Retribution Paladin PvP Rotation and Playstyle — The War Within (11.0.7)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Retribution Paladin, how you should use them, and we explain what your playstyle should be.
This page is part of our Retribution Paladin PvP Guide.
Playstyle for Retribution Paladins
Retribution Paladins have two main roles in PvP: use your strong
single-target damage to force cooldowns and use your utility to help you or
your teammates survive until you can use your burst cooldowns again. With tools
such as Blessing of Freedom,
Blessing of Protection and
Blessing of Sanctuary, it makes your team very hard for the enemy team
to kill. It is important to rotate cooldowns properly and know when it is a
good idea to use
Blessing of Sanctuary to break crowd control or when to
use
Blessing of Protection on you or a teammate that is being focused.
You also have
Flash of Light that comes in handy when the enemy has no
kicks or is not focusing on you.
Offensive Rotation
Auras
Retribution Paladins have the choice between using different Auras that
will affect not only them but also their teammates. In PvP, we default into
Devotion Aura.
Devotion Aura reduces the damage your teammates take by
3%. All auras in PvP are relatively weak, but in 3v3 Arena Devotion, aura
provides a total of 9% damage reduction, which is better than what the
other auras can offer.
Generating and Spending Holy Power
Before talking about the damage rotations, it is important to know what will be used to generate and spend Holy Power. This is extremely important because Retribution Paladins have limited mobility, so when you reach your target, you want to deal as much damage as you can. Here are the abilities that will generate Holy Power:
Crusading Strikes turns your auto attacks into
Crusader Strike that generate Holy Power every other attack.
-
Templar Strikes has become a viable alternative to
Crusading Strikes in The War Within and is a two part combo generating one Holy Power per press.
Judgment is another ability that will be your primary source of Holy Power. This will also increase the damage to your next Holy Power ability and generate 1-2 Holy Power depending on talent selection
Blade of Justice has a short cooldown and generates 1 - 2 Holy Power depending on your talent preference
Wake of Ashes deals AoE damage in front of you slows everyone hit by the damage and will generate 3 Holy Power.
Hammer of Wrath generates 1 Holy Power. This can be used on enemies with less than 20% health or while
Avenging Wrath is active.
Now that you know how to generate Holy Power, here are the abilities that you will be spending it on:
Final Verdict is your primary Holy Power spending. This costs 3 Holy Power, and you will use this to deal single-target damage.
Divine Storm costs 3 Holy Power and should be used when your team's goal is to cleave the enemy team while they are stacked. This also gets cast from the talent
Empyrean Legacy.
Word of Glory costs 3 Holy Power and heals either yourself or your teammates, depending on your target.
Before Gates Open
Know exactly who you will use Hammer of Justice on. Most of the time,
you will be using it on the enemy healer and trying to kill a DPS.
Burst Damage
When you have the enemy healer in crowd control, and you are trying to kill an enemy, you use your burst damage.
Burst Rotation with
Avenging Wrath: Might and no
Divine Auxiliary while playing Templar.
- Cast
Judgment talented with
Boundless Judgment for 2 Holy Power.
- Cast
Avenging Wrath: Might
- Cast
Wake of Ashes for 5 Holy Power
- Cast
Final Reckoning and then cast
Hammer of Light with 5 Holy Power.
- Cast
Divine Toll and depending on how many targets hit either cast
Final Verdict if 4 Holy Power or above or cast
Templar Strikes twice to get to 4 Holy Power then cast
Final Verdict.
- Maintain
Shake the Heavens buff with
Templar Strikes,
Hammer of Wrath, and
Blade of Justice as long as possible in order to trigger as many
Empyrean Hammer as you can while casting
Final Verdict to avoid going over the 5 Holy Power Cap.
- It is worth mentioning if you are at 3 Holy Power and debating whether to
cast a
Final Verdict or generate more Holy Power during your burst to look at the remaining duration of
Shake the Heavens. If
Shake the Heavens has fallen off and you are still in your
Avenging Wrath feel free to press
Final Verdict at 3 Holy Power rather than pressing generators unless you are in melee range and have
Templar Strikes off cooldown, then press Templar Strike/Slash to 5 Holy Power instead.
Burst Rotation while playing the Recommended Herald of the Sun Talent Build
- Cast
Judgment to generate two Holy Power.
- Cast
Final Reckoning
- Cast
Wake of Ashes to apply your
Burn to Ash. You will now be at 5 Holy Power and have a
Divine Purpose proc from Herald talent
Aurora.
- Cast
Final Verdict x 2 for 7 stacks of
Crusade. This will also apply
Dawnlight if it is not already on your target from
Sun's Avatar.
- Cast
Templar Strikes into a
Templar Slash. You will now have a
Burn to Ash empowered
Templar Slash damage over time effect on your target.
- Cast
Final Verdict for 10 stacks of
Crusade.
- Cast
Blessing of An'she if available.
- Cast
Divine Toll
- Continue with Sustained Damage priority.
Sustained Damage
Sustained damage is damage you do when your burst cooldowns are unavailable.
The damage rotation of a Retribution Paladin is more of a priority system.
It consists of trying to keep your Templar Strikes,
Hammer of Wrath,
Judgment, and
Blade of Justice on cooldown as
frequently as possible while avoiding going over 5 Holy Power,
while also landing as many
Final Verdicts into
Greater Judgment
windows as possible.
An example of a nonburst damage rotation would look like this:
- Cast
Judgment to apply
Greater Judgment
- cast
Blade of Justice to apply
Expurgation and
Holy Flames if talented
- If in melee range cast
Templar Strikes to 5 Holy Power
- cast
Final Verdict
- cast
Wake of Ashes
- cast
Hammer of Light
- Continue to keep generators on cooldown while not overcapping on Holy
Power. It is worth noting if you are in melee range and
Greater Judgment is already applied to the target you should prioritize pressing
Templar Strikes over
Blade of Justice and
Hammer of Wrath due to its high damage in The War Within.
Burst while running Crusade and Divine Auxiliary
Playing these two talents slightly alters the burst rotation.
In all likelihood, your first Empyrean Legacy is not going to be fully
empowered unless it is off-sync with
Crusade's cooldown.
- cast
Judgment to generate 2 Holy Power
- cast
Final Reckoning to generate 3 Holy Power
- cast
Final Verdict to generate Stacks of
Crusade
- cast
Divine Toll to apply
Divine Resonance and generate Holy Power.
- Cast
Final Verdict to generate stacks of
Crusade.
- Cast
Wake of Ashes to get 5 Holy Power (note you may sometimes be at 4 Holy Power and need to cast 1
Blade of Justice to reach 5 Holy Power and apply
Holy Flames).
- Cast
Hammer of Light and go into the same burst rotation priority mentioned in the above damage sections.
Defensive Techniques
Divine Shield is your main defensive ability. This makes you immune
to everything for 8 seconds. This should be used as a last resort when your
healer cannot keep you alive.
Shield of Vengeance is a strong shielding effect modified by how much
maximum HP you have. Its absorb can be increased by
Verdant Gladiator's Emblem or
Rallying Cry
Blessing of Protection is your secondary defensive ability. This is a
powerful ability that can be used on either you or your teammates. This makes
the player immune to all physical damage. It is powerful against melee teams
and can also remove physical crowd control effects such as
Blind and
Cheap Shot
Blessing of Freedom can also be used defensively. It can be used on
you or a teammates. If your teammates are being focused and they need a way to
get away from the enemies, use this on them.
Blessing of Sanctuary should be used on a teammate that is in crowd
control and does not have or wants to use trinket.
Blessing of Sacrifice can only be used on a teammate. This reduces the
damage they take in PvP by 20% and redirects the post-mitigated damage to
yourself. This damage can break crowd control effects such as
Polymorph.
Word of Glory is an instant heal that costs 3 Holy Power. This should
be used whenever one of your teammates is struggling to stay alive, and your
healer needs help.
Flash of Light is an instant heal when taking the talent
Light's Celerity. This should be used whenever you or your teammates
are in trouble or as a filler ability if all your holy power generators are on
cooldown and you are waiting for a
Crusading Strikes swing.
Sacrosanct Crusade is a defensive talent gained by selecting the
Templar Hero Talents. It gives a strong shield and heal to your
Wake of Ashes
and
Hammer of Light. In emergency situations try and cleave
Hammer of Light
into as many targets as possible in order to increase its healing.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 31 Aug. 2024: Updated for Bug Fixes The War Within 11.0.2 Season 1
- 21 Aug. 2024: Reviewed for The War Within.
- 23 Jul. 2024: Updated for The War Within 11.0 Prepatch
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5
- 01 Jun. 2023: Updated for Patch 10.1
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight Pre-patch.
- 01 Aug. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Updated for Patch 9.2.
- Updated all Damage Rotations.
- 10 Nov. 2021: Reviewed for Patch 9.1.5.
- 02 Jul. 2021: Reviewed for Patch 9.1.
- 08 Mar. 2021: Reviewed for Patch 9.0.5.
- 17 Feb. 2021: Updated all rotations with new talent.
- 17 Dec. 2020: Removed old spells.
- 05 Dec. 2020: Updated Damage Rotations to include Covenant Ability.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
This guide has been written by Lvladen, a Ret Paladin Multi-Gladiator PvP Player, Streamer, and Content Creator. You can find him on his stream on Twitch, or his YouTube Channel
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