Scarlet Monastery Heroic Dungeon Guide (WoD 6.1.2)
Table of Contents
The Scarlet Monastery is a 5-man dungeon located in Tirisfal Glades. In Mists of Pandaria, It has been revamped to include a level 90 Heroic mode. It houses 3 encounters: Thalnos the Soulrender, Brother Korloff, and High Inquisitor Whitemane.
The Scarlet Monastery is a 5-man dungeon that replaces, in Mists of Pandaria, the Graveyard and Cathedral wings of the old Scarlet Monastery instance. It now also features a level 90 Heroic mode. The Scarlet Monastery is one of the strongholds of the Scarlet Crusade, a group of maddened zealots so dedicated to the removal of all undead that they commonly attack the living.
The dungeon has a linear layout during which you will progress through 2 sub-zones, which are reminiscent of the old Graveyard and Cathedral wings, until you reach High Inquisitor Whitemane. For level 90 players, only the Heroic mode of the dungeon will be of interest.
Forlorn Cloister | Crusader's Chapel |
---|---|
This guide will cover all of the three boss encounters, as well as the quests and achievements that are available in the dungeon.
Loot
The level of the items you can obtain from the Scarlet Monastery is 463, with one exception, Helios, Durand's Soul of Purity, which has an item level of 476.
Armor
Item Name | Armor | Slot | Main Stats | Source |
---|---|---|---|---|
Whitemane's Embroidered Chapeau | Cloth | Head | Intellect | High Inquisitor Whitemane |
Forgotten Bloodmage Mantle | Cloth | Shoulders | Intellect | Thalnos the Soulrender |
Gloves of Fiery Purification | Cloth | Hands | Intellect | Unto Dust Thou Shalt Return |
Scarlet Visionary Gloves | Cloth | Hands | Intellect/Spirit | Unto Dust Thou Shalt Return |
Leggings of Hallowed Fire | Cloth | Legs | Intellect/Spirit | High Inquisitor Whitemane |
Incarnadine Scarlet Spaulders | Leather | Shoulders | Intellect | High Inquisitor Whitemane |
Beneficent Gloves | Leather | Hands | Intellect | Unto Dust Thou Shalt Return |
Korloff's Raiment | Leather | Chest | Agility | Brother Korloff |
Dashing Strike Treads | Leather | Feet | Agility | High Inquisitor Whitemane |
Gloves of Sanctity | Hands | Intellect | Unto Dust Thou Shalt Return | |
Gauntlets of Bloody Judgment | Hands | Agility | Unto Dust Thou Shalt Return | |
Crimson Monk Handwraps | Hands | Agility | Unto Dust Thou Shalt Return | |
Legguards of the Crimson Magus | Legs | Agility | Thalnos the Soulrender | |
Crown of Holy Flame | Plate | Head | Intellect | High Inquisitor Whitemane |
Zealous Fervor Handguards | Plate | Hands | Intellect | Unto Dust Thou Shalt Return |
Helm of Rising Flame | Plate | Head | Strength/Parry | Brother Korloff |
Bracers of the Fallen Crusader | Plate | Wrists | Strength | Thalnos the Soulrender |
Gauntlets of Righteous Conviction | Plate | Hands | Strength/Mastery | Unto Dust Thou Shalt Return |
Martial Purification Gauntlets | Plate | Hands | Strength/Dodge | Unto Dust Thou Shalt Return |
Waistplate of Imminent Resurrection | Plate | Waist | Strength/Dodge | High Inquisitor Whitemane |
Weapons
Item Name | Type | Main Stats | Source |
---|---|---|---|
Greatstaff of Righteousness | Staff | Intellect | High Inquisitor Whitemane |
Firestorm Greatstaff | Staff | Agility | Brother Korloff |
Lightbreaker Greatsword | Two-Handed Sword | Strength/Mastery | High Inquisitor Whitemane |
Amulets, Cloaks, Rings, and Trinkets
Item Name | Type | Main Stats | Source |
---|---|---|---|
Scorched Earth Cloak | Cloak | Intellect/Hit | Brother Korloff |
Triune Signet | Ring | Intellect | High Inquisitor Whitemane |
Signet of the Hidden Door | Ring | Intellect/Hit | Thalnos the Soulrender |
Flashing Steel Talisman | Trinket | Agility | High Inquisitor Whitemane |
Helios, Durand's Soul of Purity | Amulet | Strength | High Inquisitor Whitemane |
Soulrender Greatcloak | Cloak | Strength/Dodge | Thalnos the Soulrender |
Firefinger Ring | Ring | Strength/Mastery | Brother Korloff |
Quests
There are 2 quests that can be completed within the instance. The second quest is a follow-up of the first quest.
The first quest is Blades of the Anointed and is given to you by the Hooded Crusader at the entrance of the instance. It requires you to find the first Blade of the Anointed, which is located behind next to Thalnos the Soulrender (the first boss of the instance). Once you have found the first blade, you can turn in the quest at the second Blade of the Anointed, which acts as a quest giver and will be marked as a ? on your map.
The second quest is Unto Dust Thou Shalt Return. It is given to you by the Blade of the Anointed and requires you to kill High Inquisitor Whitemane, the final boss of the instance, before using the Blades of the Anointed (provided to you for the quest) on Whitemane's corpse.
Only Unto Dust Thou Shalt Return has rewards. They have an item level of 440 (see loot section above).
Thalnos the Soulrender
During your encounter with Thalnos the Soulrender, there is one important thing to watch out for: Raise Fallen Crusader. This ability raises enemies from the dead to fight against you. Disposing of these enemies is not an issue, but right after you do, Thalnos will cast Summon Empowering Spirits. This ability creates a spirit that tries to take possession of the body of the nearest dead fallen crusader. If you do not kill the spirit before it does so, you will have to contend with an Empowered Zombie for the remainder of the fight. These enemies have too much health to be killed and they keep attacking their target (so they need to be tanked).
Other than that, try to interrupt Spirit Gale. This ability creates a spirit that travels quickly to Thalnos' current target. When the spirit reaches its target, it creates a Spirit Gale, which inflicts instant damage to players within 2 yards and then deals damage, every second, to players standing in it.
Healers need to be aware of Evict Soul, a powerful DoT/debuff that can be dispelled.
Achievement: Empowered Spiritualist
To complete Empowered Spiritualist, you need to defeat Thalnos the Soulrender while three Empowered Zombies are alive. At the moment, the achievement can be completed in the Normal version of the dungeon, which makes it trivial.
If you want to attempt it in Heroic mode, then you should try to get Thalnos low on life (between 5 and 10%) and then stop DPSing until you have 3 Empowered Zombies.
Brother Korloff
The fight against Brother Korloff is very straightforward. While Korloff will use a number of abilities, they can all be easily avoided.
- When he casts Blazing Fists, do not stand in front of him.
- When he casts Firestorm Kick, move away from his landing zone.
- When he is below 50% health, he leaves a trail of flames behind him when he moves, thanks to Scorched Earth. Do not stand in the flames.
Blazing Fists | Firestorm Kick | Scorched Earth |
---|---|---|
Also, because of Rising Flame, he will deal increasing damage as the fight goes on. This is something that the healer and tank need to be aware of.
Achievement: Burning Man
To complete Burning Man, you need to make Brother Korloff set six nearby training dummies on fire.
Only Blazing Fists and Firestorm Kick will set a training dummy on fire.
- Blazing Fists causes Korloff to attack an area in front of him, so have the tank always face the boss in such a way that he always has a training dummy in front of him.
- Firestorm Kick causes Korloff to target the location of a random party member, so have everyone position themselves on a non-lit training dummy.
Note that there is no time limit involved. When a dummy is lit, it will stay that way until the end of the fight.
High Inquisitor Whitemane
The fight against High Inquisitor Whitemane is a two-phase fight. Before starting the fight, you should first clear the entire room.
- In Phase One, you have to defeat Commander Durand in a typical tank and spank fight.
- In Phase Two, Whitemane appears, resurrects Duran, and you get to fight them both at once.
Phase One
As said above, you first have to defeat Commander Durand in a typical tank and spank fight. Durand has only two abilities: Flash of Steel and Dashing Strike.
- Flash of Steel causes Durand to perform a series of unavoidable attacks on random players.
- Dashing Strike causes Durand to dash to a location, damaging everyone in his path.
All you really need to do here is to avoid Dashing Strike.
Flash of Steel | Dashing Strike |
---|---|
Phase Two
After killing Durand, High Inquisitor Whitemane comes. You fight her for a few seconds, then she puts everyone to sleep and resurrects Commander Durand, who retains Flash of Steel and Dashing Strike.
The most important thing in this fight is to interrupt Whitemane when she casts Mass Resurrection. This spell resurrects all her fallen allies within 100 yards. If you fail to interrupt this cast, you will most likely wipe.
With that in mind, you should kill Durand first and then finish off Whitemane who also casts two other abilities: Heal and Power Word: Shield.
- Heal heals her target (herself or Durand) for a large amount. Interrupt it.
- Power Word: Shield places an absorption shield on herself or Durand. This effect can be dispelled or spell-stolen.
Achievement: And Stay Dead!
To complete And Stay Dead!, you need to let High Inquisitor Whitemane complete a cast of Mass Resurrection and resurrects all her allies, before defeating her.
When her allies are resurrected, you should use all your cooldowns to stay alive and burn them as fast as you can.
One trick that may work is that when you clear the trash in the chapel, you should kite them away from the chapel and kill them more than 100 yards (the maximum range of Mass Resurrection) from the location where you will fight Whitemane.
Final Considerations
This concludes our Scarlet Monastery dungeon guide. If you find any inconsistency or mistake, feel free to comment or send us an e-mail.
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