Rogue Class Changes in Patch 9.1
On this page, you will find a list of all Rogue class changes introduced in Patch 9.1.
TABLE OF CONTENTS OF THIS PAGE
1.
General Rogue Changes
- Feint duration increased to 6 seconds (was 5 second).
- Serrated Bone Spike (Necrolord Ability) bleed now properly benefits from critical strike chance.
- The shield from Cloaked in Shadows (Conduits) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
- Shiv now dispels Enrage effects regardless of Poison application. Casting Shiv with Numbing Poison decreases the casting and Attack Speed of the target by 25% for 5 seconds.
2.
Rogue Class Guides Updated for Patch 9.1
Below, you will find out Rogue class guides, which have all been updated for Patch 9.1.
3.
Outlaw Rogue Changes
- Fixed an issue that prevented Shiv from benefitting from Combat Potency and Broadside ( Roll the Bones).
4.
Subtlety Rogue Changes
- Shuriken Storm now also increases Shuriken Storm's critical strike chance by 15%.
- Black Powder's damage per combo point increased by 33%.
- Black Powder now causes targets with Find Weakness to suffer an additional 40% damage as Shadow (was 50%).
- Shadow Techniques now triggers more frequently.
- Gloomblade (Level 15 Talent) damage increased by 20%.
- Fixed an issue that prevented Serrated Bone Spike (Necrolord Ability) from benefitting from Shadow Blades.
- Read more: Subtlety Rogue Patch 9.1 Analysis
5.
Rogue Legendary Power Changes
In this section, we list all Rogue Legendary Power changes that went live in Patch 9.1.
5.1.
Assassination Rogue Legendary Powers
- Fixed an issue that allowed Doomblade's (Runecarving Power) periodic damage to benefit twice on targets with increased damage taken auras.
5.2.
Outlaw Rogue Legendary Powers
- Fixed an issue that allowed Outlaw Rogues to benefit from Deep Insight ( Guile Charm Runecarving Power) after it has been removed from the Rogue.
6.
New Rogue Legendary Powers
This section contains all the new Rogue Legendary Powers added in Patch 9.1.
- Deathspike (Wrist/Hands) — Serrated Bone Spike has 2 additional charges and launches 1 additional bone spike at nearby enemies.
- Obedience (Head/Back) — Flagellation now also increases your Versatility by 1%. Each Combo Point spent while Flagellation is active decreases its cooldown by 1 second.
- Resounding Clarity (Shoulder/Waist) — Echoing Reprimand now animacharges 4 Combo Points.
- Toxic Onslaught (Chest/Legs/Feet) — Your stealth ability while Sepsis is active grants you one of Shadow Blades, Adrenaline Rush, or applies Vendetta to your current target for 8 seconds.
7.
Rogue PvP Changes
- Mark of the Master Assassin (Runecarving Power) duration has been reduced by 40% in PvP combat.
- Dismantle (PvP Talent) is now available to all Rogue specializations (was Outlaw only).
- Thick as Thieves (PvP Talent) is now available to all specializations (was Outlaw only) and now increases the target's damage by 15% (was 10%), but no longer increases the Rogue's damage (was 10%).
- Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect.
- Honor Among Thieves (PvP Talent) has been removed.
8.
Assassination Rogue PvP Changes
- New PvP Talent: Hemotoxin — Shiv also reduces the target's healing received by 40% for 9 seconds.
- Intent to Kill (PvP Talent) cooldown reduction for Shadowstep increased to 80% (was 66%).
- Neurotoxin and Mind-Numbing Poison (PvP Talents) have been removed.
9.
Outlaw Rogue PvP Changes
- New PvP Talent: Float Like a Butterfly — Restless Blades now also reduces the remaining cooldown of Evasion and Feint.
- New PvP Talent: Enduring Brawler — Every 3 seconds you remain in combat, gain 1% Stamina and chance for Sinister Strike to hit an additional time. Lose 1 stack each second while out of combat. Max 20 stacks.
- Control is King (PvP Talent) has been redesigned — Cheap Shot grants Slice and Dice for 15 seconds and Kidney Shot restores 15 Energy per Combo Point spent.
- Drink Up Me Hearties (PvP Talent) has been redesigned — Crimson Vial restores 5% additional maximum health and grants 60% of its healing to allies within 15 yards.
- Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat.
- Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds).
- Take Your Cut (PvP Talent) radius increased to 15 yards (was 8 yards).
- Sinister Strike now deals 20% more damage in PvP Combat (was 10% more damage).
- Between the Eyes critical damage bonus is now reduced by 25% in PvP Combat (was 50% reduction).
- Cheap Tricks and Plunder Armor (PvP Talents) have been removed.
- Fixed an issue that was causing Control is King (PvP Talent) to remove enemies’ Stealth effects.
10.
Subtlety Rogue PvP Changes
- New PvP Talent: Distracting Mirage — Distract slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 seconds. Reactivate Distract to teleport to your Mirage's location.
- Thief's Bargain (PvP Talent) has been redesigned — Shadow Blades, Vanish, and Feint have 33% reduced cooldowns, but you deal 10% less damage for 6 seconds after using each ability.
- Shadowy Duel (PvP Talent) duration reduced to 5 seconds (was 6 seconds).
- Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
- Smoke Bomb (PvP Talent) cooldown reduced to 2 minutes (was 3 minutes) for Subtlety Rogues only.
- Fixed an issue that allowed Shadowy Duel’s (PvP Talent) application to be incorrectly prevented.
- Cold Blood (PvP Talent) has been removed.
11.
More Patch 9.1 Class Changes
You can find other Patch 9.1 class changes linked below.
12.
Changelog
- 27 Jun. 2021: Updated for Patch 9.1 release.
- 22 May 2021: Page added.
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