Rogue Class Changes in Patch 9.1
On this page, you will find a list of all Rogue class changes introduced in Patch 9.1.
TABLE OF CONTENTS OF THIS PAGE
1.
General Rogue Changes
Feint duration increased to 6 seconds (was 5 second).
Serrated Bone Spike (Necrolord Ability) bleed now properly
benefits from critical strike chance.- The shield from
Cloaked in Shadows (Conduits) is now
50% larger, lasts for 4 seconds (previously had no duration) and no longer decays
while the Rogue is out of stealth.
Shiv now dispels Enrage effects regardless of Poison application.
Casting Shiv with
Numbing Poison decreases the casting and Attack Speed
of the target by 25% for 5 seconds.
2.
Rogue Class Guides Updated for Patch 9.1
Below, you will find out Rogue class guides, which have all been updated for Patch 9.1.
3.
Outlaw Rogue Changes
- Fixed an issue that prevented
Shiv from benefitting from
Combat Potency and Broadside (
Roll the Bones).
4.
Subtlety Rogue Changes
Shuriken Storm now also increases
Shuriken Storm's
critical strike chance by 15%.
Black Powder's damage per combo point increased by 33%.
Black Powder now causes targets with
Find Weakness to
suffer an additional 40% damage as Shadow (was 50%).
Shadow Techniques now triggers more frequently.
Gloomblade (Level 15 Talent) damage increased by 20%.- Fixed an issue that prevented
Serrated Bone Spike (Necrolord
Ability) from benefitting from
Shadow Blades. - Read more: Subtlety Rogue Patch 9.1 Analysis
5.
Rogue Legendary Power Changes
In this section, we list all Rogue Legendary Power changes that went live in Patch 9.1.
5.1.
Assassination Rogue Legendary Powers
- Fixed an issue that allowed
Doomblade's (Runecarving Power)
periodic damage to benefit twice on targets with increased damage taken auras.
5.2.
Outlaw Rogue Legendary Powers
- Fixed an issue that allowed Outlaw Rogues to benefit from Deep Insight
(
Guile Charm Runecarving Power) after it has been removed from
the Rogue.
6.
New Rogue Legendary Powers
This section contains all the new Rogue Legendary Powers added in Patch 9.1.
Deathspike (Wrist/Hands) —
Serrated Bone Spike
has 2 additional charges and launches 1 additional bone spike at nearby
enemies.
Obedience (Head/Back) —
Flagellation now also
increases your Versatility by 1%. Each Combo Point spent while Flagellation
is active decreases its cooldown by 1 second.
Resounding Clarity (Shoulder/Waist) —
Echoing Reprimand
now animacharges 4 Combo Points.
Toxic Onslaught (Chest/Legs/Feet) — Your stealth ability
while
Sepsis is active grants you one of
Shadow Blades,
Adrenaline Rush, or applies
Vendetta to your current target
for 8 seconds.
7.
Rogue PvP Changes
Mark of the Master Assassin (Runecarving Power) duration
has been reduced by 40% in PvP combat.
Dismantle (PvP Talent) is now available to all Rogue specializations
(was Outlaw only).
Thick as Thieves (PvP Talent) is now available to all specializations
(was Outlaw only) and now increases the target's damage by 15% (was 10%), but
no longer increases the Rogue's damage (was 10%).
Maneuverability (PvP Talent) now removes all roots when activated
in addition to its current effect.- Honor Among Thieves (PvP Talent) has been removed.
8.
Assassination Rogue PvP Changes
- New PvP Talent:
Hemotoxin —
Shiv also reduces
the target's healing received by 40% for 9 seconds.
Intent to Kill (PvP Talent) cooldown reduction for
Shadowstep
increased to 80% (was 66%).- Neurotoxin and Mind-Numbing Poison (PvP Talents) have been removed.
9.
Outlaw Rogue PvP Changes
- New PvP Talent:
Float Like a Butterfly —
Restless Blades now also reduces the remaining cooldown of
Evasion
and
Feint. - New PvP Talent:
Enduring Brawler — Every 3 seconds you
remain in combat, gain 1% Stamina and chance for
Sinister Strike to hit
an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.
Control is King (PvP Talent) has been redesigned —
Cheap Shot grants
Slice and Dice for 15 seconds and
Kidney Shot restores 15 Energy per Combo Point spent.
Drink Up Me Hearties (PvP Talent) has been redesigned —
Crimson Vial restores 5% additional maximum health and grants 60% of its
healing to allies within 15 yards.
Blade Flurry damage transferred from single target attacks increased
by 50% in PvP combat.
Boarding Party (PvP Talent) radius increased to 15 yards
(was 10 yards) and duration increased to 6 seconds (was 5 seconds).
Take Your Cut (PvP Talent) radius increased to 15 yards (was 8 yards).
Sinister Strike now deals 20% more damage in PvP Combat
(was 10% more damage).
Between the Eyes critical damage bonus is now reduced by 25% in
PvP Combat (was 50% reduction).- Cheap Tricks and Plunder Armor (PvP Talents) have been removed.
- Fixed an issue that was causing
Control is King (PvP Talent) to
remove enemies’ Stealth effects.
10.
Subtlety Rogue PvP Changes
- New PvP Talent:
Distracting Mirage —
Distract
slows affected enemies by 30% and creates a Mirage that follows an enemy for
8 seconds. Reactivate Distract to teleport to your Mirage's location.
Thief's Bargain (PvP Talent) has been redesigned —
Shadow Blades,
Vanish, and
Feint have 33% reduced
cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
Shadowy Duel (PvP Talent) duration reduced to 5 seconds (was 6 seconds).
Silhouette (PvP Talent) cooldown reduction for
Shadowstep
increased to 67% (was 50%).
Smoke Bomb (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes)
for Subtlety Rogues only.- Fixed an issue that allowed
Shadowy Duel’s (PvP Talent) application
to be incorrectly prevented. - Cold Blood (PvP Talent) has been removed.
11.
More Patch 9.1 Class Changes
You can find other Patch 9.1 class changes linked below.
12.
Changelog
- 27 Jun. 2021: Updated for Patch 9.1 release.
- 22 May 2021: Page added.
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