023: Updated talents for Patch 10.0.7.
- 10 Mar. 2023: Further updates before patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 13 Dec. 2022: Adjusted talents further for both Mythic+ and Raid.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Seksi, member of Arctic Avengers and healing aficionado. You can find him answering questions and discussing Restoration Shaman gameplay on the Ancestral Guidance and Earthshrine Discords.
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