Rik Reverb Raid Guide in Liberation of Undermine
On this page you will find both a short and full written guide for the Rik Reverb encounter in the Liberation of Undermine raid. Read on to learn everything you need to know to take on Rik Reverb.
Liberation of Undermine Guides
TABLE OF CONTENTS OF THIS PAGE
1.
Rik Reverb Raid Guide
2.
Quick TLDR Guide
1.1.
Boss Phase:
- Tanks: Don't face the boss towards other players.
- Tanks: Swap after 5 stacks of
Sonic Blast /
Tinnitus.
- Keep the boss away from Amplifiers as they will gain more energy is the boss is within 15 yards.
- Keep the Amplifiers drained of energy.
- Heroic: You now take 100% increased damage if you drain an amplifier multiple times within 45 seconds. Use a 2 person rotation on each one. Tanks can solo an Amplifier while they are not tanking the boss.
- Aim
Sound Cannon away from other players.
- Spread out with
Faulty Zap.
- Avoid being hit by
Resonant Echoes waves.
- Healers: Each amplifier deals raid wide ticking damage. At the end of the Phase there will be 5 active.
- Heroic: Pyrotechnics need to be killed before they detonate.
1.2.
Intermission:
- The boss takes 99% less damage during this phase.
- Avoid being hit by
Resonant Echoes waves.
- Run to the Amplifier that is
Haywire as this will knock you over the
Blaring Drop wave.
- Healers: Amplifiers going
Haywire deals large amounts of unavoidable raid damage.
2.
Strategy Guide: Full Guide
This boss rotates through two phases, one where you are fighting the boss and keeping the Amplifiers from
going Haywire, and the intermission where you will use the Amplifiers to not be killed by the boss.
1.3.
Boss Phase:
- Tanks:Boss Positioning:
- The auto attack on this boss is a frontal
Sonic Blast. This applies a stacking debuff increasing damage taken for 10 seconds. This roughly equates to a 4-6 stack swap.
- Amplifiers will spawn in pairs. One on the boss and one on a random Ranged player. Move the boss to a new location after each set spawns.
- If the boss is within 15 yards of an Amplifier it will gain energy faster.
- The auto attack on this boss is a frontal
Amplifiers spawning
-
Amplifiers:
- Ranged DPS/Healers: One of the two amplifiers will be baited on your location. Ensure it is not too close to other amplifiers.
- Your goal in this phase is to make sure the amplifiers do not reach full energy. You can drain the energy of an amplifier by right clicking on it.
- While you are draining the Amplifier your character will rotate towards it.
- Shortly after the boss casts
Echoing Chant
Resonant Echoes, discs will fire from all amplifiers. Try to drain amplifiers before this begins as it will be very difficult to drain an amplifier while these discs are in play.
- Healers: Each amplifier deals raid wide ticking damage with
Noise Pollution. This means as the phase goes on the raid will require more and more healing.
- Full Energy: If any Amplifier reaches full energy it will go
Haywire, dealing large amounts of raid damage and firing additional
Resonant Echoes discs.
Faulty Zap will spawn around several players. These players just need to spread out. Nothing too special here.
Sound Cannon will pick a player and fire a beam on them after a few seconds. Move away from other players and ensure it only hits you.
1.4.
Intermission:
- The boss takes 99% less damage during this phase. Focus on getting to the Amplifier which is currently
Haywire. This Amplifier will have a ring on the floor around it.
- The boss will fire waves of
Blaring Drop from their location. This is very similar to the Phase 1 mechanic on Queen Ansurek where you will need to use the mechanics of the phase to jump over the wave.
- As the wave approaches the amplifier which is
Haywire it will detonate automatically with
Blowout! and give you immunity to the
Blaring Drop for that cast.
- When you get knocked in the air you will be knocked away from the centre of the amplifier. Try to not get knocked away from other amplifiers.
- While all of this is happening the Amplifiers which are not due to detonate will be firing
Resonant Echoes discs. Avoid these!
- This will repeat until 4 amplifiers are destroyed before returning to the Boss Phase.
Getting bounced over a wave in the intermission
1.5.
Heroic Changes:
- Heroic: Pyrotechnics need to be killed before they detonate. Attacking the Pyrotechnics will give you stacks of
Excitement increasing your movement speed and haste.
- Heroic: You now take 100% increased damage if you drain an amplifier multiple times within 45 seconds. Use a 2 person rotation on each one. Tanks can solo an Amplifier while they are not tanking the boss.
2.
Mythic Strategy
Currently, this tab will only contain information on what changes on Mythic. A more robust strategy will be added after the raid goes live.
1.6.
Mythic Changes:
- Players hit by multiple
Resonant Echoes in 6 seconds will become mind controlled for 1 minute and slowly walk towards the boss.
- All Amplifiers will have a
Feedback Nullifier shield around them, preventing them from being drained.
- Several players will recieve
Faulty Zap for 12 seconds. If two players run into an Amplifier with this it will destroy the shield and deal raid wide damage.
2.
Changelog
- 03 Mar. 2025: Guide added.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
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