Retribution Paladin DPS Spec, Builds, and Talents — The War Within (11.0.5)
On this page, you will find out the best talents for each tier for your Retribution Paladin in World of Warcraft — The War Within (11.0.5). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Retribution Paladin talents.
- 1. Best The War Within Talents for Retribution Paladin
- 2. Best Talents for Retribution Paladin in The War Within
- 3. Best Templar Single-Target Talent Build for Retribution Paladin
- 4. Best Templar Cleave Talent Build for Retribution Paladin
- 5. Best Templar Mythic+ Talent Build for Retribution Paladin
- 6. Best Herald of the Sun Single-Target Talent Build for Retribution Paladin
- 7. Best Herald of the Sun Cleave Talent Build for Retribution Paladin
- 8. Best Herald of the Sun Mythic+ Talent Build for Retribution Paladin
- 9. Best Herald of the Sun Divine Storm Talent Build for Retribution Paladin
- 10. Best Delves and Open World Talent Build for Retribution Paladin
- 11. Retribution Paladin Spec Talents Explained
- 12. Retribution Paladin Class Talents Explained
- 13. Hero Talents for Retribution Paladin
- 14. PvP Talents (War Mode)
Best The War Within Talents for Retribution Paladin
Retribution has two main types of builds to choose between: builds with Crusading Strikes and builds with Templar Strikes instead. At the moment, Crusading Strikes is significantly more powerful than Templar Strikes, to the point where the damage loss you'd incur by swapping effectively makes Templar Strikes not a viable choice. As a result, most builds currently listed use Crusading Strikes. The exception to this is the Divine Storm build, which is explained in more detail below.
Crusading Strikes removes Crusader Strike from your rotation, replacing it with passive Holy Power generation every other auto-attack. This frees up a lot of GCDs to use on other abilities, although it does result in much higher downtime overall. When playing with Crusading Strikes, a swing timer WeakAura is highly recommended to minimize Holy Power waste.
Templar Strikes builds are much closer to the traditional style of Retribution, with essentially no gaps in your rotation. It has much more predictable Holy Power generation and is able to be played optimally without needing to track auto-attacks.
Best Talents for Retribution Paladin in The War Within
Best Templar Single-Target Talent Build for Retribution Paladin
This build is best for pure single-target situations.
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Best Templar Cleave Talent Build for Retribution Paladin
Still relatively strong for single-target, this build will also do decent cleave damage to extra targets while you focus on a primary one.
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Best Templar Mythic+ Talent Build for Retribution Paladin
This build is focused on AoE damage, with a few concessions to keep single target output at a reasonable level.
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Best Herald of the Sun Single-Target Talent Build for Retribution Paladin
This build is best for pure single-target situations.
Use the 'Export Talents' button to import the best build directly into your game.
Best Herald of the Sun Cleave Talent Build for Retribution Paladin
Still relatively strong for single-target, this build will also do decent cleave damage to extra targets while you focus on a primary one.
Use the 'Export Talents' button to import the best build directly into your game.
Best Herald of the Sun Mythic+ Talent Build for Retribution Paladin
This build is focused on AoE damage, with a few concessions to keep single target output at a reasonable level.
Use the 'Export Talents' button to import the best build directly into your game.
Best Herald of the Sun Divine Storm Talent Build for Retribution Paladin
This build focuses exlcusively on using Divine Storm as its Holy Power spender. It takes all the major talents that buff Divine Storm damage, and also uses Templar Strikes due to the Radiant damage and DoT synergies taken. It is a stronger build for priority damage than the regular AoE builds and also does considerable passive cleave damage, but will do worse on full AoE due to being unable to take Blade of Vengeance.
Use the 'Export Talents' button to import the best build directly into your game.
Best Delves and Open World Talent Build for Retribution Paladin
This build works best for short-duration multi-target combat and frequent movement from enemy to enemy.
Use the 'Export Talents' button to import the best build directly into your game.
Retribution Paladin Spec Talents Explained
Rows 1-4
Talent | Explanation |
---|---|
Blade of Justice | One of your primary Holy Power generators and a core rotational button. |
Divine Storm | Your main Holy Power spender in AoE situations. |
Swift Justice / Light of Justice | A small reduction to the cooldown of the generator of your choice. |
Expurgation | Increases the damage output of Blade of Justice significantly and makes it a strong AoE ability with Blade of Vengeance or Holy Flames. |
Improved Blade of Justice / Holy Blade | Improved Blade of Justice is commonly used with Crusading Strikes to reduce rotational downtime. Holy Blade is taken with most other talent builds to increase overall Holy Power generation. |
Final Verdict | A strong replacement for Templar's Verdict, which increases its damage and range significantly. |
Guided Prayer | A passive heal that procs when you drop below 25% health. |
Art of War | Increases Holy Power generation by regularly resetting Blade of Justice’s cooldown. |
You have at least 8 points to spend in this section, with only 9 total nodes available, meaning that the only real decision to make is between choice nodes. Most choice nodes have a clear winner in all situations, e.g. Final Verdict and Art of War, but there are a couple of others that will change.
Improved Blade of Justice and Holy Blade: This choice is fairly straightforward. With Crusading Strikes, Improved Blade of Justice becomes a good choice so that you have more abilities to press during periods of downtime, especially on AoE. An extra charge of Blade of Justice is especially helpful considering that it can allow you to reapply Expurgation more frequently, as well as providing a cooldown buffer to maximize the value of Art of War resets. Without Crusading Strikes, Holy Blade will be more valuable since you want to maximize the value of each individual GCD, as you will have essentially no rotational downtime regardless.
Swift Justice and Light of Justice: For Templar, Swift Justice is marginally better in most situations to maximize your Greater Judgment debuffs. With Blade of Vengeance on AoE, or with Herald of the Sun, Light of Justice can be used instead for more frequent Expurgation reapplications.
Rows 5-7
Talent | Explanation |
---|---|
Jurisdiction | Increases the range and damage of Final Verdict and Blade of Justice even further. |
Tempest of the Lightbringer | Effectively buffs Divine Storm damage by 20%. A substantial increase in AoE damage. |
Avenging Wrath: Might | Avenging Wrath now also increases your critical strike chance. |
Crusade | Turns Avenging Wrath into a stacking buff that also provides Haste but now has a 2-minute cooldown. |
Vanguard's Momentum | Hammer of Wrath gains a second charge and generates an extra Holy Power on targets below 20%. It will usually allow you at least one extra Hammer of Wrath cast each cooldown window and substantially increases your Holy Power generation during execute windows, or when you can use them to snipe secondary targets during downtime. |
Zealot's Fervor | A decent small buff to Holy Power generation when using Crusading Strikes, and also incidentally works well with Art of War. |
Rush of Light | A small haste proc that will naturally have a high uptime on single-target. |
Boundless Judgment | Increases the Holy Power that Judgment provides. This is especially strong with Divine Toll and Divine Resonance. |
Crusading Strikes | Removes Crusader Strike from your rotation and provides a more consistent, passive-generation playstyle. |
Templar Strikes | Turns Crusader Strike into a 2-part combo, where the second part of it does a large amount of damage and applies a DoT. |
Divine Wrath | Increases Avenging Wrath duration. |
Blade of Vengeance | A strong AoE increase, allowing Blade of Justice to hit all enemies near your target, applying Expurgation to them. |
Holy Flames | Another way to spread Expurgation debuffs on AoE, Holy Flames will be more valuable on single-target than Blade of Vengeance but generally less valuable on AoE. |
Empyrean Legacy | Procs free Divine Storms during your regular single-target rotation. A solid increase on either single-target or low-target count cleave situations. |
Heart of the Crusader | A small buff to auto-attack and Crusader Strike damage. It’s less beneficial with Crusading Strikes as these abilities are combined, meaning they make up a smaller percentage of your total damage. |
Highlord's Wrath | Each Judgment now applies multiple Greater Judgment debuffs and increases Mastery: Highlord's Judgment value. |
Wake of Ashes | Deals large frontal damage and generates 3 Holy Power. One of the hardest-hitting abilities you have. |
Blessed Champion | Judgment and Crusader Strike now hit 4 extra targets at 50% damage. Solid increase on AoE. |
Empyrean Power | Crusader Strike and its derivatives have a chance to let you cast a free buffed Divine Storm. |
This section has a wide range of talents to pick from: some that are stronger in single-target or AoE, some that are good in a variety of situations, and others that are just outclassed completely.
Most importantly, this is where the Crusading Strikes / Templar Strikes talent node lives, which dictates a lot of your subsequent playstyle. Crusading Strikes replaces your regular Crusader Strike ability, passively providing 1 Holy Power every second auto-attack while removing a button from your rotation. It will generally be a marginally stronger choice for most builds. If you choose not to use Crusading Strikes, using Templar Strikes is generally much stronger than just using the regular base Crusader Strike. Templar Strikes has some unusual behaviour where its global cooldown is not reduced by Haste as most abilities are, which means that as you gain more Haste with more gear or other effects like Crusade it tends to perform worse than Crusading Strikes. However, its native damage type is Radiant, which means that it synergizes much better with AoE-centric talents like Burning Crusade and Searing Light.
For single target, the important talents are Vanguard's Momentum, Rush of Light, and Highlord's Wrath. These generally either solely buff single-target abilities or require you to cast abilities that you would not otherwise cast on cleave or AoE to make use of them. Vanguard's Momentum helps increase consistency in your burst windows and increases Holy Power generation during execute windows, Rush of Light provides a consistent Haste buff as long as you are using single-target spenders, and Highlord's Wrath provides a strong buff to the value of Mastery: Highlord's Judgment.
On AoE, you will want to use Tempest of the Lightbringer, Blessed Champion, Blade of Vengeance, and potentially Empyrean Power. Tempest of the Lightbringer, Blessed Champion, and Blade of Vengeance are all straightforward damage increases in AoE situations, buffing your AoE spenders and allowing your regular generators to cleave. Empyrean Power can be useful as the free Divine Storm procs are decent for AoE, but it is less commonly used since the increase it provides is a bit lower than the other AoE-centric talents, and it has little value on single-target, unlike most of the more generalized talents you could use instead.
Past the more specialized talents, you have some talents that will be taken in most, if not all, builds, and others that can be swapped in and out depending on the situation. Wake of Ashes, Jurisdiction, and Boundless Judgment will always be used, as will either Avenging Wrath: Might or Crusade, as they are too fundamental to cooldowns or resource generation to pass up. Holy Flames has a 3% Holy Damage bonus that is strong enough to be worth taking even on single-target. Zealot's Fervor is used in all Crusading Strikes builds since it directly increases your resource generation, but is a low-priority talent for the Templar Strikes builds. Heart of the Crusader is also slightly better in the Templar Strikes builds since the two damage sources it buffs are combined in the Crusading Strikes builds, making it provide less of an overall increase. Divine Wrath can be used in builds that do not use Radiant Glory, but they cannot be combined. Empyrean Legacy is a small increase on single-target or low-target cleave that is an easy choice to drop when more AoE talents are required.
Crusade tends to perform better than Avenging Wrath: Might when using Radiant Glory due to the increased length of the procs when using Crusade, but Avenging Wrath: Might is the default choice over Crusade without Radiant Glory. Being able to use Avenging Wrath every minute instead of once every 2 minutes keeps its consistency high while also not punishing you as heavily if you need to move out of melee range for mechanics during your cooldown window.
Rows 8-10
Talent | Explanation |
---|---|
Adjudication | A solid passive bonus that increases your critical hit damage and increases the power of Mastery: Highlord's Judgment. |
Blades of Light | Makes most of your single-target abilities deal Holystrike damage, and increases the damage of Holystrike abilities too. This also lets Crusading Strikes and Crusader Strike be buffed by Mastery. |
Divine Arbiter | Proc talent that is predominantly used for single-target, but has some cleave value as well. |
Shield of Vengeance | A large damage absorb that also does a significant amount of damage when the absorbed amount is fully depleted or the buff expires. |
Execution Sentence | Debuffs a target, dealing extra damage when it expires based on the damage dealt to them during that debuff window. A strong single-target cooldown. |
Final Reckoning | A large AoE burst cooldown. Excellent in AoE situations and usable but not impressive for single-target. |
Executioner's Will | Increases the duration of Execution Sentence and Final Reckoning’s debuffs. It is very strong with Execution Sentence, but not great with Final Reckoning. |
Seething Flames | Causes Wake of Ashes to hit multiple times. It reduces its damage to secondary targets, but the multiple hits mean it is still a strong talent in all situations. |
Radiant Glory | Removes Avenging Wrath as an active ability and instead applies it when Wake of Ashes is cast. Useful for ensuring you have frequent cooldown windows. |
Burn to Ash | Increases Truth's Wake duration and buffs other periodic damage. |
Penitence | Increases periodic ability damage, namely Expurgation, Truth's Wake, and Templar Slash. |
Burning Crusade | Makes some of your AoE abilities deal Radiant damage and increases their damage by 5%. |
Searing Light | Has a chance to proc extra AoE damage when you deal Radiant damage. |
The choices in the final section are largely based on whether the focus is on single-target or AoE damage. For all builds, Shield of Vengeance and Seething Flames are taken, and then for single-target builds Execution Sentence is picked, along with Executioner's Will and the rest of the Holystrike-themed left-side talents. For AoE, the Radiant-themed right-side talents are generally picked instead. Blades of Light is also taken in all situations with Crusading Strikes, since by making Crusading Strikes deal Holy Damage, it lets Mastery: Highlord's Judgment apply to it and removes the damage reduction from enemy Armor.
Radiant Glory is useful when using Execution Sentence in order to have cooldowns active for every window, although it does have a shorter duration than the length of Execution Sentence without additional procs.
Retribution Paladin Class Talents Explained
Row 1-4
- Lay on Hands is a strong single-target heal, useful in both Mythic+ and Raiding.
- Fist of Justice can be useful if you need more frequent single-target CC in Mythic+, but has limited usefulness in Raid.
- Blinding Light is useful as an AoE cast interruption in Mythic+.
- Repentance can CC individual enemies when necessary.
- Healing Hands is a large buff to Word of Glory. Even if you do not use Word of Glory actively, it synergizes extremely well with Guided Prayer since the free auto-cast will always be cast at low health.
- Divine Steed is your primary mobility ability and is a mandatory pick.
- Cavalier gives you an extra charge of Divine Steed and is also essentially mandatory.
- Blessing of Freedom lets you be immune to snares and roots, which helps you to deal with many mechanics in both Raid and Mythic+.
- Rebuke is your interrupt ability. This is mandatory in Mythic+, and although it can be dropped on some Raid encounters, many will require it.
Row 5-7
- Obduracy provides passive Speed and Avoidance. A nice bonus rather than a must-pick.
- Divine Toll is a damage cooldown that is strong by itself in AoE and has most of its single-target strength come from its extra talent.
- Unbound Freedom is a nice small bonus to Blessing of Freedom. It is not a necessary talent, but it is a nice pickup if you have a spare talent point for utility.
- Sanctified Plates is your strongest defensive passive and is a mandatory pick.
- Punishment can be useful if you are interrupting frequently, but the damage it provides is extremely small, and it is not used frequently as a result.
- Blessing of Sacrifice is a strong external damage reduction ability. A mandatory pick for any group content.
- Divine Resonance increases the Holy Power generation during cooldown windows significantly and provides a consistent source of Greater Judgment debuffs.
- Blessing of Protection is useful in a lot of situations in both Mythic+ and Raid. While you can drop it if you need another specific piece of utility, make sure that you are not forgetting a situation in which it is vital.
- Holy Aegis is a solid flat bonus.
- Sacrifice of the Just can be useful if you need to use Blessing of Sacrifice very frequently, but is not required often.
- Recompense is technically a small damage increase but has little value, and the talent point will generally be more useful elsewhere.
- Divine Purpose gives your spenders a small chance to make the next spender free.
- Unbreakable Spirit reduces the cooldown of your major defensive abilities.
Row 8-10
- Lightforged Blessing is a small healing bonus. It is more powerful in AoE but will proc in single-target, too, thanks to Empyrean Legacy.
- Lead the Charge is a small movement speed bonus that can be dropped if other utility is required.
- Blessed Calling is another small quality of life movement bonus that is nice to have but not mandatory.
- Inspired Guard is a small defensive bonus.
- Seal of Might is a flat stat increase.
- Vengeful Wrath causes Hammer of Wrath to deal extra damage to low-health enemies.
- Of Dusk and Dawn provides a frequent damage bonus to Holy Power spenders and also a small damage reduction buff.
- Lightbearer is a useful healing talent for group content.
While most of your damage talents are in the Spec tree, the Class tree has some too. You'll always take the following damage talents regardless of build:
- Divine Toll
- Divine Resonance
- Holy Aegis
- Divine Purpose
- Seal of Might
- Of Dusk and Dawn
- Vengeful Wrath
There are also some extremely powerful defensive and mobility talents that will be universally used as well:
- Divine Steed
- Cavalier
- Sanctified Plates
- Unbreakable Spirit
Past these choices, there are some utility nodes that are generally useful but not necessarily required, like Healing Hands or Blessing of Sacrifice, and the rest can be utility choices depending on the situation. The talent builds listed above have generalized utility talents, but you should feel free to diverge from these choices depending on your situation.
For a full breakdown of all Retribution Paladin talents, see the Spell Summary page below:
Hero Talents for Retribution Paladin
Retribution has two viable Hero Talent trees, Templar and Herald of the Sun. These are close enough that you can play with either of them on any content, although Templar is the recommended default option here due to buffs it received mid-season. For details about each, see the Hero Talents guide linked below.
Mythic+
Mythic+ talent choices can differ depending on the utility required and the desired damage profile. For more context on Mythic+ talent choices, see the dedicated Mythic+ guide below:
How To Use Retribution Paladin Talents
Many talents can cause your rotation to change significantly to accommodate them. For specific advice on how to best use the talents recommended, see the Rotation guide.
PvP Talents (War Mode)
"War Mode" is an opt-in feature that enables cross-faction PvP combat in the open-world. Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Retribution Paladin War Mode Talents
These recommendations are made based on usefulness in open-world PvE content. For PvP talents, see the guide above.
- Lawbringer provides a small bonus to Judgment damage when cast again.
- Luminescence buffs your damage and healing by a small amount when you heal.
- Aura of Reckoning will occasionally proc a few seconds of Avenging Wrath and buff your next auto-attack.
Other War Mode talents are more focused on CC effects, which are generally not as useful for open-world content as flat damage increases.
Changelog
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 08 Oct. 2024: Updated for hotfixes.
- 25 Sep. 2024: Added extra builds.
- 09 Sep. 2024: Updated for hotfixes.
- 28 Aug. 2024: Added Delve build.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 08 Aug. 2023: Updated talent builds and explanations.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 24 May 2023: Updated mixed single-target and full cleave build.
- 06 May 2023: Updated Templar Stikes single-target talent build to use Zealots Fervor instead of Penitence.
- 01 May 2023: Updated for Patch 10.1.
- 21 Mar. 2023: Updated for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 17 Jan. 2022: Updated Talents.
- 11 Dec. 2022: Updated the single target talents to Sanctify.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight pre-patch.
More Paladin Guides
Guides from Other Classes
This guide has been written by Bolas, a long time Retribution Paladin enthusiast, theorycrafter, and sometimes high-end raider. You can find him in the Paladin Discord as bolas.ret.
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